WW2-Global

anybody mind telling me how long it usually get's to start it?
I get to the loading of the civilizations and then everything seems to stop.

It depends on the speed of your computer and the amount of RAM you have installed. There really is no one single hard and fast rule of thumb for loading time.
 
From posted reports the load time can be anywhere between 3 minutes and an hour.
As BK said this depends on CPU, and is very dependent on RAM.
 
I have sent Rocoteh updated Civilopedia files, which includes the 2.5 and 2.6 biq files, as well as some other small corrections and additions in the civilopedia. It should be available soon, when he has time to reupload it.


tom2050,

Thank you for your work with this.

The updated files have been uploaded.


Rocoteh
 
Andreas68,

".) Paratroopers have no pillage - I think this has already been reported"
Andreas68

No unit can pillage in WW2-Global.

".) Light Cruiser C2 (Sea 1942) lacks any bombardment - a couple older light cruisers have it."
Andreas68

I will look it over.

".) The British Mosquito has no recce ability - making the Blenheim the only British recce plane throughout the entire war - the Mosquito was, to my knowledge, used for armed recce sorties."
Andreas68

OK I will check that also.

".) Heavy Artillery can be airlifted - other, smaller artillery can't - Bug?"
Andreas68


That sounds strange since Heavy Artillery not have airlift
checked in the editor.

".) Light Tank can also be airlifted - to my knowledge the only tank developed in WW II to be airlifted was the US M22, named Locust in British service. The M22 was found to be too heavy (8 tons), could only be carried by a C-54 Skymaster with turret in the fuselage and the hull suspended below the wing. Saw only service in the British army."
Andreas68

Its a bug.
Will be changed in 2.7.

".) On the other hand, a couple infantry units can't be airlifted, like Canadian and Free Polish infantry - they're named divisions, so maybe it's on purpose"
Andreas68

Most units in WW2-Global can not be airlifted.

".) Ju-488 has no recources set to be needed to build it"
Andreas68

Will be changed in 2.7.

"And about the German AI - how about adding Norway/Denmark, Yugoslavia and Greece to the Allied alliance?

This would maybe make Russia think twice about going after Norway (and Sweden) and make Germany going north, and would maybe make Italy launch a Balkan campaign (with the Germans helping out and conquering the lot) - in other words, trigger a larger European conquest by the Axis alliance."
Andreas68

However I want as much as possible that nations that was neutral
when the war started also shall be that in the scenario.


Rocoteh
 
It is too much to start with Norway and Denmark. But perhaps you could use the submarine bug as trigger, Rocoteh. That Germany then has to attack.

Adler

Adler,

As mentioned earlier I have no plans change the status
of those nations that start as neutrals.

Rocoteh
 
Maimonides,

"The talk about this unit really worries me. What if the U.S. turns it anywhere besides mainland Europe? The U.S. could easily invade & capture Japan's home islands in 1941, not to mention all the smaller, unaligned nations. Italy's holdings in Africa wouldn't stand a chance. It would completely unbalance the game unless a way was found to ensure the U.S. would only send it to Europe.

Also, it should be nearly impossible for the Allies to successfully invade occupied Europe without the Russians in the war against the Axis."
Maimonides

Notes have been taken
No decision on this issue yet.

"-BUG REPORT: The message above in-game was "Germany declared war on the Soviet's!" There should not be an apostrophe in "Soviets" in that sentence. This error appeared in each message when the Axis nations also decared war."
Maimonides

"-BUG REPORT: The message above in-game was "The Chile declared war on us!" It should be either "The Chileans" or just "Chile." "Los Chileans" would be a nice touch."
Maimonides

I am not from an english-speaking nation.
In fact to write in english will consume time x5 compared to when
I write in my own language.

"I'm quitting the game at this point. Playing Brazil is totally unpleasant. I don't know how I lasted this long. Sorry, folks. I want to have fun playing Civ & my time is precious. I have the game saved at Week 52, 1942 so I can return to it if I need more torture.

I hope this playtest helped a bit.

