WW2-Global

USSR - Sid - Version 2.5 - Weeks 36-44 1939

Germany conquered Poland by week 38 which is quite a good result for the AI.

German naval units have limited success against the RN in the North Sea but the RAF in conjunction with the RN soon clear the seas of the Kriegsmarine raiders.

From week 37-44, France dithered around probing Italy and Germany with singular attacks all along the lines rather than forcing a breakthrough in one place. This strategy sees France lose their most potent asset early in the game with their armoured units being spent uselessly. Despite this France still stands as a complete entity in week 44. Although Germany appears to be consolidating her gains in the east and is content that France won't be breaking through any time soon. German AI is conducting piecemeal attacks with her superior airforce in the west. I suspect a large German push to the West very soon. History is following its natural course here. The question will be will the low countries be attacked before France?

Italy just does the standard bizarre AI things in southern France and sends her men to their deaths. The Italian navy also renders itself useless by smashing itself to death in the Mediterranean but this does have the benefit of drawing off RN units from Britain.

Japan consolidates for the first 4 or so turns and then declares war on China. My limited recon doesn't reveal much action though.

In week 44 both China and the US declare war on the USSR for no apparent reason. There is no immediate threat from either but for fun I send my destroyers out from Vladivostok toward Alaska for a bit of recon. I will probably leave them to themselves though as I wouldn't mind a trading partner later on with a nice attitude.

Thoughts....

Despite having tested most versions of this scenario since the early days I have never played as the USSR. I was inspired to give it a go when I saw a real T34 in all its rusty glory. A few weeks later I was lucky enough to see a restored T34 as well as a Sherman and a Jagdpanther at the Imperial War Museum in London. That said the AI always put up a good fight as the USSR so I looked forward to the challenge of giving it a go in the latest version.
Little did I realise how much of a disorganised mess the USSR actually is at the start of this game. I think this is an accurate reflection of the state of Stalin's empire though. Having invaded Russia as Germany and Japan in previous games I always captured massive numbers of AI workers. I now realise that you really need to produce high numbers of these guys to kick start your economy/production if you want to compete. I haven't sussed out the difference between a standard worker and a railroad engineer yet but gather the latter will build a railroad quicker? Hopefully the former will also build railroads as well. I've found 23 workers stacked is the perfect number for the creation of a railroad in one turn but these numbers may now be different with the new addition. Russia traditionally used manpower like this enmasse even if it meant high attrition.

The material on offer early on is also really inadequate and as such a determined push toward the T34/76 is the primary driving force for tech. To do this I have ensured that Libraries and Universities are the build priorities for every city and town over a size 4/5 depending on their existing infrastructure. Hopefully with large numbers of workers and a ruthless researching campaign the turns for tech will drop from the 40turns to a more acceptable 10-14 turns within a year or so. I just have to hope that the Germans and Japanese don't get to angry and invade me anytime soon.
 
If I understand correctly, the standard worker cannot build railroads, but per the civ editor, the combat engineer and the railroad construction worker can both build railroads, and at the same rate, unless there is something else that does not allow the combat engineer to do so (because build railroads is checked in the editor).

Another thing I noticed is that the Ju-88 has precision bombing checked also (which I think I included in the civ pedia), although the game does not allow it to make precision bombing runs.
 
To Rocoteh and assistiants:

I have been frustrated with the AI of late. There are a set of cities in my games that the AI loves to raze. I have read where "Non-use Wonders" were put in the cities. To keep the AI from doing this. So I am wondering if these cities need "Wonders" placed into them to keep the AI from razing them. Here they are:

Russia.....Alma-Ata
Communist China.....Yenan
Dutch....Balikpapan
French......Bordeaux and Toulouse

It seems that the only way for me to protect these cities is to either play that country. Or play the respective country that would be trying to take them. Is there a trick i can do to keep the AI from doing this. Or will I need to wait until 2.6 comes out to correct it.

