WW2-Global

I have some suggestions again:

-Bibao should be Bilbao
-Perhaps dont make more mines, but make them buiable for coascities. Expensive, Perhaps only 100 Defense and 2 HP, and Airdrop with Range 2-3, movement 0. You could do the same for the Fortress (like the Maginotline), so Germans can build up the Atlanticwall, or the west wall. Same for Japanese...
-Stuttgart should be smaller in relation to Munich and Ruhr. Hamburg larger than Munich. There are no large forests in north germany. They should be in middle and south germany.
-What about an Finish unit: Sniper, 1 HP as Veteran. 0 offense, 0 defense, Bombardment 5, RoF 1, Cost 5, and the finish infantry needs a strong defense value (perhaps for the cost of offense).
-German Tanks should have roman numbers (Panzer III, Panzer IV)


Back to my report:
I soon realized, that I have no chance against T-34, and MRD with only Panzer III. So I would have to rely on the superoir Luftwaffe.

Week 14:
Fins destroyed, Rumania and Hungary overrun. 2 MRD defeat 2 88er. Soviet troops approching: 28 MRD, 3 T-34, 5 T-26.
Garrison Troops moved from west to east, succesfull raids on the soviet invaders.
First allied carrier sunk by U-5 near Rabat, U-7 sank the escort CL. The last 9 Soviet Subs sunk, Kirov (CA) followed.
 
Bilbao & Tangier removed, that will help; I think you might want to consider moving Barcelona so it is more then two squares from a French city since that also causes provocation. With Bilbao removed you can afford to slide it sw one tile or something. maybe pick another city for Spain altogether??

Don't go by my not getting any MGL; China had no chance and was too concerned with defense to worry about getting Elite attacks in, same goes for France. Italy was better in this regard but still we have weak offensive units and not a lot of Elites to start. A pity we can't get MGL from Naval attacks though, Italy was doing great in that department.

Given what I saw the Japanese Air Force do in China in two games so far, yes, the 'bombing to size 1' issue does explain a lot of razing over there. If Japan's AI decides to go tank/marine heavy and attack China though they CAN take cites as my France reports have shown. Too damn many in fact. :( I have noticed the AIs love to bomb armies and stacks of artillery in the open as well, they seem to find them irresistable targets. In the case of Armies I think that is a good thing. I see the AI using fighters to bomb all the time though, which I find disturbing. You may want to think about taking away some Fighter's ability to bomb to encourage the AI to use them properly.

I don't use air power much against fleets since the flak ability of stacks of DD/CL is tremendous! I will pick on subs though. I mostly use air power for defense and to bomb the snot out of enemy troops that are too far from their own cities to have air cover but that may be due to the choice of countries I have been playing...none of them have been air powers really. I want to see how the increased defense for ships in the next version plays out before saying anything yet,but they need it for sure; the AI loves to drift around the ocean just begging to be sunk, I mostly hide in my ports and sally out on my own turn. Any chance of us getting a recon plane put in? I want to look out over the ocean a bit farther, but fighters don't have the range I need(at least the early ones) and the bombers can't do the mission. Something like a bomber defense and range-wise with no bombard;just a decent range and recon ability?
 
OK, I'm tired of playing the AI and need some real competition. Is anyone interested in playing the multiplayer game against me? I will play Germany and Japan. You play China, France, Great Britain and USA. Russia and Neutrals will be played by the computer AI. We will play by hotseat via email.

Send me a message if interested!
 
Toying with the Soviet Union alittle since v1.3 is right around the corner now... :goodjob: I put the MRDs to the 15-11-2/200 that you said you were changing them to.

Well, turn 1 was just me lining up Persia for the kill... Two or three turns later they are all dead so I turn my attention to the Turks. One turn later I own both sets of cities on the north and south coast and set them up for the kill. One or two turns later, they are eliminated...

Well, by this time Arabia is looking mighty tasty so I send the T34's out for another hunting trip to take Riyadh and the other city in the north. Mecca will fall the following turn...

So anyways, by week 46 I'll have destroyed three civs and increased my oil, luxuries, iron, etc by quite a bit. Bear in mind I haven't built a single military unit yet other than the auto builds. I just used my armor for all the assaults. I think you said that the Arabs won't be in v1.3 and that's definately good... Either way, anyone playing the Soviets will be at a huge advantage IMO. Not the AI probably, but still...

Oh, one comment on the T34s... On a map on the scale of WWII-Global, I honestly think that the (3) movement might just be too powerful... I dunno, it's not like I've gone up against German armor or anything yet but, again, still...
 
Dark Scipio,

"Bibao should be Bilbao" Dark Scipio

It have been removed from the map in version 1.3.

On mines and airdrops: AI is not smart enough to handle it.

"Stuttgart should be smaller in relation to Munich and Ruhr. Hamburg larger than Munich. There are no large forests in north germany. They should be in middle and south germany." Dark Scipio

On cities in general. They represent urban population in a given region
more than cities per se.Most important to me in this type of
scenario is that historical production for a given nation shall be right.
I will look over the forests.

"What about an Finish unit: Sniper, 1 HP as Veteran. 0 offense, 0 defense, Bombardment 5, RoF 1, Cost 5, and the finish infantry needs a strong defense value (perhaps for the cost of offense)"Dark Scipio

I will consider it.

"German Tanks should have roman numbers (Panzer III, Panzer IV)"Dark Scipio

OK I can agree on that.

