WW2-Global

Rocoteh said:
allin1joe,

Thank you for the report.

"Sweden attacked Finland pulling us into war" allin1joe

First time that is reported.

"Great Britian declared on the Soviets. Sounds like they ran into a sub by the Kurile Islands." allin1joe

This is really a problem.

It will be interesting to see if Soviet will hold a low profile
in the Far East.

I am looking forward to follow this playtest.

Welcome back.

Rocoteh

We've been "at war" for about 3 turns with no Soviets showing up. I've seen about 3 subs, and I sunk 2 of them. No troops to speak of. If I wasn't so engaged with the Chinese, I would send some north.

Sasebo .. I was dragged into the war with the Soviets with the MPP, so I figure my rep is shot. I'll know once the deal for oil and rubber come due. I am pushing to control my own resources by then just in case. That's the other reason why I decided to go on the offensive right away. I want to be independent resource wise.

As for the American fleet, I give them 3-4 turns. A couple of destroyer stacks are already showing up in the North. I'm still hopeful I can sink their carriers the next turn. I don't know why they didn't send them with the bulk of their fleet. I have 1 Battleship escorting a small fleet taking Wake and Guam(next turn). I have another escorting a full transport that will go after the Phillipines, then move South to that island chain that has oil, rubber AND aluminum on it (I forget the city names now). I just spotted that one or it would have been my first target. The rest has been sitting by Japan waiting for the Americans to show up.
 
Rubberjello,

"Week 49
Germany gets rid of the last of the Maginot Line for me with incessant air strikes. France is killing a *lot* of German units in its last continental city of Brest. It should fall soon, but it is taking at least 10-15 German units with it."
Rubberjello

Its a great weaknes for AI that it can not handle artillery
for offensive purposes.

"Week 51
The Soviets capture Damascus. Another example of how dangerous they can be with ROPs with all the Neutral nations. 3 More French tanks show up near Tripoli. We have to finish our Iberian campaign as soon as possible to reinforce Africa.
Sank a French Cruiser in the harbor of Algiers through Bombardment. Kill two of the threatening French tanks with Bombers. Two of the British Empire's symbols of naval dominance fall this turn, as both Gibralter and Suez Canal are captured! Both were mercilessly bombarded from land, sea, and air, so casualties were light (1 Infantry). The best thing is that the famed Ariete division generated a great general - Hadrian, during the battle for Suez"
Rubberjello


Version 1.4 should mean the end for early great Soviet offensive
operations.

"Also, some interesting battles going on between the Soviets and the British near Jerusalem." Rubberjello

Still it seems like AI have great problems transfering large number
of units by sea.

Overall I think your position is good. It will be interesting to see how
this evolves.

Thank you and welcome back.

Rocoteh
 
Adler,

"PC turn:
Bulgaria makes peace with Russia!!!" Adler

That will be no problem in 1.4.

"Week 15:
Off Chimo I sunk a US DD which broke through my lines with U 40. Off Charleston U 97 sinks 2 further DD. U 79 sinks in the Caribean off Cuba CL USS Savannah, Nashville and St Louis and is promoted to Elite. U 74 sinks there the DD USS Cummings.
Ansi taken. Novosibirsk bombed by Luftwaffe and then taken without resistance." Adler

Soviet should not be able to hold out long now.

"Rocoteh, AI makes more amphiboius lnadings. The US have now, after taken Kurile Islands, a TR with Infantry and the Japanese made even more landings.
Uboats is another problem. I think they are strong but not too strong. In fact they are the only chance Germany has to cope with the Allied ships. After thinking they were even too weak (!) considering fights against BBs, they are okay now. I think you should not alter them." Adler

On the amphibious landings: Its very good news.

On U-Boats: Its possible I will make a split into U-Boats/Submarines
and Coastal Submarines . That will have impact on most Civs.

There is no Strategic Warfare module in Civ 3, thus I want the U-Boats
to be the very important weapon they were despite there are no
strategic warfare. Thus U-Boats will keep blitz, but there will be more
balance from start with Coastal Submarines introduced.