Russ
 
Yes, there is a no-raze city patch that is available for Civ III, you can find it (just try google for it 'no raze patch'). The reason Rocoteh said he did not include it was due to some type of legal issues. But it is fine for an individual to use it. Heres a link where you can find it also: http://www.stormoverciv.net/forums/showthread.php?t=460
 
Germany - SID difficulty, AI most aggressive, no workers (clean pollution only), ironman rules(no reloads)

Week 9, 1941 - Japanese 10 ship Carrier group attacking Kuala Lumpur. YamatoC's are everywhere! ha! It's amazing Japan has 44 of them, being they cost 980 shields each! Took Mogadishu (Britain). Declare war on Norway-Denmark.
Week 10, 1941 - Took Agadir (French). Bringing up naval assault fleet to take British Reykiavik.
Week 11, 1941 - Britain takes Khartoum (Germany).
Week 12, 1941 - Took Narvik (Norway-Denmark). Retook Khartoum (Britain). Took Kuweit (Britain).
Week 14, 1941 - Took Mombasa (Britain). Took Hammarfest (Norway-Denmark). Norway-Denmark defeated. Took Reykiavik (Britain). Preparing assault on Spain. Soviet paratroops an infantry near Dresden.
Week 15, 1941 - Japan takes and razes Katmandu (Britain). Took Gao (French). British India Infantry have been coming up near Kuweit by the hordes for the past 5 turns and have been getting slaughtered by my Ju-87s and panzers. I must have killed close to 40 so far.
Week 16, 1941 - Declare war on Spain. Took Timbuktu (French). Bringing over transport to take Malta, since Italy never did. Will declare war on Soviet Russia once Spain is defeated.
Week 17, 1941 - Took Khorramshahr (Persia). Took Bardai (French). Lost my first BismarckC attacking a US Battleship CS. An investigation of Soviet city Minsk, showed that it was building a T34 tank, and it only required 72 shields to build (although it is actually 180 shields), so SID difficulty gives over half off on units!
Week 18, 1941 - Took Zaragoza (Spain). Took Ahvaz (Persia).
Week 19, 1941 - Took Barcelona (Spain). Took Malta (Britain).
Week 20, 1941 - Soviet Russia declares war on me! Strange thing is, it attacked the city of Narvik with a transport itself (not a troop from the transport).
Week 21, 1941 - Pulling all 34 Ju-87s to Soviet front line. Took Madrid (Spain). Took Kampala (Britain). US Battleship and Convoy made it to the coast of Spain and were destroyed at a cost of 5 uboats. 3 US Battleship C2s and a carrier off eastern coast of Africa, bringing down naval fleet to engage.
Week 22, 1941 - Took Murmansk (Soviet Russia). Took Cordoba (Spain). There are hordes of soviet armor everywhere, although I have already taken out about 40 pieces of armor to a loss of 8-9 infantry. I placed infantry defenders behind rivers fortified, which gives them 100%+ defender bonus, only the KV-1s and T-34s stand a chance of defeating them.
Week 23, 1941 - Italy takes La Coruna (Spain). Took Valencia (Spain). Spain Defeated. Took Mao (France). Soviet has about 6 Carrier C3s near Finland, I have my Uboats waiting for them. Have stopped the advance into persia at Ahvaz and Khorramshahr since the mountain range blocks any easy (Soviet) tank advance, and there is only 1 main road to defend at each city, along with a couple spots through the hills. Again, Soviet union actually attacked my tank stationed at Murmansk with a Carrier C3 itself! And the Carrier sank when it lost the battle. Strange!
Week 24, 1941 - Took Tekro (French). Japan takes Mandalay (Britain). Soviet Russia continues its attempt to bypass my massively defended forward cities to reach the more undefended cities in the rear. My forward defenses have been obliterated! I fear the worst already, I count at least 250 armor pieces, and cannot take them out quick enough. I am unable to adequately defend every city they get within range of. I may lose Belgrade and Zagreb.
Week 25, 1941 - Soviet Union asked me for a peace treaty!, I accepted, this gives me 20 turns to build as much as humanly possible! In the meanwhile I will take out Gibraltar, Britain has about 15 bombers and 2 Lion Class Battleships there and it is becoming annoying!
 
