WW2-Global

Goddamn I HATE US. marines, you MUST lower their stats for 1.4 :mad:, and who said that AI can't make proper landings? Read below...

- week 14, Guam captured
- On week 17 hong kong falls. Siege lasted 2 months and week. I needen my main fleet to bomb the city to ground before it was taken, And it came with price: lost 13 bombers during the siege :cry:.
- Got MGL when chinese tried to take chengtu with their crappy infantry ;)
- US and Soviets make peace on week 18. next week US main fleet is spotted near Kurile is. There is 12 BB's and 13 CA in the fleet :eek:. My fleet arrives on week 22, and I use bombers to soften their BB's. And I noticed that AI sends every ship that is even slightly damaged to repairs. Well, thats good for me, first I split up their fleet and destroy them ship by ship... ;)
On week 27 people of Japan are celebrating a great victory: 5 US battleships and all their Heavy Cruisers are sunk :D, and at the following battle of the Wake (week 32) rest of their BB's are destroyed. Now US threat in the pasific is removed, or so I thought...
- the week 37 is declared as the "Black Day of Japan". That week 2 transports full of US. marines attacked and took Akita :help:
Well I instantly sent all my bombers to Japan and reinforce city south of Akita with 8 consp. infantry and 2 MG's. my 3 marine divisions made counterattack to Akita and they all managed to destroy one US marine.
- Next week US tried to land to the city where I had sent all my aircraft and it was a close fight, but luckily I managed to keep their marines at bay . If they had captured the city, I would have lost ALL my bombers and then it would have been all over for me. But now my bombers survived, and american landing was doomed. After bombing only 3 redlined Marines were alive :D, and they were finished off by my tanks.
And something about current economy:
I have got almost all of my cities productive, and I'm going to launch offensives to both philippines and French colonies before the end of the year. And: managed to steal 2 techs from US. :goodjob:
then something Strange; I saw Hungarian Infatry in communist china :hmm:
 
Hey -
I have 2 quick suggestions that could help version 1.4 realism.
#1 - Make the Radar Installation terrain improvement only buildable later on ( say with Air 2 1940 or Air 1941). It drives me nuts to see radars going up in 1939 in Russia, in Chile(!), in Mexico(!), in Thailand (!), in everywhere.
#2 - Adjust the alliances (and name each one for Victory Screen purposes):
1- Western Allies (G.B., France, Belgium, Netherlands, Poland -- US* )
2- Axis Powers (Germany, Italy, Japan)
3- Chinese [Nationalists] (China)
4- Chinese Communists (Communist-China)
1 at war with 2
2 at war with 1,3,4
3 at war with 2,4
4 at war with 2,4 (maybe 1)

*Ultimately I think its possible, and desirable, to get nearly all countries out of locked alliances by using the Flavors. But that is a drastic change. For now, AI Britain tends to go beat up on the American navy and take the Kriegsmarine off the hook. Notice above all Axis Minors removed from locked alliance. Russia invaded Finland after all, without direct German intervention. With flavors I can foresee historical alliances likely, but not so pre-determined.

-b

PS - As a response to the ability of Germany to take over Africa, South America, Australia, etc. I have two suggestions:
1- Make all combat units cost population: say 3 points for armor, 2 points for artillery, air, and navy and 1 (or 2) point for infantry.
2- Create a super expensive special building, generic for all civs, that is located in most of the starting cities for each civ that is a prerequisite for building all UUs. Have it create one content face and it will always be destroyed on conquest.
 
I think Roco mentioned having 'Keep Culture on Conquest' clicked in v1.4, not quite sure... Either way, I'll be turning it off manually if I have to. I think keeping culture on conquest is too powerful in the hands of players since you gain so much more land area control that way. Plus, logically, there really isn't any 'German culture' in Paris, for example, after it gets taken over and yet the Germans would immediately get the use of roads and resources that they otherwise wouldn't...

Whatever the default setting turns out to be in v1.4, I'll be turning 'retain' off simply because it favors the 'offense' so much and, honestly, I've never had a scenario that I DIDN'T seem to always be on the offensive...

