WW2-Global

It would be interesting to have a WW2 Global 2.5 Multiplayer game with players controlling each of the available axis and allies powers. It would probably take a while to complete, but would make for quite a different and much more realistic scenario. I am not sure the best way to do it, being play by email or internet, etc (Ive never done a MP game before). It looked as if someone was going to start one a while back, but it didn't appear to ever been started.

I to think that MP would be a lot of fun and much more realistic. Probably the limitation I most dislike about Conquests is the fact that you can't have more than 8 players in MP, even AI. :(

For those interested there is a D-day invasion scenario over at the Storm Over Civilization forums that I don't ever recall having seen it here. It is very detailed though I'm sure we could find ways to improve it! ;) Not to take away from interest in Rocoteh's work here but I figured that this crowd would be the most interested in it, plus it has the very great advantage of being MP compatible (not to keep Tom from making one of course).
 
Could it be possible to create a 8-player game?

The most important players/countries toghetter.

Germany, USSR, Allies, Italy, Finland, Neutrals, Japan and a big south American nation...
 
^^^I think that might be what Tom's planning to do...
 
yes, but would it be as much fun as this scenario.... ;-)
 
Too true, like I said probably the thing I most dislike.
 
Raises hand and waves. I would be interested in such a game. I have loved playing Axis and Allies and its spin-off board games.

Russ
 
I thought I would do another report. It is now week 50 1940. I have at this point, destroyed all the Japanese carriers and only one Battleship is left. One Heavy Cruiser and three Submarines. The big surprise is that when I did a Intel check on Japan. I learned that she had produced 6 Yamato class Battleships! I wonder if the AI is programed to cheat or gets its builds cheaper. On week 39 1940 Thailand declared war on France and the rest of the Allies came to France's aid. On week 40, Japan attacked and retook Saipan. These two events forced a change to my invasion plans. I redirected my two invasion fleets. Which comprised 1 Carrier, 2 Battleships, 3 Heavy Cruisers, 2 Light Cruisers, 8 Destroyers, and 1 Transport. By week 45, I had retaken Saipan and took Bangkok. As England had taken Chiang Mai at the same time. Thailand was removed from the war as a nation. At week 48, Greece and Turkey had renewed their conflict. It remains to be seen, which nation will side with who. Spain is also moving her Navy around. So I wonder if Franco is thinking of joining the War.
 
Week 28 to Week 34, 1944

Playing as Germany on medium difficulty.

Africa

Took Madagascar from the French, and conquered everything except Abidia, Accra, Lagos, Brazzaville, the Portuguese colonies and South Africa.

India and SE Asia

India is conquered and I have declared war on Thailand, my goal is Kuala Lumpur which is still in British possession. Took French Hanoi and am moving towards Saigon.

Russia

Peace before I was able to attack Irkutsk.

America

Took Schefferville, Toronto and Cochrane from the British, and sent out infantry to destroy the 2 watchtowers up north in Labrador.

Took Richmond, Raleigh, Pittsburgh and Cincinnati from the US. The American forces it sent up north to Wolf Bay were completely destroyed. The US retaliated with sending 96 infantry plus a couple leftover tanks to Richmond - which were again completely destroyed by air attacks and my tanks.

Given this, the Americans have about 80 infantry left, a dozen tanks and about a dozen fighters and never more than 4 bombers, resistance is light if ever happening at all.

Pacific

Japan still didn't manage to retake Kushiro.


There's almost no resistance now on every front since I just outnumber my opponents, and there's no new equipment in sight anymore - I just researched the atomic bomb and completed the Manhattan Project - when reaching the '45 techniques I reduced my research budget to a mere 10 percent since there's no units to get except the bomb.

So I decided to declare this unilateraly a victory, and am thinking about which faction to try next. I'd like playing as the British or the Japanese, this time with a higher difficulty setting.

But first I want to do some changes to the biq, I want to test your idea with the railroads being a late-war tech, to see whether the AI will now build and use workers again. Also I want to introduce a couple new units, like the RAF Tempest V, Spitfire XIV, the German He-162, and the US P-61 Black Widow among others.

Andreas68,

Thank you for the report.

Yes for sure its a clear victory!
There is no effective resistance anymore.

Looking forward to hear from your next playtest.