Rocoteh has done almost everything possible to decrease razing in this scenario and I doubt that he can improve it much more in 2.6. The reason for this is that there is a limit to how many buildings/wonders you can have in the game (512 ??) so there's not enough slots to give every city a wonder. The only true solution to this problem is to play with the no-raze patch.

EDIT: Whoa, that's gotta be one of the biggest crossposts ever. I just sat down to my comp to turn it off and found a bunch of unread tabs open. Forgot how long they had been open. :crazyeye:
 
Thanks guys.

Sigh, I guess this means I will have to start another game to see if it works now. Oh well. It was starting to look as if a atomic war had started anyway. It was razing cities left and right.

Russ
 
Thank You Rocoteh:

I had a feeling that is what you had done with the Destroyers. I take it then that you adhere strongly to the date of September 1,1939. For what ships are or are not included for the war. Thats a good. Must say I am enjoying this game very much. I have several board games that simulate the entire war. But it is nice to just fire up the computer and play with the AI on this.

Russ

RKP,

Thank you.
I am very glad to hear that.


Rocoteh
 
Hornblower,

Thnk you for the report.

"USSR - Sid - Version 2.5 - Weeks 36-44 1939

Germany conquered Poland by week 38 which is quite a good result for the AI.

German naval units have limited success against the RN in the North Sea but the RAF in conjunction with the RN soon clear the seas of the Kriegsmarine raiders.

From week 37-44, France dithered around probing Italy and Germany with singular attacks all along the lines rather than forcing a breakthrough in one place. This strategy sees France lose their most potent asset early in the game with their armoured units being spent uselessly. Despite this France still stands as a complete entity in week 44. Although Germany appears to be consolidating her gains in the east and is content that France won't be breaking through any time soon. German AI is conducting piecemeal attacks with her superior airforce in the west. I suspect a large German push to the West very soon. History is following its natural course here. The question will be will the low countries be attacked before France?"
Hornblower

Yes its typical for AI to waste its few armoured units in the way you describe.

"Italy just does the standard bizarre AI things in southern France and sends her men to their deaths. The Italian navy also renders itself useless by smashing itself to death in the Mediterranean but this does have the benefit of drawing off RN units from Britain.

Japan consolidates for the first 4 or so turns and then declares war on China. My limited recon doesn't reveal much action though.

In week 44 both China and the US declare war on the USSR for no apparent reason. There is no immediate threat from either but for fun I send my destroyers out from Vladivostok toward Alaska for a bit of recon. I will probably leave them to themselves though as I wouldn't mind a trading partner later on with a nice attitude."
Hornblower

Should the source for Civ 3 ever be released there will be much to do.
A "never declare war" option would be of great value.
Many or most of the wars declared by AI-controlled Civs are not logical.

"Thoughts....

Despite having tested most versions of this scenario since the early days I have never played as the USSR. I was inspired to give it a go when I saw a real T34 in all its rusty glory. A few weeks later I was lucky enough to see a restored T34 as well as a Sherman and a Jagdpanther at the Imperial War Museum in London. That said the AI always put up a good fight as the USSR so I looked forward to the challenge of giving it a go in the latest version."
Hornblower

The first year after that WW2-Global was launched it was very popular
to play the scenario as Soviet.
However after that only a few such playtests have been reported.

