vlad1917_a said:When I plays Germans, Swedish ask me to move my mine fields out of there territory and it does moved out. So I think hidden nationality should help to German mine fields.
vlad1917_a,
OK I see.
Notes have been taken.
Rocoteh
vlad1917_a said:When I plays Germans, Swedish ask me to move my mine fields out of there territory and it does moved out. So I think hidden nationality should help to German mine fields.
KristiB said:On the current map Danzig isn't a port city is it? If not, a marine and transport wouldn't help...
PLUS, I'd add, that a transport so early in the scenario for Germany might be unbalencing. I mean, one transport in Copenhagen can make two transport dropoffs in Sweden in a single turn.
I'd HIGHLY recommend against putting any transport at Germany's disposal so early in the war. It'd also facilitate an early English channel crossing.
Playing as Germany, I noticed one of the biggest challenges is gathering enough transports for invasions. DO NOT just 'give' that mulligen to the Germans...
Kristi
Rocoteh said:Drivebymaster,
OK, thank you for the advise.
Rocoteh
Drivebymaster said:Hey Roco here is how I did it.
1. I opened the root folder
2. I clicked on the button that allows you to Explore.
3. I clicked on the units art folder
4. Typed in GIF in the search menu to search in Art/Units/
5. Delete all of the results carefullyjust to make sure you didn't delet anything special
6. Typed in .PCX to search in Art/Units/
7. Delted all of the PCX files (you don't need em' they are already loaded in the civilopedia thingy)
And that should be it unless you cut more pics out that you don't need for the game.
andis-1 said:Incestigated Stuttgart under AI- gontrol. It seem's that Hamburg is allso gone down to 2 pop.![]()
Pfeffersack said:Yes, I like the idea of having Persia under British control (adding them to the Allies locked alliance would be the other option, but it would come with the disadvantage of having another country which can draw an entire alliance in war).It adds to realism, because I don't think the British would have tolerated a Soviet attack on persia without retaliation in real history.
I don't feel ready for fighting one of the major alliances at the moment, because my economy is still building up.So my only possible targets would minor countries like Communist China, Greek, the Turkey or Scandinavia.Attacking would mean decreasing troop strength at the German border and the massive troop movment of the Axis at the border is a persisting threat, especially in combination with a "hard" border consisting of units.Not to speak of a possible attack from the Allies coalition.Another problem is the lack of spies...I always hesitate to attack without knowing what to expect (and even more if I'm playing on Sid...with a 40% cost discount, the AI is able to pull a decent amount of units).So I may delay it unitl I have the espionage agency and spies in place.
I will continue playing and see what happens.
mircea74 said:Hi everybody, sorry for not posting for a long time but i've been really busy
In the meantime i have started a russian campaign (v1.3). First thing i did was declaring war to Argentina in order to use the mobilization feature and help my infrastructure development. At first i've built some workers, temples, libraries and marketplaces by using military pre-builds and switching to buildings in the end. There is a lot of work to be done with regard to terrain. Also made some trades to aquire luxuries.
After building a few heavy artillery units i went to war. The first target was Turkey and i mobilized all the eastern forces to this task. They were caught by surprise and their cities fell quickly. I had my eyes on Istanbul as an important port/canal and especially Ankara due to massive production capabilities (Iron Works!). I built Forbidden Palace in Ankara, then all esential buildings. It reached 164 shields output (a 1 turn T-34/76 factory) and could have reached almost 200 if all tiles were to be used but it would have been a waste. I focused on reaching 120 shields for some cities (2 turns KV-1) and at least 80 in others (2 turns T-34).
Next targets were Communist China and Persia/Iraq. They fell easily and i have now communist infantry auto-production! Nice for military police...
After that i begin raising a powerful force for invading Germany. And along with infrastructure it took me quite a while. I allocated lots of money to research and soon started production of T-34's and KV-1's. All ports were building Heavy Cruisers (of course, i intend to be a naval force as well ). It's a good thing Russia can build Battleship C2's![]()