WW2-Global

LBPB said:
1940 week 10.


Things have become a stalemate...

->Battle for Japan continue.
Hokaido is alway occupied by Americans troops
Hight naval casualties on both sides ! I spoted the american Pensylvania Fleet Flagship in the battle. I'm bombing them with half of the Japanese air forces here, and my ships aren't even able to sunk the damaged ones... :sad:

->Front line in China is frozen too, the other half of my air forces are trying to raze the remaining Chineses cities and it may take a while... :mischief:
Commonwelth troops are coming from Idia through Tibet.
(Just a note here, these Idians troops are the same than the English troops got in England. Can be valuable to find a unit graphic looking more like an native idian troop and rework there stats)

->An other american fleet (weak, mostly destroyers) is coming near Hawaii trying to break my blockade. They were crushed with no mercy... :D

-> I stupidily lost a carrier on austrilian coast due to a pack movement (J key) mistake... the carrier standed alone in the middle of the sea :cry:

LBPB,

Thank you for the report.

There seems to be many problems.

However I think you will be able to turn this.
AI is not strong when it comes to long campaigns.

On Indian forces: I will include a special graphic for them in 1.4.

Welcome back.

Rocoteh
 
Roco,

Something I noticed as I was playing around with the editor in my failed attempt to put wonders in all cities...

I noticed on the pollution scale that it goes down into negative numbers. You might try making basic stuff like Granaries, Barracks, etc -100 pollution instead of leaving them at 0. It'd be an easy change and it might help out reduce pollution more.
 
KristiB said:
Roco,

Something I noticed as I was playing around with the editor in my failed attempt to put wonders in all cities...

I noticed on the pollution scale that it goes down into negative numbers. You might try making basic stuff like Granaries, Barracks, etc -100 pollution instead of leaving them at 0. It'd be an easy change and it might help out reduce pollution more.


KristiB,

OK, I will try it, even if I doubt its possible to get rid of pollution 100%.

With regard to the general CIV 3 I have never liked the concept
of pollution and I really think its positive that it will be removed in CIV 4.

Rocoteh
 
Rocoteh said:
Adler,

Thank you for the report.

I will include He 177 Greif with the graphic expansion.

Version 1.4 will see a expansion from 94 MB to 140 MB (compressed).
I think many downloaders will drop off if one goes further.

Thus I will after that create a WW2-Global Super with a 362x326 map
and a download that is only limited by relevant custom graphics.

The 140 MB download will still be the standard scenario.

Welcome back.

Rocoteh

Good idea.

Adler
 
Germany - v1.3 - Sid

Week 22, 1940 - The latest hostilities with the Soviets ended much sooner than I thought. After only 4 turns of war, we stood at the door of Moscow, took everything down to Grozny, and the Soviets then sued for peace. We took them up on it and swung our increasing armor corp south through the Middle East, smashing through the British defense. Two great leaders, Rommel and Manstein showed up in one turn as we took Suez and Cairo. The next turn we followed the rail and penetrated down to Khartom. The French and British counterattacked with tanks and marines respectively but they were easily dealt with. The Allies are now back on their heels in Africa.

In other news, the Japanese and Allies seem to have fought to a standstill. During our hostilies with the Soviets however, the Soviets razed one city on the northern Japanese mainland and took control of another :eek:

We decided against landings in northern Africa as the terrain there is less condusive to our tank divisions. I'm not sure even how far we'll go in Africa before we turn our attentions to Persia to get closer to the Indian theatre. We don't want to bog down in the jungle taking fairly meaningless cities in middle to southern Africa. The Americans have a couple carrier task forces standing outside our sub range and are harassing one city on the northern Spanish coast. They are a mere annoyance and we'll keep trying to shoot down their planes until our three Bismarck-class ships are completed in 6 or 7 weeks. :goodjob: I think we'll work then on clearing out the Atlantic. I doubt we'll be able to invade the American east coast anytime soon but any ships we can take out will help Japan in the long run.
 