"Little did I realise how much of a disorganised mess the USSR actually is at the start of this game. I think this is an accurate reflection of the state of Stalin's empire though. Having invaded Russia as Germany and Japan in previous games I always captured massive numbers of AI workers. I now realise that you really need to produce high numbers of these guys to kick start your economy/production if you want to compete. I haven't sussed out the difference between a standard worker and a railroad engineer yet but gather the latter will build a railroad quicker? Hopefully the former will also build railroads as well. I've found 23 workers stacked is the perfect number for the creation of a railroad in one turn but these numbers may now be different with the new addition. Russia traditionally used manpower like this enmasse even if it meant high attrition."
Hornblower

In version 2.5 only the Railroad Construction unit can build railroads.
However the result is also that AI will not use its workers all.
Thus in version 2.6 the standard worker will be able to build railroads again
but it will require that a special railroad-tech have been researched.
De facto this tech represent massive investments into rolling stock.

In the editor you can only change how many turns it will take to complete
a worker job. Thus you can not state that worker unit type X will work faster
then worker unit type Y.

"The material on offer early on is also really inadequate and as such a determined push toward the T34/76 is the primary driving force for tech. To do this I have ensured that Libraries and Universities are the build priorities for every city and town over a size 4/5 depending on their existing infrastructure. Hopefully with large numbers of workers and a ruthless researching campaign the turns for tech will drop from the 40turns to a more acceptable 10-14 turns within a year or so. I just have to hope that the Germans and Japanese don't get to angry and invade me anytime soon."
Hornblower

Looking forward to hear how this playtest turns out.

Thank you and welcome back.


Rocoteh
 
tom2050,

Thank you for the report.

"Germany - SID difficulty, AI most aggressive, no workers (clean pollution only), ironman rules(no reloads)

Week 9, 1941 - Japanese 10 ship Carrier group attacking Kuala Lumpur. YamatoC's are everywhere! ha! It's amazing Japan has 44 of them, being they cost 980 shields each! Took Mogadishu (Britain). Declare war on Norway-Denmark."
tom2050

Japan AI is a real surprise in this playtest!

"Week 10, 1941 - Took Agadir (French). Bringing up naval assault fleet to take British Reykiavik.
Week 11, 1941 - Britain takes Khartoum (Germany).
Week 12, 1941 - Took Narvik (Norway-Denmark). Retook Khartoum (Britain). Took Kuweit (Britain).
Week 14, 1941 - Took Mombasa (Britain). Took Hammarfest (Norway-Denmark). Norway-Denmark defeated. Took Reykiavik (Britain). Preparing assault on Spain. Soviet paratroops an infantry near Dresden.
Week 15, 1941 - Japan takes and razes Katmandu (Britain). Took Gao (French). British India Infantry have been coming up near Kuweit by the hordes for the past 5 turns and have been getting slaughtered by my Ju-87s and panzers. I must have killed close to 40 so far."
tom2050

Then the British offensive should run out of steam soon.

"Week 16, 1941 - Declare war on Spain. Took Timbuktu (French). Bringing over transport to take Malta, since Italy never did. Will declare war on Soviet Russia once Spain is defeated.
Week 17, 1941 - Took Khorramshahr (Persia). Took Bardai (French). Lost my first BismarckC attacking a US Battleship CS. An investigation of Soviet city Minsk, showed that it was building a T34 tank, and it only required 72 shields to build (although it is actually 180 shields), so SID difficulty gives over half off on units!"
tom2050

That for sure is a challenge!

"Week 18, 1941 - Took Zaragoza (Spain). Took Ahvaz (Persia).
Week 19, 1941 - Took Barcelona (Spain). Took Malta (Britain).
Week 20, 1941 - Soviet Russia declares war on me! Strange thing is, it attacked the city of Narvik with a transport itself (not a troop from the transport).
Week 21, 1941 - Pulling all 34 Ju-87s to Soviet front line. Took Madrid (Spain). Took Kampala (Britain). US Battleship and Convoy made it to the coast of Spain and were destroyed at a cost of 5 uboats. 3 US Battleship C2s and a carrier off eastern coast of Africa, bringing down naval fleet to engage.
Week 22, 1941 - Took Murmansk (Soviet Russia). Took Cordoba (Spain). There are hordes of soviet armor everywhere, although I have already taken out about 40 pieces of armor to a loss of 8-9 infantry. I placed infantry defenders behind rivers fortified, which gives them 100%+ defender bonus, only the KV-1s and T-34s stand a chance of defeating them."
tom2050

A very good move.

