WW2-Global

Adler17 said:
Week 38:
I attack Bordeaux. It is taken with the loss of one veteran inf. Others were heavilied damaged. Nevertheless a regular becomes veteran. Then I attack Marseilles with Elite infantry. I am successfully killing the best French defenders. Now I use regulars to finish the job. A mistake. 2 die. But 2 others are promoted to veteran! And Marseilles is mine. The crossing of the Spanish border is surprisingly high: 2 inf die. But the Spanish border guard is history. The rest of my infantry which is available is sent to Barcelona.
In the North Sea my fleet bombs HMS Queen Elizabeth. The ships is finished off by Scharnhorst. Also the lack of Blitz has no consequence- yet. Later with veteran and elite boats this will change dramatically! Like this time. U 40 sinks HMS Dragon but HMS Diomede can not be attacked. My boat is veteran now and has 4 HP left. Enough to attack. So I have to retreat with the boat. U 37 sends a French DD to the fishes.

PC turn:
I am at war with Turkey!!! As they attack the Italians. I lose at least 5 Uboats to enemy ships, mostly subs. Only 1 enemy sub is sunk. The Spaniards sink a British CL and also a french ship is sunk by them. A pity landing near La Coruna of the Brits and also Spanish. One unit each.

Adler

Adler,

A good start what I can see.

It seems like Turkey attack Italy in most playtests.
I think its hard to stop though.

Thank you and welcome back.

Rocoteh
 
Rochoteh:
totally awsome senario! dude, u r like the king of everything about civmoding...exept loading time :cry: i don't think my comp loads it in under 30 minutes, and that means for about a half an hour i have to find something else to do. so could you make it sometime like a ummmm, shorter version cutting out some of the... neutrol countries and stuff for people without REALLY fast comps. just a suggestion. now u may watch this simile act:

:ar15: :ninja: :p
:sniper: :spear: :evil:
:crazyeye: :lol:
 
Civilationisme said:
Rochoteh:
totally awsome senario! dude, u r like the king of everything about civmoding...exept loading time :cry: i don't think my comp loads it in under 30 minutes, and that means for about a half an hour i have to find something else to do. so could you make it sometime like a ummmm, shorter version cutting out some of the... neutrol countries and stuff for people without REALLY fast comps. just a suggestion. now u may watch this simile act:

:ar15: :ninja: :p
:sniper: :spear: :evil:
:crazyeye: :lol:

Civilationisme,

Thank you.

There are saved games that you can download.

Rocoteh
 
USA SID Ver 1.5 Continued

1939 Week 43

Sunk Japanese Heavy Cruiser, Light Cruiser, DD, and transport two squares south of Manilla. Used air, DD's and SS's from Manilla. Lost 1 Dauntless bomber. Good exchange.
The Dauntless bombers are very effective and I will be building many of them.

Hurried production of Hvy Machine gun unit at Manilla. 543 gold left in the bank.

China update: Japan has control of Chunking, Wuhan, and Sian. China still has Canton and Britain still has Hong Kong.

1939 Week 43 Continued

Barracks and Harbor at Dutch Harbor destroyed by naval bombardment. Special garrison down to red.

Unknown subs, prob french, sink Japanese BB northeast of Manila. French navy in eastern Pacific seems very strong/effective.

1939 Week 44

Hurried production to replace Dutch Harbor Barracks.
Sighted IJN CA, CL DD and transport north of Manilla. Probably headed for Manillia or Palawan.
Russia and Germany still at peace.

Japanese naval bombardment of Dutch Harbor continues.
Japanese task force sighted NW of Manilla attempts invasion of Manilla. Invasion defeated by US Hvy Machine gun unit produced last turn.
Japanese task force ends turn right next to Manilla

1939 Week 45

Declared war on Venezuela. Troops cross border towards Carracas. 3 US Inf (one is only conscript), 1 US Marine, 3 Artillery.
Supported by 8 Peashooters, 2 Curtis Hawks, 1 B-17, 11 B-18's, 3 Devastators, 2 Buffalo's 2 Vindicators, and 3 Dauntless at Panama City.
Will have to use air to bomb the city. That destroys city improvemnts and population, but with so few ground troops available that is how it will have to be.
Heavy Machine gun unit guards the isthmus against any counterattack.

Drudge work of building economy continues on Continental US. Aprox 40 workers doing improvements.

US forces in Manilla attack IJN invasion convoy. US lost 1 B-18, 1 SS, 2 DD's. Sank 1 Heavy Cruiser, 1 Light Cruiser, 1 DD, 1 transport.

