WW2-Global

Japan Week 50 1940.


- Alaska is now under Japans iron fist ! :goodjob:
The Americans have been taken completely by surprise on the landing.
The Canadian borders doesn't seems well defended... :mischief:

- American forces have been kicked from all the tiny islands in the Pacific.
Only Holland/Britain south Indonesia remain on my road to Australia, I'm moving a task force in the area to prepare the ground for a futur landing ;)

- Heavy fights have begun in French Indochina, the Japanese army has been stopped by an unexpected Franch counter attack ! They just received massive reenforcements, I just had the time to see a stack of a dozen franch tanks coming from India and attacking my troops. I've got many casualties :( This will delay (if not worse) our invasion plans...

- The malaysian peninsula owned by the British has been cleared from their troops by massive bombing :)

- On the Californian front, landing operations have been delayed, since americans have proved to be thoughter than I expected :rolleyes: They possess numerous planes to defend their coast. and the strange thing is that a British fleet (leaded by the King George V Battleship) has appeared to help them... I lost one of my YamatoC in this massive engagement ! :cry:
I'm currently returning in Hawaii to repare...
 
allin1joe said:
That would be great! If hydro plants were stronger, that would give the player a decision to make. The more choices you give the user the better :)


allin1joe,

Yes I agree. I also want to mention that the rules for power-plants
in WW2-Global is different from standard CIVIII/Conquests in a very
important way:

In WW2-Global the effect of powerplants are cumulative.
That is not the case in standard CIVIII/Conquests where a new type
of powerplant just will replace the old one.

Rocoteh
 
Rocoteh, if you redo the sub system it would be nice to see some type IX boats from the beginning...

Week 27:
I took Canton. I bombed all other left Chinese cities and took Batang without fight. Nanning is attacked twice by an infantry army which destroys the defenders. 3 Panzer armies take Kunming, the last one has only 2 HP left against a MG defender with 1 HP. No damages. China is history. After Heavy fights also Hue is taken. Only Hong Kong and Saigon are in French resp. British hands in Continental Asia (well, Turkey, Iraq and USSR kept out).
In Russia Dzyhusal (sp.??) is mine.
In the North West passage a Brazilian (!) DD is sunk by U 40. U 64 is my 3rd boat in the Pacific, but the first which meets the enemy. 3 US subs are sunk. But there are more... U 104 comes to aid. 3 other subs are sunk, but still there are more...

PC turn:
Japanese bomb Hong Kong.

Adler
 
Rocoteh, the only powers who used submarines in ww2 with great success were Germany, US and probably Japan. All others were behind. So what do you think about giving them Blitz and the other remain as they are?

Adler
 
Adler17 said:
Week 26 part 2:
Moyale in Africa take, Uganda attacked, but there is still a garrison unit. And my last available Pz IIIe has only one hp left. But this time I risk an attack. I am victorious and also this unit is promoted to elite, like the other Pz IIIe. I have to regroup in Africa now.
In the battle of Reinovo in Russia my conscript infantry destroys 5 Russian divisions for the cost of 2. 1 veteran, 4 regulars (veteran was regular before, it killed last turn the unit that tried to do the very< same like the units now).
U 114 sinks 3 US subs in the Arctic Ocean off Siberia. Of Charleston U 93 becomes Elite by sinking another US sub.

PC turn:
Nothing really interesting, except the Japanese are so polite to bomb Canton. So there are no defenders left...

Adler

Adler,

Thank you for the report.

On U-Boats: With regard to the heavy impact U-Boats had on
"The Battle of the Atlantic" this must be simulated in some way.

Since CIVIII lacks a strategic warfare module its very realistic
that the U-Boats will instead set a severe pressure on the Royal Navy
itself.

However I will look over the whole issue to find a better balance
than the current.

On the playtest: It seems that AI will not put up much resistance now.

In version 1.4 a combination of Ice (Sea-Landmark) and units (Ice-barriers)
will close certain Arctic areas for sea-movement.

Welcome back

Rocoteh
 
Adler17 said:
Rocoteh, if you redo the sub system it would be nice to see some type IX boats from the beginning...

