WW2-Global

Bob1475,

Thank you for the report.

"In my earlier post I mentioned that we were on the verge of invasion of North America. Forces landed in week 31 of 1944. Unfortunately contact made earlier than expected since US had posted listening posts further than expected from Fairbanks (my fault, should have sent recon air mission). In any case the battle for Alask continued for many months and in the end I was forced?( OK maybe I was bored!) to use A Bombs to kill off stacks of US and UK tanks near Whitehorse." Bob1475

I doubt US have any A-bombs. Otherwise I think there would have
been a nuclear counterattack.

"It is now week 19 of 1945 and I have taken Seattle after a major battle for Vancouver.My swarms of SS Panzer 1944s are driving down the coast as the railroad is only about two months from completion. US resistance is not strong as their reserves perished in the Atomic blasts in the north."
Bob1475

I guess the collapse of US defense will come faster then one can expect.

"Note - AI seems to be afraid of ME262 fighters. Once a city has about 3 of these fighters on Air Superiority Mission bombing runs almost stop."
Bob1475

That is very interesting.

"Also, although we know via earlier tests that effectiveness of Flak is negligible beyond 4 units, the AI seems afraid of stacks of 6-7 Flak."
Bob1475

It seems like nobody knows exactly how Flak works .
(Except Firaxis of course.)

I intend to do some tests on this.

This is a very interesting playtest.

Welcome back.

Rocoteh
 
Adler17 said:
Rocoteh, a whole flotilla of DDs was able to sink a BB with torpedoes. Also they had much more guns... Would higher stats for attack and defense not be more realistic?

Adler

Adler,

I called it Flotilla, but its maybe more a Half-flotilla since its represents
6 ships.

Here is the problem with the oversimplified naval system again.
I mean in most cases the Half-flotilla would be outranged by the
battleship and would avoid combat (if able).

In some cases (due to weather for example) the destroyers could
close in to fire torpedos and then the battleship would be in trouble.

I will make more playtests with this new destroyer unit before (if) I
include it in version 1.4.

Rocoteh
 
antoine said:
USA emperor 1.3

week 4, 1941

Short macro comments :

- Sud America too easy to take, too rich and too productive ( Caracas is by far my richest city with pop 13 197 commerce after corruption :crazyeye: )

- Axis has no more military ( from the beginning I invaded Spain and Portugal and South of France and that made it mad) and has never declare war to Russia ( since long Japan as no more navy ...)

- May be a good idea is to give each civ some strong points as in real life ( ex Montecassino in Italy / Okinawa -bloody atol - and others pacific Island that were very hard to take for US forces)

-Russia is at peace from the start --> set AI aggres. to high

- Russia in my game has no significant offensive power relative to I ( 45 T34 6 KV1 105 mg 200 infantry)

My next game will be with France I think

Regards

antoine,

Thank you for the report.

Yes South America should be a easy target for US expansion.

On strong points: Yes its a good idea.

On AI: There will be changes here. The current settings was done
to stop city-razing. However aggression-level have no impact on that.
That is now clear.

On Russia: Most comments earlier have meant that its to strong.

Thank you and welcome back.

Best Regards

Rocoteh
 
KristiB said:
Roco,

Might consider making flak units as being 'escort only' if that's possible. In the German invasion of Russia, I smashed a big stack of flak that they were running around by themselves. I also notice Italy was doing the same sometimes as their units were running through my territory; a big stack of flak with no escorting infantry.

Also might consider making AA cruisers able to see subs. Their stats are fairly similiar and it'd make them alittle more useful considering their shield cost.

Kristi

KristiB,

On flak units: OK I will check that. Thank you for reporting the problem.

On AA-cruisers. What you say sounds reasonable.
I will probably implement in version 1.4.

Rocoteh
 
Concerning Russia...

I don't really think anymore that Russia is 'too strong' other than the fact that, if they are left alone for most of the war, they will be a BIG power to contend with... But since playing my German scenario, even on Sid level, I literally steamrolled right over them... I took the T34 factory in the far east and it's just now week 18, 1941...

I think the Soviet STARTING power is too weak but their production eventually gets too strong if left alone. Not sure how to 'fix' that, but the Soviets really ARE very easy pickings early in the game. I'd suggest actually making them STRONGER in the start (maybe more infantry factories?) but less able to ramp up their porduction in the long term. Again, not sure how to implement that, but that's my impression. The Soviet starting position is extremely weak...
 