That is if I can find time to introduce it in 1.4. It will be very
time-consuming.

Thank you and welcome back.

Rocoteh
 
Sasebo,


"Japan,Diety, week 13,1940: I take Hanoi, Brest falls to Germans. I discover that MGL do not build units" Sasebo

I think that change was implemented with the 1.20 patch
from Firaxis but I am not sure.

"Week 18- We take Hong Kong with SNLF/bombard, and Wuhan with armor & my only Paratrooper. Bordeaux falls to Germany. Mut is taken and Luxor? is razed by Soviets; the reds are going to sweep all of Africa I fear."
Sasebo

I am looking forward to release version 1.4, so these early Soviet blitz
will come to an end! I will place some extra garrison units in British
controlled Persia.

"I remember being surprised when I saw that city named Lecce where I expected Taranto to be, roughly. Wasn't Taranto the main Italian naval base in WW2???" Sasebo

Yes you are right. The name have been changed now.

Thank you and welcome back.

Rocoteh
 
I never said Lecce didn't exist, did i? I just said i'd never heard about it... I thought it should be changed to Taranto, since it was, like Sasebo said, the main Italian naval base in WW2...
And i see Rocoteh has changed it now... :)
 
Very good news!

I have just got information from Thunderfall that the 3 000 post
limit will be voluntary.

This is very good news and the conflict is now over.

Rocoteh
 
allin1joe said:
We've been "at war" for about 3 turns with no Soviets showing up. I've seen about 3 subs, and I sunk 2 of them. No troops to speak of. If I wasn't so engaged with the Chinese, I would send some north.

Sasebo .. I was dragged into the war with the Soviets with the MPP, so I figure my rep is shot. I'll know once the deal for oil and rubber come due. I am pushing to control my own resources by then just in case. That's the other reason why I decided to go on the offensive right away. I want to be independent resource wise.

As for the American fleet, I give them 3-4 turns. A couple of destroyer stacks are already showing up in the North. I'm still hopeful I can sink their carriers the next turn. I don't know why they didn't send them with the bulk of their fleet. I have 1 Battleship escorting a small fleet taking Wake and Guam(next turn). I have another escorting a full transport that will go after the Phillipines, then move South to that island chain that has oil, rubber AND aluminum on it (I forget the city names now). I just spotted that one or it would have been my first target. The rest has been sitting by Japan waiting for the Americans to show up.

allin1joe,

Thank you.

Have you considered to fight a defensive war in China and go
for India instead?
Probably its much easier to conquer India than to defeat China.

Looking forward to follow this playtest.

Welcome back.

Rocoteh
 
Rocoteh: NO WAY!! UK has seriously good defensive units, and handles it's air pretty well. China has no air to speak of and their troops are much weaker, though they do have numbers and build marines like the dickens at the moment. Also China is much more accessible for Japan; our major industrial area is Manchuria. You build your ground units up north and rail them right to the front. ;) Not to say the resources are not tempting, but I had the devil of a time just taking out Hong Kong. As a human I see going for the southern Islands and Indochina is a much better option for Japan. Lots of good resources which we need badly, and the Dutch are pretty weak compared to the UK.

Just out of curiosity, what stats were you thinking about for the different subs?. I mean the coastal boats really, I think the stats for the U-boats/subs are fine atm.
 
Rocoteh said:
allin1joe,

Thank you.

Have you considered to fight a defensive war in China and go
for India instead?
Probably its much easier to conquer India than to defeat China.

Looking forward to follow this playtest.

Welcome back.

Rocoteh

Communist China was my first target as they have rubber. However, China's stack of 33 infantry made me change my mind. I took Foochow to give them a distraction and it seemed to work. My air power bombed them to death, and my infantry mopped up. I didn't see the resources in the southern Islands or I would have gone there first. At this point, I am committed to getting the resources in Eastern Asia. Plus, there was no way I could afford to open up another front.

