WW2-Global

New units added today:

Type XXI U-Boat,

G4M Betty Bomber,

M13 40 Tank,

ANZAC Infantry.

Rocoteh
 
your right Roco,

Back to the Topic.


Japan Playtest - 1942 - Week 13.

Things are going well ! :)

Even with US annoyance in Pacific islands, the Japanse Empire is at his biggest extends. Mandchuria, China, Indochina, east India, Singapor, Malaysia, Java, Sumatra, Borneo, Philippines, and north east Australia or conquered ! :goodjob:
Victory for Japan is possible...


...and this is where the worst possible thing happend ! :rolleyes:

A stupid Soviet transport run on one of my submarines (de facto attacking it :rolleyes:), triggering a full scale war between me and my Axis allies against the Soviet Union...

- In the First week, a saw the largest ever wing of bomber, bombing my troops in India, to compare my 28 planes units I moved there where no match against that :eek:
After this blitz came the Soviets Tanks ! What beasts !!! They have scaring stats against my troops (totally accurate I love it :goodjob:). Iwas forced to move all my artillery there to stop them.

- In the second week, the battle in India look like a standstill, we succeed to stop them but waves are still coming... I've reenforced the area with 20 more planes units, 2 dozens Infantry, 10 Tanks, 8 MachineGunners. It resulted in horribles casualties in both sides... the Gange river turned red with the blood of all deads soldiers :( .
Anyway, the Japan army has more backbone than that and I can afford the same amount of troops to open a second front north of Mandchuria... Using airborns divisions, and paratroopers to go deep in the ennemy lines and destroy some of their vital radars points, then I launched hordes of Tanks and Infantry throught the soviets borders, and attack the closest cities :ar15:
And needless to say that the Bering sea has been cleared from all Soviets ships within the week :lol:
 
LBPB,

Thank you for the report.

"Even with US annoyance in Pacific islands, the Japanse Empire is at his biggest extends. Mandchuria, China, Indochina, east India, Singapor, Malaysia, Java, Sumatra, Borneo, Philippines, and north east Australia or conquered !
Victory for Japan is possible..." LBPB

I agree. Its a very good result!

"A stupid Soviet transport run on one of my submarines (de facto attacking it :rolleyes, triggering a full scale war between me and my Axis allies against the Soviet Union..." LBPB

Its possible I will test hidden nationality for submarines in the future.

"- In the First week, a saw the largest ever wing of bomber, bombing my troops in India, to compare my 28 planes units I moved there where no match against that
After this blitz came the Soviets Tanks ! What beasts !!! They have scaring stats against my troops (totally accurate I love it :goodjob. Iwas forced to move all my artillery there to stop them." LBPB

One must say that AI come up with surprises sometimes.

"- In the second week, the battle in India look like a standstill, we succeed to stop them but waves are still coming... I've reenforced the area with 20 more planes units, 2 dozens Infantry, 10 Tanks, 8 MachineGunners. It resulted in horribles casualties in both sides... the Gange river turned red with the blood of all deads soldiers .
Anyway, the Japan army has more backbone than that and I can afford the same amount of troops to open a second front north of Mandchuria... Using airborns divisions, and paratroopers to go deep in the ennemy lines and destroy some of their vital radars points, then I launched hordes of Tanks and Infantry throught the soviets borders, and attack the closest cities
And needless to say that the Bering sea has been cleared from all Soviets ships within the week " LBPB

This struggle against Soviet will be verry interesting to follow!
The Japanese forces in India are far away from the Japanese homeland.
On the other hand the Soviet forces in Vladivostok can be at target
for Japanese counterattacks.
If Japan manage to strike with air against the Soviet rail-lines north
of Manchuria the Soviet Far East forces will soon be in bad trouble.

Thank you and welcome back.

Rocoteh
 
Wow I have been following this thread and I must say this is the place to get most all of the WWII data for civ3. Keep it up. but then is the next version due to be out?

On another side note, why isn't the German Leopold gun in this mod? the newer one is over at the old CDG. I say this because that rail gun was an important event. Maybe have it autoprduced and after a while the wonder is rendered obsolete? JUST A THOUGHT
 
Drivebymaster said:
Wow I have been following this thread and I must say this is the place to get most all of the WWII data for civ3. Keep it up. but then is the next version due to be out?

On another side note, why isn't the German Leopold gun in this mod? the newer one is over at the old CDG. I say this because that rail gun was an important event. Maybe have it autoprduced and after a while the wonder is rendered obsolete? JUST A THOUGHT

Drivebymaster,

Thank you.
I hope to release 1.4 February 26 or 27.