With intention rivers are very important for defense in WW2-Global.

"Week 23, 1941 - Italy takes La Coruna (Spain). Took Valencia (Spain). Spain Defeated. Took Mao (France). Soviet has about 6 Carrier C3s near Finland, I have my Uboats waiting for them. Have stopped the advance into persia at Ahvaz and Khorramshahr since the mountain range blocks any easy (Soviet) tank advance, and there is only 1 main road to defend at each city, along with a couple spots through the hills. Again, Soviet union actually attacked my tank stationed at Murmansk with a Carrier C3 itself! And the Carrier sank when it lost the battle. Strange!"
tom2050


Agree.
Really strange.
Seems to be an AI-bug.

"Week 24, 1941 - Took Tekro (French). Japan takes Mandalay (Britain). Soviet Russia continues its attempt to bypass my massively defended forward cities to reach the more undefended cities in the rear. My forward defenses have been obliterated! I fear the worst already, I count at least 250 armor pieces, and cannot take them out quick enough. I am unable to adequately defend every city they get within range of. I may lose Belgrade and Zagreb.
Week 25, 1941 - Soviet Union asked me for a peace treaty!, I accepted, this gives me 20 turns to build as much as humanly possible! In the meanwhile I will take out Gibraltar, Britain has about 15 bombers and 2 Lion Class Battleships there and it is becoming annoying!"
tom2050

I think it was a good move to accept the peace offer.
This will hopefully give you time to build a force of units that can reduce the huge
number of Soviet armoured units.

Looking forward to follow how this playtest turns out.

Thank you and welcome back.

Rocoteh
 
To Tom 2050:

I am still playing the game. I am Russian at Regent level. AI is still burning down the cities. Germany took Gibraltar and razed it. So I figure I will have to start a new one for the patch to kick in. And yea I have copied my exc. file. Thank you for that. It is week six of 1941 and am still at peace with the axis. Italy is just a shadow of its self. Losing all of its colonies to England or France. It only has the main land left and it is just able to keep it. It's navy is completely gone and is producing just enough troops. Germany sends troops down now and then to help Italy. The German navy is gone too. If I could only get my fleet out of Leningrad! But has built a massive bomber force. Germany took over all of the Low countries and France. And now dithers with England. Japan's navy has taken a heavy beating and is completely changed. Only one carrier left, but hoards of Naval aircraft on the islands it still controls. It now fields 12 Yamato's, and many destroyers. Japan has also taken most of Nationalist China. England and the US are the only two nations. (besides me) That have any kind of naval force. But it seems that they can not make up their mind as to were to attack. I guess it will be up to Mother Russia to take out the Nazi threat to the world. I just about have finished building all the city improvements and have progressed well into the tech tree. Time to unleash the T-34's, Pe-2's, and Mechanized Infantry Divisions.

Russ
 
So I figure I will have to start a new one for the patch to kick in. And yea I have copied my exc. file.

Hey RKP, that's one of the nice things about this patch. You DON'T have to start over. :) You could essentially switch back and forth between the two .exes as many times as you could wish to in a game.
 
To Againsttheflow:

Well you will have to instruct me as to how to stop the razing in the old game. With the patch. The AI is still razing what cities it can. And I have put the patch in. Going to start a new game with America and see what happens.

Russ


Hey RKP, that's one of the nice things about this patch. You DON'T have to start over. You could essentially switch back and forth between the two .exes as many times as you could wish to in a game.
 
