WW2-Global

@ Leonidas:

What will you do with Moskow and Leningrad?
Are they worth capturing, or will you leave them for now?

This is how I see it:
I believe that his plan is to avoid the capture of Moscow, because now, the Russians are disconnected from their main city, and therefore they cannot build units that require certain resources (advanced units).

And Leningrad is maybe too tough now, but with discovery of better armour units, it will be "liberated" :)
 
The loser, Tomislavs got it pretty right as far as my plans go. Leaving moscow in soviet hands basically prevents them from ever recovering to threaten me again. On leningrad I may take it before I gain better armor. The problem is it will require pretty much my entire artillery force to make sure of capturing it and to minimise losses amongst the infantry. As this is mostly in the south it would take several wasted weeks to redeploy.

The introduction of railroad engineer has basically stopped me from constructing an effective railway system. The unit is just so expensive and still works slowly. I think it was a really good attempt at a solution as I have found this game much more fun having to decide where to allocate my forces and hoping I got it right. It now takes a massive industrial effort to create railways. It is a real shame the ai was unable to handle it.

Personally I would now vote to remove railways entirely maybe partially compensate by upping movement rate on roads to 8? The previous solution of just making workers take a long time to build them made the ai waste its workers spending years building on one square whilst the human simply built 100s of workers. As you say rocoteh it is such a shame take 2 wont release the source code so that some of the AIs many deficiences could be solved
 
Personally I would now vote to remove railways entirely maybe partially compensate by upping movement rate on roads to 8? The previous solution of just making workers take a long time to build them made the ai waste its workers spending years building on one square whilst the human simply built 100s of workers. As you say rocoteh it is such a shame take 2 wont release the source code so that some of the AIs many deficiences could be solved

I second this, we don't need the railroads if they cause such problems.
 
v.2.5 Japan DemiGod

I have played Japan to the end of 1941 and it is very interesting. I realized that the key problem for Japan is the lack of connection from the mainland to the home islands. This leaves you with all sophisticated units produced in the main islands. It is difficult to build enough naval units to gain dominance over the Americans and British. In addition, I felt the need to declare war on the Soviets every time they tried to take Sweden or Norway. Long term the Russians must be contained and the Germans simply will not attack.

So, I looked on the map and decided I had to reach the closest "airport" trade connection. But the closest I saw was Katmandu. I knew this would take a long time but settled in for a long war. Then at some point I suddendly had a connection to the mainland except I can't build construction engineers?

The Germans and Italians have been operating in China and have been helpful. The Germans actually have two cities and razed about 3 other cities (perhaps Soviet?). I hold the Phllipines although it has moved back and force with the British.

The Otsu is a great help in keeping the Americans at bay but long term I am not getting any good units to keep up with the others. I am now approaching Katmandu and have taken about 5 Soviets cities.

This war may go on for seven more years but so far it keeps my attention.

Should we not consider some possibility of a connection city in China or is there one not noted on the map??
 
Here is my entery for germany (i started this last weekend during vecation)

reflection of 1939:

As the year 1939 draws to a close on week 53 (did some calculations and determaned that was the last week of the year) Germany fell short of its goal of capturing France by the end of the year, the citys Marcilles and some other covered by the maginel line get to celebrate the new year free. Trying to Defeat france by the end of the year Germany split its main force into 2 to take 2 citys in 1 week insted of the usual 1. The plan worked and the panthers were able to once again take the city before the infintry arived in force (happened every time but for Paris).
The Sea battles did better than expected, The German navy was able to at first sink 5 british battleship for the price of 1 battleship. They did this by waiting in the safty of the mine fields for the british battleships to bomb a garison unit (ever notice they bomb the same guy over and over, they even distroyed the improvements he is on), then they would dash out and ingage the british then retreat to the minefields. 7 weeks ago after forceing the british fleet to the safty of London, the German navy went on the offencive, They beseaged London for 3 weeks but reacently the German navy ran out of battleships and their fleet, badly dammaged, was forced to retreat. Some British heavy cruisers persued and sank a few U-boats.

The americans sent about 6 battleships to Frence's resque (and partly british resque) during the retreat, the Germany managed to dammage the american battleship by attacking and takeing heavy casualties with cruisers. Finaly destroying it with a arial raid. Another was battly dammaged by a German heavy cruiser wich was sunk, the american battleship latter sunk during a heavy bombing raid by the Luthlofa.
The Russans still remain nutral but troup movements by the Germans (Me) indicate they are planing on opening another front with them in 2 to 3 weeks. menwile around the world the italians are makeing no progress in north africa and the Japanise have made no progress after takeing a big gash out of northeast china (i think they started with this).
 
