WW2-Global

KristiB,

Thank you for the report.

"We decided against landings in northern Africa as the terrain there is less condusive to our tank divisions. I'm not sure even how far we'll go in Africa before we turn our attentions to Persia to get closer to the Indian theatre."
KristiB

Going for India now can be a good idea.

"If it really is a known game flaw that the AI will not attack armies, I'd frankly suggest just taking them out completely..." KristiB

Its a big change, but I will consider it.

"Now that we've pretty much determined that AI aggression level doesn't really matter as far as declaring war on other civs, I'd suggest using the slider to set aggression level to the level of the civs themselves. Germany on max, Japan on 4, Russia on 4, maybe the Allies on 3 or 4, etc..."
KristiB

I think its a very good idea. I will test it in version 1.4.

Welcome back.

Rocoteh

More comments later.
 
LBPB,

Thank you for the report.

This is a very interesting naval combat! I am looking forward
to follow how it will end.

The introduction of the Shokaku fast carrier for Japan,
and the Escort carrier for US in version 1.4 should make naval
combat in the Pacific even more interesting.

Do you think the carriers role are relevant or should they be
made more important?

Welcome back.

Rocoteh
 
Adler17 said:
Week 24 part 2:
I conquered Mongalla. And with the fall of Murzuk I have a land connection to Tripolis.
U 107 sank Argentine submarine Santiago del Estero.
In Asia I decided to attack Thailand. A Thai friend of me would not be so keen on this decision but ;)... The Thais are indeed only in the way. Also I recommend that they become an Axis power as they were indeed. Nevertheless Chianmai, Nakhon Ratchasima, Bankok and also Singora. A complete attack with nearly my whole India army is too much to resist. I am also abe to attack Kuala Lumpur, where a new general is appearing. So also Kuala Lumpur is mine without any complications. Soon mainland Asia will be under Axis control...

To be continued...

Adler

Adler,

Thank you for the report.

Yes, you are right on Thailand.
Thailand will be in a locked alliance with the Axis in version 1.4.

Welcome back.

Rocoteh
 
ComradeDavo said:
I reckon the Soviets should be given some special fortress units, in at least Stalingrad, Leningrad, Moscow and Svestapol.......probably Kiev, Kursk and Novograd as well.

ComradeDavo,

Yes, I agree.

I will implement it in version 1.4.

Rocoteh
 
Double Barrel said:
Rocoteh, thanks for all your hard work! :goodjob:

My cpu is back up and I'm now back into the CivIII swing of things (finally!). I shall download this scenario tonight! I've been wanting a global WWII for a long, long time, so you have given me a great gift with this one. Fantastic! :thumbsup:

Double Barrel,

Thank you.

I really hope that you will like the scenario and that
you will be back with more comments on it.

Rocoteh
 
Beathoven said:
As I haven't had time for reading all the posts I might be repeating others. Sorry about that.

First of all - awesome. There are some flaws when it comes to graphic such as unitpresentation in the encyclopedia, but that is really just a minor complaint. All the units in this scenario are fantastic.

Second
Starting out as German was interesting. Denmark, Poland, Netherlands and France was comlpetely defeated on continental Europe after the first 5 rounds. Piece of cake. The strengt of the German troops are overwhelming. US declared war on Soviet Union. I hit the highway through Turkey and defeated UK in Egypt. Mediteranian were mine after a coulpe of turns (Egypt to Algeria under German occupation). Next move was Soviet Union, but oh my guard at that time I faced no more than 30 T34 and 99 Motorized Infantry!!! I realized that this posed an almost impossible task for my 15 Pzkfw 3..... ! Nonetheless I started the war and took a couple of Ivan cities - result: his forces poured over my borders. Al my European Allies was soon beaten and facing the Russian Bear was by no means an enjoyable situation. But although being superior Ivan refused to attack my armies. Instead he went for easyfrags as tanks and infantry caught in the open. I quickly learned the lesson... Crushed his citydefence with single units and occupied them with armies. Result - he left me alone... I begged for peace and got it in the end. I have taken 5 Russian cities. I continued on that path and have now defeated the Russians despite the poor ods in the first place. Maybe not realistic and probably nothing to do about it?! While having peace I made an opening and Ivan took all his armed forces to Turkey as we went for France (Declared war). When´some 125 tanks were deep in Turkey I declared war and took all Russian cities next to Moscow. Ivan did my Turkish cities, but just before arriving in Istanbul I placed an Army there and he found himself hopelessly trapped in Turkey as he still refused to go for my army. He was delayed 4 weeks!! The trick was to occupy the cities close to the borders with armies. Having som 25 Stukas in the hinterland pounding at them as the passed the border. Som returned many stayed there. In the end Ivan was slowly eat up and had to ask for peace. Which he got for som weeks

Suggestion: Resources depleted after having produced a certain amount of units.