I'm going to download version 2.6 & play as either the Soviets or Japan. I know that will be fun."
Maimonides

I understand your decision.
Anyway it was an interesting playtest to follow.

Thank you and welcome back.


Rocoteh
 
I think that a lot of nations in this game have a unit problem.

I know that this is historically correct. However, this game is set up for 600 turns and therefore could end 1951 (did I calculate right :) ). This means it does have a non-history-proven component and should therefore allow nations like Italy, Japan, Finland which survive until 1945 or later to then get some really nice tough units.

It seems strange that Axis military strength is so different until the very end of the game. If I was Italy at 1946 and see all those SS 1944 tanks around me but I basically have some Fiat Senators with machine guns to attack, I was gonna call the Fuhrer and ask for the tank cook book.

There should be unit upgrades and new units in 1945 ( i know Italy has one there) and AFTER 1945. I was (even as Germany) really disappointed that Land 1 and 2 of 1945 did not get me anything new. There should be infantery upgrades (at least a moderate increase in attack/defense 14/16 with AA defense1), maybe allow the SS infantery to be produced from then on.

aceault,

For sure more late-war units could be added.
Its possible I will make such a version of the scenario later on.

However without the release of the source-code the future for
Civ 3 does not look good.

Its my intention to make a version 2.7 of the scenario.
No other decisions on the future yet.

Rocoteh
 
tom2050,

Thank you for the report.

A playtest to test AI versus AI balance is an interesting idea.
Looking forward to hear how it turns out.

Welcome back.


Rocoteh
 
Rocoteh (and others), I hope my reports have given you some insights/data to use. One of the things I love about this scenario is that it is not static - you're always working to make it better. And I really love all the activty on this board, too - it's nice to be even a small part of such a vibrant community of Civ3 players!
For my part, this has been a fun game - very, very different, playing as the 'junior partner' in the Allied endeavor!! I've never played as the USSR, Britain, or Germany - been trying to work my way up to "The Big Leagues"! But a go as the Soviet Union is definitely next on my agenda, in version 2.6.

somdnole,

Yes your reports have been very interesting to follow.
They confirmed that Germany AI is a major problem.

As mentioned earlier I will consider a special Germany AI version
of the scenario.

Welcome back with reports from your new playtest.


Rocoteh
 
Rocoteh et al -
France, Regent level, Week 18, 1946 -

- Last Report -

Week 17 or 18 - Soviets raze Pressburg
Week 18 - Soviets capture Hamburg, Leipzig, Bremen, and the city immediately south of Berlin - why can't I remember the name?
Week 18 - Soviets raze Berlin. GAME OVER.

As I mentioned in my last post, I am abiding by the house rules for victory for version 2.5, which say the Soviets have to occupy Berlin in order to win. Since the Soviets control the area where Berlin WAS (just as Allied forces control the area where Tokyo WAS), I am declaring this game finished, with the Soviets gaining a "victory condition" win.
*****************************************************************
While I wasn't exactly an offensive juggernaut in this game, I can say that I did not lose a single continental or African French city at any point. I also ended the game with more cities, territory, and resources than with which I began. Further, the northern African cities, from Agadir stretching across to Tripoli, were actually semi-productive cities by the end, and were making a positive contribution to my war effort. So even though I have to be honest and give the Russians the win, I feel pretty good about accomplishing just about everything that France can reasonably be expected to accomplish in this scenario.

On to the Soviet Union (or maybe a detour to Age of Imperialism - haven't decided which just yet!)
 
Rocoteh et al -
France, Regent level, Week 18, 1946 -

- Last Report -

Week 17 or 18 - Soviets raze Pressburg
Week 18 - Soviets capture Hamburg, Leipzig, Bremen, and the city immediately south of Berlin - why can't I remember the name?
Week 18 - Soviets raze Berlin. GAME OVER.