1940 Week 12

-> First Yamato ClassC built in Tokyo.
The beast soon join the fight in the Sea of Japan where the US have moved...


And things are heating up !

- Bombers are now making a nonstop bombing against the american. I'm fairly damaging them and I'm right now loosing 3 bombers per turns (due to their AA guns). Loosing 2 submarines trying to finish the damaged US ships... :mad:

- The Yamato engage his first battle against an US Battleship. Thought victory, the enemy is sunk but our Yamato is more than half damaged :sad: He withdraw to repare...

- US marines capture a little outpost island north east of Hokaido after gunning our defenders to the death :rolleyes:

- In north Japan, US troops keep trying their offensives which are now blocked by our brand new Tanks backuped by heavy bombing, but we are enduring larges casualties :ack:

- I'm right now calling back home the half of our Hawaiian fleet (the more highly damaged ships). Only 2 Carriers, 1 Battleship, 3 Lightcruisers and 3 AA Ships remain in operation "Hawaii blockade". :mischief:
 
Week 24 part 2:
I conquered Mongalla. And with the fall of Murzuk I have a land connection to Tripolis.
U 107 sank Argentine submarine Santiago del Estero.
In Asia I decided to attack Thailand. A Thai friend of me would not be so keen on this decision but ;)... The Thais are indeed only in the way. Also I recommend that they become an Axis power as they were indeed. Nevertheless Chianmai, Nakhon Ratchasima, Bankok and also Singora. A complete attack with nearly my whole India army is too much to resist. I am also abe to attack Kuala Lumpur, where a new general is appearing. So also Kuala Lumpur is mine without any complications. Soon mainland Asia will be under Axis control...

To be continued...

Adler
 
As I haven't had time for reading all the posts I might be repeating others. Sorry about that.

First of all - awesome. There are some flaws when it comes to graphic such as unitpresentation in the encyclopedia, but that is really just a minor complaint. All the units in this scenario are fantastic.

Second
Starting out as German was interesting. Denmark, Poland, Netherlands and France was comlpetely defeated on continental Europe after the first 5 rounds. Piece of cake. The strengt of the German troops are overwhelming. US declared war on Soviet Union. I hit the highway through Turkey and defeated UK in Egypt. Mediteranian were mine after a coulpe of turns (Egypt to Algeria under German occupation). Next move was Soviet Union, but oh my guard at that time I faced no more than 30 T34 and 99 Motorized Infantry!!! I realized that this posed an almost impossible task for my 15 Pzkfw 3..... ! Nonetheless I started the war and took a couple of Ivan cities - result: his forces poured over my borders. Al my European Allies was soon beaten and facing the Russian Bear was by no means an enjoyable situation. But although being superior Ivan refused to attack my armies. Instead he went for easyfrags as tanks and infantry caught in the open. I quickly learned the lesson... Crushed his citydefence with single units and occupied them with armies. Result - he left me alone... I begged for peace and got it in the end. I have taken 5 Russian cities. I continued on that path and have now defeated the Russians despite the poor ods in the first place. Maybe not realistic and probably nothing to do about it?! While having peace I made an opening and Ivan took all his armed forces to Turkey as we went for France (Declared war). When´some 125 tanks were deep in Turkey I declared war and took all Russian cities next to Moscow. Ivan did my Turkish cities, but just before arriving in Istanbul I placed an Army there and he found himself hopelessly trapped in Turkey as he still refused to go for my army. He was delayed 4 weeks!! The trick was to occupy the cities close to the borders with armies. Having som 25 Stukas in the hinterland pounding at them as the passed the border. Som returned many stayed there. In the end Ivan was slowly eat up and had to ask for peace. Which he got for som weeks

Suggestion: Resources depleted after having produced a certain amount of units.
 
