WW2-Global

Grizx said:
Overlag,

I'll be happy to try and post some screenshots once/if I figure out how to do it.

However, I'm still new to this forum and don't want to upset everybody with newbie screen shots.

So, general question - is it OK or useful to post screen shots?

Grizx

Seems like if people are interested in seeing them, it's okay to post them. As for how, press "Print Screen", which will put what's displayed onto the windows clipboard. Then paste it into a blank document in your favorite graphics editor (I use photoshop, but there are other free ones that work fine).
 
USA SID
Week 46
Southeast Asia
 

Attachments

  • USA SID Week 46  SE Asia.jpg
    USA SID Week 46 SE Asia.jpg
    201.7 KB · Views: 208
USA SID
1939 Week 46

Eastern Med and Turkey
 

Attachments

  • USA SID Week 46 Eastern Med.jpg
    USA SID Week 46 Eastern Med.jpg
    239.4 KB · Views: 189
Hi, I'm a total newb here, but I would like to say great scenario! I read every single post and it looks awesome! I probably won't download it (bad computer, virus, etc.) but I did want to make a few comments on city placement from what I saw in the previous images. El Amien (spelling?) should be renamed Alexandria, El Amien (spelling?) was a nowhere town in the middle of the desert. Suez Canal can be plain Suez, and the same for the Panama Canal (I believe you called it that?). Amman is too far out in the desert, and should be a hex left; that encroaches on Jerusalem though, so it might be best if it's deleted for geographical accuracy. Jerusalem could be Haifa or Tel Aviv also...... Taking another look at the map though it looks like you misspelled El Amien. I'm also not sure about the placement of Tobruk and El Agheila. Also from screenshots on the first page, Khabarovsk should be a hex right, on the river Amur. Also on Hokkaido, you may want to add Sapporo to make an advance South more difficult. Harbin should be larger it was a bustling city of about a million. Also add in Phoenix, AZ although that may unbalance the border with Mexico..... Can't really comment on anyting else, Great scenario though, probably one of the best ever :goodjob:
 
1939 Week 43

Sunk Japanese Heavy Cruiser, Light Cruiser, DD, and transport two squares south of Manilla. Used air, DD's and SS's from Manilla. Lost 1 Dauntless bomber. Good exchange.
The Dauntless bombers are very effective and I will be building many of them.

Hurried production of Hvy Machine gun unit at Manilla. 543 gold left in the bank.

China update: Japan has control of Chunking, Wuhan, and Sian. China still has Canton and Britain still has Hong Kong.

1939 Week 43 Continued

Barracks and Harbor at Dutch Harbor destroyed by naval bombardment. Special garrison down to red.

Unknown subs, probably French, sink Japanese BB northeast of Manilla. French navy in eastern Pacific seems quite strong/effective.

1939 Week 44

Hurried production to replace Dutch Harbor Barracks.
Sighted IJN CA, CL DD and transport North of Manilla. Probably headed for Manillia or Palawan.
Russia and Germany still at peace.

Japanese naval bombardment of Dutch Harbor continues.
Japanese task force sighted NW of Manilla attempts invasion of Manilla. Invasion defeated by US Hvy Machine gun unit produced last turn.
Japanese task force ends turn right next to Manilla

1939 Week 45

Declared war on Venezuela. Troops cross border towards Carracas. 3 US Inf (one is only conscript), 1 US Marine, 3 Artillery.
Supported by 8 Peashooters, 2 Curtis Hawks, 1 B-17, 11 B-18's, 3 Devastators, 2 Buffalo's 2 Vindicators, and 3 Dauntless at Panama City.
Will have to use air to bomb the city. That destroys city improvemnts and population, but with so few ground troops available that is how it will have to be.
Heavy Machine gun unit guards the isthmus against any counterattack.

Drudge work of building economy continues on Continental US. Aprox 40 workers doing improvements.

US forces in Manilla attack IJN invasion convoy. US lost 1 B-18, 1 SS, 2 DD's. Sank 1 Heavy Cruiser, 1 Light Cruiser, 1 DD, 1 transport.

US forces left in Manilla: 7 Peashooters, 1 Buffalo, 8 DD, 2 SS, 1 Artillery, 1 Hvy Machine gun, 1 Conscript Infrantry , and Phillipine Division.

US BB/CA/CV/DD West Coast task force contiues to move towards Dutch Harbor.

21 IJN DD's and 8 Light Cruisers show up just North of Hawaii. This must be the same task force that was up at Dutch Harbor a couple of turns ago.
US forces available at Hawaii: 7 Light cruisiers, 28 old DD's, and 73 SS. This should be interesting.