As I mentioned in my last post, I am abiding by the house rules for victory for version 2.5, which say the Soviets have to occupy Berlin in order to win. Since the Soviets control the area where Berlin WAS (just as Allied forces control the area where Tokyo WAS), I am declaring this game finished, with the Soviets gaining a "victory condition" win.
*****************************************************************
While I wasn't exactly an offensive juggernaut in this game, I can say that I did not lose a single continental or African French city at any point. I also ended the game with more cities, territory, and resources than with which I began. Further, the northern African cities, from Agadir stretching across to Tripoli, were actually semi-productive cities by the end, and were making a positive contribution to my war effort. So even though I have to be honest and give the Russians the win, I feel pretty good about accomplishing just about everything that France can reasonably be expected to accomplish in this scenario.

On to the Soviet Union (or maybe a detour to Age of Imperialism - haven't decided which just yet!)


somdnole,

Thank you for the report.

Since you did not lose any continental or African French city
you won a major victory.
I will probably define more special victory conditions later on.

It have been very interesting to follow this playtest.

Thank you and welcome back.

Rocoteh
 
This new houserule for victory have been added to Post 3:


France: Control all cities in continental France and French Africa
the last week 1945.


Rocoteh
 
Rocoteh -

I am playing 2.6 as Germany SemiDeity level. The French are relatively easy to handle and I am not seeing any effect of no railroads on the play of the AI since it did not really do much of this. However, I feel constrained in operating on two fronts because of the extended time of transferring units.

This forced me to focus on killing off the French before tackling the Russians too much. Normally I attack the Russians first and wait until the French get frisky enough to take a few Italian cities. Then I declare war with the bloodied Bear and turn West.

However, while I took a few Russian cities peace was declared and I realized I could not move units back and forth fast enough to contain the French while advancing deeper into Russia. So I had to finish off the French. The Russians took the opportunity to take Sweden so now I have attacked Russia but my Finns are getting squeezed badly.

I presume this is good because it is more realistic. Longer term I do see a reduction in production capacity because of the loss of the railroad production bonus.

All in all, no railroads is probably the best solution but it may reduce the "fun" factor somewhat. Too early to say, but it definitely tends to equalize the playing field with the AI.

By the way, has anyone ever seen the AI build multiple power stations?
 
I am playing 2.6 as Germany SemiDeity level. The French are relatively easy to handle and I am not seeing any effect of no railroads on the play of the AI since it did not really do much of this.

I have noticed that when the workers could build railroad, they would focus on that task, instead of building other improvements (most of the time), such as roads, mines, and irrigation. This actually made the AI productivity worse, since railroads take so long to build (and the AI rarely uses mass workers to complete a railroad build sooner). The AI production and commerce should be better in 2.6.

EDIT: Although I have often noticed workers spend alot of time cutting down and planting forests, which takes equally as long as building a railroad, so go figures. It seems the AI goes for the most time consuming worker tasks first, it must 'assume' those worker jobs are better than others. In my game, 80% of French, Japanese, and German workers are either building mines on mountains, cutting forest, planting forest, or building a road through a jungle. The other 20% are building roads on hills or plains, or building a mine on hills or plains, 1 is irrigating.

By the way, has anyone ever seen the AI build multiple power stations?


I am doing an AI vs AI test, to see where any additional balances could possibly be made, and checking the AI progress constantly, I see the AI will often build every power station (since power stations don't replace each other, but are cumulative), when it can, although it usually takes a good amount of time for them to do this.
 
Finland Playtest, with variations to test AI vs AI balance
- SID difficulty 2.6 Modified Playtest, AI most aggressive, 1 US Super Convoy produced by Augusta sometime in 1943?, reloads to place spies and track AI movements and progress, Japanese Inf 12/12/1 w/3HP Bonus, Germany builds Production often, Soviet T-34/76 costs changed, Europe mainland coastal cities have victory point locations, US only builds naval and air often, Germany and Japan more aggressive, Soviet Tank Division and Motorized Rifle Div 1939 increased, Great Britain does not build naval often