Rocoteh
 
Sasebo,

"Bilbao & Tangier removed, that will help; I think you might want to consider moving Barcelona so it is more then two squares from a French city since that also causes provocation. With Bilbao removed you can afford to slide it sw one tile or something. maybe pick another city for Spain altogether??"
Sasebo

Yes its my intention to move Barcelona. Hopefully then we will have
Spain out of the war.

"Don't go by my not getting any MGL; China had no chance and was too concerned with defense to worry about getting Elite attacks in, same goes for France. Italy was better in this regard but still we have weak offensive units and not a lot of Elites to start" Sasebo

OK I see.

"I have noticed the AIs love to bomb armies and stacks of artillery in the open as well, they seem to find them irresistable targets. In the case of Armies I think that is a good thing. I see the AI using fighters to bomb all the time though, which I find disturbing. You may want to think about taking away some Fighter's ability to bomb to encourage the AI to use them properly." Sasebo

That is interesting. On the Fighters: It sounds like good idea.

"Any chance of us getting a recon plane put in? I want to look out over the ocean a bit farther, but fighters don't have the range I need(at least the early ones) and the bombers can't do the mission. Something like a bomber defense and range-wise with no bombard;just a decent range and recon ability?" Sasebo

I will give more bombers recon capacity.

Thank you and welcome back.

Rocoteh
 
KristiB,

"Toying with the Soviet Union alittle since v1.3 is right around the corner now... I put the MRDs to the 15-11-2/200 that you said you were changing them to." KristiB

To complete version 1.3 consumes much more time than I expected.
It will probably be delayed for 2-3 days.

"So anyways, by week 46 I'll have destroyed three civs and increased my oil, luxuries, iron, etc by quite a bit. Bear in mind I haven't built a single military unit yet other than the auto builds. I just used my armor for all the assaults"
KristiB

Then you are in a strong position. Playing Soviet will be much harder in 1.3.

"Oh, one comment on the T34s... On a map on the scale of WWII-Global, I honestly think that the (3) movement might just be too powerful" KristiB

I agree 100%. In fact its a bug.

Thank you for the report and welcome back.

Rocoteh
 
Dazz_G said:
Rocoteh, I know you are busy with 1.3 but I was wondering if you still plan to release a larger map at some stage ?

Dazz_G

Yes its possible.

However, due to limited time it will probably be

WW2-Global with large map or WW3-Global.

I will not have time to complete both of them.

Rocoteh
 
I'd put my vote towards WWIII-Global myself. I'd love to see your work in a modern-era scenario... :goodjob:
 
I've some problems with the scenario: Every time I start it I get this error message:

ERROR READING FILE
Missing entry in "text\Pedialcons.txt": ANIMNAME_PRTO_4Stacker"


I've no idea where's the problem, as (1) both files are where they should be and (2) 4Stacker-entry is in Pedialcons.txt...

:confused:


Thanks in advance!
 
Wrathchild said:
I've some problems with the scenario: Every time I start it I get this error message:

ERROR READING FILE
Missing entry in "text\Pedialcons.txt": ANIMNAME_PRTO_4Stacker"


I've no idea where's the problem, as (1) both files are where they should be and (2) 4Stacker-entry is in Pedialcons.txt...

:confused:


Thanks in advance!

Wrathchild,

The problem is probably that you do not have the downloaded folder
and biq-file in the Scenarios folder of Conquest.

Its easy by mistake to place them in the Scenarios folder of CIVIII instead.

Rocoteh
 
On WW2-Global large map or WW3 Global:

It will probably take some time before I decide on this.

No matter what I choose it will be my last CIV3-project, so I have
to think about it

Its possible that I will continue with scenario-creation when CIV 4
have been released. However in such a case CIV 4 must
have heavy improvements when it comes to scenario-creation.

Rocoteh
 
Rocoteh said:
WW2-Global 1.3 have been released.

Changes include:

Bugs fixed, new unit stats, new units, new Civs, changed city-stats
for Soviet and the British Empire.


Lovely, now the choice on if I want to lose my game with the Americans or wait to upgrade until that is done. Decisions, decisions :)

Does this version have the military academy removed?

Again, thanks for all your hard work on this. It's an unbelieveable scenario.
 
allin1joe said:
Lovely, now the choice on if I want to lose my game with the Americans or wait to upgrade until that is done. Decisions, decisions :)

Does this version have the military academy removed?

Again, thanks for all your hard work on this. It's an unbelieveable scenario.

allin1joe,

Thank you. I am glad to hear that you like the scenario.

Yes the military academy have been removed.

To counter city-razing by AI, 20 Great wonders have been placed.
I regard this as an experiment, should it work I will place more.

Rocoteh
 
KristiB said:
v1.3 is out! :dance: Time to abandon my Soviet invasion of Sweden...

Yes. I hope you will think that version 1.3 was worth to break of
the current playtest. If AI not razes cities with Great Wonders in 1.3
its really an improvement.

Rocoteh
 
Oh, it's definately worth ditching the Soviet game I've been playing. I was just doing it to playtest anyways.

I loaded up Germany first and noticed that, again, due to AI placement of tile usage, Munich will continue to lose population until it reaches 2 or 3 or so... There's just something about the order in which the AI chooses what city uses which tile that Munich always ends up with only being able to use the ONE tile that the city is placed on... That's really a shame for a city that has so many improvements in it already and should definately be part of the AI 'war machine'...
 
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