OK, I will check the rail gun. The "huge" download will soon hit 140 MB
compressed so the time have come to add the last units.

Rocoteh
 
And I didn't see the V2 in this game.....Why? is it cuz it is never really used by the comp?

One other thing over at CDG in the old forums Wyrm has gotten a crap load of the SOE units redone and has redone almost all of his artillery.
 
There has been couple days from my last report - many things have changed since then :).

at sea:
First contact with US nevy at week 40, a bit north from midway. spotted about 30 subs and 3 carriers with escorts. no battleships still in sight :confused:
on week 41 those carriers are sunk and so are their escorts. unfortunately my second fleet was badly damaged cos AI DID (!) use bombers on their carriers!!! now I must return them back to japan for repairs. my 1st fleets fighters spotted US battleships. there is about 8 of them + about 15 heavy cruisers. With my 2nd fleet not able to fight I'll have to stay out of their range and bomb them from my carriers. At the philippines, my southern fleet has got WERY bad hits since last time. lost 2 CA and 7 Cl + many more destroyers and subs. but still they destroyed British fleet based in singabore and only few french and dutch subs remain. US have rebased many bombers to philippines and are sinking my ships at harbours :mad: !!!
on week 42 I'm still avoiding US main fleet, Bombers haven't done Any damage to their BB's :cry: . out of nowhere 50 US DD's attack my patrolling subs NW of marshall islands!
week 43 met Italian destoyers at singapore??? hmm.....
British have sent their navy out of their harbors in Australia, situation around marshalls is getting bad, and I can't send any reinforcement's since US BB's are closing in the japanese mainland from north, I need all my ships there!
week 44 - I'm saved! US ships ran into a stack of soviet subs and they are now at war :lol:. US BB's are now bombing siberian coast so I have enough time to repair my ships :D.
Week 45 - week 8. Since US main fleet is busy bombing russians I'll take my fleet and clear seas around marshalls ;), allso building marines to capture wake and that other island near it, US is using them as airfields for their bombers :blush:
and: on week 4 got my first Yamato class BB :goodjob:, tokyo is now building these beauties every 9 turns.
 
on land:
week 39 - captured foochow after bombardment.
week 40 - captured wuhan with loss of 1 infantry :)
week 41 - preparing attack against sian
week 42 - sian is now mine :D (got rubber!)
week 43 - sending troops towards chengtu
week 44 - Chengtu is mine , got oil, but hey, WTH? culture of chunking has isolated just taken city from my lines :mad:, darn!
week 45 - problem solved, chunking is captured :D
week 48 - lanchow is now part of great japanese empire ;)
weel 6 - after 7 turns of bombardment Canton is taken, allso got first MGl :thumbsup:

economy:
Currently I have only 3 cities building units, but in next 8 turns I'm getting 5 more cities productive. China is almost conquered, but I won't be able to make any more offencives before I get more troops. Trying to avoid overstretching my forces. That's it, for now.
 
Ok one other thing Rocotech run through the mod file and delete all of the useless pics like the jpeg files that are in some of the unit files and other directories. I know it only takes away like 1.2megs or so but hey atleast it makes more room.
 
Drivebymaster said:
Ok one other thing Rocotech run through the mod file and delete all of the useless pics like the jpeg files that are in some of the unit files and other directories. I know it only takes away like 1.2megs or so but hey atleast it makes more room.

"And I didn't see the V2 in this game.....Why? is it cuz it is never really used by the comp?

"One other thing over at CDG in the old forums Wyrm has gotten a crap load of the SOE units redone and has redone almost all of his artillery"
Drivebymaster

Drivebymaster,

On the 1.2 MB. It will take to much time.
I have a life outside Civ also..........

I will check the V2.

Rocoteh
 
Ha thats funny so do I and all I can do is give directions.

Well I only have the 1.3 the searching through would take time but overall the time is worth the space saved. Course yhe easiest way to find and delete all of the Jpegs is open search and search the folder. Type in .jpeg for the file type and leave the search for... blank.

All of the Jpegs should show up. Then any other misc file types that you don't need like GIF put it in the file type box. Should only take a few minutes.

Happy hunting.
 
andis-1,

Thank you for the report.

"First contact with US nevy at week 40, a bit north from midway. spotted about 30 subs and 3 carriers with escorts. no battleships still in sight
on week 41 those carriers are sunk and so are their escorts. unfortunately my second fleet was badly damaged cos AI DID (!) use bombers on their carriers!!!" andis-1

That is a surprise!

"week 43 met Italian destoyers at singapore??? hmm....." andis-1

Strange.