Here are my latest turns:

Week 41, 1939

Counter Attack
Destroyed

Lost
1 Infantry

Communisty china shows up with Armor
hmm .. American destroyers by Kuriles move off to the North

Week 42, 1939
Destroyed
Chinese -- 10 Infantry
British -- 1 Aircraft Carrier, 5 Light Cruisers
American -- Light Cruiser Raleigh, 4 Destroyers, 3 Aircraft Carriers, 1 AA Cruiser, Guam Captured
Netherlands -- 1 Sub

Lost
3 Subs, 1 Light Cruiser

Counter Attack

Destroyed
British -- 1 Destroyer
Lost
4 subs

Germany took out Yugoslavia. Destroyers are back and 2 Battleships make their appearance.

Week 43, 1939
Destroyed
Chinese -- 6 Infantry, Wuhan captured.
French -- 2 Subs
American -- 2 Subs, 2 Destroyers

Lost
4 Destroyers

Counter Attack
Got pulled away

Week 44, 1939
Destroyed
Communist China -- 1 Tank, 4 Infantry. Sian captured.
French -- 1 Sub
America -- 1 Destroyer, 2 Infantry, 1 Artillery. Manila captured. Panay captured.

Lost
1 Marine, 2 Infantry, 1 Tank (didnt even scratch the infantry in Sian :-( ), 1 Destroyer

Counter

Destroyed -- 1 Destroyer

Lost
1 Light Cruiser, 1 Destroyer, 3 Subs

Destroyers move south toward Japan. Battleships East out of sight.

Week 45, 1939

Destroyed

British -- 2 Heavy Cruisers, 1 Light Cruiser
America -- 20 Destroyers, 3 Light Cruiser, 5 Subs. Palawan captured.
China -- 2 Infantry
Communist China - 1 HMG, 2 Infantry. Yenan was captured. We now control rubber.
Losses
2 Light Cruisers, 4 Destroyers, 1 Sub

We get our first Army. I have 2 Tanks coming over, so I will use them in this Army. Even with all the losses, the Americans still have 26 ships off the coast of Japan. I have my fleets covered under Battleships and Heavy Cruisers, so I doubt they will counter attack. I am not sure where they plan on moving too though.
 
Sasebo said:
Rocoteh: NO WAY!! UK has seriously good defensive units, and handles it's air pretty well. China has no air to speak of and their troops are much weaker, though they do have numbers and build marines like the dickens at the moment. Also China is much more accessible for Japan; our major industrial area is Manchuria. You build your ground units up north and rail them right to the front. ;) Not to say the resources are not tempting, but I had the devil of a time just taking out Hong Kong. As a human I see going for the southern Islands and Indochina is a much better option for Japan. Lots of good resources which we need badly, and the Dutch are pretty weak compared to the UK.

Just out of curiosity, what stats were you thinking about for the different subs?. I mean the coastal boats really, I think the stats for the U-boats/subs are fine atm.

Sasebo,

This is the stats for the Coastal Submarines: 16-4-3 shield cost 30.

All other Submarines and U-Boats will have shield cost reduced to 40.
The same holds true for Destroyers.

My priority for 1.4 is still the graphic expansion.
To introduce the Coastal Submarine will consume much time, but
I still hope to include it with version 1.4.

Rocoteh
 
allin1joe,

Thank you for the report.
It seems like your position is very good so far.
Your own naval looses are light compared to those you have inflicted
on US and Britain.

My own playtest with "1939 Pearl Harbour" have not turned out well so far.
US losses are marginal and this will result in an US-AI that is to
aggressive early in the game.
I am now considering another solution:
To move most of US capital ships from the West Coast to the Atlantic.
Since AI is not to bright, this should hold away an US offensive in the
Pacific for a while.
Version 1.2 will also see a 1941 Destroyer. No stats decided yet, but the
standard Destroyer will have AA reduced to 1.

Welcome Back.

Rocoteh
 
Rocoteh said:
allin1joe,

Thank you for the report.
It seems like your position is very good so far.
Your own naval looses are light compared to those you have inflicted
on US and Britain.

My own playtest with "1939 Pearl Harbour" have not turned out well so far.
US losses are marginal and this will result in an US-AI that is to
aggressive early in the game.
I am now considering another solution:
To move most of US capital ships from the West Coast to the Atlantic.
Since AI is not to bright, this should hold away an US offensive in the
Pacific for a while.
Version 1.2 will also see a 1941 Destroyer. No stats decided yet, but the
standard Destroyer will have AA reduced to 1.