KristiB said:
Concerning Russia...

I don't really think anymore that Russia is 'too strong' other than the fact that, if they are left alone for most of the war, they will be a BIG power to contend with... But since playing my German scenario, even on Sid level, I literally steamrolled right over them... I took the T34 factory in the far east and it's just now week 18, 1941...

I think the Soviet STARTING power is too weak but their production eventually gets too strong if left alone. Not sure how to 'fix' that, but the Soviets really ARE very easy pickings early in the game. I'd suggest actually making them STRONGER in the start (maybe more infantry factories?) but less able to ramp up their porduction in the long term. Again, not sure how to implement that, but that's my impression. The Soviet starting position is extremely weak...

KristiB,

It seems to be hard to create a good balance when it comes
to Soviet.

Anyway I hope the changes implemented in 1.4 will create a better
overall balance.

An unrealistic Soviet early rapid expansion (often reported) should be hard.
More defensive units shall make a German blitz-victory not easy

Rocoteh.
 
Sasebo,

Thank you for the report.

"It is amazing how much trouble the UK air has been giving me operating on my flanks from Port Moresby/Darwin and Singapore. Sarmi & Fakfak have not had a garrison for some 15 turns now. I had a full strength CA get wiped by two UK dive bombers. Whatever that bomber is the UK is using it has range and a lot of punch, they regularly hit my BBs for 3 hp. I hate them. I have shot down many but they always have more." Sasebo

What you mention is really interesting and a surprise!

"Allin1joe: I find your naval strategy interesting, since I love my DDs and protect them fiercely! I have at least 5 cities building more as we speak. Only 5 DD left?!? How do you do reconaissance??? I would not feel secure without my hordes of flak/recon/sub spotters. I've lost 17 so far and cursed every one. You don't keep them stacked with heavier ships? I have at least 1 DD in every port and at least 4 with every BB/CV group; they are like remoras on sharks." Sasebo

Its very interesting to see how individuals find different solutions.

"I noticed you can't load it on ships is that intentional?" Sasebo

Yes, that is correct.

Looking forward to follow this playtest.

Welcome back.

Rocoteh
 
Reflections on the Destroyer-flottila unit.

This unit will now represent 8 destroyers.

1 1939 destroyer have these stats: attack 11, defense 8, move 8,
AA 1, Detect Invisible, shield cost 40.

1 1939 Destroyer Flottila: attack 16, defense 10, move 8, AA 3,
transport 1, bombard 18, range 1, ROF 2, Detect Invisible, Radar
(extended sight),shield cost 300.

This should make this unit interesting to produce.
Note that you will still be able to produce single destroyers.

Result of experiment:

Attacking bombers had defense 2, bombard 12 and ROF 2.
Defending destroyers had defense 7 and AA 2.

There were 10 stacks of destroyers with 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
destroyers in each stack. Each stack were attacked by 10 bombers.

Here are the numbers of bombers that each stack sahot down:

1xdestroyer shot down 0 bomber
2xdestroyers shot down 1 bomber
3xdestroyers shot down 3 bombers
4xdestroyers shot down 4 bombers
5xdestroyers shot down 3 bombers
6xdestroyers shot down 2 bombers
7xdestroyers shot down 3 bombers
8xdestroyers shot down 4 bombers
9xdestroyers shot down 1 bombers
10xdestroyers shot down 2 bombers

Rocoteh
 
I would definately build the flottila unit. With a defense of 8, even stacks of destroyers were easy pickings.

I normally kept them in stacks with the big boys, but when the big battles came, I rushed the big boys home, and left the destroyers/subs to deal with the large hordes of destroyers/subs the Americans were sending by Wake. I've destroyed/lost a ton of destroyers over time. I probably used them wrong, and when I play again as 1.4, will use different naval strategies. However, if I have a choice of building 2-3 destroyers or 1 heavy cruiser, I'd pick the heavy cruiser almost every time.

Right now, my fleet is assembled again as the Americans sent over 3 battleships and 6 heavy cruisers (if memory servers). I have more heavy cruisers, but an equal number of battleships. I have 2 Yamatos being built, but the first one isn't ready for another 9 turns. My remaining subs/destroyers are down south watching for infiltrations there while my major fleet is up north dealing with the American issue. I have a light cruiser heading to the south for defense.