"week 44 - I'm saved! US ships ran into a stack of soviet subs and they are now at war . US BB's are now bombing siberian coast so I have enough time to repair my ships." andis-1

AI really come up with strange events!

"economy:
Currently I have only 3 cities building units, but in next 8 turns I'm getting 5 more cities productive. China is almost conquered, but I won't be able to make any more offencives before I get more troops. Trying to avoid overstretching my forces. That's it, for now." andis-1

It seems like a good start I think.

Welcome back.

Rocoteh
 
I'm back in this outstanding scenario, after I have lost all my data’s with a raid 0 array problem :mad: .

- In Emperor level all civs including France and Italy are relatively easy to play (due to poor AI handling with military units and production / workers ), in my previous and lost France game, I was holding fairly well against fins, Germans, Italians and even Russian armour next to my reinforced Maginot line (radars).

No I've begun a brand new German emperor 1.3 game.

- week 2, 1940 half of Russia (to Moscow, Tula, Novogrod and Stalingrad ) is mine
+ the very productive Turkish territories.
France has conquered Spain but is not a treat.

- I think the idea to see which unit can build each civ with each tech is a must.

- In my German game, seeing all that marine units in Russian forests is a little bit strange. idem for Italian marines. Why marines wouldn't be only available for US and Japan civ ? 1 square islands can be taken by each civ after bombing.

I can suggest for my "civ strong points" idea :
Belgium : Eben-Emael Fort ( east of Brussels in your map)
Japan : Okinawa, Iwo Jima and mainland Japan
Russia : Leningrad, Moscow, Sebastopol
Italy : Monte Cassino, Gustav Line

- on remark on German super guns : most of German super guns where the result of Hitler's own madness for super weapons ( as super heavy tank Maus, which was literally unmoveable ) and were never effective although their developments required a considerable amount of better used elsewhere resources. Some super gun required twin railroads to construct and 2 weeks to mount ( --> in a rather moving Russian front ). Super guns are fun units but not realistic ones.

Regards
 
I'm finally found time to come back to this scenario :) I started a game as SU, Sid, with version 1.3. Here are my first 5 turns:


1 - 36/1939:
My first though was going with history and attacking Poland, but I abstained from that because it would have drawn the Allies into the war.So I decided to went to Persia/Iraq as first target.I concentrated tanks and mechanized forces at the Persian border.My cities focus on building workers and infrastructure.


IBT:
DoW: Spain on Germany;
France on Turkey;
GB on Greek;
Germany on Norway/Denmark


2 - 37/1939:
Declared war on Persia.Traded ressources with Germany and Japan for about 100 GpTM.Moved a lot of troops to get rid of undefended cities.Opened embassies in all countries without.


IBT:
Lots of DoWs: Italy, Japan, Bulgaria, Romania, Hungary, Finaland ---> all on Norway/Denmark;
Turkey on Italy;
Germany, Japan, Bulgaria, Romania, Hungary and Finland ---> on Turkey; Thailand and Spain on French;
Yugoslavia on Italy;
Germany, Japan, Bulgaria, Romania, Hungary, Finland ---> on Yugoslavia; China, GB, USA, Poland ---> on Spain;
China, GB, USA, Netherlands, Poland, Belgium ---> on Turkey


3 - 38/1939:
Conquered Tabriz and Meshed.Lost a T34.


IBT:
DoWs: US on Chile;
Italy on Spain;
China, GB, US and Poland ---> on Thailand


4 - 39/1939:
Conquered Kerman and lost another T34.Traded ressources with Argentinia for about 100 GpT.


IBT:
Germany has conquered Poland.


5 - 40/1939

Kabul, Gwador (both without any resistance), Bushire and Teheran(lost 3 T26 and 1 MRD here) conquered.


IBT:
DoWs: Norway/Denmark on France





Observations:

Reasearch: maybe it is because I'm playing Sid...but the best is still to set science to 0% and create a single scientist (100% science makes no or only a few turns differnce in research time!) My cashflow is around 1000GpT and I can use the money later to buy tech (or to steal it, if I'm at war with all big countries).My suggestion is setting max research time very high and lower research costs.This way it would be more of a strategic decison to spend money on research.

AI happiness: During opening embassies, I noticed that the AI (esp. Scandinavian countries) has great problems with happiness - they often create lots of entertainers which hamper their producton.Perhaps democratic countries should have an special bulding which gives them happiness to compensate for lack of MP.

Police Stations: They are way to cheap for what they do.Courthouses are far more expensive and do not decrease WW!
 
Rocoteh said:
New units added today:

Type XXI U-Boat,

G4M Betty Bomber,

M13 40 Tank,

ANZAC Infantry.

Rocoteh

Thx Rocoteh...