Left in Manilla: 7 Peashooters, 1 Buffalo, 8 DD, 2 SS, 1 Artillery, 1 Hvy Machine gun, 1 Conscript Infrantry , and Phillipine Division.

US BB/CA/CV/DD West Coast task force contiues to move towards Dutch Harbor.

21 IJN DD's and 8 Light Cruisers show up just North of Hawaii. This must be the same task force that was up at Dutch Harbor a couple of turns ago.
US forces available at Hawaii: 7 Light cruisiers, 28 old DD's, and 73 SS. This should be interesting.


1939 Week 46

Bombed Carracas from Panama City. 3 defending infantry units destroyed. Those Peashooters are useless for anything but scouting.

Moved US BB/CA/CV/DD West Coast task force to within 4 squares East of Dutch Harbor. Hopefully IJN naval forces on West side of Dutch Harbor will not see me, allowing me to get first strike next turn.

Moved US naval forces at Hawaii back into Pearl Harbor to try and draw Japanaes close so I can sortie to attack them and then retreat to the safety of the harbor. Limited range of the subs is the problem. I can wipe out the 21 IJN DD's if I can get the forst shot.

With Panay now in Japanese hands and a naval task force with transport there, it looks bad for Manilla. Can't do anything with the grond forces there but it's time to disperse the naval and air forces except for a couple of Peashooter scouts.
Sent DD's and subs West towards French naval forces (subs) as Japan has been active to North and East and I have no idea what is to south except Japan has captured Panay, Fakfak and Sarmi. Air units go back to Wake Island. They are not really any good air units left but they can be used for scouting.


193 gold in the bank. +1227 gold per turn. Continental US ground forces still non-existent except for original unmoveable garrison troops.

Germany now has most of Turkey. (see screen shot)
Japan now has FakFak and Sarmi (see screen shot)

Japanese naval force near Hawaii now moved to halfway between Hawaii and Midway - at least the 8 Light Cruisers. No idea where the 21 IJN DD's went to.
Midway is unoccupied and undefended.

Sent all US subs at Pearl NW to try and get between those IJN cruisers and Midway. 7 Light Cruisers and 28 DD's also go NW just to South of the subs. This leave Hawaii exposed, but would really like to get those IJN Light Crusiers and the 21 DD's.


1938 Week 47

Large IJN task force headed South on West side of Phillipines.
Total of 5 DD, 1 CA, 2 BB, and carriers Siryu, Hosho, Ryujo, Hiryu, and Kaga

IJN task force of8 Light Cruisers north of Hawaii move West and attack my subs and then move NW towards Wake Island.
How did they see them?? No Japanese DD's in sight. Can CL's see subs now?

6 US subs sunk. 2 IJN Light Cruisers sunk.
But the 6 remaining IJN Light Cruisers are still within range of my remaining 64 subs, 28 DD's and 7 CL's. (See screen shot)

I attack with subs and Light Cruisers. 6 IJN Light Cruisers sunk. 1 US CL and 3 SS sunk. Lesson: Regular SS subs do not do well against Elite IJN CL's.

A sub I sent out East of Hawaii has found 10 of the missing 21 IJN DD's. Can't do anything about them this turn. (See screen shot)

UGGGH!! Japanese task force came out of nowhere from Carolines to attack Manilla. All US ground forces in Manilla destroyed except 1 Artillery.
IJN Troop transport attacking Manilla had 6 or 7 Japanese Marines /infantry on board. On previous invasion attempt the transport had only one. No contest.
However the Hvy MG unit produced a Leader - Patton - before it died. Should I use it to rush produce another HMG unit and try and hang onto Manilla or try for a DD Flotilla? Doubt that Arty unit will surive an attack next turn, but cant get Leader off the island so might as well try for DD Flotilla. at least it can get away. Hmm.
(See screen shot)

Remaining US city in Phillipines - Palawan - undefendable. Considering giving it to British, but doubt they could do anything with it.

3 Soviet DD's and a Soviet DD Flotilla heading South through Irish sea.

US air forces bombed Carracas destroying 3 remaining infantry units. Carracas occupied by Conscript infantry and HMG unopposed. No US units lost, but definitely needed all that air power.
Next objective in South America will be Bogota, Colombia. I don't have enough ground forces to risk leaving it on my exposed flank if I try to take the southern Venezuelan city. Plus the other Venezuelan city is out of air range for air units in Panama City.

