WW2-Global

vlad1917_a said:
When I plays Germans, Swedish ask me to move my mine fields out of there territory and it does moved out. So I think hidden nationality should help to German mine fields.

vlad1917_a,

OK I see.

Notes have been taken.

Rocoteh
 
KristiB said:
On the current map Danzig isn't a port city is it? If not, a marine and transport wouldn't help...

PLUS, I'd add, that a transport so early in the scenario for Germany might be unbalencing. I mean, one transport in Copenhagen can make two transport dropoffs in Sweden in a single turn.

I'd HIGHLY recommend against putting any transport at Germany's disposal so early in the war. It'd also facilitate an early English channel crossing.

Playing as Germany, I noticed one of the biggest challenges is gathering enough transports for invasions. DO NOT just 'give' that mulligen to the Germans...

Kristi

KristiB,

It will be a special-transport with capacity 2.

That will reflect German amphibious capacity September 1939 well.
British home-defense will be much stronger in version 1.4.

Rocoteh
 
Pfeffersack,

Thank you for the report.

Its of course a correct decision to expand southwards as Soviet.
In 1.4 that will be much harder though and I think it will increase
realism.

It seems like Gemany-AI managed to conquer Paris early this time.

Do you have any plans for further expansion, or will you build up
the forces and wait for the German attacK?

Tnank you and welcome back.

Rocoteh
 
Yes, I like the idea of having Persia under British control (adding them to the Allies locked alliance would be the other option, but it would come with the disadvantage of having another country which can draw an entire alliance in war).It adds to realism, because I don't think the British would have tolerated a Soviet attack on persia without retaliation in real history.

I don't feel ready for fighting one of the major alliances at the moment, because my economy is still building up.So my only possible targets would minor countries like Communist China, Greek, the Turkey or Scandinavia.Attacking would mean decreasing troop strength at the German border and the massive troop movment of the Axis at the border is a persisting threat, especially in combination with a "hard" border consisting of units.Not to speak of a possible attack from the Allies coalition.Another problem is the lack of spies...I always hesitate to attack without knowing what to expect (and even more if I'm playing on Sid...with a 40% cost discount, the AI is able to pull a decent amount of units).So I may delay it unitl I have the espionage agency and spies in place.

I will continue playing and see what happens.
 
Incestigated Stuttgart under AI- gontrol. It seem's that Hamburg is allso gone down to 2 pop. :(
 

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Rocoteh said:
Drivebymaster,

OK, thank you for the advise.

Rocoteh

Hey Roco here is how I did it.

1. I opened the root folder
2. I clicked on the button that allows you to Explore.
3. I clicked on the units art folder
4. Typed in GIF in the search menu to search in Art/Units/
5. Delete all of the results carefully :) just to make sure you didn't delet anything special
6. Typed in .PCX to search in Art/Units/
7. Delted all of the PCX files (you don't need em' they are already loaded in the civilopedia thingy)

And that should be it unless you cut more pics out that you don't need for the game.
 
Drivebymaster said:
Hey Roco here is how I did it.

1. I opened the root folder
2. I clicked on the button that allows you to Explore.
3. I clicked on the units art folder
4. Typed in GIF in the search menu to search in Art/Units/
5. Delete all of the results carefully :) just to make sure you didn't delet anything special
6. Typed in .PCX to search in Art/Units/
7. Delted all of the PCX files (you don't need em' they are already loaded in the civilopedia thingy)

And that should be it unless you cut more pics out that you don't need for the game.

Drivebymaster,

Again: Thank you for the advise. However I will leave things as they
are since that can be positive for players who to want to make their own
civilopedia.

Rocoteh
 
andis-1 said:
Incestigated Stuttgart under AI- gontrol. It seem's that Hamburg is allso gone down to 2 pop. :(

andis-1,

I have worked with this problem.

Its probably only possible to solve with the 362x326 map.
Anyway, in 1.4 Hamburg will not suffer from starvation when
under AI-control.

Rocoteh
 
Pfeffersack said:
Yes, I like the idea of having Persia under British control (adding them to the Allies locked alliance would be the other option, but it would come with the disadvantage of having another country which can draw an entire alliance in war).It adds to realism, because I don't think the British would have tolerated a Soviet attack on persia without retaliation in real history.