Welcome Back.

Rocoteh

If you leave them too defenseless, it might make it too easy for a human controlled Japanese player to land a force in America. If I escort a boatload of infantry with 2-3 Battleships and an Aircraft Carrier or two(with the compliment of smaller ships of course), if there are no Battleships to intercept, I might be able to land in one of the Western cities. Not sure if I could hold it or not with Britian there too, but it's something to be careful of.

As for my playtest, so far so good. The AI isn't too bright in protecting it's carriers, so sinking 4 so far has been a stroke of luck. Unfortunately, I haven't had the chance to go up against their Battleships yet. That will be the real test.

My offensive in Asia is going very well. My next target is the Chinese oil (I forget the city name now). I am going from West-East-West pushing the front further south one city at a time. I need a couple of more workers to extend my rail line to my new cities. As I get further south, this will get more critical.
 
Continue of Russian Sid.
On a 26 turn. I got expired peace deal with Britain and my trade with Germans. So I have to decide whom to defense next :). So I check my newly build spies and notice that all other powers a much stronger then me. Germans already produced 3 their linkors. London is building king George each 10 turns. The British looks like more simpler task. But I notice that almost all German towns instead of panzers builds ME :) :) :) That was their problem not mine. So I took Kenigsberg. And one from Rumanian and one from German former Yugoslavian. The next 2 turns I spend putting conscripts infantry as a beef for the Germans. Selectively killing some of 12 (lol) panzers that German have with my heavy artillery. So result 8 turns war: Germans, having superior units, holds back loosing kenigsberg and all towns of Slavic states including Yugoslavia. 2 fins towns. and 2 Italian towns in Africa. Now I am again in peace. But my power is much bigger now. Befor the war I have ask fins to remove forces from the my teritory and they have remove their fort to the Helsinki :).
I have PE now to sunk fleet since there is no battleships available 4 Russians. All other my naval units sitting in the ports afraid of any thing. as well as my bombers and a few interceptors that survive German bombers lol.
It was a nasty surprise that Russian infantry could not fly in airport. :eek:


I am not sure that Soviet AI could defend waist country. So I am not sure that Russian should be reduced. As always I said the Best way to handle this is to have 3 different scenarios. One 4 axis, one 4 allies and one 4 Russian and Argentina. But it to much Job.

Japan Marine is greater then their tanks. Italy have lost their north Africa to France.
And USA punching Allies as heavy weight light one.
 
Week 4, 1940
The American Altantic fleet shows up in force and starts pounding La Coruna. That might get to be a pain after a while... Algiers captured with the help of our new M11/34 Armies. Port Sudan is also captured with an Army, and now we have a clear pathway to Italian East Africa! Reinforcements are sent in to help contain Berbera.

Week 5, 1940
The Japanese are finally making good progress against China (not Communist China). The Soviets raze another British city on the Arabian peninsula. I shudder to think what will happen if they break through in India---probably the entire sub-continent will be city-less. The French don't seem to be resisting much, suddenly (no new Tanks showing up). I have Artillery in Gibralter that generally get to blast away at a steady progression of French and British ships passing by ("Target-Rich environment"!) :lol: They sink 2 Subs and a wounded Cruiser (French) this turn.
The Battle for Malta. Every ship in the fleet capable of it bombards Malta. Marines and Infantry make an assault, and just barely get defeated. (1 red-lined AT unit is left) :mad: It was defended by 5 infantry/garrisons, 1 Flak, and 3 Artillery, (+ the AT squad). We lost 3 Infantry.