Either way, it's not really an issue since it's simple to turn on or off ourselves.
 
Rocoteh said:
Dr Nick,

"wk9 I capture Kushiro, Naples and Lecce! No more Italians on the mainland and the home islands are all mine" Dr Nick

This is a very strong result early in the scenario.

"wk15 the Ruhr falls but not untill I take some losses. I lose 3 Paras (asia), 2Marines, 3 Wildcats, a SBD and an SS, but destroy 1SSinf, 1GEInf, 288s, an Me-110 and two Uboats" Dr Nick

I think you will achieve a record when it comes to early US victory
against the Axis.

Rocoteh

Well I would certainly like to set a record! :lol: But I am only playing on Emperor while some of the real experts in here are playing on Sid or Deity.

However, here is the latest,
wk18-Hamburg and Prot Arthur fall to me. Moderate losses for me except in Wildcats.
wk19-I take Copenhagen and Pyongyang. 2MGLs are generated in Europe!. The silly Greeks declare war on Britain! I have no losses this turn, moderate German and Japanese casualties
wk20 Peking falls and again I have no casualties.
wk21 Tientsin and Mukden fall, I lose some airpower and destroy alot of Japanese air and ground forces
wk22 I start the seige of Berlin! Haichow falls to me. Both the SU and Britain are getting more active in SEAsia
wk23 I steal Munich after the SU weakens it the prev turn, but the Soviets return the favor by stealing Nanking and Wuhan from me. SU has razed some SE asia cities.
wk24 I take moderate casualties trying to reduce Berlin, but it does not fall this turn.
wk25, 1941 I take Berlin! :king: Kalgan falls to me in the East. By the house rules I think that is a victory for the US. I think I am going to try and finish off the remenants of the Axis and then see how a Allies-SU conflict will play out. Besides I have not got to play with all the units in the US inventory yet!
wk26 Sardinia galls and the Italians are down to 3 cities.
wk 27 Chongjin falls to me (in front of ~20 SU tanks!) Stettin and Corsica are mine as well. My B-24 fleet is starting to grow. Need more fighters! 2more MGLs are born in Europe!. Germany is now just 3 cities.

More soon.
BTW I think the US could use another early war Land based fighter, perphas the P-40?

Thanks,

Nick
wk20
 
Dr Nick,

Thank you for the report.

"wk25, 1941 I take Berlin! Kalgan falls to me in the East. By the house rules I think that is a victory for the US. I think I am going to try and finish off the remenants of the Axis and then see how a Allies-SU conflict will play out. Besides I have not got to play with all the units in the US inventory yet!"
Dr Nick

Incredible!
It would be interesting to follow how US versus Soviet turns out.

On the P-40: I will consider it for version 1.5.

Looking forward to follow this playtest.

Welcome back.

Rocoteh
 
Jadetorc,

Thank for your suggestions to improve the scenario.

Notes have been taken for version 1.5.

I will try to complete version 1.4 within 2-3 days now.

Welcome back.

Rocoteh
 
andis-1,

Thank you for the report.

- On week 17 hong kong falls. Siege lasted 2 months and week. I needen my main fleet to bomb the city to ground before it was taken, And it came with price: lost 13 bombers during the siege .andis-1

That is severe losses.

"On week 27 people of Japan are celebrating a great victory: 5 US battleships and all their Heavy Cruisers are sunk , and at the following battle of the Wake (week 32) rest of their BB's are destroyed. Now US threat in the pasific is removed, or so I thought...". andis-1

A very important victory!

"- the week 37 is declared as the "Black Day of Japan". That week 2 transports full of US. marines attacked and took Akita "andis-1

A very bad surprise.

"- Next week US tried to land to the city where I had sent all my aircraft and it was a close fight, but luckily I managed to keep their marines at bay . If they had captured the city, I would have lost ALL my bombers and then it would have been all over for me. But now my bombers survived, and american landing was doomed. After bombing only 3 redlined Marines were alive , and they were finished off by my tanks" andis-1

If AI always played like this it would make a great difference.

