America, v1.3
Not much going on since last playtest report from me. To tell the truth, I've been to busy to play much. Rocoteh advised me to go after Germany once Japan was silenced, and so to repay in some very insignicant way for creating this clock smasher, I am preparing to assualt Germany. What follows is not what I have done; it is rather the articulated thinking about what I can and should do. We start off with a problem:
German Uboats are going to prevent to a large scale the reliability of shipping to and from continental Europe. This is a grave thought. Without shipping, there is, naturally, no way to invade the continent.
Well, where does Germany get their uboats from? Hamburgs of course, with its sub yard. So All I have to do is capture or otherwise neutralize Hamburg. But an landing on any part of Europe, ESPECIALLY the very area where the subs are coming from, is extremely risky. But wait, what of that airbase in Ireland.....
Checking, I find that the airbase is so positioned as to allow paras to land on coastal areas, including next to Hamburg. Coincidence, Roco, that they are that far from the mainland?
Alright, so I can take Hamburg with Paras, thus skipping the entire problem of having to deal with the Uboats until they are no longer in production. BUT, paras are very weak, and considering its the Germans I'm up against, the Germans who have the second best infantry, the best tanks, the best in quality wherever, the paras would stand no chance on their own.
Solution, use Airsupport. BINGO! problem solved! Or is it? This is, after all, the German home soil, and the Germans have some of the best fighters there are. To launch a bombing campaign there would be suicidal. Launch cap missions with fighters, you say? My fighters haven't the range to bomb a single tile in continental Europe (again, was this coincidence Roco? Pretty good placement, this is leading to some interesting tactical decisions both now and probably down the road). So bring in carriers! But wait, what was the original problem? I can't bring in carriers because the Uboats have (more or less) got control of the Atlantic now.
But now I have it. The P-38 Lockheed. A fighter-bomber, should bea ble to defend it self, and if it isn't intercepted, still have enough firepower to do some damage.
Unfortunately, this is another problem of itself. It will take time to research it, not to mention produce a sizeable force of them. In addition, I need to create the force that will carry on the invasion once the Atlantic is opened up; we don't want to depend on those paras holding forever, so the sea-borne attack has to follow up the air-borne attack fairly quickly. This rules out focusing entirely on paras and then on P-38s. Ships need to be built, both transports and escorts, by airforce needs more bombers (still losing some in the pacific, the war is not over there yet, more on this later), and in general, every part of the armed forces needs more fang to their mouths.
Becuase of these restraints, the operation in Europe is postponed, though buildup of paras has already begun in the airfield. In the meantime, there is still Japan.
This is the record I have kept of the past several turns. As I said, I haven't gotten far, but I've put in time thinking about my plans (often thinking about it when I...er....shouldn't have been

)
Wk 10, 1940? (or 41? I don't remember, probably 40)
The British take El Agheila; Italy now has only Tripoli and Tobruk left in Africa.
Japan Lands a tank N of Toyohara (mine) It is quickly eliminated.
11) Carrier Group two Moves north and intercepts a Japanese convoy. 1CL, 2DD, and 1TR sunk by airstrikes. Carrier Group oneMoves into the Sea of Japan.
Another German Convoy (2 Bismarcks and the Schleswig-Holstein, along with a TR) appear next to Britain. The repeat their last act, drop off a single :chorttle: PzIIIe, then depart.
12) The 33d Marines take Kyoto on the Jap home island (the invasion started in my last playtest). The 1st Amphibious Army takes Yokohama.
Brits take Tobruk. I notice that Italian Ethiopia has been wiped outby the brits.
14) Nigata Captured.
15) Akita captured. Carrier Group one moves towards Tokyo so the capital ships can aid in shore bombardment.
Damascus has been razed.
16) Kushiro has been captured. Carrier Group Atlantic leaves the coast and heads for Europe Per preperatory bombing setups. It is at this time that I encounter the Uboat threats...TONS of Uboats out there, this is what prompts the stream of thought that I forced you all to endure at the beginning of the post. My apologies for it.
17) I capture Tokyo! Japanes islands are mine! Only Mainland Japan is left. Taskforce Mainland with 16 Marines departs LA and heads to the Southernmost point of Jap lands- Vietnam. Basically, for the time being I want to be as far from the Soviets as I can. That will change once I can be sure of a land victory in the pacific theatre.
Brits take Sicily! :huzzah:
Lisbon is razed (it was a size one with no culture, the Brits had had it a while).
Yugoslavia DW on the Soviets (WHY?!?!?!)
18) Both Pacific Carrier Groups move south to cover the landings of Task force Mainland.
Thats as far as I got. My overall plan is to Crush the japs till they just ain't there no more, while taking on the Germans at the same time. If all goes well, I can attack the Soviets with a HUGE pinser movement from both Europe and Asia. One notes that I like pinser attacks. Too bad, in Civ they are not nearly as effective as the would be in real life.
I'll try to find more time to play, and report back next week, if I can find anything to spam about.