Week 6, 1940
Fight off a French Tank attack near Algiers (infantry promotes). Barely fight off some Brit Infantry attacks in East Africa (those garrisons are sort of nice, they actually have a better defence than normal Italian Infantry).
In reprisal, the Air Force destroys at least 6 Bombers on the ground at Berbera. Malta finally falls and is razed in retribution (for being such a pain in the ass! & allows some better potential cities to grow). Except for Cyprus, the British are out of the Mediterranean.
In the battle for Khartoum, Anthony is promoted for outstanding valor while leading the 3'rd Celere Division ("Princioe Amadeo, Duca d'Aosta"). Khartoum is taken with minimal losses from 5-6 British units. (no British tanks have appeared yet, thank goodness!) Further West, Rabat and Casablanca are both taken, with a loss of 1 Tank and 1 Infantry.

Week 7, 1940
A french tank comes out of Merikesh and stomps on one of my Elite Armored Divsions. Our fleet finally is brave enough to go out on the Atlantic for the first time, and sinks the U.S. Cruiser "San Francisco" with a sub after bombarding it into the red zone. Elsewhere in the world, the Chinese are down to two cities, The Soviets have razed a couple of cities in Northen India and taken over a couple of Chinese cities, and Japan is breaking into Indo-China.

Week 8, 1940
Run over a few US subs on the way to the US stack who are bombing my poor Spanish coastal cities on the Atlantic. Conquer Marakesh with no losses. Almost lose 2 armies while killing 3 British Infantry at Berbera. There are still at least 3 more there. The UK is just poring money into that damnable mountain city! I'm setting it up for a pounding next turn though.

Week 9, 1940
Eeek! The Americans attack my stack of warships with their Elite BB Texas and another elite BB (forget the name). Both were very fortunately sunk by the Andrea Doria and the Conte Di Cavour, both elite but had only 2 health left! In addition, a stack of US submarines appear.
The Italians bravely turn about and flee. :lol: It seems the hostile forces in the Atlantic are a trifle too scary! An additional 6 US subs were sunk, as well as 8 French Destroyers, 4 Subs and 3 Light Cruisers. (Lost 3 Destroyers). A huge fleet of French warships (mostly Destroyers) is heading towards Gibralter along the African coast.
We launch our assault on Cyprus --- only to find that the Russians must have been pounding the stuffing out of it, as it was guarded by only a single red-lined Conscript unit. Berbera is finally, finally, FINALLY!!! taken. But not before I lose a Tank Army and another 2 M11 divisions attacking 5 more red-lined British Infantry. :mad:
No more cities on mountains, please! That is too cruel a challenge for us poor Italians! Berbera shall go down in annals of infamy (along with Hannibal's name). The city is razed, re-razed, and razed yet again. Salt is sown on the land, it is cursed by every religious figure the Italians could get their hands on, and if we ever need a nuclear testing site in the future, this place will be it!

Week 10, 1940
French and Americans kill 2 of my straggling Destroyers. The usual American bombardment continues on poor La Coruna. I sink 5 more French Destroyers, 1 Light Cruiser and a sub near Gibralter, along with an American Destroyer.
In Salah is captured with no losses (it was the temporary French Capitol.) Abellesa is also captured.

Week 11, 1940
Uh Oh...The Allies and Russia all sign peace treaties. :( My time might be running out for not being "Soviet blitzed". Sink 8 US Destroyers who tried to pass by all my Artillery and fleet at Gibralter. Healing turn otherwise. Germany and the UK seem to be really going at it with the Air war, as I see an occasional bomber getting intercepted over Paris.

Week 12, 1940
The slaughter near Gibraltar continues, as this time 9 French Subs and 2 US Destroyers try unsuccessfully to "Run the Straights". All are sunk with no losses. Capture Meshra with some Tank Armies with no losses.

Week 13, 1940
This time the toll at Gibraltar is 10 UK Destroyers, 8 French Subs, and 2 US subs. (no losses) Nyala is captured from the British. Kindal is captured from the French. I see 3 French S35 Tanks right next to the city though, so I retreat my poor defence 6 Tanks Divisions and Armies and let them take it back next turn.

Week 14, 1940
As expected, Kindal is retaken. The British suddenly have some Marines, and use them to attack my stack of Artillery approaching Mongalla and kill 1 MG and 1 Infantry. Only 5 US Subs sunk at Gibraltar this week.
Capture Mangolla and kill the two offending British Marine units. I'm definitely running short on good defenders, now that the British are building up very strong defenses in these cities and starting to counterattack. Gao is also captured in West Africa.