If subs had blitz, I would put them on my "important" list to build.
 
allin1joe said:
I would definately build the flottila unit. With a defense of 8, even stacks of destroyers were easy pickings.

I normally kept them in stacks with the big boys, but when the big battles came, I rushed the big boys home, and left the destroyers/subs to deal with the large hordes of destroyers/subs the Americans were sending by Wake. I've destroyed/lost a ton of destroyers over time. I probably used them wrong, and when I play again as 1.4, will use different naval strategies. However, if I have a choice of building 2-3 destroyers or 1 heavy cruiser, I'd pick the heavy cruiser almost every time.

Right now, my fleet is assembled again as the Americans sent over 3 battleships and 6 heavy cruisers (if memory servers). I have more heavy cruisers, but an equal number of battleships. I have 2 Yamatos being built, but the first one isn't ready for another 9 turns. My remaining subs/destroyers are down south watching for infiltrations there while my major fleet is up north dealing with the American issue. I have a light cruiser heading to the south for defense.

If subs had blitz, I would put them on my "important" list to build.

allin1joe,

That is interesting. I have implemented the unit in version 1.4 now
with AA increased to 4. I will probably also add blitz for submarines.

It seems that you have a good balance between battleships and
heavy cruisers.

Thank you and welcome back.

Rocoteh
 
Japan Week 35, 1940

I'd played several turns now, so it'stime for report... ;)


1) As I expected, my victory against the US fleet in the Sea of Japan has given me complete domination in the pacific ocean :D
Only rare US submarines remains and appears to be killed ;)

2) I've easyly captured Hawaii (no more defenders left) and Wake bases, my Eastern fleet has moved forward and is currently heavyly gunning and bombing the Californian coast in order to prepare for landing :)

3) More north, I've begun landing troops in Alaska. Anchorage is burning atm ;) (note: I've encountered here the last US Battleship, the New York. He is now destroyed but he killed one of my Battleship too !).

4) I'm moving some more landing barges in south pacific in order to capture the remnants US islands, who are completely isolated :)

5) China is mine except Tibet...
Even Honk kong has fallen (give me hard time).
My troops are now waiting for the assault on French indochina. :D

6) An other part of my fleet is preparing the ground for an amphibian assault on Singapor (the city is suffering from 4 week intenses bombardments), even one of my brand new Yamato is shooting at the city :)

7)My relation with Moscow are getting worse, Staline has cancelled all our current deals ,I expect Barbarossa is coming... So I'm replacing some troops at the border with the Soviet union :rolleyes:



-----
A note on production.

Factory/Manafacturing Plant/Coal plant built in practicaly all Chineses cities, and they are pumping units (I think that way too productive, since the main centers should remain in Japan)...

My 3rd Yamato is built in Tokyo :goodjob: Nice beast
 
Week 25 part 2:
In the North East passage U 117 sank a US CL and 3 SS. U 114 sank the 4th and last SS of the stack. U 104 sinks USS Phoenix, CL 46, which was badly damaged by sinking one of my Uboats before. U 64 met and sank three other subs. U 115 sinks a US CLAA and a SS. U 110 is my first boat in the Pacific!
Off Reinovo I remark a pity counter attack attempt by the Soviets: A lonely infantry division was destroyed by one of my conscript troops- without being damaged in forest!

PC turn:
A French tank division is destroyed at Rabat but another takes out a Pz IIIe division. 5 Soviet infantry divisions make a counter attack on Reinovo.

Adler
 
Week 26 part 1:
In Russia Yarovoi is taken by a Panzer division without any problems. Finally also Kumara is taken. Yakutsk is also no longer the Soviet capital...
Hanoi is mine.
In Africa Sam can now play for me: The "White House" is mine (Casablanca).

That´s for now.

Adler
 
Rocoteh said:
KristiB,

It seems to be hard to create a good balance when it comes
to Soviet.

An unrealistic Soviet early rapid expansion (often reported) should be hard.
More defensive units shall make a German blitz-victory not easy

Rocoteh.

I think there is 3 logical enchantment should be done for Russians.

The forests should be added on German attack direction. I mean that each town south should have forests except some Ukraine. And adjusted square to the town north should be plains.