1939 Week 46

Moved US BB/CA/CV/DD West Coast task force to 4 squares East of Dutch Harbor. Hopefully IJN naval forces on West side of Dutch Harbor will not see me, allowing me to get first strike next turn.

Moved US naval forces at Hawaii back into Pearl Harbor to try and draw Japanaes close so I can sortie to attack them and then retreat to the safety of the harbor. Limited range of the subs is the problem. I can wipe out the 21 IJN DD's if I can get the forst shot.

517 gold in the bank. +1245 gold per turn. Continental US ground forces still non-existent except for original unmoveable garrison troops.

Germany now has most of Turkey. (see screen shot)
Japan now has FakFak and Sarmi (see screen shot)

Japanese naval force near Hawaii now moved to halfway between Hawaii and Midway. Midway is unoccupied and undefended.

Grizx
 
Czar1917 said:
Hi, I'm a total newb here, but I would like to say great scenario! I read every single post and it looks awesome! I probably won't download it (bad computer, virus, etc.) but I did want to make a few comments on city placement from what I saw in the previous images....

Wow, and I thought that I was a nitpicker sometimes! You put me to shame! And you read all 1700+ posts?!? And can't even play the scenario?!?!? Now that's some devotion to the civ modding community. Hats off to you!

:hatsoff:
 
Has anyone else noted obscenely long waits when a city builds a harbor or airport? Not just in this scenario (though it's about the longest I've personally experienced) but in most games with lots of cities. Perhaps it was a mistake to buy harbors in each and every British city that didn't have one on turn 2. :lol:
I'm sitting here bored, waiting for like 10 minutes for EACH city to cycle past, and there were something like 25 of them! *sigh*
 
Adler17 said:
Week 38:
At the beginning of the turn I made a CAP (= bombing run with Me 109) over a damaged British tank unit. I met at once the resistance of a Spitfire. But like many other Spitfires this was shot down. I abandoned all planes to use bomber there. So I decided to attack the British troops at the border to attack the British air field. I lost one inf doing so.
I also saw the stats of Spitfire and Me 109. Spitfire was a bit more manuverable but in speed and dive/ climb no match for the Me 109. Also it had not such a big firepower than the Me 109. So I suggest to give them equal stats. Also the German pilots were trained partly in Spain (Mölders for example, or Galland). So the Brits should start as regular and the Germans as veterans.
I destroyed nearly all British units on the continent!
Now the first attack on Paris. I didn´t have so much units to take the city within a turn but I wanted to lower their defense units. But wait! I had just killed the defending FlaK. Only artillery remained. My Luftwaffe attacked. Now I could use my damaged fast units. Indeed:Paris is mine. That gave me the possibility to attack Brest. And I took Brest for the price of a regular inf (promoted conscript). The fights about Lyon were heavily. 2 inf and 2 conscripts were lost some other down to even 1 HP. However I was able to capture the town.
HMS Calcutta is sunk by one of my Otsus. It can now retreat to Brest to be repaired. U 33 and U 34 follow. U 53 sinks HMS Curacao in the Atlantic. U 40 sank the minelayer HMS Adventurer. U 29 sinks HMS Curlew. U 28 is sunk by attacking HMS Norfolk. But U 37 finishes the job.

PC turn:
The Allies are at war with Turkey. I lost 2 Uboats to french DD but sank one of them U 53 was victorious despite the fact it had 1 HP left. Unfortuantely the next DD was too much. Britain declares war on Spain.

Adler

Adler,

Thank you for the report.

On Spitfire and Me-109: Most stats I have seen hold Spitfire as a
better plane. Still I think you have a point. The difference should be less.
I will change that in version 1.6.

On the playtest: A very good start!
Welcome back.

Rocoteh
 
Jadetorc said:
In my current Soviet Union Sid/Most Aggro game I saw a solo Jap destroyer squadron attacked by US veteran BB California. California lost half its strength but became elite, ending as 7/12. On same turn US also shelled the crap out of Okinawa, which had several Jap ships, inc. a destroyer squad. It was getting mauled.

On a close tangent, I think submarines shouldn't be able to stealth attack carriers. The US ran over my subs early in the game and declared war. Much of the US Pacific Fleet was fortified in CV+3 ship stacks north of Marcus Island. I would sneak my subs in three spaces north of each stack (to avoid DD detection) then attack. I - the Russians - sank the Yorktown, Lexington, and Saratoga and their destroyers right out from under capital ships (2 were CA, 1 was BB). They must've been full of planes also, as they were then shelling crap out of Marcus Is. garrison (which they eventually bombed to dust and rolled in the Marines). I was retreating the wounded survivor subs when the US sued for peace (for the reasonable sum of 20 gold), before I could come back to sink the fortified Enterprise.