Week 15, 1940
All is quiet near Gibraltar. Our fleet ventures out into the Atlantic again. Waw is captured. Agades was captured with the loss of 1 Tank. We control 95% of the world's biggest kitty-litter box! (Sahara Desert)

Week 16, 1940
Atlantic/Gibraltar area is strangely quiet. Heading fleet North to see how the war over England is going. East Africa is mostly secure, so I'll stop driving south and concentrate on all of West Africa. It will be a long, hard slog, because of all the jungle.

Week 17, 1940
The Germans ARE doing something up North. I observe a British convoy of 1 Transport and 3 Destroyers get ambushed and sunk by German U-boats off Brest. Bardai is captured.

Week 18, 1940
Peru declared war on the Americans :rolleyes: The Germans have not been lazy. I see two Bismark class Battleships escorting a transport to England. (85(25).70.6 --- Yikes! And here I was feeling somewhat proud of my rather pitiful Navy!) I'll try to help out as much as I can.
Bombard Plymouth, destroying the Coastal Fortress and yellow-lining 3 Interceptors. Capture Meradra in the west of Africa from the French. Bombard and kill 3 approaching British Marines from the air near Mangalia in the East. Tekro is captured, and the entire Sahara is mine! Hmmm...maybe that's not such a great thing after all...

Week 19, 1940
A French Tank comes out of the jungle and kills my Infantry and captures Waw. The best news is that the Germans made a successful Amphibious Assualt on Birmingham (at least 6 infantry on the Transport) and razed it!
Bombard and kill 2 planes on the ground at Plymouth. Capture Dakar (West Africa) from the French with the loss of 1 tank. (2 Vet MG units and 1 Garrison defending) Recapture Waw easily after aerial bombardment killed the Tank. Capture Bretonnet in Central Africa from the French.
 
allin1joe said:
If you leave them too defenseless, it might make it too easy for a human controlled Japanese player to land a force in America. If I escort a boatload of infantry with 2-3 Battleships and an Aircraft Carrier or two(with the compliment of smaller ships of course), if there are no Battleships to intercept, I might be able to land in one of the Western cities. Not sure if I could hold it or not with Britian there too, but it's something to be careful of.

As for my playtest, so far so good. The AI isn't too bright in protecting it's carriers, so sinking 4 so far has been a stroke of luck. Unfortunately, I haven't had the chance to go up against their Battleships yet. That will be the real test.

My offensive in Asia is going very well. My next target is the Chinese oil (I forget the city name now). I am going from West-East-West pushing the front further south one city at a time. I need a couple of more workers to extend my rail line to my new cities. As I get further south, this will get more critical.

allin1joe,

Yes what you say is really worth to consider. I will continue to
work on this. No decisions yet.

4 carriers lost by AI early in the scenario should have heavy impact.

Its interesting to see that Communist-China in 1.3 not have made it
easier to play Japan. At least that is my impression from playtest-reports.

Thank you and welcome back.

Rocoteh
 
vlad1917_a said:
Continue of Russian Sid.
On a 26 turn. I got expired peace deal with Britain and my trade with Germans. So I have to decide whom to defense next :). So I check my newly build spies and notice that all other powers a much stronger then me. Germans already produced 3 their linkors. London is building king George each 10 turns. The British looks like more simpler task. But I notice that almost all German towns instead of panzers builds ME :) :) :) That was their problem not mine. So I took Kenigsberg. And one from Rumanian and one from German former Yugoslavian. The next 2 turns I spend putting conscripts infantry as a beef for the Germans. Selectively killing some of 12 (lol) panzers that German have with my heavy artillery. So result 8 turns war: Germans, having superior units, holds back loosing kenigsberg and all towns of Slavic states including Yugoslavia. 2 fins towns. and 2 Italian towns in Africa. Now I am again in peace. But my power is much bigger now. Befor the war I have ask fins to remove forces from the my teritory and they have remove their fort to the Helsinki :).
I have PE now to sunk fleet since there is no battleships available 4 Russians. All other my naval units sitting in the ports afraid of any thing. as well as my bombers and a few interceptors that survive German bombers lol.
It was a nasty surprise that Russian infantry could not fly in airport. :eek:


I am not sure that Soviet AI could defend waist country. So I am not sure that Russian should be reduced. As always I said the Best way to handle this is to have 3 different scenarios. One 4 axis, one 4 allies and one 4 Russian and Argentina. But it to much Job.