The AI not attacking armies is a flaw in the game itself, not in this scenario. It's a common problem and a royal PITA (Pain In The Ayouknowwhat). Another reason why I'm glad Rocoteh took out the Military Academy from the game. Being able to build armies gave the human was too much of an advantage.
 
Germany - v 1.3 - Emperor

I have continued my German game and it is now week 29 - 1944! The Axis controls all of Europe (except Swedend and Norway), all of mainland Asia and Africa. All Axis powers remain in the game. China is obviously gone and Britain only hold Canada, Austrailia, New Zealand and a few islands in the Pacific. Japanese homeland lost to the US.

Before I forget - Rocoteh - I don't think that anti-armor units like German Panzerfaust should be able to bombard sea units.

I also agree with suggestion to add fortress units on UK island to make invasion more difficult.

Also suggest you consider some coast battery units with high attack points.


Having recently taken the British Isles I plan for the invasion of the Americas. US sending over stacks of Iowa class BBs - (100(28).80.8) which require significant resources to fight off. I use lots of subs, Bixmarck BBs and waves of V-1 rockets. So far any landings have been beaten off but I expect it will be harder to hold the British isles.

I have set up a chokepoint on the crossing between Russia and Alaska. I fear that keeping North America supplied across the Atlantic will be difficult with all the Iowa class BBs around. Easier to hold a spot close to the mainland where I can use V-1 and air. I have 40 units in the chokepoint and while I get a visitor on occassion the AI does not yet recognize the danger. I will land with a first wave of 64 units with another 64 to follow. I hope to have 200 units on the American continent before contact.

Obviously I have all techs and have built some A-Bombs. Not planning on using them for now. If I do I would eliminate Sweden and Norway first. Thereafter it won't really matter if there is negative world reaction as South America is basically gone (Brazil and Argentina primarily burned by the Americans).

Americans continously bomb via air but no coordinated invasion - clearly beyond the AI to mount a DDay. Should be interesting as we make our way down the continent. Will bring many workers to link by rail.

I intend to finish this one!
 
Germany - v1.3 - Sid

Week 22, 1940 - The latest hostilities with the Soviets ended much sooner than I thought. After only 4 turns of war, we stood at the door of Moscow, took everything down to Grozny, and the Soviets then sued for peace.
I reckon the Soviets should be given some special fortress units, in at least Stalingrad, Leningrad, Moscow and Svestapol.......probably Kiev, Kursk and Novograd as well.
 
Battle is still raging in the sea !


Presents forces in Sea of Japan (1940 week 14)

Japan ------------------------------------ USA

- Hokaido (YamatoC Fleet Flagship) -------- Pennsylvania (Battleship Fleet Flagship)
- Hyriu (Carrier) --------------------------- Mississipi (Battleship)
- Fuso (Battleship) ------------------------ Oklahoma (Battleship)
- Nagato (Battleship) ---------------------- New Mexico (Battleship)
- Yamashiro (Battleship) ------------------- Colorado (Battleship)
- Atago (Heavy Cruiser) ------------------- Nevada (Battleship)
- Maya (Heavy Cruiser) -------------------- Idaho (Battleship)
- Nashi (Heavy Cruiser) -------------------- Louisville (Heavy Cruiser)
- Takao (Heavy Cruiser) ------------------- Mineapolis (Heavy Cruiser)
- Izumo (AA Cruiser) ----------------------- +24 Destroyers
 
Reenforcements arriving in Sea of Japan (1940 week 15)

Japan ------------------------------------ USA

- Hiei(Battleship) -------------------------- New York (Battleship Flagship)
- Ise (Battleship) -------------------------- Texas (Battleship)
- Kirishima (Battleship) --------------------- Portland (Heavy Cruiser)
- Chikuma (Heavy Cruiser) ----------------- Omaha (AA Cruiser)
- Tama(AA Cruiser) ------------------------ +4 nonames AA Cruisers
- Tenryu (AA Cruiser) ---------------------- +4 Destroyers
- Yamada (AA Cruiser)
- +9 Destroyers


