Germany week 9 1942
After the Italian colonies in Africa were all taken by the British I decided to free the continent myself. I conquered Libya and Egypt and stopped at Suez. I declared war on the Turks and marched through the Iraq and Syria down to Suez to get a land connection to Africa. At the moment only the Portuguese colonies and South Africa is not under my control.
The U.S. only send their autoproduced Escort Carriers plus 1 or 2 Battleships
to guard them.
The Japanese defeated the two Chinas and conquered two cities in India. They also took the Dutch colonies, Singapore, North Vietnam and Hong Kong.
The Russians still remain peaceful but I think it is time to attack them when Africa is taken. My Spies told me that it could get a hard war:
515 Russian Infantry
263 T-34
58 KV-1
56 Soviet Tank Div
281 Motorized Rifle Div 1939
Sounds like a good challenge
I also found some problems
-some civs like Mexico Thailand Arabia... neither appear in the spy window nor in the diplomatic window
-There is no trade wonder in Ireland (maybe on purpose)
-FW-190A Fighters can't be upgraded to FW-190G (maybe on purpose too)
-the cost of auto produced units is not equal to their values. Panzer II cost nothing and the Slovakian Inf costs 210 while the stronger Croatian Inf only costs 70. That's from importance when you disband redundant units to fasten city production when you have to many units to maintain. (not that important but I wanted to tell)
-some units like the Coastal submarines cannot be disbanded
-It seems that I also have the problem of the lost Balkan Wonder. Riga is in Russian hand from the beginning of the scenario and the wonder was there at the beginning. But somewhere in the passed game it disappeared. The only war the Soviets had was against the Allies and there is no possibility the city could have been bombarded since no ship or plane could reach it to destroy the wonder. I have no idea what causes the problem.
I also have some proposals on known problems:
The conquest of a city can cause wonders to get destroyed. The effect can be that the AI razes the taken city or that Air/Sea trade is lost.
Maybe you could make a special terrain type and place it only on city squares. Then you could forbid building cities on any other terrain types and give the civs the possibility to build settlers. That would at least allow to rebuild the razed cities to prevent uncontrolled territory.
On the trade issue. You could make a new resource for Air trade and one for Sea trade and place them in the range of the cities you want them. Then you could change the trade wonders to normal buildings you can build everywhere IF there is the resource in the city radius. So one could rebuild the trade connection if if gets destroyed while conquering the city.
Another thing is the problem of the U.S AI. Maybe you could make one or more wonders in the U.S. auto produce transports to make them attack Europe like they do with the auto produced Escort Carriers.The same could possibly work for the British.
I don't know if you already tried one of these ideas and if they work as I think but maybe you can use them.
Sorry for the negative criticism but I just want to help to make a grandiose scenario a perfect one.
edit: Oh, and on railroads. I like it to connect all cities to have ultimate control but I support the idea of leaving railroads out cause it has great strategical effects and makes the two-front war the challenge it should be. It's a problem that the AI doesn't use workers in the actual version even if they lose one of the most important resources and there are still 3 in there territory that just wait to get road access.
Michael II