Just played for a hour or 2,

Week 1 of the new year:
The last city of france in europe (not counting the 1 in the M-line) fell this week, the new year did not bring in any joy for them. The Luthlofa had been freed from bombing citys and bombed a few 1939 cruisers from britian and some heavy cruisers from the United States, 2 more battleships from britian were distroyed, the first by a 5 1939 cruisers (all distroyed) and a U-boat, the other was destroyed by 1 u-boat and 1 was left with 1 health by 1 u-boat
week 2-4
more british ships come by (mabe indian ships comeing to britians rescue) and some were destroyed by the freed up luthlofa. troups were sent from france to russa and on week 4 the luthlofa followed.

week 5:
Germany invades russa, 1 city in the baltic sea took by the germans, germans are advanceing on all parts of the front, only 1 unit of the russans still on the border(he is on a mountin and i cant reach it with tanks) about 4 russan citys are within german tank regerments sites and are expected to fall next week.
 
Bob1475,

Thank you for the report.

"v.2.5 Japan DemiGod

I have played Japan to the end of 1941 and it is very interesting. I realized that the key problem for Japan is the lack of connection from the mainland to the home islands. This leaves you with all sophisticated units produced in the main islands. It is difficult to build enough naval units to gain dominance over the Americans and British. In addition, I felt the need to declare war on the Soviets every time they tried to take Sweden or Norway. Long term the Russians must be contained and the Germans simply will not attack."
Bob1475

Its bad news that Germany-AI will not attack.
Maybe I will increase the aggression-level for Germany-AI.

"So, I looked on the map and decided I had to reach the closest "airport" trade connection. But the closest I saw was Katmandu. I knew this would take a long time but settled in for a long war. Then at some point I suddendly had a connection to the mainland except I can't build construction engineers?"
Bob1475

No special tech or resources are required to build them.

"The Germans and Italians have been operating in China and have been helpful. The Germans actually have two cities and razed about 3 other cities (perhaps Soviet?). I hold the Phllipines although it has moved back and force with the British."
Bob1475

That is a surprise.

"Should we not consider some possibility of a connection city in China or is there one not noted on the map??"
Bob1475

Its worth to consider.
However I just loaded version 2.5 (as Japan) and it is possible to build
all Japanese units in Japanese controlled China.

Edit: After declaring war on Soviet the connection between Japan and Japanese
controlled China was cut off.

Thank you and welcome back.

Rocoteh
 
Light-Giver,

Thank you for the reports.

"Here is my entery for germany (i started this last weekend during vecation)

reflection of 1939:

As the year 1939 draws to a close on week 53 (did some calculations and determaned that was the last week of the year) Germany fell short of its goal of capturing France by the end of the year, the citys Marcilles and some other covered by the maginel line get to celebrate the new year free. Trying to Defeat france by the end of the year Germany split its main force into 2 to take 2 citys in 1 week insted of the usual 1. The plan worked and the panthers were able to once again take the city before the infintry arived in force (happened every time but for Paris).
The Sea battles did better than expected, The German navy was able to at first sink 5 british battleship for the price of 1 battleship. They did this by waiting in the safty of the mine fields for the british battleships to bomb a garison unit (ever notice they bomb the same guy over and over, they even distroyed the improvements he is on), then they would dash out and ingage the british then retreat to the minefields. 7 weeks ago after forceing the british fleet to the safty of London, the German navy went on the offencive, They beseaged London for 3 weeks but reacently the German navy ran out of battleships and their fleet, badly dammaged, was forced to retreat. Some British heavy cruisers persued and sank a few U-boats."
Light-Giver

Overall a very good start I think.

"The americans sent about 6 battleships to Frence's resque (and partly british resque) during the retreat, the Germany managed to dammage the american battleship by attacking and takeing heavy casualties with cruisers. Finaly destroying it with a arial raid. Another was battly dammaged by a German heavy cruiser wich was sunk, the american battleship latter sunk during a heavy bombing raid by the Luthlofa.
The Russans still remain nutral but troup movements by the Germans (Me) indicate they are planing on opening another front with them in 2 to 3 weeks. menwile around the world the italians are makeing no progress in north africa and the Japanise have made no progress after takeing a big gash out of northeast china (i think they started with this)."
Light-Giver

I would not be surprised if Russia-AI will attack Turkey.