I don't feel ready for fighting one of the major alliances at the moment, because my economy is still building up.So my only possible targets would minor countries like Communist China, Greek, the Turkey or Scandinavia.Attacking would mean decreasing troop strength at the German border and the massive troop movment of the Axis at the border is a persisting threat, especially in combination with a "hard" border consisting of units.Not to speak of a possible attack from the Allies coalition.Another problem is the lack of spies...I always hesitate to attack without knowing what to expect (and even more if I'm playing on Sid...with a 40% cost discount, the AI is able to pull a decent amount of units).So I may delay it unitl I have the espionage agency and spies in place.

I will continue playing and see what happens.

Pfeffersack,

That sounds like a good strategy.

Building up forces, waiting for the German attack is probably the
best to do now.

Thank you and welcome back.

Rocoteh
 
Something strange I've noticed in my last few playtests...

I've noticed that SOMETIMES, not always, I'm allowed to capture a town that is already at population 1 rather than it being auto-razed. I'm not really sure why that is or what the parameters are, but it's really strange... in a good way.
 
If a city has a population of 1 AND a culture of 10+ it won´t be razed.
Nevertheless Germany should have 1 real transport in 1939. The Norwegian campaign was made with transports which were built as freighters before the war. With a big merchant marine Germany could have used civil ships as transports very early in the war. Also German warships were also used as transports. The old ship of the line Schleswig- Holstein had the marines that cought Danzig. The destroyer which captured Narvik had mountain troops aboard (many of them were the first time on a ship and were sea sick; German mountains are mostly in the southern part of Germany (Alps, Black forest, Bavarian forest, Erzgebirge, Riesengebirge for instance; in Northern Germany only the Harz is a mountanious region).
So all in all Germany should have one transport. This is still not sufficient to take Britain.

Adler
 
The graphic expansion have been closed.

I will now focus on bug-hunting. This will mean checking,
double-checking and triple-checking.

No more changes of 1.4 planned.

I hope I will complete this within 3-4 days.

Rocoteh
 
Having a transport with a capacity of 2 sounds fine.

With a regular transport, a player can land 16 units on the English coast in a single turn so one 8 capacity transport is more than enough to begin Sea Lion.

Roco needs to balance between historical accuracy and overall game balancing and a 2-capacity transport seems to be an excellent solution. One regular transport ship in Conquests represents the ability to project alot more force than it does historically.

w00h00... 3-4 days! :goodjob: [pimp] :dance: :beer: :rotfl: :band: :drool: :clap: :bounce:
 
Okay, then 2. Oh Rocoteh, I suggest for German S-boats a RoF of 4 or 5. These boats were able to sink over 40 warships, including 12 DD and 2 Soviet SS (S 3 and S 10) and over 200 merchant vessels as well as damaging 2 cruiser 12 further warships and 15 merchantmen badly. Also the latter S-Boats (S 26 +, classes 1939, 1939/40) had more than the loaded 2 torpedoes on board (6), so I suggest you give Germany 19 E- boats at the beginning (S 7- 25) which are not replaceable only 1 attack possibility. All boats after that (S- boats; to be built) are having Blitz.
With E-boat and Sboat I meant Wyrms units.

Adler
 
Hi everybody, sorry for not posting for a long time but i've been really busy :(

In the meantime i have started a russian campaign (v1.3). First thing i did was declaring war to Argentina in order to use the mobilization feature and help my infrastructure development. At first i've built some workers, temples, libraries and marketplaces by using military pre-builds and switching to buildings in the end. There is a lot of work to be done with regard to terrain. Also made some trades to aquire luxuries.

After building a few heavy artillery units i went to war. The first target was Turkey and i mobilized all the eastern forces to this task. They were caught by surprise and their cities fell quickly. I had my eyes on Istanbul as an important port/canal and especially Ankara due to massive production capabilities (Iron Works!). I built Forbidden Palace in Ankara, then all esential buildings. It reached 164 shields output (a 1 turn T-34/76 factory) and could have reached almost 200 if all tiles were to be used but it would have been a waste. I focused on reaching 120 shields for some cities (2 turns KV-1) and at least 80 in others (2 turns T-34).

Next targets were Communist China and Persia/Iraq. They fell easily and i have now communist infantry auto-production! Nice for military police...

After that i begin raising a powerful force for invading Germany. And along with infrastructure it took me quite a while. I allocated lots of money to research and soon started production of T-34's and KV-1's. All ports were building Heavy Cruisers (of course, i intend to be a naval force as well ). It's a good thing Russia can build Battleship C2's :)
 
Japan playtest 1942 - Week 25.


-> After two weeks of battle in the sky of India, the numerous Russian planes simply disapeared completely ! :mischief:
The AI has probably realocated his planes in West front to counter the Luftwaffe...