Week 36, 1939 - Germany takes Danzig (Poland).
Week 37, 1939 - Germany takes Warsaw (Poland). Germany takes Rotterdam (Netherlands).
Week 38, 1939 - Germany takes Radom (Poland). *** Poland Destroyed ***.
Week 39, 1939 - France takes Tripoli (Italy-Africa).
Week 40, 1939 - Germany takes Amsterdam (Netherlands). Germany takes Antwerp (Belgium). France takes Antwerp (Germany).
Week 43, 1939 - Germany takes Antwerp (France). Japan takes Manila (US).
Week 44, 1939 - Japan takes Guam (US).
Week 45, 1939 - Germany takes Brussels (Belgium). Soviet Russia declares war on Communist-China.
Week 47, 1939 - Germany takes Verdun (France). Italy retakes Tripoli (France)! What a surprise.
Week 48, 1939 - Japan takes and razes Yenan (Communist-China). Japan takes Davao (US). Soviet Russia demands 100 gold, I give.
Week 49, 1939 - Germany takes Lille (France). Soviet Russia takes Urumtsi (Communist-China).
Week 51, 1939 - Soviet Russia takes Tian Shou (Communist-China).
Week 52, 1939 - Germany takes Paris (France). Japan takes Fakfak (Netherlands).
Week 1, 1940 - Brazil declares war on Argentina. Japan takes Lanchow (Communist-China).
Week 2, 1940 - France takes Bisciara (Italy-Africa).
Week 3, 1940 - Germany takes Bordeaux (France). Germany takes Toulouse (France). Soviet Russia takes Su-Chou (Communist-China).
Week 4, 1940 - Japan takes Ansi (Communist-China).
Week 5, 1940 - Germany takes Lyon (France). Germany takes Strasbourg (France).
Week 6, 1940 - Great Britain takes Tripoli (Italy), another first. Japan takes Ningpo (China). Soviet Russia takes Kashgar (Communist-China).
Week 7, 1940 - Germany takes Brest (France).
Week 8, 1940 - Japan takes Sian (Communist-China). *** Communist-China Destroyed ***.
Week 9, 1940 - Germany takes Marseilles (France). Japan takes and razes Balikpapan (Netherlands).
Week 10, 1940 - Great Britain takes Benghazi (Italy-Africa). Great Britain or France were not able to make these type of advancements in North Africa at this time during the war, perhaps adding more Italian troops (to signify there 250,000 troop strength vs 30000 British strength) and set them to 'defensive' in the editor, since in reality they mostly went on defensive due to shortage of supplies and no way to receive supplies. This would allow them to possibly hold out until at least 1941. Great Britain has Land 1940.
Week 12, 1940 - Japan takes Amoy (China). Germany still taking out remaining French fortresses, and attacking Gibraltar. Germany usually loses alot of Panzers while taking these forces out (probably 20+ from my count so far).
Week 15, 1940 - Great Britain takes Tobruk (Italy-Africa). Great Britain takes Mogadishu (Italy-Africa). Great Britain researches too fast, once they get the Matilda, it is immediately all over for Italy in Africa, as well as any Pacific Japan conquerings. This usually only multiplies later on, with Great Britain being the top tech discoverer, because of so many cities. US is usually 2nd, with Germany 3rd... still have not figured out why Soviet Russia purposely researches so slow (usually between 40%-60%, compared to almost all other nations at 70-90%). Britain AI would keep on track if they built no research labs at all (which can be set in the editor) <-- if still too fast, allow libraries only. I have taken Britain off of 'build naval often', and now they have built 2 KGV's,
instead of the usual 20 at this time. 'Build Naval Often' most likely refers to 'Naval Power' units, and not 'Naval Transport' units, since Britain still builds transports as it did before. US is only set to 'Build Naval' and 'Build Air' often, but so far, I don't see it happening. Also, Research facilities have the military characteristic (so everyone builds them), is there any side effect if research labs are simply set to 'Science', therefore nations such as Soviet Russia can be Science, and Great Britain would not be 'Science' to even out the research abilities of these countries.
Week 19, 1940 - Germany takes and razes Gibraltar (Great Britain). Germany has lost close to 35+ panzers in the taking of Gibraltar and the destruction of French fortresses near Strasbourg, which from all my games played, appears to be the usual rate. Great Britain takes Caluula (Italy-Africa). Soviet Russia has about 140 Motorized Rifle Div and 140 Soviet Tank Divisions, which has stayed the same for the past several turns, so they must have switched build priorities. This is better, but not much different from the normal settings, other games Soviet has about 310 total armored units, so it has dropped by 30. It needs to be adjusted so that Soviet Strenght is roughly the same as Germany's once Germany is done conquering France. This would be historically realistic. When Germany invaded Soviet Russia, although the number of divsions was roughly the same, Germany made such large conquests due to the fact that they were much better organized than Soviet Russia (they lacked many things, such as communications equipment). Therefore, I have set MRD and Tank Divisions to only 1 extra HP, this should compensate for the fact they possess superior numbers.
More testing to come....
 