"Just played for a hour or 2,

Week 1 of the new year:
The last city of france in europe (not counting the 1 in the M-line) fell this week, the new year did not bring in any joy for them. The Luthlofa had been freed from bombing citys and bombed a few 1939 cruisers from britian and some heavy cruisers from the United States, 2 more battleships from britian were distroyed, the first by a 5 1939 cruisers (all distroyed) and a U-boat, the other was destroyed by 1 u-boat and 1 was left with 1 health by 1 u-boat
week 2-4
more british ships come by (mabe indian ships comeing to britians rescue) and some were destroyed by the freed up luthlofa. troups were sent from france to russa and on week 4 the luthlofa followed.


week 5:
Germany invades russa, 1 city in the baltic sea took by the germans, germans are advanceing on all parts of the front, only 1 unit of the russans still on the border(he is on a mountin and i cant reach it with tanks) about 4 russan citys are within german tank regerments sites and are expected to fall next week."
Light-Giver

Air-units are the key to win this scenario.

Thank you and welcome back.

Rocoteh
 
I needed to cut my report short on weeek 5 but im not gona write it out. but i must say air units realy helped in takeing over Poland, i took their border the first week got 2 citys the secound and ran over the third city quickly in the third week, This cenario is unique because it places your units not in a mass like usual but insted in a long line in the front, i used that as a stratagy for russa and it works great, its so much faster than massing but if the enemy masses they will punch a hole in your line :(
On week 5 i made 2 more battleships but i got no air support for them.
You ever notice playing as germany the british are REALY anoyed with the mine fields, they sent 4 obolite distroyers on a death raid on 1 and made it a elite "Your Vetran Mine Field became a Elite"(something you dont hear see everyday) But TGF minefields otherwise my fleet would of been sunk in 2 days. The French are still in africa and only lost 1 battleship (it got stuck in port when i took over the city) and are constantly horrassing a city's defenders in the southern part of france. I lost alot of air units in British bombardments and AAA's scoring some hits, I figured out my citys didnt have many research faculties so i had them bould that or manufacturing plants in the semi-peace before the russan invasion.
I feal like not haveing defenders in the port citys near britian all they do is get sevearly wonded by the british battleships, instead i need to keep a few tanks inside the country and demolish them right after they hit the beaches.
 
Light-Giver,

Thank you for the report.

"I needed to cut my report short on weeek 5 but im not gona write it out. but i must say air units realy helped in takeing over Poland, i took their border the first week got 2 citys the secound and ran over the third city quickly in the third week, This cenario is unique because it places your units not in a mass like usual but insted in a long line in the front, i used that as a stratagy for russa and it works great, its so much faster than massing but if the enemy masses they will punch a hole in your line "
Light-Giver

Yes, AI like mass-strategy.

"On week 5 i made 2 more battleships but i got no air support for them.
You ever notice playing as germany the british are REALY anoyed with the mine fields, they sent 4 obolite distroyers on a death raid on 1 and made it a elite "Your Vetran Mine Field became a Elite"(something you dont hear see everyday) But TGF minefields otherwise my fleet would of been sunk in 2 days. The French are still in africa and only lost 1 battleship (it got stuck in port when i took over the city) and are constantly horrassing a city's defenders in the southern part of france. I lost alot of air units in British bombardments and AAA's scoring some hits, I figured out my citys didnt have many research faculties so i had them bould that or manufacturing plants in the semi-peace before the russan invasion."
Light-Giver

Without the minefields there would be a constant flow of British-AI
bombardment raids against some German coastal cities.

"I feal like not haveing defenders in the port citys near britian all they do is get sevearly wonded by the british battleships, instead i need to keep a few tanks inside the country and demolish them right after they hit the beaches."
Light-Giver

That sounds like a good strategy.

Thank you and welcome back.


Rocoteh
 
I got the dates wrong week 5 was realy week 6 (must of got my workers confused cause whatever the dictator says gose and if its week 5 then its week 5 not 6), i played for only 1 long week (in the game), the soviets took back their city in the baltic sea and the germans try despratly to take it back but fall short with just 1 defender in the city with 1 health, can you beleave that i didnt have another troup to finish him off! just south of there there is significant progress where the main bulk of the invasion is pushing towards germany. The armys took over not 1 BUT 2 citys to the west! in the middle of the map the terrain of forests slowed even the panthers from reaching the citys and in the deep south a bunker has slowed the advance to a stand still sevearly weakening the panther devisions there and completly distroying 1 or 2.
I wish i can send you a pic cause all the tanks in a line looks awsome!
 