"And something about current economy:
I have got almost all of my cities productive, and I'm going to launch offensives to both philippines and French colonies before the end of the year. And: managed to steal 2 techs from US.
then something Strange; I saw Hungarian Infatry in communist china"
andis-1

Hungarians in Communist-China. I agree, its really strange!
Overall I think your strategic situation is very good.

Welcome back.

Rocoteh
 
Adler17 said:
Rocoteh, I made a suggestion on S- boats yesterday. What do you think about that?

Adler

Adler,

I have made these stats:

S-boat Flotilla (6 ships):

Attack 6, Defense 6, Move 3, Bombard 20, Range 1, ROF 2 and
Shield Cost 60. Lethal Sea.

Rocoteh
 
Hmm. The RoF is a bit low. I think at least three, better four is more suitable. Also if you consider that a ton of a warship costed 3.600 RM and a boat of the type 1939/ 40 had 110 ts it costed round about 400.000 RM. So a flotilla of 6 S-boats would have costed 2.400.000,- RM. If a type II boat costed 3.000.000 RM, I suggest a price of 20 shields.

Adler
 
Weeks 46-52, 1940
Steal 1940 Air2 from the Americans. I'm surprised the Soviets aren't in the tech lead yet. Lots of action over in the Western Hemisphere, as it seems every South American country has declared war on the U.S. :lol: Two lone transports suddenly leave England. They must be getting desperate because their entire fleet of escort ships are all gone. It is sad to say them torn apart by a pirahna pack of German U-boats. Take that single French city in Madagascar --- Antananarivo. Talk about a non-strategic, middle-of-nowhere place! Invaded England with Tank armies leading. After massive bombardment, Plymouth is taken, but I nearly lost 2-3 Armies (these Brits are tough when defending big cities!

Weeks 1-10, 1941
London captured finally. It was extremely difficult. Even red-lined MG units were routinely killing off my single armored units. Armies were the only way to kill anything at all. Liverpool captured next (with a remnant of the once-mighty Royal Navy sunk in Port). The Germans are trying to help out (ineffectively, of course!) Peru gets eliminated by the Americans. I see wounded U-boats coming back to Brest almost every turn, so the US is still putting up a Naval fight with the Germans in the Atlantic. My expedition rounds the Horn of South America and is now in the Pacific. Once it makes contact with Chili, then all Governments will at least be known to the Italians.
I safe-steal Land,1941 from the Soviets and get two crucial units --- Mobile Artillery and the M14/41 (15.10.2) It is still a weak tank compared to everyone else, but since the M13/40 is flawed (bug) with only one movement, it is the only choice going forward. In addition, Italy is now strong enough to self-research, and can get Air 1941 in only 10 turns.
By week 10, Belfast and Wick are both captured, and the sun is definitely setting on the British empire now as there are no British cities in Europe or Africa left. A Brazilian Battleship and Transport makes it all the way to France before the U-boats swarm her and bring her down.

Weeks 11-20, 1941
It takes forever (and a good part of the Italian army) to calm the resisters in England. Who should be the next target? Russia is just sitting back in full, peaceful, Democratic mode and building up strength (spies tell us they have 65 Marines, 152 Infantry, 35 T-34s, 5 KV1s, 168 HMG, 21 Heavy Artillery, plus a good supporting cast of other units. Our military is much inferior to them. The interesting thing is what Germany will do now? England is gone, so hopefully they will build up a nice, big army for the eventual Russian strike. I'll have to risk opening my front by first taking out Yugoslavia, Greece, and then Turkey. In Week 15, War on Yugoslavia is declared. Both Zagreb and Belgrade are taken without much fuss in one week, although they did have over 30 Infantry units stacked there. It was a relief fighting units that had worse stats than the Italians (for once!) :P
The peaceful, democratic Russians finally bestir themselves and declare war on the Persian/Iraqis. I hope they don't raze too many towns! Self-researched Air-1941, and am now onto Sea 1941. (8 Turns). Yes, I invested heavily in infrastructure. Almost all Medium and Large cities have Universities and Research Labs. All English resisters (in England) are finally subdued in Week 18
Next up...and a vital addition to the *new* Roman empire, is Greece. An ROP had to be arranged on the ugly purple blotch on the map (Bulgaria- You know what they say about not being able to chose your neighbors! :rolleyes:
War is declared on Greece with a combined Naval, Air, and Land bombardment. Thessaloniki is razed to make room for Tirana to grow. Trajan II appeared in this battle. Crete is captured, and then Athens. Greece is eliminated.