=====
Events of the week:

YamatoC Hokaido sunk the Battleship Nevada :cool:
AA Cruiser Isumo sunk the Heavy Cruiser Louisville (badly damaged by massive bombing) :D
a Bomber successfully hit and sunk a Destroyer :)
Battleship Ise sunk a noname AA Cruiser :)
Battleship Kirishima sunk a Destroyer :)
Heavy Cruiser Chikuma sunk a Destroyer :cool:
a Destroyer face death against a Destroyer :(



It's looking like the battle of the Sea of Japan will be THE decisive battle for supremacy in the Pacific :eek:
 
LBPB, are the Americans still in your home islands? I noticed you had let them sneak up on you. If they are giving you a hard time I have 1 word for you: artillery! You can squish them without losing air units with artillery, and if they are dumb enough to show up next to your coast you can smack their ships around too. When you finally kick those bums out make sure you use DDs every turn to scout for their fleets closing in; one turn of warning can help a lot! Give them one for me! Ganbatte! :D
 
Events of the week 16:

- The Japanese AA Cruiser Fujiyama enter service, he will be on zone next week
- 3 American Submarines are appearing in the battle... I cannot say when they have arrived... :rolleyes:

- The Japaneses Air forces immediately send all 3 Submarines on the seafloor one time for all :thumbsup:
- We lost 3 Destroyers and Sunk 4 US Destroyers :undecide:



Events of the week 17:

- Light Cruiser Ryu enter service in Yokohama he will be in the fights zone next week

- YamatoC Hokaido sunk the Battleship Colorado :cool:
- a Bomber squadron is shoot done by the Heavy Cruiser Portland :sad:
- Battleship Hiei sunk an AA Cruiser noname :)
- AA Cruiser Yamada sunk the Heavy Cruiser Portland :D
- Battleship Ise sunk an AA Cruiser noname :)
- Heavy Cruiser Chikuma sunk an AA Cruiser noname :)
 
Sasebo said:
LBPB, are the Americans still in your home islands? I noticed you had let them sneak up on you. If they are giving you a hard time I have 1 word for you: artillery! You can squish them without losing air units with artillery, and if they are dumb enough to show up next to your coast you can smack their ships around too. When you finally kick those bums out make sure you use DDs every turn to scout for their fleets closing in; one turn of warning can help a lot! Give them one for me! Ganbatte! :D

thx for the hint :goodjob:

In fact I've got 4 Heavy Artillery on my homeland frontline, but it's far from enought, there is alway at least 9-10 US Battleship bombarding my coast (damaging my units) and sending marines (note that their 2 movement foot units is totally unfair... I wonder why every US troop has 2 movements points ?).
I answering with all I have (bombers, artillery, ships), but their powerfull ship are always able to withdraw and repare in Hokaido's cities.

I must take off those ships before I can counter attack with ground troops :mad:
 
If it really is a known game flaw that the AI will not attack armies, I'd frankly suggest just taking them out completely...

By the way, Roco, part of the reason I believe for Japan's early successes in China is that I cranked up the AI aggression levels on the civs themselves before I started the scenario. After playing a few lengthy games now, it seems that having the AI on too low a level just makes them keep building up their defenses in it's cities rather than going on the defensive.

Now that we've pretty much determined that AI aggression level doesn't really matter as far as declaring war on other civs, I'd suggest using the slider to set aggression level to the level of the civs themselves. Germany on max, Japan on 4, Russia on 4, maybe the Allies on 3 or 4, etc...
 
Rocoteh, thanks for all your hard work! :goodjob:

My cpu is back up and I'm now back into the CivIII swing of things (finally!). I shall download this scenario tonight! I've been wanting a global WWII for a long, long time, so you have given me a great gift with this one. Fantastic! :thumbsup:
 
I'm BAAACK! With the report:

America, v1.3, emperor.