The XXI U-boat would've been a major threat to the allied ships, if they had been able to produce it earlier.
But anyway, the new units will be available as a separate dwonload? Or in the new version?
And talking about a new version... would something like an "auto-updater" be possible?? (Like I use with my "Hearts of Iron 2" mod "Stony Road", or like one uses with ones anti-virus definitions..., just click on the update button and presto. Or am I talking nonsense here... :crazyeye: )
 
Or like Tethurkans updater. But the hard part of this is making the updater. Plus the updater would be easier cuz you just put the files that are being updated in it and give it directions to delete old files first then extract all files to the mods location.
 
Ok I took 30minutes of my day to cleaning out the root directory and I found 172 files that were not being used which takes up space below are my results:
 

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Japan Emperor v 1.3

It is now the end of 1940 and a good time for an update. After some false starts we actually started to gain good ground with a few MGL converted into marine armies. We managed to take Ansi for the Communist infantry wonder leaving the Commies only with Urumsti which we are leaving for now as a buffer with the SU.

We took all of China except for the Himalaya cities of Lhasa, Khotan and Kashgar. No attempts on our part to mess with these - not worth the trouble.

We took the three Vietnamese cities and pushed the French away - not much trouble at all.

After a falied attack on Hong Kong and the loss of Canton to the British we prevailed and took back Canton and HongKong.

Now we start to feel air power for the first time as the British are pounding us. Our Zeros put up a good fight but we need more FLAK as the Americans are joining in bombing Saigon. FLAK helps but we press on and take Mandalay and Myitkyna while keeping on good terms with the Thai.

Meanwhile we keep the Americans at bay and destroy a few battle groups. At this poin the Americans only have one BB left - they must have fallen to a lot of Uboats in the Atlantic because we did not destroy them all. Now the Americans have built their own sub fleet and we hunt and destroy and drop the fleet from 96 to 58 and only lose a few destroyers. The Americans did take the Marianas and Iwo Jima while we were focusing on SE Asia but the time nears for the counter attack as there is only one BB and we have 5 Yamatos.

Our German allies do not fare well. Only recently has Germany succeeded in taking Paris and taking back Venice and Milan. The Russian Front has been quiet after the Russians took all of Finland. We hope the Germans will be ready when the Bear awakens.

Our tech moves very slowly - we are just about to get Light Land 2 1940! As our naval position improves we hope to move some resources into culture and get some Research going.
 
antoine said:
I'm back in this outstanding scenario, after I have lost all my data’s with a raid 0 array problem :mad: .

- In Emperor level all civs including France and Italy are relatively easy to play (due to poor AI handling with military units and production / workers ), in my previous and lost France game, I was holding fairly well against fins, Germans, Italians and even Russian armour next to my reinforced Maginot line (radars).

No I've begun a brand new German emperor 1.3 game.

- week 2, 1940 half of Russia (to Moscow, Tula, Novogrod and Stalingrad ) is mine
+ the very productive Turkish territories.
France has conquered Spain but is not a treat.

- I think the idea to see which unit can build each civ with each tech is a must.

- In my German game, seeing all that marine units in Russian forests is a little bit strange. idem for Italian marines. Why marines wouldn't be only available for US and Japan civ ? 1 square islands can be taken by each civ after bombing.

I can suggest for my "civ strong points" idea :
Belgium : Eben-Emael Fort ( east of Brussels in your map)
Japan : Okinawa, Iwo Jima and mainland Japan
Russia : Leningrad, Moscow, Sebastopol
Italy : Monte Cassino, Gustav Line

- on remark on German super guns : most of German super guns where the result of Hitler's own madness for super weapons ( as super heavy tank Maus, which was literally unmoveable ) and were never effective although their developments required a considerable amount of better used elsewhere resources. Some super gun required twin railroads to construct and 2 weeks to mount ( --> in a rather moving Russian front ). Super guns are fun units but not realistic ones.

Regards

antoine,

Thank you for the report.

Interesting start for a German playtest. I mean going East first.
Overall it seems to be a very good start.

I am disturbed by AI building Soviet Marines. I have made a price-increase,
but its possible I will remove them. Its possible then that only US, Japan
and Britain will have Marines or units of the same type.

On the strong point idea: It sounds good. I will look it over.

On German super guns:
I agree. Its flavour units,but not realistic.

Welcome back.

Best Regards

Rocoteh
 
Hey Roco if you put one rail gun in but it is unbuildable and no wonders produce making it never able to reapear once destroyed. Very realistic because Hitler would learn from his mistakes.

Hey he has learned his mistakes, you don't see a third reich around in germany anymore do you? :lol:
 
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