WW2-Global

Rocoteh said:
ComradeDavo,

Thank you.

AI razing cities is a problem. One can only hope there will be
a "never raze" option in Civ 4.

Interesting comment on Japan.

I had some plans to change Japan initial resources, but I think
I will wait with that.

No doubt, Japan is the hardest Civ to play.

Rocoteh
I would say leave Japanese resources as they are at the moment, it forces them on the offensive :goodjob: Though they are hard to play, it is still very enjoyable, as I have to plan ahead and make use of what i've got.

Played a few more turns, here is report from a few notes I took down:

Week 42 - Us declares war on Soviets
Week 44 - I take Chungking, now have rubber!
Week 44 - US battleships sighted off the home islands - they remain and begin bombarding a northern outlying island
Week 46 - Take Chengtu, now have oil!
Week 47 - UK declares war on Soviets
Week 48 - China and France decalre war on Soviets

In general, I am making good progress in China thanks to using air power to wipe out a cities units before sending in ground troops to finish any remaining forces off, but this also means that my Navy is left to it's own and is taking a pounding from the Americans. I have now clumped about 5 battleships together and am trying to hunt down US ships without going into serious engagement.
 
i've started a Britain save game.

i'm still on turn 1 but have set all of the proper build ques for my massive empire.

i did manage to destroy the small german naval detachment around the channel.

this is definitely 'empire management' when one plays as britain. i look forward to utilizing the Queen's navy.

there is a clear strategy route for the brits.....build your empire's infrastructure and get ready for war. the production ceiling for the brits seems unlimited.

more later
 
Pfeffersack: Because I didnt ask Rocoteh I put this small file to this threat. Its not competitor againist Global WW2, its only WW2 for people which cant download or play huge scenarios. I made two scenarios - Czechoslovakia 1937 and Red Alert so I know how its hard make good scenario and if Rocoteh is thinking like you, he may contact me and I will delete this download. If I said that scenario is not very good its not my opinion that my scenario is rubbish, but that it is more simple than others. But main WW2 rules are realistic.
 
ComradeDavo said:
I would say leave Japanese resources as they are at the moment, it forces them on the offensive :goodjob: Though they are hard to play, it is still very enjoyable, as I have to plan ahead and make use of what i've got.

Played a few more turns, here is report from a few notes I took down:

Week 42 - Us declares war on Soviets
Week 44 - I take Chungking, now have rubber!
Week 44 - US battleships sighted off the home islands - they remain and begin bombarding a northern outlying island
Week 46 - Take Chengtu, now have oil!
Week 47 - UK declares war on Soviets
Week 48 - China and France decalre war on Soviets

In general, I am making good progress in China thanks to using air power to wipe out a cities units before sending in ground troops to finish any remaining forces off, but this also means that my Navy is left to it's own and is taking a pounding from the Americans. I have now clumped about 5 battleships together and am trying to hunt down US ships without going into serious engagement.

ComradeDavo,

Yes things will stay as they are with regard to Japan.

Thank you for a very interesting report.
I am looking forward to follow this playtest!

It will be interesting to see how much damage Japanese air
can inflict on US naval forces.

Rocoteh
 
El Justo said:
i've started a Britain save game.

i'm still on turn 1 but have set all of the proper build ques for my massive empire.

i did manage to destroy the small german naval detachment around the channel.

this is definitely 'empire management' when one plays as britain. i look forward to utilizing the Queen's navy.

there is a clear strategy route for the brits.....build your empire's infrastructure and get ready for war. the production ceiling for the brits seems unlimited.

more later

El Justo,

Thank you. I hope you will be back soon with more reports.

Let us hope production capacity is realistic. Otherwise I will
make changes.

Rocoteh

WW2-Global 1.1 have been released. Destroyer bug fixed.
Many new unit stats. Changes made for France, Spain, Italy
and Turkey to increase play balance. No more pillage.
Action made to stop initial AI-razing of cities.
Special thanks for this version goes to Pfeffersack and recon1591.
 