Beathoven,

Thank you.
Given more time were available the Civilopedia would be better.

With regard to 30xT34 and 99xMRD force I think you have made very
good results against Soviet.

In version 1.4 there will be many changes that overall will cut down
early Soviet offensive capacity. Its defense capacity will increase to
some extent.
Hungary,Romania and Bulgaria will be integrated with Germany at start,
but their national infantry units will be easy to identify due to color.

On resources: What you mention would be great if the game-engine
allowed it, both so is not the case.
One can only hope for CIV 4.

I am looking forward to follow this playtest.

Welcome back.

Rocoteh
 
Bob1475 said:
Germany - v 1.3 - Emperor

I have continued my German game and it is now week 29 - 1944! The Axis controls all of Europe (except Swedend and Norway), all of mainland Asia and Africa. All Axis powers remain in the game. China is obviously gone and Britain only hold Canada, Austrailia, New Zealand and a few islands in the Pacific. Japanese homeland lost to the US.

Before I forget - Rocoteh - I don't think that anti-armor units like German Panzerfaust should be able to bombard sea units.

I also agree with suggestion to add fortress units on UK island to make invasion more difficult.

Also suggest you consider some coast battery units with high attack points.


Having recently taken the British Isles I plan for the invasion of the Americas. US sending over stacks of Iowa class BBs - (100(28).80.8) which require significant resources to fight off. I use lots of subs, Bixmarck BBs and waves of V-1 rockets. So far any landings have been beaten off but I expect it will be harder to hold the British isles.

I have set up a chokepoint on the crossing between Russia and Alaska. I fear that keeping North America supplied across the Atlantic will be difficult with all the Iowa class BBs around. Easier to hold a spot close to the mainland where I can use V-1 and air. I have 40 units in the chokepoint and while I get a visitor on occassion the AI does not yet recognize the danger. I will land with a first wave of 64 units with another 64 to follow. I hope to have 200 units on the American continent before contact.

Obviously I have all techs and have built some A-Bombs. Not planning on using them for now. If I do I would eliminate Sweden and Norway first. Thereafter it won't really matter if there is negative world reaction as South America is basically gone (Brazil and Argentina primarily burned by the Americans).

Americans continously bomb via air but no coordinated invasion - clearly beyond the AI to mount a DDay. Should be interesting as we make our way down the continent. Will bring many workers to link by rail.

I intend to finish this one!

Bob1475,

Thank you for the report.

This is a very interesting strategic situation!

On anti-armour units and bombardment: You are right. I will change that.

Yes I will add defensive units to make a invasion of Britain harder.
I will see what I can do with regard to coastal-battery units.

It will be very interesting to follow your invasion of America.

I will place more wonders in South America to stop AI city-razing.

Maybe you should build a carrier-force before you launch the invasion.
I will be hard to invade without air-support.
On the other hand: If US is short on air-units the invasion may still work.

Again:This will really be interesting to follow.

Welcome back.

Rocoteh
 
Again, not rushing you, Roco, but just curious if v1.4 is still scheduled for Feb 22 or so...

Week 33, 1940 - Germany - Sid

We've just completed destroying Persia (broke RoP with them :mischief: ) and taking Casablanca. We're set up pretty well for an invasion of India. We tried to send our first Bismarck over towards the American coast to cause some trouble but it was intercepted near St Johns by an American heavy BB and taken down to 1hp, but it survived the battle at least... not sure if it'll make it back across the atlantic but we'll see.

Out of nowhere a British task force with two transports showed up near Plymouth. It took a toll on our subs but it was destroyed before it landed. No idea where that damn thing came from... Must have sneaked past our sub screen from Canada.

In the far east, the Japanese are advancing down towards Saigon BUT the Americans have taken three cities on their main isle... They'll still be in the fight, but they are hurting... Damn American marines!

Russia has been quietly building up forces but I have my sights set on knocking the British down a good deal in India before we resume hostilities with the Soviets. We've stopped advancing in Africa and gone over to the defensive. We took everything down to Waw and turned over the English cities we'd taken in eastern Africa over to the Italians to govern.
 