My overall strategy is to secure Mexico and maybe some other SA countries. As far as the Axis go, Germany will have to wait. I have NO UNITS aside from the horridly expensive Marines to take them on with their SS infantry, panzers and heavy bombers. I decide to hit Japan by taking as many islands as I can, then using all my carriers in a group to repel Japanese advances into the Dutch holdings. As soon as I can create an army and Airforce capable of overcoming the Germans superior quality in units (probably won't happen until the M26 Pershing), then I'll head for Germany.

Starts off the usual, switch production to factories and workers. Heard it before. But then I look at the navy. HOLY S**T! Maybe its from playing Germany, but thats a freaking huge navy! I think you have included two DDs with the same name - GILMER. Both are in the Eastern navy. I think there should only be one. ;)

Anyhow, I move my (2) marines down to the border. I plan on annexing Mexico sooner rather than later (again, nothing new here).

Between turns:
France DW on Turks
GB DW on Greece
Axis DW on Turks

Between turns two and three:
Thailand DW on French
France DW on Spain
We are forced to declare war on Greece and Turkey via MPP
Germans capture Lodz and Amsterdam

Btween the next set of turns:
Peru runs over my sub near Panama, the expected war ensues.
Spain attacks France, triggering the MPP

And the next:
Poles Are crushed by Germany
Germany takes Brussels

Next turn, Japan takes Davao

Finally, on week 41, I declare war on Mexico and take Cuidad (btw, this is a very odd name for a city. It means "city" in Spanish. Imagine if the town you lived in were called "town".) Rosaria also falls.

British declare war on Portugal and take Lisbon.

Wk 43, I take Mexico City, Acapulco, Culiacan.
Japan takes Guam and Wuhan.

Wk 45, Take Chiapa
Germans take Paris
Japan takes Sarmi

Wk 47, Take Managua, and Mexico is no more.
Germany takes Brest

Wk 48 Russia demands gold, I rufuse, they declare war. :P Idiots

Wk50 Germany takes Lyons
Japan takes Foochow, Yenan and Fakfak

Wk 51, Argentina DW on Brazil
French take La Coruna

1940
wk 1 Yugoslavia runs over my sub, causing war.

Wk2 France DW on Norway
Japan takes Wake Island

wk 9 Germany takes Damascus, and the city E of Jerusalem has been razed

10 Soviets DW on Norway, Hammerfest razed, Narvik taken
Germany is making NO progress in France at this point, they seem to prefer to go through the Cuacasus into the MidEast to battle the Brits there. Idiots (again) :crazyeye:

11 Made peace with the Soviets
Brits take Cyprus
Japan takes Chengtu (now they have oil)

12 Soviets take Tronheim
Italy takes Basoko
(sighted bug: B25 has RoF of only ONE?! should be at least two..)

13 Germany takes Copenhagen

14 Italy takes Stanleyville

15 First Pacific task force sent out, consistining of:
1st, 2d, 3d, 4th, 5th, 6th, 7th, 8th, Marines, their TR, 19 DD and a CL
Bound For Wake Island, then other places as seen fit.
Soviets take Alesund
Italy takes Quessa

16 Chile DW on Argentina
Netherlands DW on Soviets
Oslo and Bergen Razed by Soviets

20 Germany razes Jerusalem

21 I have been using Mexico to build up a huge force of draftees, thanks for the idea KristiB.:) They are now invading Venzuela. Unfortunate for them that they have so many nice resources. I got jealous. ;) I capture Caracas on turn 1. Wkae is taken by the 1st Marine Div. TF1 heads to Marcus Is.
Japs launch an amphibious attack on Manila, which fails.