Week 27:
I took Canton. I bombed all other left Chinese cities and took Batang without fight. Nanning is attacked twice by an infantry army which destroys the defenders. 3 Panzer armies take Kunming, the last one has only 2 HP left against a MG defender with 1 HP. No damages. China is history. After Heavy fights also Hue is taken. Only Hong Kong and Saigon are in French resp. British hands in Continental Asia (well, Turkey, Iraq and USSR kept out).
In Russia Dzyhusal (sp.??) is mine.
In the North West passage a Brazilian (!) DD is sunk by U 40. U 64 is my 3rd boat in the Pacific, but the first which meets the enemy. 3 US subs are sunk. But there are more... U 104 comes to aid. 3 other subs are sunk, but still there are more...

PC turn:
Japanese bomb Hong Kong.




Adler

"Rocoteh, the only powers who used submarines in ww2 with great success were Germany, US and probably Japan. All others were behind. So what do you think about giving them Blitz and the other remain as they are?" Adler

Adler,

I intend to add type IX boats from start in version 1.4.
They should be there.

You are right on Germany, US and Japan. It would be a way to go.
I will also check up the US submarine OOB.

On the playtest-report. I guess the real battle will start when you
invade USA. Right now AI seems to be in heavy trouble.

Thank you and welcome back.

Rocoteh
 
LBPB,

Thank you for the report.

"The Canadian borders doesn't seems well defended..."
LBPB

I believe that!

"- American forces have been kicked from all the tiny islands in the Pacific.
Only Holland/Britain south Indonesia remain on my road to Australia, I'm moving a task force in the area to prepare the ground for a futur landing"
LBPB

This is a very strong early blitz.

"I just had the time to see a stack of a dozen franch tanks coming from India and attacking my troops " LBPB

Strange! Really unexpected.

"- On the Californian front, landing operations have been delayed, since americans have proved to be thoughter than I expected They possess numerous planes to defend their coast. and the strange thing is that a British fleet (leaded by the King George V Battleship) has appeared to help them... I lost one of my YamatoC in this massive engagement !" LBPB

That is very interesting. It confirms earlier observations that AI when under
pressure will act just one Civ.

Welcome back.

Rocoteh
 
allin1joe said:
In normal civ, the idea that the hydro plant has no pollution makes it appealing. However, for this sceanrio, I would always build the coal plant. All I built were hydros when I played as America as I didn't really think about it. When I played as Japan, I needed the production quicker. Once I thought about it, I realized that hydro plants are worthless in this scenario.

It exactly what I mean. There should be a difference in the building to be useful.
 
Rocoteh said:
vlad1917_a,

Thank you for the report.

In version 1.4 it will be possible to build Flak from start for
France also.

Rocoteh

No, no do not do it. That will simplify lif and who is looking for simple one?
Please still requier rubber for the Flak

BUT ;)

remove rubber from requirements of air-aircraft Battery.
Germans and Italians should have they chance to use air units.

Note 1: :cool:
Currently I can win that war almost without any research.
The suggestion I have is to make cost reduction of some units based on research.
1) Have exactly the same unit
example:
Russian Infantry -> shield Cost 80 all other the same.
make it upgradable to Russian Infantry2 -> shield Cost 60 all other the same.
make it upgradable to Russian Infantry3 -> shield Cost 40 all other the same.
2) The "upgradable" requirments is to not overload the production box in towns with useless units.
3) Choose carefully what units to have cost reduction.
4) Choose carefully what invention will reduce cost.

Note 2:
Make SS infantry to have enslave ability. It will be close to the history and labor camps. But do not make any labor camps.
 
Rocoteh said:
allin1joe,

Yes I agree. I also want to mention that the rules for power-plants
in WW2-Global is different from standard CIVIII/Conquests in a very
important way:

In WW2-Global the effect of powerplants are cumulative.
That is not the case in standard CIVIII/Conquests where a new type
of powerplant just will replace the old one.

Rocoteh

Holy crap, I didn't know that. Next time I play America, watch out world :) In my Japanese game, I'll have to ensure I have a hydro plant in Tokyo too.