Weeks 21-26, 1941
Communist China dies off (finally!). But it was not the sucky Japanese who finished them off. It was the almost-as-sucky Germans. Speaking of whom, they seem to have an ROP with the Soviets and are punishing the British badly in India. The bad news is that the doofuses are razing all the cities...5 have already been lost. We may need to start an earlier war (than planned) with the Soviets to curb the excesses of the Huns to the north. Russia is steadily devouring the Persians. America has almost conquered all the Japanese mainland. The good news that with a massive amount of effort from my 400+ workers, all North African cities are fully optimized and are spitting out units at a good clip. The horn of Africa is also fully optimized. Addis-Ababa, site of my Hidden Palace, is generating 185 spt. Most of the other cities I've managed to get up to 80 to 110 spt.
War is declared on Turkey in Week 22, and Istanbul is captured. The next week, Adana, Ankara, Antaylya (razed), Izmir, Samsun (razed), and Trabzon with no losses (It's great attacking worse units than the Italians!) Although they did have about 5 armor units that were just about equal to the M14/41s that wasted themselves against a couple of my MG units on a hill.
In week 24, the Soviets finish off the Persians. Erzurum is caputered and the Turks are gone. There is only a vast sea of Redness (Soviets) around the Axis's borders now.
Italiansww2global2.jpg

Time to take on the Soviets. Our spy tells us they have the following:
62 Marines, 10 Paratroopers, 30 Mobile Rockets, nearly their full starting naval forces, nearly their full starting air forces, 181 Infantry, 85 T34s (They seem to be building 6-8 a turn), 13 Motorized Divisions, 23 KV-1s, 194 HMGs
+ various supporting troops. They are the predominate world power by far.

The Germans are weak in comparison:
3 Bismark Battleships, 2 Armies, 5 MG34, 40 Infantry, 33 U-boats, 32 88s, a small Air Force, 58 SS Infantry, 16 Panzer IIIgs, + some supporting troops.

The "glorious" Italians have:
2 Marines
5 Motorized
26 Mobile Artillery
44 Artillery
4 Transports
53 Subs
64 Destroyers
4 Battleships
11 Light Cruisers
16 Heavy Cruisers
small Air force (+9 Breda DB)
60 Infantry
14 M.11/39
20 M.13/40
51 M.14/41
33 Garrisons
69 HMG
8 Armies
Some supporting units.
As you can see, the only naval units we've been building are some C2 Heavy Cruisers. Some Battleships are now being built in Sardinia and Corsica though.
The plan is for the Soviets to hopefully pound my Axis allies (especially Romania and Bulgaria) and blunt their offensive might, where I can hopefully take those cities back as Italian and unify my borders.
 
Week 28 - 1942 - Japan Playtest.


I'm not sure if Japan will ever be able to win this war...
-> Way too much differents oppositions
-> The Allieds will never give up
-> The Soviets troops are way too powerful for mine

The facts are terribles, I'm completely outclassed by the Allies production, I guess production rate is approx 1 - 3.
With the incoming of a new enemy (Soviets), the Japanese Empire is totaly encircled by fronts lines.
When I finally succeed in progress on one front, I immediatly lost ground on an other...


Event :

- All Australia has been freed by the Allies. All my troops are deads (approx 24 divisions)
--> Roco the US marines are WAY too powerful please lower theirs stats, only 6 of them kicked the butts of all my units here even avoiding the heavy bombardments of my 4 Carriers C3 full of diving bombers :mad:

- In Siberia, my troops managed to capture 2 others city, while the Soviets are sending us hordes of Tanks wich I'm bombing with my large airforces.
--> I can block them as long as all my airforces here, are available to this only task

- But last week, the complete Soviets Airforces reappeared in the Skies (they left the fight with the Luftwaffe for an unknown reason). A second major Airbattle is taking place here (after the one in the Indian sky).
--> I can't say atm who will win the battle or even take an advantage. Loss are horribly hight in both nations. They are even using long range bomber to burn my Mandchurian cities...