I got the dates wrong week 5 was realy week 6 (must of got my workers confused cause whatever the dictator says gose and if its week 5 then its week 5 not 6), i played for only 1 long week (in the game), the soviets took back their city in the baltic sea and the germans try despratly to take it back but fall short with just 1 defender in the city with 1 health, can you beleave that i didnt have another troup to finish him off! just south of there there is significant progress where the main bulk of the invasion is pushing towards germany. The armys took over not 1 BUT 2 citys to the west! in the middle of the map the terrain of forests slowed even the panthers from reaching the citys and in the deep south a bunker has slowed the advance to a stand still sevearly weakening the panther devisions there and completly distroying 1 or 2.
I wish i can send you a pic cause all the tanks in a line looks awsome!

Light-Giver,

I am glad to hear that.
Looks like there will be an interesting campaign in the East.

Thank you and welcome back with more reports.

Rocoteh
 
Germany week 9 1942

After the Italian colonies in Africa were all taken by the British I decided to free the continent myself. I conquered Libya and Egypt and stopped at Suez. I declared war on the Turks and marched through the Iraq and Syria down to Suez to get a land connection to Africa. At the moment only the Portuguese colonies and South Africa is not under my control.

The U.S. only send their autoproduced Escort Carriers plus 1 or 2 Battleships
to guard them.

The Japanese defeated the two Chinas and conquered two cities in India. They also took the Dutch colonies, Singapore, North Vietnam and Hong Kong.

The Russians still remain peaceful but I think it is time to attack them when Africa is taken. My Spies told me that it could get a hard war:

515 Russian Infantry
263 T-34
58 KV-1
56 Soviet Tank Div
281 Motorized Rifle Div 1939

Sounds like a good challenge:goodjob:


I also found some problems
-some civs like Mexico Thailand Arabia... neither appear in the spy window nor in the diplomatic window
-There is no trade wonder in Ireland (maybe on purpose)
-FW-190A Fighters can't be upgraded to FW-190G (maybe on purpose too)
-the cost of auto produced units is not equal to their values. Panzer II cost nothing and the Slovakian Inf costs 210 while the stronger Croatian Inf only costs 70. That's from importance when you disband redundant units to fasten city production when you have to many units to maintain. (not that important but I wanted to tell)
-some units like the Coastal submarines cannot be disbanded
-It seems that I also have the problem of the lost Balkan Wonder. Riga is in Russian hand from the beginning of the scenario and the wonder was there at the beginning. But somewhere in the passed game it disappeared. The only war the Soviets had was against the Allies and there is no possibility the city could have been bombarded since no ship or plane could reach it to destroy the wonder. I have no idea what causes the problem.

I also have some proposals on known problems:

The conquest of a city can cause wonders to get destroyed. The effect can be that the AI razes the taken city or that Air/Sea trade is lost.

Maybe you could make a special terrain type and place it only on city squares. Then you could forbid building cities on any other terrain types and give the civs the possibility to build settlers. That would at least allow to rebuild the razed cities to prevent uncontrolled territory.

On the trade issue. You could make a new resource for Air trade and one for Sea trade and place them in the range of the cities you want them. Then you could change the trade wonders to normal buildings you can build everywhere IF there is the resource in the city radius. So one could rebuild the trade connection if if gets destroyed while conquering the city.

Another thing is the problem of the U.S AI. Maybe you could make one or more wonders in the U.S. auto produce transports to make them attack Europe like they do with the auto produced Escort Carriers.The same could possibly work for the British.

I don't know if you already tried one of these ideas and if they work as I think but maybe you can use them.

Sorry for the negative criticism but I just want to help to make a grandiose scenario a perfect one.

edit: Oh, and on railroads. I like it to connect all cities to have ultimate control but I support the idea of leaving railroads out cause it has great strategical effects and makes the two-front war the challenge it should be. It's a problem that the AI doesn't use workers in the actual version even if they lose one of the most important resources and there are still 3 in there territory that just wait to get road access.

Michael II
 
Michael II,

Thank you for the report.

"Germany week 9 1942

After the Italian colonies in Africa were all taken by the British I decided to free the continent myself. I conquered Libya and Egypt and stopped at Suez. I declared war on the Turks and marched through the Iraq and Syria down to Suez to get a land connection to Africa. At the moment only the Portuguese colonies and South Africa is not under my control"
Michael II

Only seldom will Italy-AI manage to defend its positions in Africa.

"The U.S. only send their autoproduced Escort Carriers plus 1 or 2 Battleships
to guard them.

The Japanese defeated the two Chinas and conquered two cities in India. They also took the Dutch colonies, Singapore, North Vietnam and Hong Kong."
Michael II

That is rather good achievements from Japan-AI.