Thank you and welcome back.

Rocoteh
 
I'm back with a new fun game.

I'll try as the Netherlands on Monarch difficulty.

- Goals:

* 1: to survive :crazyeye:
* 2: We'll see ....

So far i have send my fleet to Indonesia. I will lose my homeland very soon.
Research at 10%, homeland at wealth.

In the east-indies i'm building infantry and i'm trying to build some infrastructure and buildings. Keeping my Territorie will be VERY
hard.

I'm looking forward on this new game, with a difficult start.


The Loser,

There have never been a the Netherlands playtest reported earlier.
Sounds like a real challenge!


Rocoteh
 
USSR - SID - V2.5 - Week 2 1940

Despite having the allies declare war against the USSR due to an errant Royal Navy Battleship running over a Soviet submarine, all is quiet for Stalin. The axis threat is building so tech research and infrastructure continues to be the focus for the Soviet cities.
A mass education program in the form of Library and University building in every city has already reduced tech research times by 25% however this will continue to drop as more are built.
The T34 research program is viewed as the saviour of the Russian people but it is yet to bear fruit. More and more scientists are being encouraged to work harder and it is hoped that war is avoided until the new T34 can be produced.

The German war machine remains focussed in the west.
The Low Countries have fallen to a massive infantry attack whilst German armour has swung south into northern France and is taking apart the French like a hot knife through butter. The Germans have chosen to avoid fortress Strasbourg and the Ardennes and are taking a far easier path in true blitzkrieg style.
The Luftwaffe is taking a moderate toll on the Royal Navy in the channel however the British bulldog is giving just as much back by bombarding the German occupied coastal cities to ruin.

Japan remains ominously quiet.

Hornblower,

Thank you for the report.

Yes building up the forces and waiting should be the best way to go.

It will be interesting to hear when Germany AI will turn East.
I doubt there will an major invasion of Britain.

Welcome back.


Rocoteh
 
Hey Rocoteh,
I have been continuing updates to the Civilopeida, and will completely update all aspects of it to correspond with all the changes that have been made to the original game. Right now I am just adding descriptions and making corrections to my entries, and things I may have missed (txt file updates only). When do you expect to release 2.6? Because I have also updated the technology screens so the techs fit the page and have arrows leading to each tech correctly. Of course, I will just give any updates to you so you can review and release with the 2.6 version when available.


tom2050,

No target date for 2.6 yet.
Its still several weeks away.

"It would be interesting to have a WW2 Global 2.5 Multiplayer game with players controlling each of the available axis and allies powers. It would probably take a while to complete, but would make for quite a different and much more realistic scenario. I am not sure the best way to do it, being play by email or internet, etc (Ive never done a MP game before). It looked as if someone was going to start one a while back, but it didn't appear to ever been started."
tom2050

I had a Multiplayer version for the early small map versions of WW2-Global.

Its possible I will make such a version for 2.5 also.
No decision yet.

Rocoteh
 
tom2050,

"Germany - SID difficulty, AI most aggressive, no workers (clean pollution only), ironman rules (no reloads)

Week 40, 1941 - US still holds Davao in the phillipines. Had to destroy several Soviet roads near their front line in order to hinder their movement and will continue to do so (although only if need be, since the roads cannot be rebuilt). Soviet Russia retakes Baku (Germany). Will have StuG IIIs next turn! Sunk a Soviet battleship with a 1939 Destroyer (it only had 1 hit point left though)!
Week 41, 1941 - Hindenburg Battleships and StuG IIIGs ready for production! I have a light cruiser near the Japanese mainland, and took a look at the Soviet city of Vladivostok (at the Soviet-Japanese border), and not much going on, a couple of units. I am surprised of this, being that it is the ONLY road that leads into Japanese territory, and connects to the rest of Soviet Russia. Things are starting to look up. With the StuGs, I am going to block several hills between the mountains near Lwow and Odessa to create a funnel point, then I can move my fortified border troops up north to where I am getting hit hardest."
tom2050

Sounds like a very good idea.