All told the Russians lost about 7 subs + 5 DD in Atlantic (vs 2 US DDs) and in the Pacific lost 17 subs + DD and took out 3 CV !(+planes), 2 CL, and 12 DDs. The real life Soviets could only DREAM of such tallies ...

On an interesting side note, having retaliated vs. US with bombers in Vladivostok and the Pacific subs (and lone DD), their allies never declared war on the USSR in the ~2 months of the naval joust. Usually they jump right in ... so much for "Most" Aggro.

-b

EDIT - When the US declared war a 2nd time a had a sub lined up to take out the Enterprise, but couldn't! I had to take out a destroyer. Carrier units are stealth-able, but not Carrier C3's which the Yorktown is. It must have had a CL guarding it, not CA, and I just took out the whole stack. Still, I don't think Carriers should be stealth-able, but with C3's being immune, I'm less opined. Subtle, you sneaky little ... :goodjob:

Jadetorc,

On the Destroyer-flotillas: This is very good news. Then they will stay
in the scenario.

Submarines and Carriers: I agree. In version 1.6 stealth will only be
possible against Carrier B1, B2 and Escort Carriers.

Thank you and welcome back.

Rocoteh
 
clearbeard said:
It's been said many times, but can't be said enough: Great scenario Rocoteh!

I've started in with the Brits to get a little global action going, and it's quite fun so far. A few notes, some of which I'm sure have been mentioned, but I'll add my $0.02.

Some have said the Thai navy is annoying: As the UK, I don't see why. Just conquer all of Thailand in the first two turns (easy) and the whole navy goes *poof!* :D

The two biggest pecadillos I have so far are the leaderheads and the civilopedia. I know it's just graphics, but seeing Elizabeth and Fat Catherine instead of Winston and Josef just irks me all out of proportion. To solve, I went ahead and tossed in more "proper" leaderheads from GIDustin's site, something I hope you are considering doing for the next revision of the graphics archive.

As for the civilopedia issue: I've been finding all the different unit types, with their unique names (which I love, don't get me wrong) to be a little confusing without more complete documentation. My guess is that you want to get the game working as smoothly as possible before tackling the huge job of making a new Civilopedia.txt, I just hope you don't neglect it forever. :)

One other niggler: the 100 turn build time for RR's. I realize this is intentional, and designed to keep the silly free move under control, but it makes destroying enemy rail links oh so fun and effective. I've hamstrung much of Japanese mainland operations with a few will placed bombing runs out of Hong Kong, and done bad things to the German rail system too. Since the AI doesn't use bombers or artillery basically at all against terrain improvements, it gives a large strategic advantage to the human player when the computer can't rebuild. I imagine similarly minded opponents in multiplayer could quickly decimate the entire scenario's rail system if they were so inclined.

A minor thing overlooked: you appear hell-bent on eliminating pollution from the game (I like). Research Labs still generate pollution, but other than them, nothing does. If no buildings have positive pollution values, then setting the "reduces building pollution" has no effect, btw.

Okay, so back to the war. So far, as I've said, Thailand has fallen. Most of the German north fleet is at the bottom, thanks to tactics of moving only far enough to still return my ships to port at the end of the turn. Hitler was obliging enough to move much of the rest of his fleet within range of the Isles after I destroyed everything within range on turn one. So now to build up the infrastructure and army to invade across the Channel to rescue the sorry French, who are indeed not doing so well.

So far, operations have been largely naval in the Med too, with almost the entire Italian fleet smashed with similar tactics out of the well-placed Malta. Taking Tobruk on turn one certainly helped, as it killed all 13 subs based there with the loss (luckily-all 6 were badly damaged) of no troops for me. If this was not an intended strategy, perhaps move the subs out of port?

Anyway, enough talk, gotta get back to the game! :goodjob:

Oh, and for the record, I'm running on 512MB PC2100 ram, and only a 900MHZ(!) Athalon, though on a newer mobo, and the game works fine. I'm a patient person, though :cool:

clearbeard,

Thank you. I am glad to hear that you liked the scenario.

On the leaderheads. Yes I will try to fix that when its time for the
next graphic expansion.

On the Civilopedia-text: I can not promise anything here.
This is the situation: March and April I will be home most of the time.
May-September I will be away 40-50% of the days without
Internet-connection. During this time I want to complete at least
2 projects. In October the release of CIV 4 is not far away.
Once CIV 4 is released I will study all the aspects of the editor.
Should the editor deliver many new tools I will stay with scenario-creation.