Week 24 PC turn:
Brazil sinks Argentine CDS. 2 French cavalry and 2 tanks appear near Murzuk!!! and only 2 crippled units near... Oh dear!

Week 25:
My luck! A nearly healthy Elite Pz IIIe unit (6/8) is able to beat the first tank (on a hill) and a 3/8 Elite tank is able to destroy the other altough it is damaged now (1/8). The cavalry units have the same fate when attacked by my light division army. My already damaged Marine division takes Rabat. And a leader is promoted!!! I also can now bring conscript garrison troops to North Africa. So in Tunis a new infantry army is created. But I have to make a small pause. All of my Elite divisions are not healthy, with one exception. So I have to wait before going further towards Casablanca and Marrakesh. in the meantime Agades is mine.
My biggest problem for now is the fact that I have not many garrison troops. Whenever I conquer a town, I have to use at least one unit. The
In Asia Plakhino is mine. I also formed a convoy of 2 TR, 2 SS and 6 DD in order to take the Pacific/ Indonesian islands. Vladivostok is also mine, giving me the ability to launch Pacific campaigns. The resistance of Kumara is much heavier due to 3 MG units there. My army can take out all but there are still infantry units. Also with the fall of Singapore the Malayan peninsula is mine. But I have to heal the wounds and regroup before finishing the continental South East Asian Campaign.
A last remark on the Iowa class: Have a look on that stats: http://www.battleship.org/html/Articles/Features/BuildBetter.htm
Also I have to add that the armour of the German BBs was ever outstanding. Better than it is displayed here. The Bismarck was hit thousands of time but only ONE single 14" shell pernetrated the armour belt. Scharnhorst was not sunk before hit by 13(!) torpedoes and at least so many 14" shells. If she had ehr escort the fight would have been another...
To be continued.

Adler
 
psweetman1590,

Welcome back and thank you for the report.

"I decide to hit Japan by taking as many islands as I can, then using all my carriers in a group to repel Japanese advances into the Dutch holdings. As soon as I can create an army and Airforce capable of overcoming the Germans superior quality in units (probably won't happen until the M26 Pershing), then I'll head for Germany." psweetman1590

It sounds like good strategy.

"I think you have included two DDs with the same name - GILMER. Both are in the Eastern navy. I think there should only be one." psweetman1590

OK,I will check it.

"Wk 48 Russia demands gold, I rufuse, they declare war. :P Idiots"
psweetman1590

AI is not very smart :)

"Soviets DW on Norway, Hammerfest razed, Narvik taken"
psweetman1590

Wonder added in Hammerfest in 1.4.

"(sighted bug: B25 has RoF of only ONE?! should be at least two..)"
psweetman1590

I will change it. Thank you for reporting it.

"Another (possible) bug: US Marines are airliftable? I though only airborne troops would be in this version?"
psweetman1590

OK, I will change that also.

"Took Bogota, and spotted anoth possible bug: did you mean to give US infantry the blitz, Roco?"
psweetman1590

Yes in fact I did!

The US Infantry division was 100% motorized. The US "pool-system" meant that it always had at least one armour battalion attached. In most aspects one can compare the division with the German Panzergrenadier Division.

"This seems an appropriate place to put my comments on the war in the Pacific... I know there has been some debat on the power of carrier based air. Rocoteh, I have no problems with keeping the system the way it is. Anything less than a BB can easily be sunk by my carrier groups, and BBs go too, they just take more than one turn to whittle down."
psweetman1590

That is very good!

Being in America means I'm basically invincible. The AI is terrible at large landings, especially as the only civ the AI can do landings well with is.....America! So whatever happens, I can't lose if I hold my own country.
psweetman1590

I think you are right.

Thank you and welcome back.

Rocoteh
 
KristiB said:
Again, not rushing you, Roco, but just curious if v1.4 is still scheduled for Feb 22 or so...

Week 33, 1940 - Germany - Sid

We've just completed destroying Persia (broke RoP with them :mischief: ) and taking Casablanca. We're set up pretty well for an invasion of India. We tried to send our first Bismarck over towards the American coast to cause some trouble but it was intercepted near St Johns by an American heavy BB and taken down to 1hp, but it survived the battle at least... not sure if it'll make it back across the atlantic but we'll see.

Out of nowhere a British task force with two transports showed up near Plymouth. It took a toll on our subs but it was destroyed before it landed. No idea where that damn thing came from... Must have sneaked past our sub screen from Canada.