"Week 42, 1941 - Japan takes Padang (Netherlands). Britain has brought 4 Lion Class Battleships up to Gibraltar, I am closing in with 4 BismarckCs, 2 Deutschlands, 1 Gneisenau, and 8 Uboats (Sank 2 of the Battleships). Current status of # of Soviet armor is 590! That is very good (from 830)! I have 152 armor pieces (from 161). My defensive strategy is working! Much of the armor destroyed is the older Soviet Tank Divisions and Motorized Infantry. The KV-1's are the most troublesome! British convoy landed 7 tanks by Reykiavik, I have an 88 and 5 panzers stationed there."
tom2050

You have achieved a major reduction of the Soviet forces.
They should not recover from this.

"Week 43, 1941 - First FW 190A fighter and Hinderburg Battleship roll out of production.
Soviet/Japanese Naval Battle erupts near Japanese mainland, 2 Soviet Battleships and 1 YamatoC are sunk. Took Esfahan (Persia). Japan takes Benares (British-India). Arrived at Leningrad, and it will not be an easy city to take! Looks like 4 fortress and about 20 units stationed there (along with a whole fleet of ships!). Bringing up Ju-88s and Heinkels to bomb from Stockholm. I wiped out an enormous amount of Soviet armor this week with very few losses, the Ju-87s again have been invaluable!
Week 44, 1941 - Russia down to 510 armor pieces. Japan takes and razes Bulgan (Soviet Russia). Britain Battleships have been spotted several times going up the western coast of greenland, to (Im assuming) go over the top of greenland and surprise attack me. Sending some destroyers up to check it out. Now there is some action near Fushun and Vladivostock! Soviets have moved a couple tanks, some infantry, and many flaks towards the Japanese city."
tom2050

Agree.
Given airsuperiority exists the Ju-87 will be of crucial value.

"Week 45, 1941 - Soviet Mig-3s have a large operational range, which often overlap eachother, so to bomb soviet units (even in my own territory), I need to do so with several fighters first, to clear the skies for my bombers (my Me-109Gs mostly win these confrontations). The Soviets have begun bringing in flak cannons to protect their stacks. They have 121 flaks! 10 turns ago they had maybe 20. 2 Hindenburgs decimate 2 of the 3 Lion Class Battleships near Brest, France. A 2nd investigation of Leningrad shows I need more tanks, I will bring up some tanks from the mainland to assist the assault."
tom2050

121 flaks!
Interesting change of production from AI.

"Week 46, 1941 - I now have 6 BismarckC and 5 Hinderburgs, which is very good considering I am using no workers to boost shield output (4 every 12 turns). Adbandoning African city Mao, Britain concentrated its bombing on the city and bombers have lethal land bombardment. French or British troop should take it soon. Soviet Russia down to 362 pieces of armor!
Week 48, 1941 - Japan takes Lucknow (British-India). Soviet Russia down to 238 pieces of armor.
Week 49, 1941 - French take Mao (Germany). I have gained upper hand on Russian front, there are now hordes of infantry, I am preparing to launch counter-attack.
Week 50, 1941 - Panzer IVf2s roll out of production! Spotted an Iowa Class Battleship next to Halifax! They would be tough for my BismarckCs, and their speed of 8 will make them hard for my superior Hinderburgs (speed 6) to catch!"
tom2050

I guess Soviet will halt all offensive operations soon.

Thank you and welcome back.


Rocoteh
 
The game as progressed to week 10 1941. A number of events have taken place up to this week. For starters, I have reduced the 6 Yamatos down to just one. The Japanese fleet is now 1 Yamato, 1 Battleship, 1 Carrier, 2 Destroyers, and 5 Submarines. To the cost of the Arizona(BB), New Orleans(CA), and Northampton(CA). I was able to invade Hainan. While England took Caluula, Mogadishu, and Cagliari. France took Tripoli and Bisciara. Germany countered with grabbing Gibraltar. And Japan made the biggest gains in both China's. Taking Chang-Sha, Amoy, Yenan, Lanchow, Ansi, Su-Chou, and Mangnai. I have also been told by my spy. That Russia has begun the mass production of T34's. This year should be interesting.