-> With their air support away, the Russian troops attacking me in India, aren't enough protected. I was able to turn the tide in my favor, but the price is hight. Thousand of Japanses soldiers lost their life, fighting against the terrifics T34 and KV1 Tanks used in the offensive. :mad:
It took 4 weeks to clear them all, but myeast Indians and Birmanians provinces where saved...

-> In the Northern front of Siberia/Kamchatka, my troops are advancing slowly...
My airforces cut the vital Soviet supplies lines, and using airborn divisions to block any incoming reenforcements, my troops finally succeed in capturing Vladyvostok and two others cities. :goodjob:

-> Anyway, in the mean time, the Soviets have prepared an Huge offensive throught mongolia
This force was 38 T34, 3 KV1, 16 paratroopers, 27 Marines, and 11 Rifflemans large :eek:
I quickly draw massive force in the area to stop them... a bit late... they took a city before I could stabilize a frontline :rolleyes:
It's currently a stalemate here...

-> A bit souther, my troops captured (and razed :( ) the city of Lhassa.

-> Two weeks after that, the Italians signed peace with the Soviets :crazyeye: and I'm forced to follow... (that because the Soviet appeared to blitz the German/Italian armies, Bucharest, Warsaw and Budapest felt quickly !)
The Soviets immediately urged me to withdraw my troops in my territory, I accept.
So I urged them to remove teir troops from my territory... they refused :eek: and redeclared war...



--> Stunning event In Australia !
A major US landing is made in my newly conquered cities on east coast, they retake them ALL :cry:
These ****** Americans ! I will never have a break with them !!!
I'm now furious, the conquest of Australia is cancelled for the moment ! The ships who did this landing (1 Battleship, 1 Heavy Cruiser, 2 Transports) are quickly returning in America... I will not let them go ! I throw them 5 YamatoC and 3 Carriers C3 after them... they will never saw the American coasts again... :mad:
 
mircea74 said:
Hi everybody, sorry for not posting for a long time but i've been really busy :(

In the meantime i have started a russian campaign (v1.3). First thing i did was declaring war to Argentina in order to use the mobilization feature and help my infrastructure development. At first i've built some workers, temples, libraries and marketplaces by using military pre-builds and switching to buildings in the end. There is a lot of work to be done with regard to terrain. Also made some trades to aquire luxuries.

After building a few heavy artillery units i went to war. The first target was Turkey and i mobilized all the eastern forces to this task. They were caught by surprise and their cities fell quickly. I had my eyes on Istanbul as an important port/canal and especially Ankara due to massive production capabilities (Iron Works!). I built Forbidden Palace in Ankara, then all esential buildings. It reached 164 shields output (a 1 turn T-34/76 factory) and could have reached almost 200 if all tiles were to be used but it would have been a waste. I focused on reaching 120 shields for some cities (2 turns KV-1) and at least 80 in others (2 turns T-34).

Next targets were Communist China and Persia/Iraq. They fell easily and i have now communist infantry auto-production! Nice for military police...

After that i begin raising a powerful force for invading Germany. And along with infrastructure it took me quite a while. I allocated lots of money to research and soon started production of T-34's and KV-1's. All ports were building Heavy Cruisers (of course, i intend to be a naval force as well ). It's a good thing Russia can build Battleship C2's :)

mircea74,

Thank you for the report.

Version 1.4 will see sharp changes with regard to Soviet.

I will be very interesting to see how this will change playtests.
Persia-Iraq will be British controlled and there will be a large zone of
wilderness between Soviet and China.

Thank you and welcome back.

Rocoteh
 
I continued my game as SU:


16 - 51/1939 until 18 - 1/1940
zzz

19 - 2/1940
Norway/Denmark infantery crosses my border.Since they aren't part of any alliance, Axis forces have moved out of sight (I guess they concentrate on France at the moment!) and I have now a decent numer of auto-produced T34s, I decide to declare war.My goal is not to conquer entire Norway, but to destroy there units inside my borders (3 in this turn) and maybe to take Narvik - this would make it easier to prevent Norway troops from dwindling in in future.Signed ROP with Finland to be able to cross towards norway.About 15 tanks and MRDs are marching northwestward.I also start a transport ship in Archangel'sk, just in case there is a need for amphibious action.

20 - 3/1940
Norway looses 6 more Infantry.No casualties for me so far.

IBT:
Germany takes Brest.