"The Russians still remain peaceful but I think it is time to attack them when Africa is taken. My Spies told me that it could get a hard war:

515 Russian Infantry
263 T-34
58 KV-1
56 Soviet Tank Div
281 Motorized Rifle Div 1939

Sounds like a good challenge"
Michael II

Yes for sure it is!

"I also found some problems
-some civs like Mexico Thailand Arabia... neither appear in the spy window nor in the diplomatic window"
Michael II

That is strange. I will look it over.

"-There is no trade wonder in Ireland (maybe on purpose)
-FW-190A Fighters can't be upgraded to FW-190G (maybe on purpose too)"
Michael II

Yes that is right. However I look these issues over also.

"-the cost of auto produced units is not equal to their values. Panzer II cost nothing and the Slovakian Inf costs 210 while the stronger Croatian Inf only costs 70. That's from importance when you disband redundant units to fasten city production when you have to many units to maintain. (not that important but I wanted to tell)"
Michael II

You are right. These problems will be solved in version 2.6.

"some units like the Coastal submarines cannot be disbanded"
Michael II

I can not explain that. Will check it.

"-It seems that I also have the problem of the lost Balkan Wonder. Riga is in Russian hand from the beginning of the scenario and the wonder was there at the beginning. But somewhere in the passed game it disappeared. The only war the Soviets had was against the Allies and there is no possibility the city could have been bombarded since no ship or plane could reach it to destroy the wonder. I have no idea what causes the problem."
Michael II

If the wonder disappear during play its very strange.
Right now I see no way to explain it.

"I also have some proposals on known problems:

The conquest of a city can cause wonders to get destroyed. The effect can be that the AI razes the taken city or that Air/Sea trade is lost.

Maybe you could make a special terrain type and place it only on city squares. Then you could forbid building cities on any other terrain types and give the civs the possibility to build settlers. That would at least allow to rebuild the razed cities to prevent uncontrolled territory.

On the trade issue. You could make a new resource for Air trade and one for Sea trade and place them in the range of the cities you want them. Then you could change the trade wonders to normal buildings you can build everywhere IF there is the resource in the city radius. So one could rebuild the trade connection if if gets destroyed while conquering the city.

Another thing is the problem of the U.S AI. Maybe you could make one or more wonders in the U.S. auto produce transports to make them attack Europe like they do with the auto produced Escort Carriers.The same could possibly work for the British.

I don't know if you already tried one of these ideas and if they work as I think but maybe you can use them."
Michael II

OK, I have will have your thoughts on these issues in mind should
there be a version 2.6 of the scenario.

Thank you and welcome back.

Rocoteh
 
also found some problems
-FW-190A Fighters can't be upgraded to FW-190G (maybe on purpose too)
-some units like the Coastal submarines cannot be disbanded
Michael II

There's a couple more problems;
- some more units cannot be disbanded, like "French DLC Cavalry Division" and "French Motorized Infantry Div" and some others.
- there's some bombers flagged as "transports nukes" but capacity is set to "0", like the B-29, Halifax and Lancaster

No big deal though, given such a large number of units in one scenario.

Currently I am compiling a Excel list with all the units and stats, because I want to update all the graphics with Wyrmshadow's units - I downloaded this scenario just a couple days ago :eek:

If there's interest, I'll send this list to Rocoteh - although I guess you'll have such a list anyway... :undecide:
 
I also found some problems

-the cost of auto produced units is not equal to their values. Panzer II cost nothing and the Slovakian Inf costs 210 while the stronger Croatian Inf only costs 70. That's from importance when you disband redundant units to fasten city production when you have to many units to maintain. (not that important but I wanted to tell)
-some units like the Coastal submarines cannot be disbanded

Rocoteh:

I always assumed this was an intentional choice by you so players cannot disband weaker units in order to rush-build. From my perspective it is a good idea and should not be changed very much. Disbanding of weak units should be allowed but only if the shield value remains very small.

I also concur with others on removing railroads -- I've been campaigning for that for quite some time!!!
 
I love the map for this scenario. Where can I find just the map? I don't want to go through the process of deleting all the cities and units off of the downloaded one for the WW2 global scenario. Thanks!

Btw, great scenario.
 
Hi, with the last version I love using the railroadconstruction but because the ai doesn't know how to use it I vote no for railroads too. I support the idea of faster movement for land and sea units in general
 
I'm just wondering-Why does the AI not utilize workers? It doesn't see the need to clear pollution, connect resources, etcetera.

Does it have anything to do with there being 3 types of workers in the game?
 
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