22 Another (possible) bug: US Marines are airliftable? I though only airborne troops would be in this version?
3d, 8th, and 4th (dead) Marines take Marcus Is. TF1 heads to Marshall Islands.
Italian City S of Tripoli has been razed

23 Took Bogota, and spotted anoth possible bug: did you mean to give US infantry the blitz, Roco?
Japs launch an attack on Marcus Islands, they win, killing the 8th Marines stationed there.:(
RUSSIA DW ON GERMANY!!!!! Lets see how this turns out :D

24 No apparent changes on the western front of the Russians, but Groznyy was razed, and Japan has Razed the city inland of Vladivostok (don't know the name of it).
TF1 sent back to Marcus Is for recapturing.
I capture Quito and the Venezuelians are dead.
Peru runs over yet another of my subs, starting yet another war with them (I had signed peace with them a while back for their first transgression).
Finnish city E of Vaasa razed.
Japan captures Lanchow
I planted a spy in Japan, and their once proud fleet has been greatly reduced apparently:

2 carriers
8 subs
6 Destroyers
2 BBs
3 CL
10 CA
and 6 TR.

This seems an appropriate place to put my comments on the war in the Pacific... I know there has been some debat on the power of carrier based air. Rocoteh, I have no problems with keeping the system the way it is. Anything less than a BB can easily be sunk by my carrier groups, and BBs go too, they just take more than one turn to whittle down. My tips for the rest of you if you can't seem to get your carriers to earn their pay:

Keep them together! One carrier full of planes won't sink anything larger than a destroyer! Either keep all you CVs in one stack like I did, or at least keep them mutually supporting.

Use LOTS of Recon. Not recon planes, they are nearly worthless. I find the Wildcats great for recon; when they find a target, they can help bomb, or run air superiority, which makes them lethal however the situation turns out.

Third and most important tip: Know your enemies whereabouts! The computer developes its target, then chooses the shortest route to get there, making it VERY easy to intercept enemy convoys. The fact that the AI uses BBs to escorth the convoys is a PLUS if you want the easy kills. While on escort duty, the AI will not use those ships to bombard or attack you, or even run away to heal injuries. Most of the BBs I sunk were by finding convoys escorted by such, then hounding after them turn after turn, bombing them till they blew up. It took time, but not as much time as it will take for the IJN to recover from the losses!

25 2d Marines take Marcus Is
I take Chiklayo
Russia takes Petsamo (looks like Russia is till able to crush Finland despite the changes you made :( Hopefully, the reduction of Soviet power in 1.4 will solve this).

27 Italy takes Corsica
Sarmi is razed.
By now, most all of Belgian Congo has been taken by Italy.

28 I take Lima, 3d Marines take Marshall Islands, TF1 heads for Fakfak
Soviets take Tampere

29 Arequipa is mine.....

My turn by turn notes end there. By now, I have killed off the Peruvians, and am trying to decide whether or not to take the rest of SA. Any advice? No strain would be put on my industry, as all these costly mountian offensives have been funded generously by draftees from Mexico.:D

I have 20 More Marines ready to enter Transports and fight the Japs. My industry is well built by now (I think it is early 1941 by now), and am churning out lots more. I just wish that I had other things to build instead of Dauntless, Wildcats and Marines. I can't wait for the M26 Pershing to come out...only some 60 turns to wait if I'm lucky!

Being in America means I'm basically invincible. The AI is terrible at large landings, especially as the only civ the AI can do landings well with is.....America! So whatever happens, I can't lose if I hold my own country.:)
 
Japanese playtest continued...

Week 3, 1940
Counter

Destroyed
American -- 2 Subs, 1 Destroyer

Lost
1 Destroyer, 1 Sub

hmm, something is suckering the AI into my territory. 1 British Infantry and 1 Chinese infantry head toward my territory.

Week 4, 1940
Destroyed
Russian -- 1 Infantry
Chinese -- 8 Infantry, 1 Marine, 1 HMG. We captured Canton!!!
British -- 1 Marine, 2 Fighters, 2 Bombers (bombarding Hong Kong)
American -- 11 Subs

Lost
1 Infantry

Counter

Huge American fleet shows up in the north. A TON of Battleships and Heavy Cruisers. I might have to rush that Yamato. I am also going to have to recall my fleet from sub duty to fight these.