- The Britishs made a successful landing and captured Timor island.
--> My fault the city wasn't enought defended

- Coming from their Middle East conquests, a Soviets fleet (protected by Battleships !) :eek: appeared near India, and I hadn't enought powerful ships to sunk them before the land troops in Sumatra !!!
--> Happily they didn't land enought T34, and I could kill them all

- The large hunt I've launch months ago, against any enemies ships.
We successfully
- 3 US Battleships
- 12 US Heavy Cruisers
- 3 US Landing ships
- 3 Britishs King George V types
- 2 Britishs Landing Ships
- 1 French Heavy Cruiser
- 1 Russian Heavy Cruiser
We lost 1 Heavy Cruiser, 1 Diving Bomber and 2 Destroyers in this operation.
--> Ships after Ships are coming to attack me, I don't think I will see an end on this, I guess I will need to keep all these mobilized ship on this operation for ever...
If you remembers one of my last repport I'd listed US remnants ships, they hadn't even so much ships left... their production is incredible !
BTW I guess the Atlantic Ocean is practicaly freed from Allies ships, since a U-boat make his way to the Japaneses Coasts ! I hope he is bringing me the plans for the A-Bomb... :lol:

- The only island I was able to recapture was Midway
--> Not well defended, but this is a too little consolation...
 
Adler17 said:
Hmm. The RoF is a bit low. I think at least three, better four is more suitable. Also if you consider that a ton of a warship costed 3.600 RM and a boat of the type 1939/ 40 had 110 ts it costed round about 400.000 RM. So a flotilla of 6 S-boats would have costed 2.400.000,- RM. If a type II boat costed 3.000.000 RM, I suggest a price of 20 shields.

Adler

Adler,

OK, a price of 40 can be reasonable.

I will think over the ROF.

Rocoteh
 
Rubberjello,

Thank you for the report.

"Steal 1940 Air2 from the Americans. I'm surprised the Soviets aren't in the tech lead yet. Lots of action over in the Western Hemisphere, as it seems every South American country has declared war on the U.S." Rubberjello

That is a surprise.

"I safe-steal Land,1941 from the Soviets and get two crucial units --- Mobile Artillery and the M14/41 (15.10.2) It is still a weak tank compared to everyone else, but since the M13/40 is flawed (bug) with only one movement, it is the only choice going forward. In addition, Italy is now strong enough to self-research, and can get Air 1941 in only 10 turns"
Rubberjello

The M13/40 bug have been solved in version 1.4. There will also be
a new grahpic for the unit.

I"t takes forever (and a good part of the Italian army) to calm the resisters in England. Who should be the next target?" Rubberjello

I would not count to much on Germany-AI. What I have seen from
playtest-reports so far its very ineffective.

"Weeks 21-26, 1941
Communist China dies off (finally!). But it was not the sucky Japanese who finished them off. It was the almost-as-sucky Germans. Speaking of whom, they seem to have an ROP with the Soviets and are punishing the British badly in India. The bad news is that the doofuses are razing all the cities...5 have already been lost." Rubberjello

I think I have to add more Wonders.

"62 Marines, 10 Paratroopers, 30 Mobile Rockets, nearly their full starting naval forces, nearly their full starting air forces, 181 Infantry, 85 T34s (They seem to be building 6-8 a turn), 13 Motorized Divisions, 23 KV-1s, 194 HMGs
+ various supporting troops. They are the predominate world power by far"
Rubberjello

They will not be easy to defeat!

"The Germans are weak in comparison:
3 Bismark Battleships, 2 Armies, 5 MG34, 40 Infantry, 33 U-boats, 32 88s, a small Air Force, 58 SS Infantry, 16 Panzer IIIgs, + some supporting troops"
Rubberjello

Agree, its not much.

The Italian armour-force is impressing.

It will be very interesting to follow this playtest.

Welcome back.

Rocoteh
 
LBPB,

Thank you for the report.