21 - 4/1940
Conquered Narvik after a fierce battle.Nevertheless, I only lost one T26, the other mechanized forces could retreat when redlined.The missing support from my air force is problematic, so I decide to start a carrier in Leningrad for future operations.

22 - 5/1940
zzz

23 - 6/1940
Finished Intelligence Agency in Moskau.I was able to plant 4 spies in this turn (US, Japan, Germany, Italy).Some Japan tanks show up in Mongolia.



Current troop strength of Germany (I don't understand why they are rated "strong" compared to me?):

1 Worker
2 Armies
15 Minefields

5 Artillery
20 88er

5 HMG
34 Infantery
19 SS
19 Garrison
9 Special Forces

7 Panzer IIIe
2 Light Divisons

2 Ju88
15 Me109
2 Me110
1 Ju87b

5 U-Boat



Current troop strength of Italy:

2 Worker

20 Artillery
6 FLAK

20 Marines
79 Italian Infantry
34 Garrisons
12 Special Forces
39 HMG

1 Destroyer
2 Submarine
1 Transport

5 Figther
4 Bomber
1 Fiat G50



Current troop strength of Japan:

17 Worker

86 Japanese Infantry
16 Japanese Marines
46 Type99 MGs
1 Special Forces

11 Type97 tanks

6 Transports
2 Carriers
1 Carrier B2
1 Light Cruiser
7 Heavy cruiser
11 Destroyer
7 Battleships

3 Aichi D3A
5 KI-21
24 Ki27
7 B5N
1 N1k



Current troop strength of US:

17 Worker

4 Artillery
1 Cavalry

2 Infantery
38 US Marines
111 US Infantery
1 M1917 MG
4 Garrisons

1 Transport
2 Carrier
1 CarrierC3
85 Submarines
54 Destroyer
1 Light Cruiser
16 Heavy cruiser
5 AA Cruiser

12 Figther
5 Bomber
1 F2A
2 SBD
14 Battleships
 
LBPB,

Thank you for the report.

"-> After two weeks of battle in the sky of India, the numerous Russian planes simply disapeared completely !
The AI has probably realocated his planes in West front to counter the Luftwaffe..." LBPB

Yes that is probably right.

"-> With their air support away, the Russian troops attacking me in India, aren't enough protected. I was able to turn the tide in my favor, but the price is hight. Thousand of Japanses soldiers lost their life, fighting against the terrifics T34 and KV1 Tanks used in the offensive.
It took 4 weeks to clear them all, but myeast Indians and Birmanians provinces where saved..." LBPB

India is far away from the Japanese homeland. Its not easy to
defend when its come under a heavy attack.

"-> In the Northern front of Siberia/Kamchatka, my troops are advancing slowly...
My airforces cut the vital Soviet supplies lines, and using airborn divisions to block any incoming reenforcements, my troops finally succeed in capturing Vladyvostok and two others cities." LBPB

That is very good.

" -> Anyway, in the mean time, the Soviets have prepared an Huge offensive throught mongolia
This force was 38 T34, 3 KV1, 16 paratroopers, 27 Marines, and 11 Rifflemans large
I quickly draw massive force in the area to stop them... a bit late... they took a city before I could stabilize a frontline
It's currently a stalemate here..." LBPB

I think I will make offensives from Mongolia harder to do in 1.4.

"-> Two weeks after that, the Italians signed peace with the Soviets and I'm forced to follow... (that because the Soviet appeared to blitz the German/Italian armies, Bucharest, Warsaw and Budapest felt quickly !)
The Soviets immediately urged me to withdraw my troops in my territory, I accept.
So I urged them to remove teir troops from my territory... they refused and redeclared war..." LBPB

AI have a lot of surprises!

"--> Stunning event In Australia !
A major US landing is made in my newly conquered cities on east coast, they retake them ALL
These ****** Americans ! I will never have a break with them !!!
I'm now furious, the conquest of Australia is cancelled for the moment ! The ships who did this landing (1 Battleship, 1 Heavy Cruiser, 2 Transports) are quickly returning in America... I will not let them go ! I throw them 5 YamatoC and 3 Carriers C3 after them... they will never saw the American coasts again... " LBPB

A great surprise, but I think you soon will be able to reoccupy the cities.

Welcome back.

Rocoteh
 
Pfeffersack,

Thank you for the report.

Italy-AI is massproducing Marines. I will stop that in version 1.4.

It will be interesting to see when Germany-AI turns east.
I guess you will be able to repulse the offensive fast.

Looking forward to follow this playtest.

Welcome back.

Rocoteh
 
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