Declared war on Colombia. Moved 3 Artillery, 1 US Marine, 1 Cavalry, and 3 US Infantry next to Bogota for attack next turn. (See screen shot)

Japanese BB task force at Dutch Harbor has disappeared. The BB's, at least, seem to have lost interest once the 2 US DD's in port had been sunk.
Moved my West Coast BB/CA/CV/DD task force west of Dutch Harbor. Found 1 IJN CA but it is out of range of my heavy ships. Maybe next turn.


A Thai BB and 8 Italian subs have shown up blocking the escape of my Phillipine Squadron of 7 DD's to the Southwest. IJN BB is just to North. Fight or flight?
I move DD's South past Singapore in hopes of finding some heavy British naval units to support or to escape South and then East towards Hawaii.
(See screen shot)

*****************
Grizx
 
USA SID Ver 1.5

1939 end of Week 47 - Phillipines
 

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USA SID Ver 1.5

!939 End of Week 47 - Hawaii
 

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USA SID Ver 1.5

1939 End of Week 47 - Invasion of South America
 

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USA SID Ver 1.5

1939 End of Week 47 - West of Philipines
 

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USA SID Ver 1.5

1939 End of Week 47 After sinking IJN Light Cruisers and finding 10 IJN DD's East of Hawaii
 

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Grizx: I am shocked! :eek: Sid must be a lot harder then I thought; I would have guessed you would be able to hold out in Manila indefinitely; that is the most aggressive with amphibious attacks that I have ever seen of Japan!

I am still early in my Germany game of 1.5, but am only on Emperor level since I went the save game route. ;) Germany is harder then I thought, you get pulled in all directions at once it seems. I feel like a gummy bear. :lol: I'm going to list naval losses so Rocoteh can have something to look at when he makes 1.6 for the Uboat issues.

Geran Naval losses: 43 Type VII,3 Otsu,1 DD,2 BC,1 CA,1 CDS,1 BB.
Enemy losses(combined): 31 DD,12 SS,10 CL,2 CLAA,3 CA,4 CV B1,8 BB,3 BC

One of those BC should not count, since it was the Turkish BC and I plowed it under with air units. Not a lot of action going on in the North sea. I have made several abortive attempts to break out with subs,but have been beaten back each time. UK attacked my Gneisenau class escorting the subs with a BB! Thankfully they lost, but I had to retreat for repairs. Trying again now, under cover of my invasion of Norway, with 10 Uboats. If Type IXs have blitz I don't think you need to change a thing Rocoteh;they are all I am building so far.

So far the SE Europe gambit is going well. My Axis partners have been obliging and not attacked the USSR yet, which I am not ready for. Have taken all of SE Europe, and 4 Turkish cities; Ankara is next. Taken Oslo from Norway, and am at the gates of Paris. Not sure when it will fall,French Inf. in big cites is very tough to root out. I am using several armies here,only way to do it without terrible losses. So those are my 3 fronts. Notable successes were wiping out the BEF on their airfield; they lost 5 Hurricanes and 3 Spitfires! I used my original 3 S boats and a small transport, and bombarded the square NE of London to death, then invaded. I pulled my troops out since I really can't threaten them ATM. The S boats then based out of Amsterdam and are happily bombarding London every turn; Week 44 they sank a UK BB... :rolleyes: I don't like the S boats as they are currently configured,they have more bombard then BBs and are ultra cheap by comparison. I won't build any more in this game. Did you consider making them and the Special Transport units coastal only like triremes Rocoteh?

On the Spitfire/ME 109 issue: Most of what I have read indicated they were pretty much dead even in quality. I don't know much about the various generations though. The real difference was pilot quality, and I think the Germans did have more experience when the air war heated up in the west due to experience in Spain and over Poland. Maybe they should start with more veteran air units? They certainly have ENOUGH air units to start, I lost about 8 flying past escort range into the teeth of the Allied air, and I still have tons. Rocoteh, could you maybe give the Do17 scouting capability? I do miss having a bomber with scouting, and they are pretty horrible otherwise.

The auto-production of the Axis minor infantry is working superbly. Not too many, and you preserve their inherent weakness. They are making fine garrison/line troops. I almost wish Finland was handled the same way, but that might not be a good idea. I also think you were too harsh on the MRDs as far as stats go; I thought they should be a LITTLE more powerful then they are now. Bear in mind I have yet to actually fight them.... we'll see.