In the far east, the Japanese are advancing down towards Saigon BUT the Americans have taken three cities on their main isle... They'll still be in the fight, but they are hurting... Damn American marines!

Russia has been quietly building up forces but I have my sights set on knocking the British down a good deal in India before we resume hostilities with the Soviets. We've stopped advancing in Africa and gone over to the defensive. We took everything down to Waw and turned over the English cities we'd taken in eastern Africa over to the Italians to govern.

KristiB,

I think it will be later than February 22. There are many changes
to implement and many things to check.

On the British transports you mention: This is typical for AI!
Its more raids than serious amphibious operations.

I will try to stop the early US invasions of Japan with more garrison forces.

Thank you and welcome back.

Rocoteh
 
Rocoteh said:
I will try to stop the early US invasions of Japan with more garrison forces.
I have found putting a couple of special fortress units in each Japanese home island city (including Kurile Islands down to Okwinan (spelling?)) to be rather effective at stopping the US attempting to invade (have played up to week 15 of 1940 so far).

As you can probably tell, I am a big fan of special fortress's! :)
 
allin1joe,

Thank you for the report.

You inflicted very heavy losses on US, but as you say the
losses you took in batleships will take a long time to replace.

I will take a look at Japan industrial capacity. Maybe its to low.

Here are some stats on Japan historical naval production
January 1941- June 1943:
(Submarines not included.)

2 Carriers
2 Light Carriers
2 Escort Carriers
1 Battleship
3 Light Cruisers
13 Destroyers

US during the same time-period:

6 Carriers
2 Light Carriers
16 Escort Carriers
4 Battleships
2 Heavy Cruisers
10 Light Cruisers
146 Destroyers

Thank you and welcome back.

Rocoteh
 
Adler17 said:
Week 24 PC turn:
Brazil sinks Argentine CDS. 2 French cavalry and 2 tanks appear near Murzuk!!! and only 2 crippled units near... Oh dear!

Week 25:
My luck! A nearly healthy Elite Pz IIIe unit (6/8) is able to beat the first tank (on a hill) and a 3/8 Elite tank is able to destroy the other altough it is damaged now (1/8). The cavalry units have the same fate when attacked by my light division army. My already damaged Marine division takes Rabat. And a leader is promoted!!! I also can now bring conscript garrison troops to North Africa. So in Tunis a new infantry army is created. But I have to make a small pause. All of my Elite divisions are not healthy, with one exception. So I have to wait before going further towards Casablanca and Marrakesh. in the meantime Agades is mine.
My biggest problem for now is the fact that I have not many garrison troops. Whenever I conquer a town, I have to use at least one unit. The
In Asia Plakhino is mine. I also formed a convoy of 2 TR, 2 SS and 6 DD in order to take the Pacific/ Indonesian islands. Vladivostok is also mine, giving me the ability to launch Pacific campaigns. The resistance of Kumara is much heavier due to 3 MG units there. My army can take out all but there are still infantry units. Also with the fall of Singapore the Malayan peninsula is mine. But I have to heal the wounds and regroup before finishing the continental South East Asian Campaign.
A last remark on the Iowa class: Have a look on that stats: http://www.battleship.org/html/Articles/Features/BuildBetter.htm
Also I have to add that the armour of the German BBs was ever outstanding. Better than it is displayed here. The Bismarck was hit thousands of time but only ONE single 14" shell pernetrated the armour belt. Scharnhorst was not sunk before hit by 13(!) torpedoes and at least so many 14" shells. If she had ehr escort the fight would have been another...
To be continued.

Adler

Adler,

Thank you for the report.

Very interesting what you mention about garrison-forces.
I intend to create a new, cheap to produce German Security division.

From my own short playtests I can see that to many German Infantry
divisions will be locked in garrison-duty.
Its possible that I will create this type of unit for others nations also.

On battleships stats: OK I will look it over.
Thank you for the link.

Welcome back.

Rocoteh
 
ComradeDavo said:
I have found putting a couple of special fortress units in each Japanese home island city (including Kurile Islands down to Okwinan (spelling?)) to be rather effective at stopping the US attempting to invade (have played up to week 15 of 1940 so far).

As you can probably tell, I am a big fan of special fortress's! :)

ComradeDavo,

Yes I will implement that in version 1.4.

These divisions are very good for the purpose of play-balance.