Week 5, 1940
Ok, that's nuts. One stack has 9 battleships and 5 Heavy cruisers. The other has 1 battleship and 6 Heavy Cruisers. I am recalling my entire fleet and assembling it in Tokyo. The YamatoC will be ready in 5 turns.

Destroyed

American -- 2 Subs
Chinese -- 1 Infantry

Lost
KI-21 Bomber

Counter
Kurile Islands bombed back to the stone age. All buildings destroyed, and # of citizens down to 1. Chinese bring in 3 troops in different parts. One by Canton (a Marine), 1 by Chungking and the last by Chengtu.

Week 6, 1940
Destroyed
American -- 1 Sub.
British -- 1 Destroyer, 1 Bomber
Chinese -- 1 Marine, 1 Infantry
Communist China -- 1 Infantry

Lost
3 D3A Val (DB), Tank Army (attacked Hong Kong with it. Redlined defender, but lost the army).

Counter

Destroyed
American -- 1 Destroyer
British -- 1 Destroyer

Lost
2 Destroyers

Kurile is getting shelled. Canton is getting bombed.

Week 7, 1940
Destroyed
Chinese -- 2 Infantry
British -- 4 Bombers

Counter

Week 8, 1940
Destroyed
Russians -- 1 Cossack
British -- 1 Infantry

Counter

Italy and the Soviets signed a peace treaty. Wonder how long this one will last.

Week 9, 1940
Destroyed
American -- 1 Sub
British -- 1 Marine, 2 Infantry

Lost
1 Destroyer, 1 bomber, 1 D3A Val DB

Counter

Fleet of British destroyers and a light cruiser show up by the Phillipines. I only have 5 Heavy Cruisers down there as they have been shelling Hong Kong. The rest are in Tokyo getting ready to take on the American fleet (who have been shelling the Kuriles non-stop. All buildings are destroyed, infantry down to 1 HP and pop down to 1). YamatoC is ready :)

Week 10, 1940
Destroyed
Communist China -- 1 Infantry
British -- 1 Infantry

Fleet of 20 ships (1 Yamato, 8 Battleships, 6 Heavy Cruisers and 3 Aircraft Carriers) are heading up to see what kind of damage I can do against that American armada).

Week 11, 1940
Destroyed
British -- 2 HMG, 3 Infantry, 1 Flak, 1 Artillery, 1 Destroyer. Hong Kong Captured!

Lost
1 Infantry

Counter
Destroyed

British -- 1 Light Cruiser, 5 Destroyers

Lost

1 Light Cruiser

Week 12, 1940
Destroyed
British -- 4 Light Cruisers, 5 Destroyers
Chinese -- 1 Infantry
American -- 5 Heavy Cruisers, 1 Battleship

Lost
2 Subs, 1 B5N Kate, 1 Battleship

Counter

Destroyed
American -- 1 Battleship
British -- 6 Destroyers

Lost
Yamato, 5 Battleships, 7 Destroyers, 1 Light Cruiser

Week 13, 1940

Destroyed

American -- 5 Battleships, 1 Heavy Cruiser
British -- 1 Destroyer, 2 Light Cruisers, 2 Marines
Chinese -- 1 Infantry, 1 HMG

My navy is getting pitifully small. The loss of the Battleships/Yamato REALLY stings. I have Tokyo working on the Intelligence Agency right now so I wont be able to replace the Yamato anytime soon. I need to get the mainland built up so I can start building my Navy back up again. Right now, any city that can produce is building ground units, dive bombers. The only city I have building anything else is 1 Heavy Cruiser.

I am hoping to be able to start rolling through the rest of China now that Hong Kong and Canton are gone.
 
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