Germany - SID difficulty, AI most aggressive, no workers (clean pollution only), ironman rules (no reloads)

I am currently in control of a large portion of the middle east, 90% of europe, and 20% of Africa.
Week 26, 1941 - Japan takes Palembang (Netherlands).
Week 27, 1941 - Too many ships and aircraft at Gibraltar for bombing runs to do any good. Had to take by force ground attack at a cost of 5 Panzers, but destroyed 2 Battleship and a dozen bombers. Took Gibraltar (Britain). Spotted British 1943 infantry! I have begun massively fortifying troops on the Soviet border to make Soviet have to fight there way through to my cities, since defense is by far the better way to even the odds against numerical superiority.
Week 28, 1941 - Took Mongalla (Britain). 3 US Battleships sunk at loss of 2 Uboats.
Week 30, 1941 - Declare war on Portugal. The Great Britain homeland cities are a powerhouse of development, and I have dedicated these coastal cities to ship building, and will switch the German coastal cities to ground forces.
Week 31, 1941 - Took Lissabon (Portugal). My transport arrived just now to pick up troops to assault Ponta Delgada, my 11 S-Boats, and several Battleships will begin bombardment. Took Aden (Britain).
Week 32, 1941 - Took Agades (French). Japan takes Dacca (British-India). Will have the StuG IIIG Assault Gun in about 9 turns, vital for defense! It was more preferable over researching Panzergrenadiers due to its defensive bombardment and cheaper cost, although lacks in offensive.
Week 34, 1941 - I am stopping any further push into Africa, I have taken all cities in the
sahara (except for coastal cities), and on eastern African coast have stopped at city of
Mombasa, since transportation and resupply would take more resources than it is worth (no roads through many of these parts). A steady stream of Belgium, French, and British infantry comes up, but quickly get cut down.
Week 35, 1941 - Took Ponta Delgada (Portugal).
NOTE: infantry does not include fortresses, special fortresses, or garrisons.
My current strength: 109 subs/ships, 0 carriers, 7 transports, 11 artillery, 399 infantry, 129 fighters/bombers, 161 tanks.
Current US strength: 25 ships/no subs, 0 carriers, 8 transports, 36 artillery, 502 infantry, 80 fighters/bombers, 526 tanks.
Current Japanese strength: 68 ships/no subs! (57 are YamatoC's!!!), 3 carriers, 14 transports, 36 artillery, 314 infantry, 85 fighters/bombers, 112 tanks.
Current Soviet strength: 149 subs/ships, 7 carriers, 16 transports, 92 artillery, 937 infantry!, 180 fighters/bombers, 830 tanks!!!!
Week 36, 1941 - I have been tracking 3 US Battleships and a Convoy north of Ponta Delgada. The 3 US Battleships C2s sunk to a loss of 8 uboats and 1 BismarckC (the 10/13 100 attack BismarckC lost to a 4/11 62 defense Battleship, load of bull). Convoy will sink next turn. Told Soviet Russia to remove its forces from my territory and they declared war. Advancing 26 tanks/infantry to take Kem. Waiting for Soviets to advance on the main German defensive line (total of about 30 fortified tactical positions set up along Soviet border, each with approx 8-9 units, half being Panzer IIIh's for their defense, Panzer IIIG waiting in back as a mobile assault force).
Week 37, 1941 - Japan takes Rangoon and Calcutta (British-India). Soviet armor broke through 1 defensive position near Radom front line.
Week 38, 1941 - Soviet Russia continues to attack defensive positions. I have taken quite a few losses, but have destroyed 2-3 times as many Soviet armor pieces.
Week 39, 1941 - Japan takes Cherrapunji (British-India). Japan takes Batavia (Netherlands). Took Kem (Soviet Russia). Made peace with Portugal for all their gold (I got the cities I wanted). Took Baku (Soviet Russia) and sold all improvements (my equivalent of a raze), since it will be impossible to hold on to. I plan on pushing down from Kem to take Leningrad, it has a great defensive positions! And will distract Soviet units from the front line.
 