I have an idea, Rocoteh...
I think you should change all the leaderheads to flags, like the ones in some of the conquests, that way it would look mutch better... (it looks a bit weird when Stalin is the Soviet leader and the Soviet leaderhead is Catherine or whatever she's called)
 
New version :) :goodjob: I will start a new game this evening, again with France!


El Justo has a point with production.The world-scale of this scenario makes it difficult to get realistic cities (in terms of production and growth) with the standard ressource model of CIvIII - there is simply not enough space for every city.The best way to deal with this problems are ressources IMO (the other approach would be lowering food consumption and project costs, but this tends to give even more advantage to areas with low city density -nevertheless combing both could work, I like the idea of cheaper city improvments in WW2 Global!); for food the balance and distribution is already very good (the only small problem I have experienced with France here was starvation of Marseille in the first 2 turns, but thats nearly inevitable because there aren't enough free tiles.However, not big problem, since drafting is nearly a must for France).


Industrial production is more of a problem.I can't comment for the larger nations, but I think they are doing quite well here.However, smaller nations are in serious double disadvantage - they have less cities(which is of course realistic) and most of there cities are near zero production (compared with unit costs).For France only Paris is able to produce units at a decent speed, which limits the strategic part of the scenario.Researching new units has less impact, if you haven't the factories to build them.

My suggestion would be creating an "industry" bonus ressource (maybe with different levels to represent different city sizes in reality; for example I (5 shields), II(10 shields) and III (15 shields) which is placed under the city (= in city tile)).

This way is is ensured that every city has access to its production level, which is then further modified by factories etc. The tiles outside a city would contain the food ressources (the would get capped in the city tile) and the strategic ressources (I would increase their shield output, too - to represent the importance of access to as many sources as possible; the prequesite function for units etc. doesn't allow to simulate the impact of quantities).This would strongly decrease the influence of the number of worked base tiles, which is an adavntage IMO, if space is tight on a map.
 
Well as to LH's Rocoteh could and can use the statics from the Storm over Europe mod if he so wishes. And i could also send him the 1 for Japan we're going to use in Storm of the Pacific mod if he wishes.
 
P.S.Y.C.H.O. said:
I have an idea, Rocoteh...
I think you should change all the leaderheads to flags, like the ones in some of the conquests, that way it would look mutch better... (it looks a bit weird when Stalin is the Soviet leader and the Soviet leaderhead is Catherine or whatever she's called)

P.S.Y.C.H.O.,

Yes, you have really a point there.

I see what I can do when its time to change the 94.41 MB download.


Rocoteh
 
Pfeffersack,

Thank you for a very interesting comment.

This subject is crucial for further development of the scenario.
I will start to work with a revision on current economical strenght.

The "industry" bonus resource sounds like a very good idea.

On this scale accurate industrial output is important.


Rocoteh
 
recon1591 said:
Well as to LH's Rocoteh could and can use the statics from the Storm over Europe mod if he so wishes. And i could also send him the 1 for Japan we're going to use in Storm of the Pacific mod if he wishes.

recon1591,

Thank you.

I am sure that will improve the scenario.

Rocoteh
 
hey there

long time reader first time poster,

im realy exited about this mod i loved the euope ww2 (i forget which name but the one with strategic resources from each nation)

i downlaoded and had a problem

text\pediacond
ANIMATE_PRTO_Stuka

or somthing

anyway im redownloading, hopefuly it will work fine.

im just wondering if anyone would be interested in organising an online game sometime i think it would be amazing to have a full human game of this, personally i much prefer scenarios/mods to the basic game but i can never get it going online.
 
iv had the exact same problem once i re downloaded

it happend on 36/38% of loading the saved games.

also out of the 5/6 times i have tried once it said the same but instead of stuka it was gato and once it said japanes carrier.