However I doubt it will and I will probably withdraw for good from
scenario-creation at the end of this year. Then I have spend more
than 3 years on it.

On the railroads: I have had some thoughts on removing the railroads.
No decision yet though.

On the Research-labs: OK, I will check it.

On the playtest: With the Italian fleet smashed the naval situation
should be very good.

Thank you and welcome back.

Rocoteh
 
The Me 109 E and F were as good as or even better as the Spitfire. However the Spitfire IX turned the job. But then the FW 190 came and had the nose in front until the end of the war. Spitfire was generally more manuverable but nothing more. A reporter once asked a British air force spokesman if this isn´t a good advantage. The spokes man denied it. It was only one factor. It wasn´t the curving fight of ww1 but a new tactic.
Me 109 G was very heavily armed to fight the bomber. That´s why they weren´t able to cope with the Spitfire no more. Nevertheless most German aces preferred the Me 109 over the FW 190. Surprisingly they had big success with them- even in the west.
So I suggest following:
1. Me 109 E and F variants as good as the Spitfire I
2. Boost Spitfire IX over Me 109 G but beaten by FW 190 in 1942
3. Boost FW 190 to FW 190 D in 1944 over Spitfire XIV

Adler
 
Adler17 said:
The Me 109 E and F were as good as or even better as the Spitfire. However the Spitfire IX turned the job. But then the FW 190 came and had the nose in front until the end of the war. Spitfire was generally more manuverable but nothing more. A reporter once asked a British air force spokesman if this isn´t a good advantage. The spokes man denied it. It was only one factor. It wasn´t the curving fight of ww1 but a new tactic.
Me 109 G was very heavily armed to fight the bomber. That´s why they weren´t able to cope with the Spitfire no more. Nevertheless most German aces preferred the Me 109 over the FW 190. Surprisingly they had big success with them- even in the west.
So I suggest following:
1. Me 109 E and F variants as good as the Spitfire I
2. Boost Spitfire IX over Me 109 G but beaten by FW 190 in 1942
3. Boost FW 190 to FW 190 D in 1944 over Spitfire XIV

Adler

OK,

I will look over the whole issue.

A splitting into several types is possible.

Rocoteh
 
Grizx,

Thank you for the report and the screenshots.

The strategy for expansion in the South seems to work well.

"Checked game scoreboard. Western Alliance has 70% of land area, 70% of population and approx 55% of power." Grizx

This is confusing. In version 1.5 you need 70% of the land and
70% of population to win. In an old saved playtest I did with version 1.2
Western Allies have 35% of the land area and 45% of the population
week 7 1940.

"French Navy very active around Phillipines " Grizx

A surprise!

Its positive that China seems to survive in version 1.5.

"The Dauntless bombers are very effective and I will be building many of them." Grizx

That is positive.

Overall I think you have established a very good initial position.
It will be very interesting to follow where you will go from here.

Thank you and welcome back.

Rocoteh
 
Sasebo said:
Just a few points. If anyone has a sorry computer like mine, then you can do things in the preferences to speed things up. Specifically, turning off "Show friend moves", and "show enemy moves" will speed up the in between turns considerably. I still keep "show enemy moves" on though; it can be bad if you don't see some of their moves against you.

I am not certain, but has ANY US player not played "evil empire" and taken the central & south american countries? I mean just because it is easy, do you all have to do it??? I've been waiting to see a playtest where the US followed the historical pattern and did not just invade people arbitrarily. :crazyeye: If I missed one that did please point me in the right direction. :)

Rocoteh: Have only managed to do a few turns with Germany so far; lack of free time. :( The Uboats not having blitz has not been an issue so far, since my average Uboat is either dead or in no condition to keep going. I have to report that I was forced to take terrible losses versus UK BBs in the North sea, since they were bombarding my minefields and worse, actually damaging them! :eek: If I did not take them out they would have blown my covering minefields to smithereens. Either they were REALLY lucky with those bombards, or they are just susceptible maybe. By the stats I would assume they would shrug bombard off like nothing, but 3 BB bombards hit for 2 hit points of damage on the mines, which I can't repair. So I just sank them. :mischief: I have lost like 44 Uboats and several capital ships doing it so far. I did manage to kill 6 BB, a BC and several CA; it's not like they died for nothing... Adler17 seems to be able to get much better results with German units all around, maybe I am just not using them properly. ;)

Sasebo,

Very interesting what you mention about the U-boats. Indications
so far show that they are not over-powered.

What I most hope for from CIV 4 is Strategic Warfare system and a
Anti Submarine Warfare system where the most powerful ASW-units
not are Battleships!
In fact Battleships should not have ASW-cap. at all.