I could have sworn I saw my army camped outside Paris heal in enemy territory,but can't be sure. Anyone else see this happen?
 
I don't mean to troll or flame, but I ahve a

3.1ghz w/ H/T
512 mb
128 video.

I waited about 20 minutes for it to load. Is this normal? Will each turn take this long. I'm sure there are some answers here, but there are 90 pages and I don't really havethe time to look...unless i look while the mod is loading. I'm sure it's a fabulous and wonderful mod, but am I just being really impatient or did I cut out right about when it would have finished. Thanks for the help!!!hopefully I can give this a try!!! I guess I was spoiled since I started with Rhye's mod and that loaded in a copule of minutes. Thanks again. :)
 
1. Caracas should be inland. The hex it's on should be hills and it should be moved to where the oil is (one hex down) or to just one hex southwest.

2. Hawaii could be renamed Honolulu or Hilo, just so it doesn't represent the entire island, or make both cities so the island isn't occupied too easily.

3. Looking at post 1789# it seems the Thai have a battleship! What's that doing there? I don't know much about the navies of Southern Asia during World War 2 but I don't think Thailand had a battleship....

4. Great scenario! The screnshots prove it again and again that it's one of the best out there :goodjob:
 
Sasebo.

Yes. the first time I lost Manilla in an earlier game I was astounded. The Japanese had tired a couple of times with transports loaded with one infantry. Then I got over-confident and put lots of airplanes into Manilla and was bombing Japanese shipping. (I think use of air power from Manilla really gets the Japanese AI fired up about taking it)

Then out of the blue a whole boatload of 6 or 7 Imperial Maines and Infantry wiped me out along with all the planes and ships I had in Manilla.

If you rush produce at least 3 HMG's you have a chance of holding out in Manilla, although chances are better in Panay (if you can get production up) since it is further from Japanese air bases.

Problem with rush production in the Phillipines is that it reallly eats up gold that could arguably be better spent on improvements in the continental US. Rushing an HMG is about 800-900 gold, which is a chunk of change so early in the game. Then you also have to pump in air power and flak. Also have to consider, Wake, Miday and Dutch Harbor Defense. Alaska is also wide open and vulnerable, plus attacking Mexico, Venezuela and Colombia draws on available forces. This was all much more doable with the old powerful USMC units, but without those, things are a little dicey.

So the strategy I have arrived at is to hang on as long as possible in Manilla, committing only limited rescources, and pulling movable units out of Manilla before losing them. It is a challenge for me to see what I can do on a shoestring in the Western Pacific. Most US air power I am putting into the South America campaign due to the lack of US ground forces. As soon as I get Bogota and Caraccas I will switch all air to the Pacific.

Once Japan has air power in range, holding Manilla is even harder.

Bottom line, at SID level the US probably could hold Manilla with a huge effort, but it might well be a pyrrhic victory given the impact on overall economic development and losses in other areas. Holding Manilla may mean losing to Russia or Germany.

I don't really mind losing Manilla as it is somewhat realistic. Also, if you successfully defend Manilla, the Japan AI has a real hard time because you can slow its expansion South so much. With a Human player I think Manilla would be a total write off real fast becasue Alaska, Hawaii, and the US West Coast are so vulnerable.

Grizx
 
America, v1.3

Not much going on since last playtest report from me. To tell the truth, I've been to busy to play much. Rocoteh advised me to go after Germany once Japan was silenced, and so to repay in some very insignicant way for creating this clock smasher, I am preparing to assualt Germany. What follows is not what I have done; it is rather the articulated thinking about what I can and should do. We start off with a problem:

German Uboats are going to prevent to a large scale the reliability of shipping to and from continental Europe. This is a grave thought. Without shipping, there is, naturally, no way to invade the continent.

Well, where does Germany get their uboats from? Hamburgs of course, with its sub yard. So All I have to do is capture or otherwise neutralize Hamburg. But an landing on any part of Europe, ESPECIALLY the very area where the subs are coming from, is extremely risky. But wait, what of that airbase in Ireland.....

Checking, I find that the airbase is so positioned as to allow paras to land on coastal areas, including next to Hamburg. Coincidence, Roco, that they are that far from the mainland?

Alright, so I can take Hamburg with Paras, thus skipping the entire problem of having to deal with the Uboats until they are no longer in production. BUT, paras are very weak, and considering its the Germans I'm up against, the Germans who have the second best infantry, the best tanks, the best in quality wherever, the paras would stand no chance on their own.