Japan Marine is greater then their tanks. Italy have lost their north Africa to France.
And USA punching Allies as heavy weight light one.

vlad1917_a,

Thank you for the report.
Its positive that British-AI builds Battleships after all.

Germany-AI building fighters instead of Panzers seems not to be a good idea.

Again: Artillery is important in this scenario. AI can not handle artillery.

When the scenario starts Soviet has 3 Battleships. I assume you mean
you have lost them.

I understand that its not easy to play Soviet on the highest level,
as you say though its not realistic to create multiple versions
of the scenario. My first priority will be the graphic expansion,
then the 362x326 map.

Yes the Japanese Marine is stronger than the Tank-units.
I think that is realistic.
Welcome back.

Rocoteh

More comments on playtest-reports later.
 
Rocoteh said:
When the scenario starts Soviet has 3 Battleships. I assume you mean
you have lost them.

I did not loose any, but I could not use 2 of them since I could not pass German mine fields.
 
Rocoteh said:
allin1joe,

Yes what you say is really worth to consider. I will continue to
work on this. No decisions yet.

4 carriers lost by AI early in the scenario should have heavy impact.

Its interesting to see that Communist-China in 1.3 not have made it
easier to play Japan. At least that is my impression from playtest-reports.

Thank you and welcome back.

Rocoteh

If anything, Communist China is tougher then China, at least in the short term. I think your long term goal was met. Once you handle the initial Chinese horde, picking off the rest of their cities should be relatively easy. If they had the production of Communist China, that would not be the case. As I said in my playtest, a tank appeared for Communist China, so they seem to have the better production. Their infantry also has better stats, and their cities are on rougher terrain. So, overall they will be tougher to take out. But, they wouldn't be tougher then if they were all one nation. I wouldn't weaken either nation. Overall, what's helped me more then anything else is the Soviets have not invaded from the North. If they opened up that 2nd front, I'd be in deep trouble.
 
German Uboats at the start of ww2:
Type Ia: U 25, 26 High sea boats SS
Type IIa: U 1- 6 SC
Type IIb: U 7- 24, 120, 121 SC (latter built for China but taken over 1939)
Type IIc: U 56- 57 (until U 63) SC
Type VIIa: U 27- 36 SS
Type VIIb: U 45- 55 SS (further: U 73- 76, 83- 87, 99- 102)
Type IXa: U 37- 44 SS
Type IXb: U 64, 65 SS

Torpedoboats:
Albatros, Seeadler, Falke, Greif, Kondor, Möwe (type 23)
Luchs, Iltis, Tiger, Leopard, Wolf, Jaguar (type 24)

Week 16:
With transferring Stukas and Me 109 to it, my second carrier, Otto Lilienthal is ready.
Quetta bombed. Dogfight over Lanchow. The Chinese fighter had no chance against my Me 109. Lanchow taken. Mao is dead!!! the Chinese commies are history. Quetta taken. With Lanchow in my hands I have a border with Japan!!! Murmansk is mine. Jaipur, too.
Suez is mine!!!
3 Uboats sent into the Red Sea!!!

PC turn:
Uboat bug: Argentine declares war on me!!! Uboat sunk! Hmm, I downloaded another ww2 scenario by GrumBL. In this only more modern DD can detect subs. Since this was true for the first allied ships, I think this could be considered... Also shouldn´t Danzig become German? I mean the main part of the population was German, many laws were still German, although Poland had troops there and the first shots were fired there...
I lost a Pz III e division at Suez and an artillery in Russia. Brits lose 1 light tank and 1 tank to my 88 in Suez, two further tanks are dangerously hit.

Adler
 
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