Week 20, 1940 - Japan takes Banjarmasin (Netherlands). What in the world? France takes Fakfak (Japan). That is a bit ridiculous, but funny. Research levels: Soviet 50%, Italy 80%, Japan 70%, Great Britain 70%, France 70%, US 70%, Germany 70%, Netherlands 60%, Finland (Me) 10%. So, other than myself, Soviet Russia keeps lowest research consistently. They have loads of cash though, over 3000.
Week 21, 1940 - US takes Cagliari (Italy). Japan takes Mangnai (China). I will wait to see if Germany declares war on any neighboring nations, if they don't by 1941 I will declare war on Soviet Russia to see how it plays out.
Week 24, 1940 - Alot of Japanese tanks are moving into the middle of nowhere, to Mangnai; and thus are not attacking Chinese cities in full force. Soviet Russia is still building MRD 1939's slowly (152), but has stopped building Soviet Tank Divisions (133). This would probably be a fair fight between Germany and Soviet Russia, 75 Panzer IIIe, 100 Infantry VS 280+ Soviet Armor and 370 Infantry. Germany would probably take much more ground than usual, and when T-34 comes out, things would cease to go Germany's way as easily. A look at Soviet's largest 26 cities building percentages: Production Factilities 38%, MRD39's 27%, Content-citizen improvement 15%, Commerce improvements 7%, Science Improvements 4%, Other 9%. Soviet Russia research is down to 40%! This works well, an increase of production will help with the higher T-34 costs of Land 1940. As for the US, naval and air production is set to often, but all coastal cities are building aircraft, I have no idea why the US AI is so reluctant to build naval craft, although they do eventually, after their fleet numbers spiral down. I may just set the US to build 'naval' often and nothing else, since it's unlikely they will build more carriers than aircraft anyway. Without the US building large amounts of naval units, Japan will have too many Yamato's... British still build naval units, but the right amount so far, since having hundreds of KGV's by 1942 is excessive. If US will build lots of naval units to counter Japan, it may work out well.
Week 25, 1940 - Italy actually built a fortress near Tornio! The first time I've seen an AI player build one. Great Britain still has a large navy, but has built 7 additional KGV's to supplement it. Germany, now, has been able to keep 2 Bismarck's in action.
Week 27, 1940 - Great Britain already has Land 1941. I will make some of the changes I mentioned previously to try to control Great Britain from researching so fast. I am also making changes to get Soviet Russia to research faster, and to get US to build more naval units. I will now start again (although these go very quickly being Finland).
 
By the way, in regards to the worker-built fortresses, I have updated the terrain art file to show the modern fortresses with barbed wire instead of the more ancient fortresses. I think these portray a WW2 fortification better than the others.

ww2fortress.jpg


Let me know what you think, nothing big, but I think they fit in somewhat better. The barbed wire usually means a barricade is in place, but I only changed the graphic, no barricade is present. When the 'Modern Era' hits, the graphic stays the same.

If you want the TerrainBuildings.pcx, I will send it to you.
 
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