Russ
 
I thought I would do another report. It is now week 50 1940. I have at this point, destroyed all the Japanese carriers and only one Battleship is left. One Heavy Cruiser and three Submarines. The big surprise is that when I did a Intel check on Japan. I learned that she had produced 6 Yamato class Battleships! I wonder if the AI is programed to cheat or gets its builds cheaper. On week 39 1940 Thailand declared war on France and the rest of the Allies came to France's aid. On week 40, Japan attacked and retook Saipan. These two events forced a change to my invasion plans. I redirected my two invasion fleets. Which comprised 1 Carrier, 2 Battleships, 3 Heavy Cruisers, 2 Light Cruisers, 8 Destroyers, and 1 Transport. By week 45, I had retaken Saipan and took Bangkok. As England had taken Chiang Mai at the same time. Thailand was removed from the war as a nation. At week 48, Greece and Turkey had renewed their conflict. It remains to be seen, which nation will side with who. Spain is also moving her Navy around. So I wonder if Franco is thinking of joining the War.

RKP,

The major result when one increase AI-level is that AI will
produce and research faster.

Thank you and welcome back with more reports.

Rocoteh
 
tom2050,

No target date for 2.6 yet.
Its still several weeks away.
Rocoteh

Okay, sounds good. It's probably easier when you release, for me to just make any other civilopedia updates at that time and then just give them to you a week later to add as an extra download.


"It would be interesting to have a WW2 Global 2.5 Multiplayer game with players controlling each of the available axis and allies powers. It would probably take a while to complete, but would make for quite a different and much more realistic scenario. I am not sure the best way to do it, being play by email or internet, etc (Ive never done a MP game before). It looked as if someone was going to start one a while back, but it didn't appear to ever been started."
tom2050

I had a Multiplayer version for the early small map versions of WW2-Global.

Its possible I will make such a version for 2.5 also.
No decision yet.

It would probably be difficult to incorporate only 8 players for a multiplayer version, it would not quite be the same, and probably take more effort than it would be worth. It is a shame that they put such a limit on multiplayer games, it really hinders the multiplayer potential.
 
"It would probably be difficult to incorporate only 8 players for a multiplayer version, it would not quite be the same, and probably take more effort than it would be worth. It is a shame that they put such a limit on multiplayer games, it really hinders the multiplayer potential."
tom2050

Agree.
The 8 players limit is a severe problem for a scenario like WW2-Global.


Rocoteh
 
"It would probably be difficult to incorporate only 8 players for a multiplayer version, it would not quite be the same, and probably take more effort than it would be worth. It is a shame that they put such a limit on multiplayer games, it really hinders the multiplayer potential."
tom2050

Agree.
The 8 players limit is a severe problem for a scenario like WW2-Global.


Rocoteh
Yes unfortunately it is a severe limitation. Just the major players involves using 7 slots:
America
Commonwealth
Germany
Russia
Italy
China
Japan
 
I am testing as Japan (2.4, deity) and have found an (IMHO) interesting quirk in the US behaviour:

Around week 45 1939, four US carriers, two battleships and several lighter ships arrived outside of Kwajalein and began intense bombardment of the city. They kept on doing some 20 air raids turn after turn after turn but made no attempt to actually capture the city (which they could easily have done). There was no US transport ship nearby as far as I could see.

Thus, I gathered a large task force myself and sent it to attack the US ships outside Kwajalein. My initial air strike hit them hard week 52. But still they did not move and did not even focus all their fire power on a counter-strike against my ships. Instead many of their remaining planes just kept on bombarding Kwajalein - to no avail.

Will get back to you with a full report later!

hi this might be strange replying to this old post but i'm currently going through this thread for tips and ideas.

i'm playing as japan and this exact same incident happened to me with the Americans using 3 carriers against my city of Kwajalein. Much to their surprise I'm sure, i sank their carriers with my subs. Unfortunately a few weeks later I lost the city to an amphibious attack from the UK!
 
Yes unfortunately it is a severe limitation. Just the major players involves using 7 slots:
America
Commonwealth
Germany
Russia
Italy
China
Japan

BadKharma,

I have considered to make France and China one Civ since in
a human versus human version it should be impossible for France
not to lose the homeland within 20-30 turns.
One can then have a house-rule that states that Chinese units can
not be produced in France and French units can not be produced
in China.
Then player 8 can be Neutrals.
The alternative is make France an independent Civ and then there would
be no Neutrals. These areas would instead be divided among the major
powers.
However will anyone be interested in playing France in such a case?
I doubt that.


Rocoteh
 
Back
Top Bottom