Heres an image of the German - Soviet front in my game at Week 42, 1941. The Soviets have at least 470 pieces of armor in the image! Stacks without numbers shown next to them are 20 or fewer units. My total number of armor in the image is around 130. Image is approx 120KB. I have been finding any way possible to keep my cities and whittle their forces down! ha!

German-Soviet Frontline Battle
 
tom2050,

Thank you for the report.

"Germany - SID difficulty, AI most aggressive, no workers (clean pollution only), ironman rules (no reloads)

I am currently in control of a large portion of the middle east, 90% of europe, and 20% of Africa.
Week 26, 1941 - Japan takes Palembang (Netherlands).
Week 27, 1941 - Too many ships and aircraft at Gibraltar for bombing runs to do any good. Had to take by force ground attack at a cost of 5 Panzers, but destroyed 2 Battleship and a dozen bombers. Took Gibraltar (Britain). Spotted British 1943 infantry! I have begun massively fortifying troops on the Soviet border to make Soviet have to fight there way through to my cities, since defense is by far the better way to even the odds against numerical superiority"
tom2050

Yes that should be the best strategy now.

"Week 28, 1941 - Took Mongalla (Britain). 3 US Battleships sunk at loss of 2 Uboats.
Week 30, 1941 - Declare war on Portugal. The Great Britain homeland cities are a powerhouse of development, and I have dedicated these coastal cities to ship building, and will switch the German coastal cities to ground forces.
Week 31, 1941 - Took Lissabon (Portugal). My transport arrived just now to pick up troops to assault Ponta Delgada, my 11 S-Boats, and several Battleships will begin bombardment. Took Aden (Britain)."
tom2050

Ponta Delgada should be of great value to control.

"Week 32, 1941 - Took Agades (French). Japan takes Dacca (British-India). Will have the StuG IIIG Assault Gun in about 9 turns, vital for defense! It was more preferable over researching Panzergrenadiers due to its defensive bombardment and cheaper cost, although lacks in offensive.
Week 34, 1941 - I am stopping any further push into Africa, I have taken all cities in the
sahara (except for coastal cities), and on eastern African coast have stopped at city of
Mombasa, since transportation and resupply would take more resources than it is worth (no roads through many of these parts). A steady stream of Belgium, French, and British infantry comes up, but quickly get cut down.
Week 35, 1941 - Took Ponta Delgada (Portugal)."
tom2050

For sure the StuG IIIG should be of crucial value on the East front!

"NOTE: infantry does not include fortresses, special fortresses, or garrisons.
My current strength: 109 subs/ships, 0 carriers, 7 transports, 11 artillery, 399 infantry, 129 fighters/bombers, 161 tanks.
Current US strength: 25 ships/no subs, 0 carriers, 8 transports, 36 artillery, 502 infantry, 80 fighters/bombers, 526 tanks."
tom2050

The US armoured forces are quite impressing.
Will not be easy to deal with.

"Current Japanese strength: 68 ships/no subs! (57 are YamatoC's!!!), 3 carriers, 14 transports, 36 artillery, 314 infantry, 85 fighters/bombers, 112 tanks."
tom2050

It seems like Japan AI has decided to build no carriers.

"Current Soviet strength: 149 subs/ships, 7 carriers, 16 transports, 92 artillery, 937 infantry!, 180 fighters/bombers, 830 tanks!!!!"
tom2050

I think such a huge Soviet tank-force never have been reported earlier.

"Week 36, 1941 - I have been tracking 3 US Battleships and a Convoy north of Ponta Delgada. The 3 US Battleships C2s sunk to a loss of 8 uboats and 1 BismarckC (the 10/13 100 attack BismarckC lost to a 4/11 62 defense Battleship, load of bull). Convoy will sink next turn. Told Soviet Russia to remove its forces from my territory and they declared war. Advancing 26 tanks/infantry to take Kem. Waiting for Soviets to advance on the main German defensive line (total of about 30 fortified tactical positions set up along Soviet border, each with approx 8-9 units, half being Panzer IIIh's for their defense, Panzer IIIG waiting in back as a mobile assault force)."
tom2050

This will be a long hard battle!