Solution, use Airsupport. BINGO! problem solved! Or is it? This is, after all, the German home soil, and the Germans have some of the best fighters there are. To launch a bombing campaign there would be suicidal. Launch cap missions with fighters, you say? My fighters haven't the range to bomb a single tile in continental Europe (again, was this coincidence Roco? Pretty good placement, this is leading to some interesting tactical decisions both now and probably down the road). So bring in carriers! But wait, what was the original problem? I can't bring in carriers because the Uboats have (more or less) got control of the Atlantic now.

But now I have it. The P-38 Lockheed. A fighter-bomber, should bea ble to defend it self, and if it isn't intercepted, still have enough firepower to do some damage.

Unfortunately, this is another problem of itself. It will take time to research it, not to mention produce a sizeable force of them. In addition, I need to create the force that will carry on the invasion once the Atlantic is opened up; we don't want to depend on those paras holding forever, so the sea-borne attack has to follow up the air-borne attack fairly quickly. This rules out focusing entirely on paras and then on P-38s. Ships need to be built, both transports and escorts, by airforce needs more bombers (still losing some in the pacific, the war is not over there yet, more on this later), and in general, every part of the armed forces needs more fang to their mouths.

Becuase of these restraints, the operation in Europe is postponed, though buildup of paras has already begun in the airfield. In the meantime, there is still Japan.

This is the record I have kept of the past several turns. As I said, I haven't gotten far, but I've put in time thinking about my plans (often thinking about it when I...er....shouldn't have been :blush: )

Wk 10, 1940? (or 41? I don't remember, probably 40)
The British take El Agheila; Italy now has only Tripoli and Tobruk left in Africa.
Japan Lands a tank N of Toyohara (mine) It is quickly eliminated.

11) Carrier Group two Moves north and intercepts a Japanese convoy. 1CL, 2DD, and 1TR sunk by airstrikes. Carrier Group oneMoves into the Sea of Japan.
Another German Convoy (2 Bismarcks and the Schleswig-Holstein, along with a TR) appear next to Britain. The repeat their last act, drop off a single :chorttle: PzIIIe, then depart. :rolleyes:

12) The 33d Marines take Kyoto on the Jap home island (the invasion started in my last playtest). The 1st Amphibious Army takes Yokohama.
Brits take Tobruk. I notice that Italian Ethiopia has been wiped outby the brits. :D

14) Nigata Captured.

15) Akita captured. Carrier Group one moves towards Tokyo so the capital ships can aid in shore bombardment.
Damascus has been razed.

16) Kushiro has been captured. Carrier Group Atlantic leaves the coast and heads for Europe Per preperatory bombing setups. It is at this time that I encounter the Uboat threats...TONS of Uboats out there, this is what prompts the stream of thought that I forced you all to endure at the beginning of the post. My apologies for it.;)

17) I capture Tokyo! Japanes islands are mine! Only Mainland Japan is left. Taskforce Mainland with 16 Marines departs LA and heads to the Southernmost point of Jap lands- Vietnam. Basically, for the time being I want to be as far from the Soviets as I can. That will change once I can be sure of a land victory in the pacific theatre.
Brits take Sicily! :huzzah:
Lisbon is razed (it was a size one with no culture, the Brits had had it a while).
Yugoslavia DW on the Soviets (WHY?!?!?!)

18) Both Pacific Carrier Groups move south to cover the landings of Task force Mainland.

Thats as far as I got. My overall plan is to Crush the japs till they just ain't there no more, while taking on the Germans at the same time. If all goes well, I can attack the Soviets with a HUGE pinser movement from both Europe and Asia. One notes that I like pinser attacks. Too bad, in Civ they are not nearly as effective as the would be in real life.

I'll try to find more time to play, and report back next week, if I can find anything to spam about. ;)
 
Homer,

It will load.

Start the load and then go do something else for 45 mins or an hour. It is worth the wait. You will go sterile sitting watching the screen waiting for it to load. Or download one of the saved games.

1 gig of ram also helps a lot but is not essential.


My computer runs this scenario perfectly well. Yes, I would like it to be faster. But it works fine. Heck, if it were not for the delays I might not get anything else done. :) If I want it that much, I'll have to get a better processor/computer.

I wish I had one of the computers that some people have who post here complaining about slow turns and loading time.

Here is what I have:

AMD Athlon(tm) Processor 1.4 GHz
1024 MB
RADEON 9800 PRO Ver. 6.14

Grizx
 
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