A question about espionage. Is it possible to contact the envoy for a civ you are in a locked war with? For example, I have a spy in America. I dont want to try to steal a tech unless I know they have something I want. Can I contact them to see the diplomacy screen, or will you always get the envoy refused?
 
vlad1917_a said:
No, no do not do it. That will simplify lif and who is looking for simple one?
Please still requier rubber for the Flak

BUT ;)

remove rubber from requirements of air-aircraft Battery.
Germans and Italians should have they chance to use air units.

Note 1: :cool:
Currently I can win that war almost without any research.
The suggestion I have is to make cost reduction of some units based on research.
1) Have exactly the same unit
example:
Russian Infantry -> shield Cost 80 all other the same.
make it upgradable to Russian Infantry2 -> shield Cost 60 all other the same.
make it upgradable to Russian Infantry3 -> shield Cost 40 all other the same.
2) The "upgradable" requirments is to not overload the production box in towns with useless units.
3) Choose carefully what units to have cost reduction.
4) Choose carefully what invention will reduce cost.

Note 2:
Make SS infantry to have enslave ability. It will be close to the history and labor camps. But do not make any labor camps.

Interesting idea about the cheaper units. Be careful about doing that for America. Since I have time to build up the mainland cities, and can research at about a 7 turn clip, making cheaper units for America could un-balance them greatly.

As for the en-slavement, someone else brought that idea up too. I think it's an interesting idea to give German and Japan enslavement abilities, but it would probably make some people mad. Last thing you want to do is offend anyone with a game.
 
allin1joe said:
Holy crap, I didn't know that. Next time I play America, watch out world :) In my Japanese game, I'll have to ensure I have a hydro plant in Tokyo too.

A question about espionage. Is it possible to contact the envoy for a civ you are in a locked war with? For example, I have a spy in America. I dont want to try to steal a tech unless I know they have something I want. Can I contact them to see the diplomacy screen, or will you always get the envoy refused?

allin1joe,

Yes I think the system used in WW2-Global (with regard to the powerplants)
is a good one.

On espionage: Its 99% they will refuse to talk if there is a locked war.

Rocoteh
 
allin1joe said:
Interesting idea about the cheaper units. Be careful about doing that for America. Since I have time to build up the mainland cities, and can research at about a 7 turn clip, making cheaper units for America could un-balance them greatly.

1) Well I am playing on SID. Germans towns make 1 ME or tank in a 1 turn.

I do nether suggest to reduce cost of all units neither reduce cost to fast.

The target is 1) to force player invest in research.
And 2) u have banch of 1-5 population towns those can build anything in 200 turns :mischief: . U can make them busy with something other then producing 2 coins per turn.
 
vlad1917_a said:
No, no do not do it. That will simplify lif and who is looking for simple one?
Please still requier rubber for the Flak

BUT ;)

remove rubber from requirements of air-aircraft Battery.
Germans and Italians should have they chance to use air units.

Note 1: :cool:
Currently I can win that war almost without any research.
The suggestion I have is to make cost reduction of some units based on research.
1) Have exactly the same unit
example:
Russian Infantry -> shield Cost 80 all other the same.
make it upgradable to Russian Infantry2 -> shield Cost 60 all other the same.
make it upgradable to Russian Infantry3 -> shield Cost 40 all other the same.
2) The "upgradable" requirments is to not overload the production box in towns with useless units.
3) Choose carefully what units to have cost reduction.
4) Choose carefully what invention will reduce cost.

Note 2:
Make SS infantry to have enslave ability. It will be close to the history and labor camps. But do not make any labor camps.

vlad1917_a,

On the AA-battery: Its a bug. I have corrected it now.

On research and its impact: Its a very interesting idea. Notes have
been taken.

On enslave ability: It would offend many people.

Rocoteh
 
Unit graphic suggestions: Japanese Akizuki-class destroyer and Otsu aircraft carrying submarine (could be used as Type A1, A2, AM, B1, B2, B3 and I-400 [Sen Toku Type]), both made by Wyrmshadow...
 
allin1joe said:
Is there a way I can tell what techs an enemy has if they refuse my envoy?

Generally I using several techniques.
1) Brute force with communism:
Simply trying to steal something each second turn from most advanced civs.
Anyway there is no other way to use money.
On that map I try to steal from US, Britain, or Germans.