Rocoteh
 
Czar1917 said:
Hi, I'm a total newb here, but I would like to say great scenario! I read every single post and it looks awesome! I probably won't download it (bad computer, virus, etc.) but I did want to make a few comments on city placement from what I saw in the previous images. El Amien (spelling?) should be renamed Alexandria, El Amien (spelling?) was a nowhere town in the middle of the desert. Suez Canal can be plain Suez, and the same for the Panama Canal (I believe you called it that?). Amman is too far out in the desert, and should be a hex left; that encroaches on Jerusalem though, so it might be best if it's deleted for geographical accuracy. Jerusalem could be Haifa or Tel Aviv also...... Taking another look at the map though it looks like you misspelled El Amien. I'm also not sure about the placement of Tobruk and El Agheila. Also from screenshots on the first page, Khabarovsk should be a hex right, on the river Amur. Also on Hokkaido, you may want to add Sapporo to make an advance South more difficult. Harbin should be larger it was a bustling city of about a million. Also add in Phoenix, AZ although that may unbalance the border with Mexico..... Can't really comment on anyting else, Great scenario though, probably one of the best ever :goodjob:

Czar1917,

Thank you.

On suggested changes:

Notes have been taken with regard to version 1.6.

Rocoteh
 
I played your scenario as the French on Monarch (I hadn't played for months and was quite out of practice :blush: ) and finished it yesterday

Eventually I controlled Spain, Portugal, Italy, Turkey Poland, Germany, Italy, Norway/Denmark, Greece, Balkan.
My front with the Soviets was:Norway(they had conquered Sweden and Finland), Riga, Vilnius, Lublin,Lwow, Budapest and Sofia.
But it seems to me that France is underpowered( certainly it is in the endgame)
I accept that the best tank, I can get is the M-4 Sherman(22.16.2), I accept I have crap air units and artillery, but why can't I build the A-BOMB??(which is the only possibility to expand after 1945)

Otherwise you could introduce a new special unit for France: the Foreign Legion?

Except this point this scenario is really great! I certainly love alternative futures.
 
Week 38:
I attack Bordeaux. It is taken with the loss of one veteran inf. Others were heavilied damaged. Nevertheless a regular becomes veteran. Then I attack Marseilles with Elite infantry. I am successfully killing the best French defenders. Now I use regulars to finish the job. A mistake. 2 die. But 2 others are promoted to veteran! And Marseilles is mine. The crossing of the Spanish border is surprisingly high: 2 inf die. But the Spanish border guard is history. The rest of my infantry which is available is sent to Barcelona.
In the North Sea my fleet bombs HMS Queen Elizabeth. The ships is finished off by Scharnhorst. Also the lack of Blitz has no consequence- yet. Later with veteran and elite boats this will change dramatically! Like this time. U 40 sinks HMS Dragon but HMS Diomede can not be attacked. My boat is veteran now and has 4 HP left. Enough to attack. So I have to retreat with the boat. U 37 sends a French DD to the fishes.

PC turn:
I am at war with Turkey!!! As they attack the Italians. I lose at least 5 Uboats to enemy ships, mostly subs. Only 1 enemy sub is sunk. The Spaniards sink a British CL and also a french ship is sunk by them. A pity landing near La Coruna of the Brits and also Spanish. One unit each.

Adler
 
antoine said:
Adler17, Rocoteh

It's cool, more units variants = more fun.

antoine,

Yes, I agree.

Many units can be added from the graphics that already have
been included in the scenario.

Rocoteh
 
Rhadamenthos said:
I played your scenario as the French on Monarch (I hadn't played for months and was quite out of practice :blush: ) and finished it yesterday

Eventually I controlled Spain, Portugal, Italy, Turkey Poland, Germany, Italy, Norway/Denmark, Greece, Balkan.
My front with the Soviets was:Norway(they had conquered Sweden and Finland), Riga, Vilnius, Lublin,Lwow, Budapest and Sofia.
But it seems to me that France is underpowered( certainly it is in the endgame)
I accept that the best tank, I can get is the M-4 Sherman(22.16.2), I accept I have crap air units and artillery, but why can't I build the A-BOMB??(which is the only possibility to expand after 1945)

Otherwise you could introduce a new special unit for France: the Foreign Legion?

Except this point this scenario is really great! I certainly love alternative futures.

Rhadamenthos,

Thank you for your comment.

I agree with you on France and there will be many new units that
France can build in version 1.6, including the A-bomb.

In the next graphic expansion I also intend to include new
graphics for French units.

Welcome back.

Rocoteh
 
Back
Top Bottom