"Week 37, 1941 - Japan takes Rangoon and Calcutta (British-India). Soviet armor broke through 1 defensive position near Radom front line.
Week 38, 1941 - Soviet Russia continues to attack defensive positions. I have taken quite a few losses, but have destroyed 2-3 times as many Soviet armor pieces.
Week 39, 1941 - Japan takes Cherrapunji (British-India). Japan takes Batavia (Netherlands). Took Kem (Soviet Russia). Made peace with Portugal for all their gold (I got the cities I wanted). Took Baku (Soviet Russia) and sold all improvements (my equivalent of a raze), since it will be impossible to hold on to. I plan on pushing down from Kem to take Leningrad, it has a great defensive positions! And will distract Soviet units from the front line."
tom2050

It sounds like a good idea.

Very good screenshot.
It really shows its a massive armoured battle going on.

Thank you and welcome back.


Rocoteh
 
Heres an image of the German - Soviet front in my game at Week 42, 1941. The Soviets have at least 470 pieces of armor in the image! Stacks without numbers shown next to them are 20 or fewer units. My total number of armor in the image is around 130. Image is approx 120KB. I have been finding any way possible to keep my cities and whittle their forces down! ha!

German-Soviet Frontline Battle

That battle is going to be fantastic! I hope you have a lot of Luftwaffe units to help soften them up.
 
That battle is going to be fantastic! I hope you have a lot of Luftwaffe units to help soften them up.

Yes, it's been quite a crazy fight! The Luftwaffe has honestly been the main reason I've been able to hold them off. I have 59 Me-109E/F/G Fighters, 52 Ju-87B Dive Bombers(lethal land), 10 Ju-88 Bombers (no need for long range bombing at this point), and a few FW190A's. Thats not alot of fighters though, I often have to send them on pre-bombing runs to make sure the skies are clear for my bombers.
 
Week 28 to Week 34, 1944

Playing as Germany on medium difficulty.

Africa

Took Madagascar from the French, and conquered everything except Abidia, Accra, Lagos, Brazzaville, the Portuguese colonies and South Africa.

India and SE Asia

India is conquered and I have declared war on Thailand, my goal is Kuala Lumpur which is still in British possession. Took French Hanoi and am moving towards Saigon.

Russia

Peace before I was able to attack Irkutsk.

America

Took Schefferville, Toronto and Cochrane from the British, and sent out infantry to destroy the 2 watchtowers up north in Labrador.

Took Richmond, Raleigh, Pittsburgh and Cincinnati from the US. The American forces it sent up north to Wolf Bay were completely destroyed. The US retaliated with sending 96 infantry plus a couple leftover tanks to Richmond - which were again completely destroyed by air attacks and my tanks.

Given this, the Americans have about 80 infantry left, a dozen tanks and about a dozen fighters and never more than 4 bombers, resistance is light if ever happening at all.

Pacific

Japan still didn't manage to retake Kushiro.


There's almost no resistance now on every front since I just outnumber my opponents, and there's no new equipment in sight anymore - I just researched the atomic bomb and completed the Manhattan Project - when reaching the '45 techniques I reduced my research budget to a mere 10 percent since there's no units to get except the bomb.

So I decided to declare this unilateraly a victory, and am thinking about which faction to try next. I'd like playing as the British or the Japanese, this time with a higher difficulty setting.

But first I want to do some changes to the biq, I want to test your idea with the railroads being a late-war tech, to see whether the AI will now build and use workers again. Also I want to introduce a couple new units, like the RAF Tempest V, Spitfire XIV, the German He-162, and the US P-61 Black Widow among others.
 
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