2) Cheap. Investigate towns and check if they build any thing interesting.
AI usually start to build researched thing. The problem u may not be so lucky to choose right town.

3) Delayed but always works. Simply check the list of enemy units and see if there is something new. Be aware that some civs have units they will not invent for a long period of time. With sid option the delayed is not really delayed may be 1-3 turns max.
 
Germany - Emperor - 1.3

Continuation of the game that will not end! In this game I started with massive attack on Russia and rolled up all of mainland Asia, Europe and Africa
by the end of 1944. Invasion of Alaska by way of ferry from Siberia resulted in fierce fights and taking Alaska.

After breakthrough at Vancover and Seattle (including atomic attacks) I thought I would roll over the US quickly. Not so!

I diverted some forces to take the two Canadian outposts (Wager Bay and Port Nelson) in order to be able to ferry bombers direct from Europe). This resulted in continous counter attacks on my now left flank at Port Nelson by the US with stacks of Pershings and waves of bombers. It took many weeks to ferry over my jet fighters so this took a lot of time to hold the flank.

Meanwhile I took

Week 21 1945 - Spokane
week 22 - San Fransisco
week 25 - Calgary
week 29 - Edmonton
week 30 Helena
week 31 Los Angeles
week 34 Bismarck
week 36 Minneapolis
week 38 Las Vegas

I was satisfied with this progress and given the highly developed railroads it looked like the only thing holding me back were the left flank attacks and the long supply lines.

What followed was a tremedous series of tank battles in the Rocky Mountains between Las Vegas and Denver. I had been using rockets as my artillery but attacking Pershings on mountains proved to be difficult and my advance attack force on Denver got cut off from Las Vegas. The Americans, perhaps knowing that this was there last chance threw in stacks of Pershings and every plane they had. Nevertheless the Reich did take Denver in week 47.

Resupplied I took Rosaria on week 49 to seal the Pacific and took Phoenix on week 51

We started the new year - week 1 1946 by taking Albuquerque.

A few interesting notes and corrections from previous posts -

1. Italian Navy likes to send out small flotillas to attack the American mainland. I presume they never make it because usually 1/3 return injured. Given that the Americans still have 27 Iowa class BBs I suspect they are intercepted.

2. Hats off to the Dutch. They are very agressive and mount attacks and landings on the East Coast of Africa on a regular basis. Of course they are wiped out immediately but they return. I am blasting some of their bases with stacks of Bismarcks but do not want to divert forces to take and then hold the islands.

3. The AI is not afraid of my jet fighters. They simply are shot down. It is certainly enjoyable to watch my fighters destroy their air force after the early war phase of the Luftwaffe being destroyed by UK fighters.

4. One thing I note is that there are no German defense units anywhere near with defense of the 44 SS Panzer. This results in limited build options. It may be that no such unit existed but it would be interesting.

5. The Americans have two Atomic bombs but have not used them despite the fact that I have used them in North America but not for many turns. Is it possible the AI does not know how to use them i.e. they do not know how to transport? I suspect as I near a city within range of the atomic bombs I may find out. Fear of atomic bombs keeps me from stacking too many units and results in maintaining hight reserves.

I now have 42% area and 70% population. Getting the 80% population is not a problem. The 80% area will be an issue as the AI has destroyed many South American cities.

Meanwhile the strategy is to keep rolling EAST by southEAST in America. Next will be Santa Fe which will open me to attacks from the South. I think I will have to seal the Southern front somehow. The Panama Canal was destroyed so that limits certain options.The mountains south of Managua look like a good chokehold so we will take Santa Fee and wheel South. This will be another tricky maneuver as I expect US and UK attacks from the on my right flank (South) left flank (Port Nelson) and at various points in the center from the US city of Lincoln.

American have not used carriers other than in the Western Pacific. Also, AI not bombing strategically. Particularly in this game they should disrupt the railroads in my supply line but not one attack on the lines!

I don't know how long this will take but I hope to finish it before 1.4.

Wish I knew that power plants were cumulative! My production will go up dramatically now that I know!
 
Back
Top Bottom