matt k
Chieftain
anybody mind telling me how long it usually get's to start it?
I get to the loading of the civilizations and then everything seems to stop.
I get to the loading of the civilizations and then everything seems to stop.
anybody mind telling me how long it usually get's to start it?
I get to the loading of the civilizations and then everything seems to stop.
I have sent Rocoteh updated Civilopedia files, which includes the 2.5 and 2.6 biq files, as well as some other small corrections and additions in the civilopedia. It should be available soon, when he has time to reupload it.
It is too much to start with Norway and Denmark. But perhaps you could use the submarine bug as trigger, Rocoteh. That Germany then has to attack.
Adler
I think that a lot of nations in this game have a unit problem.
I know that this is historically correct. However, this game is set up for 600 turns and therefore could end 1951 (did I calculate right). This means it does have a non-history-proven component and should therefore allow nations like Italy, Japan, Finland which survive until 1945 or later to then get some really nice tough units.
It seems strange that Axis military strength is so different until the very end of the game. If I was Italy at 1946 and see all those SS 1944 tanks around me but I basically have some Fiat Senators with machine guns to attack, I was gonna call the Fuhrer and ask for the tank cook book.
There should be unit upgrades and new units in 1945 ( i know Italy has one there) and AFTER 1945. I was (even as Germany) really disappointed that Land 1 and 2 of 1945 did not get me anything new. There should be infantery upgrades (at least a moderate increase in attack/defense 14/16 with AA defense1), maybe allow the SS infantery to be produced from then on.
Rocoteh (and others), I hope my reports have given you some insights/data to use. One of the things I love about this scenario is that it is not static - you're always working to make it better. And I really love all the activty on this board, too - it's nice to be even a small part of such a vibrant community of Civ3 players!
For my part, this has been a fun game - very, very different, playing as the 'junior partner' in the Allied endeavor!! I've never played as the USSR, Britain, or Germany - been trying to work my way up to "The Big Leagues"! But a go as the Soviet Union is definitely next on my agenda, in version 2.6.
Rocoteh et al -
France, Regent level, Week 18, 1946 -
- Last Report -
Week 17 or 18 - Soviets raze Pressburg
Week 18 - Soviets capture Hamburg, Leipzig, Bremen, and the city immediately south of Berlin - why can't I remember the name?
Week 18 - Soviets raze Berlin. GAME OVER.
As I mentioned in my last post, I am abiding by the house rules for victory for version 2.5, which say the Soviets have to occupy Berlin in order to win. Since the Soviets control the area where Berlin WAS (just as Allied forces control the area where Tokyo WAS), I am declaring this game finished, with the Soviets gaining a "victory condition" win.
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While I wasn't exactly an offensive juggernaut in this game, I can say that I did not lose a single continental or African French city at any point. I also ended the game with more cities, territory, and resources than with which I began. Further, the northern African cities, from Agadir stretching across to Tripoli, were actually semi-productive cities by the end, and were making a positive contribution to my war effort. So even though I have to be honest and give the Russians the win, I feel pretty good about accomplishing just about everything that France can reasonably be expected to accomplish in this scenario.
On to the Soviet Union (or maybe a detour to Age of Imperialism - haven't decided which just yet!)
I am playing 2.6 as Germany SemiDeity level. The French are relatively easy to handle and I am not seeing any effect of no railroads on the play of the AI since it did not really do much of this.
By the way, has anyone ever seen the AI build multiple power stations?