"I'm not sure if Japan will ever be able to win this war...
-> Way too much differents oppositions
-> The Allieds will never give up
-> The Soviets troops are way too powerful for mine

The facts are terribles, I'm completely outclassed by the Allies production, I guess production rate is approx 1 - 3.
With the incoming of a new enemy (Soviets), the Japanese Empire is totaly encircled by fronts lines.
When I finally succeed in progress on one front, I immediatly lost ground on an other..." LBPB

No doubt, Japan is very hard to play.

"--> Roco the US marines are WAY too powerful please lower theirs stats, only 6 of them kicked the butts of all my units here even avoiding the heavy bombardments of my 4 Carriers C3 full of diving bombers " LBPB

Yes, US Marines have been splitted into US Marines 1939 and
US Marines 1942 in version 1.4.

"- But last week, the complete Soviets Airforces reappeared in the Skies (they left the fight with the Luftwaffe for an unknown reason). A second major Airbattle is taking place here (after the one in the Indian sky).
--> I can't say atm who will win the battle or even take an advantage. Loss are horribly hight in both nations. They are even using long range bomber to burn my Mandchurian cities..." LBPB

The problem here is that Germany-AI plays so ineffective.

It will be very interesting to see if its possible to inflict a major
defeat on the allied forces.

Thank you and welcome back.

Rocoteh
 
Japan - Emperor - v1.3
Report 1941

As the year started we had taken Mandalay and Myitkyana. Our marine production was good and we had a few marine armies. We had defeated most of the US fleet (only one BB left) although the British were still active.

We established the following goals for the year - Take all of India, eliminate remnants of China, seize the Phillipines and push back Americans off islands we had lost.

We started the year attacking Rangoon but our spy told us they were heavily defended so we decided to isolate them and go for Calcutta. Many battles with British marines and paratroopers for many weeks lead to a stalemate on the Indian front. We shifted forces and took out Lhasa and Khotan as the Chinese marines were getting annoying and we hoped to flank the British. Surprisingly the Germans took Urumsti!

The British shift air power towards Lhasa which was the opening we needed to take out Calcutta. Meanwhile the Dutch attacked and took the Carolines. I still find the Dutch the most agressive of the minor powers.

Foolishly the Norwegians declared war on the Soviets and naturally the Russians gobbled them up quickly.

Week 32 of 1941 will longed be remembered with shame by the Japanese Navy. A US task force slipped through our defenses (further investigations led to the discharge of the Admiral of our home fleet for saving petrol and reducing patrol flights. The Americans slipped in by using one transport and an escort of only three destroyers which were harder to detect - actually a patrol plane did report the destroyers but they were mistaken as friendlies). This task force attacked and razed Osaka! The remaining barbarians were killed.

Our forces overseas were enraged and attacked with new enthusiasm for revenge. By week 35 we had taken all of the Phillipines. Week 36 saw the liberation of the Carolines and our attack contineud in India with the seizure of Lucknow, Delhi, Naghbur and Hyperabad.

However, as the year ends we make no further progress as the British have introduced Crusader tanks while we still are working on Sea 1941. We need funds to support the large armed forces and we have research only at 50%.

Our allies are not doing well. Germany started the year holding only Paris in France and having lost most of Poland to the Russians. As the year ends the only progress that was made was the seizure of Brest and Lyon. The rest of France remains intact. The Germans did take Ezurum from the French after the Turks lost it. Seems our German brother have a ROP with the Russians. We hope this continues as we see no French forces in India. Italy has lost Sardinia to the Americans and Sicily to the British and of course lost all of their African holdings but interestingly the North African areas went to the French, not the British.

Most amazingly the Soviets were not at war with either the Axis or the Allies for the entire year. The Democratic Russians have built large forces and when they come we will not be able to hold them back.

Rocoteh - a note on marines. The answer as to why the marines are the AI unit of choice became immediately obvious to me as I played Japan. With two moves and blitz capability why build tanks? Particularly true for the Japanese as the only real option is Type 97 which has no blitz. So if you want to really change things just take the blitz away. If you raise the cost for marines for the Japanese their difficult situation will become virtually hopeless.
 
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