Each Russian European town should have either couple of not movable fortresses (more preferable) or machine gunners. (I think Odessa, Sevastopol Kiev, Smolensk, Tula, Tuapse, Novgorod, Stalingrad and Leningrad should have 4-7).
Riga Vilnus Tallin and Lwow should not have fortresses to represent separatists.

Smolensk, Minsk and Kiev should have adjusted to town fortresses but not on attack direction, With some not movable units able to bombard to represent "Partisans".

Krasnodar should be renamed to Tuapse. That was a strategic town and a port.
Groznyy should be renamed to Baku.

I conquer Berlin and Tokio as russian sid and give up. Now I am trying to survive as a France.
 
LBPB,

Thank you for the report.

"1) As I expected, my victory against the US fleet in the Sea of Japan has given me complete domination in the pacific ocean
Only rare US submarines remains and appears to be killed" LBPB

A very good situation so early in the game.

"2) I've easyly captured Hawaii (no more defenders left) and Wake bases, my Eastern fleet has moved forward and is currently heavyly gunning and bombing the Californian coast in order to prepare for landing" LBPB

This will be interesting!

"3) More north, I've begun landing troops in Alaska. Anchorage is burning atm (note: I've encountered here the last US Battleship, the New York. He is now destroyed but he killed one of my Battleship too !)." LBPB

US-AI will be "stressed" by this.

"4) I'm moving some more landing barges in south pacific in order to capture the remnants US islands, who are completely isolated" LBPB

A good move.

"My relation with Moscow are getting worse, Staline has cancelled all our current deals ,I expect Barbarossa is coming... So I'm replacing some troops at the border with the Soviet union" LBPB

When at war with Japan Soviet-AI seldom makes any offensive moves.

"Factory/Manafacturing Plant/Coal plant built in practicaly all Chineses cities, and they are pumping units (I think that way too productive, since the main centers should remain in Japan)..." LBPB

That sounds like a good strategy.

Welcome back.

Rocoteh
 
vlad1917_a,

Your suggestions on changes are interesting.
Thank you.
I have made notes on them.

Overall I am sure that Soviet will have a much more balanced
role in version 1.4.

Looking forward to hear from your playtest as France.

Welcome back.

Rocoteh
 
Adler17 said:
Week 26 part 1:
In Russia Yarovoi is taken by a Panzer division without any problems. Finally also Kumara is taken. Yakutsk is also no longer the Soviet capital...
Hanoi is mine.
In Africa Sam can now play for me: The "White House" is mine (Casablanca).

That´s for now.

Adler

Adler,

Thank you for the report.

Your campaign is going very well.

I assume its soon time to plan for the invasion of America.
Do you intend to strike against US direct or to first occupy South America?

Welcome back.

Rocoteh
 
That scenario is build for enjoying France on SID. For those who loves challenge and not just simple domination. That is a terrible fight.
So far...
I did a mistake. Will see if I can turn them back.
I start building factories not airports. That is a problem. France could not produce flaks, so the only way to resist germans avaition is to build airports.

So far:
withdraw all artillery from the transhes to paris. Hit Italian with other artillery. Hit some of italian distroyers and few battleships but hide in the Corisca and africa at the end of turn.
No benilux.
With artillery and all mechs kill bunch of italians that come to me. In counter attack concuer Milan.
Kill Italian Battleship in the town.lol. That naval is vary valnurable to the bombardment in the city.
No Poland
Kill 1 German army and 2 units.
Kill 2 Germans and 2 tanks Tank
The took english "LeBurge". And placed 6 fly units. I need help. 7 tanks on other side on Paris. I am lucky to concuer 2 of the spain right now. The venice it lucky to Block Germans on that side. :)
7 tanks destored. lucky the game continues....
 
France emperor 1.3 1939 week 47

Axis hordes have not taken any inch of my territory anywhere.
Brussels, my native town, razed from the start as in every game :(

Had to convince Barcelona, La Coruna and Valencia to join France...

My tactics :
1) workers ---> radar towers and fortresses
2) buy rubber from american brothers !
3) Société d'Outillage Mécanique et d'Usinage d'Artillerie (Somua) S35, heroes of these days !
4) finishing 1hp panzers with somua
4) Hide navy in cities
5) airport +"air batteries" and destroyers helped me alot in Corsica.
6) building some workers first everywhere in Afrika
7) My secret plans : invade South America via Cayenne !
 
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