i have extracted all the files into the global folder in conquests and placed the biq with the other in the main folder.

is there any simple thing im doing wrong or things i could try?

is it related to it being 1.1.biq?
 
perkins-mah said:
iv had the exact same problem once i re downloaded

it happend on 36/38% of loading the saved games.

also out of the 5/6 times i have tried once it said the same but instead of stuka it was gato and once it said japanes carrier.

i have extracted all the files into the global folder in conquests and placed the biq with the other in the main folder.

is there any simple thing im doing wrong or things i could try?

is it related to it being 1.1.biq?
i think i know your problem.

look in the folder that you DL'ed the main (big) file to.

i beleive that the WW2_Global folder houses the folder that you need to trun the scenario: WW2-Global

cut&paste the WW2-Global folder into the Scenarios folder and it should work. it did for me ;)
 
Yes, that was the problem I had as well. If you'll go back a few pages, you can follow Rocoteh's step-by-step instructions on the proper downloading (and yes, Rocoteh, it worked like a charm. Heads up for putting those instructions on the front page!).

Anyways, it took a while to get back here....well common, don't blame me, if you spent a VERY long time getting something this huge to work, would the first thing that popped into your mind be coming back to report it? I think not!

So I played as the Germans. I only have three turns done (heck the game runs slow...but then that allows for time to plan my assualt), but have done away Poland and Copenhagen, and my forces should take the Low Countries next turn, then ho for France!

I think I may have spotted a bug, but perhaps it isn't... The JU87B has a bombard strength of 28. Of all the other bombers, the highest is 18. I'm thinking you maybe made a typo there? Just a guess.

Overall, excellent job Rocoteh!
 
perkins-mah said:
iv had the exact same problem once i re downloaded

it happend on 36/38% of loading the saved games.

also out of the 5/6 times i have tried once it said the same but instead of stuka it was gato and once it said japanes carrier.

i have extracted all the files into the global folder in conquests and placed the biq with the other in the main folder.

is there any simple thing im doing wrong or things i could try?

is it related to it being 1.1.biq?

perkins-mah,

Have you tried this:

1. Choose the "huge" download, 94.4 MB.

2. Right click on it.

3. Choose Explore.

4. Now you will see the WW2-Global folder. Choose copy.

5. Locate the Scenarios-folder in Conquests. Choose it and then
choose paste. It will take some time since it is 94.4 MB.

6. Repeat the above procedure with the biq-file (the small download).

Rocoteh
 
psweetman1590 said:
Yes, that was the problem I had as well. If you'll go back a few pages, you can follow Rocoteh's step-by-step instructions on the proper downloading (and yes, Rocoteh, it worked like a charm. Heads up for putting those instructions on the front page!).

Anyways, it took a while to get back here....well common, don't blame me, if you spent a VERY long time getting something this huge to work, would the first thing that popped into your mind be coming back to report it? I think not!

So I played as the Germans. I only have three turns done (heck the game runs slow...but then that allows for time to plan my assualt), but have done away Poland and Copenhagen, and my forces should take the Low Countries next turn, then ho for France!

I think I may have spotted a bug, but perhaps it isn't... The JU87B has a bombard strength of 28. Of all the other bombers, the highest is 18. I'm thinking you maybe made a typo there? Just a guess.

Overall, excellent job Rocoteh!

psweetman1590,

Thank you.

The install instructions are now on the front-page.

On the JU87B: This is by intention. Other plan-types had more
bomb-load. However the JU87 was an very effective dive-bomber.
I wanted to stress its importance.


Rocoteh
 
Drivebymaster said:
ooops disregared that did not read the first fost stupid me.........................................

Drivebymaster,

No problem.

Saved games version 1.1 for Germany, Soviet and Britain
now available at Post 9.

Saved games version 1.1 for Japan, France and Italy available
within 30 minutes at Post 10. US and China later.

Rocoteh
 
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