Rocoteh
 
events of week 18:

- Lost 3 AA Cruiser in the hands of US Battleships :sad:
- Lost 3 Bombers squads chasing the US ships :(

- Numerous US ships badly damaged, they begun withdrawing North to repare, chase is open ! :scan:


events of week 19:

- Built Akashi Heavy Cruiser :mischief:
- Trapped 3 US Battleships and 2 Heavy Cruiser in the Akita Harbor, they are finally sunk with the combined might of all Japanses Forces :goodjob:
- Got a MGL in the assault of Canton

The Tide seems turning now US forces are totaly withdrawing from the Sea of Japan.
I begin the ground assault on Akita city



events of week 20:

- Our Hokaido YamatoC sunk the last spotted ship, the Battleship Oklahoma :D
- Currently launching a rain of fire on the city of Akita to kill the last us troops controling the city :)
- New Heavy Cruiser Tsubasa completed :)
- Final assault on Akita. The city is freed from the US agressors :dance:


I think it's a decisive battle that I just won yet. The US fleet is practicaly dismantled in the Pacific !
Let's freeing the rest of the north Japan islands then I will go to capture Hawaii (who's still under bombardment of my expediationary corps) :goodjob:
 
LBPB said:
events of week 18:

- Lost 3 AA Cruiser in the hands of US Battleships :sad:
- Lost 3 Bombers squads chasing the US ships :(

- Numerous US ships badly damaged, they begun withdrawing North to repare, chase is open ! :scan:


events of week 19:

- Built Akashi Heavy Cruiser :mischief:
- Trapped 3 US Battleships and 2 Heavy Cruiser in the Akita Harbor, they are finally sunk with the combined might of all Japanses Forces :goodjob:
- Got a MGL in the assault of Canton

The Tide seems turning now US forces are totaly withdrawing from the Sea of Japan.
I begin the ground assault on Akita city



events of week 20:

- Our Hokaido YamatoC sunk the last spotted ship, the Battleship Oklahoma :D
- Currently launching a rain of fire on the city of Akita to kill the last us troops controling the city :)
- New Heavy Cruiser Tsubasa completed :)
- Final assault on Akita. The city is freed from the US agressors :dance:


I think it's a decisive battle that I just won yet. The US fleet is practicaly dismantled in the Pacific !
Let's freeing the rest of the north Japan islands then I will go to capture Hawaii (who's still under bombardment of my expediationary corps) :goodjob:

LBPB,

Thank you for the report.

Yes, I agree. This battle should be decisive.
It should take a very long time before USA-AI can build a large
navy again.

If you manage to occupy Hawaii you will hold a very good position
in the Pacific.

Expanding the carrier-force may be a good idea now.

On the new escort-carrier in 1.4: All Civs that can produce carriers
will also be able to produce escort-carriers.

Welcome back.

Rocoteh
 
Rocoteh said:
Do you think the carriers role are relevant or should they be
made more important?

Honestly they are total crap in naval combat ! :(

I explain...
Historicaly US carriers bombers have sunk numerouis Japan ships in the war...
But, how do you really expect a carrier having 3 bombers squad (max 18 point attack so far) to sunk a Battleship having 53 in defense and 12 life points ??? :rolleyes:
It's purely impossible.
Something isn't going right in power balance here. ;)
 
LBPB said:
Honestly they are total crap in naval combat ! :(

I explain...
Historicaly US carriers bombers have sunk numerouis Japan ships in the war...
But, how do you really expect a carrier having 3 bombers squad (max 18 point attack so far) to sunk a Battleship having 53 in defense and 12 life points ??? :rolleyes:
It's purely impossible.
Something isn't going right in power balance here. ;)
u just don't know how to use them, with 4 carriers in stack + escort its 12 bombers, and this amount can easily kill a battleship. actually it's easier to kill a battleship with bombers than with another battleship, cos there is good chance that u'll lose ur own ship.

btw I haven't been playing for a while because of my school exams, and the new barbarossa version will keep me busy for some time, but I think I'll try Britain when i'm back to this scenario. I've allso been thinking about making India independent civ and playing as it, wouldn't that be something different ;)
 
andis-1 said:
u just don't know how to use them, with 4 carriers in stack + escort its 12 bombers, and this amount can easily kill a battleship. actually it's easier to kill a battleship with bombers than with another battleship, cos there is good chance that u'll lose ur own ship.

I'm talking to be historicaly accurate !

One carrier should be suffisant to sunk a ship ;)
 
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