WW2-Global

I am at week 42! I "lost" a week somewhere in the desigantions but will come back here.
So Week 42 part 2:
Teheran: defended by a regular MG gunner, a conscript inf and several garrisons. It is attacked by a force of 10 inf. The first veterna is mowed down by the MG gunner, but the next is successful! It beats the enemy. So in the end 2 vets are killed but the heavily fortified city of Teheran is mine. Also my first leader appears there! The capture of Amman is not worthy to be mentioned, because only a FlaK was defending. Bu Jerusalem is sucessfully taken by 2 armies and at last by the 20th mot. division, which can destroy with 2 HP left a British artillery.
Nothing more happens.

PC:
Allies are at war with Portugal! I see black for them. I mean the Portuguese ;).
The US BBs at Gibraltar bomb Lisbon and destroy a Me 109 there. I based there a Me 109 and a Ju 87 to attack the US carrier USS Ranger, but these dmn BBs are now protecting the ship. Nevertheless it is my turn now.

Adler
 
Here is a screenie: In the very North you can see the sole survivor of my Uboat fleet in the Atlantic, U 40.

Adler
 

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Japan 1.3 - Mid 1944.


The Japanese Empire is on the verge of success !!!

- My cumulated landing in Australia and New Zealand have paid !!! My troops are making a terrific blitz on the commonwealth troops.
Even with their though and proud fighting, they are no match for the Imperial Japanese Army... For example Auckland (lvl 25 city) has been carpet bombed to the ground (lvl 1 city) in one turn by my huge carrier based aircraft (I let you bet how much carrier c3 I've got on this operation).
--> So far Australia is 3/4 conquered and New Zealand is half conquered.

- The build up of my forces in Honolulu for the D-Day on california is going well ! So far I've got 1 full landing barge coming every two weeks.
Surprisingly, the US seems to be aware of my build up, and they've begun bombing operations on Hawaii with their B52 (or B17 didn't remember) coming from Los Angeles.
--> Massive air engagements have begun, but I didn't fear the US airforce, because they are way too far outnumbered.
--> I'm still planing the D-Day for late 44', or spring 45' at worse. I'm waitingfor the other half of my navy still close to Australia to finish their job and come to join the rest of the fleet at Hawaii.
 
Week 43:
HMS Fury, South off Gibraltar, is sunk by artillery. Over the British DD group next to the US squadron a US plane was downed by a Me 109. 7 DD sunk there, 3 further 1 HP left only. In the tile south off Plymouth HMS Royal Oak is sunk by my Luftwaffe.
BoB: 5 further garrisons were anhiliated by my Luftwaffe. Oh shouldn´t the Do 17 have a lethal land bombardment?
Meshed and Kerman are mine now. Suez is mine as well as El Alamain. Oh a poem ;)! 2 regular infantries lost at El Alamain. As well as Cairo. Oh in Suez a British BB and CV were destroyed :D.

I have to stop here.

Adler
 
I am playing China SID. It's not a real fun.
I have survive all my cites to turn 11
I have down all Japan air forces.
I have killed their 6 marines.
Well. Do you think it is success?
It is desiaster.
I am not sure I will surwive it :)
If I make to produce 2 machine gunners in next 3 turns I will have a chance.
AI attacks my infantry with just one hit in there marines and AI is right.
I think China ifnantry is overpriced. Cost should be around 40..
 
Japan 1.5 Diety (?)

Roc, (and all)

I started a new game on a much more difficult level. (one below sid) I think Diety.

its week 49 and Germany hasn't taken anything in France. Paris and brussels are still french.

Secondly, Roc, I dont think US will turn into the "economic super power" it is supposed to be under the computers control. Would it be possible to "que" the build order in the US cities for the AI so it will build infrastructure first? Maybe even the same for Germany?

Do other people feel the same way?

either way damn fun, just kinda sad I wasted so much time on the lower level save before i realized it. I was to busy oooo'ing and awe'ing over the whole thing :crazyeye:
 
Adler17: I am ....Impressed with the speed of your conquests. You for sure are pushing your troops hard. I'm on week 48, and still knocking on Paris' door. :rolleyes: I don't draft Infantry or use mobilization though; I am pretty sure Hitler would not have used those measures if he didn't have to. Guns AND butter! :D Incidentally, I think you are :crazyeye: for even suggesting that S boat flotilla have bombard 30 and ROF 6-8! They have TORPEDOS for goodness sake, no way should they have bombard at all! The most I could see is some standoff bombard(range 0) to represent the deterrent threat of those torpedos. like Bombard 9 ROF 2 Range 0.

Vlad 1917_a: Just curious, you ARE using your gold to rush buy those MG units and other critical items early on, yes? I played an earlier version of China, and the rush buy was disabled then but I am pretty sure Rocoteh said that was fixed by now. I found artillery to be second in importance after flak(early versions China did not start with any); and one or two tanks to finish off their wounded. You will have a lot of trouble beating them straight up, but bombard makes it all better. ;)

LPBP: When you land on the West Coast, take a screenshot for us; THAT I want to see. :cool:

Grizx: I love your screenies, we appreciate the obvious effort, but could you cut them down to just major battles, or maybe 1 every 5 turns? The pages are getting harder to load... :(

Rocoteh: Can't believe we are on version 1.5 now, and I am just finding out the coal/hydro are cumalative, and that bit about mobilization. :confused: I will not use it though unless I see the enemies have done so. My 3 mighty S boats have added a CA in London to their pile of victories. :mischief: I am glad you made the security divisions, I feel totally stretched out now, and am desperate for troops. Have finished off Greece(built a special transport in Athens) and Turkey, and have seized Damascus. Took Bergen and Oslo from Norway, but I have no free troops anywhere, so I sued for peace. I am breaking my head against Paris but I think I am winning; I am starting to see conscripts now, and it is down to size 20. I got a spy in UK, and they have NO BBs left! :eek: They are down to 2 Spits and a single Hurricane; my crushing of their air force near Paris hurt them much more then I imagined. I am sensing weakness in Northern UK, my ships sail by there with no interference. I am trying to invade Iceland, and I may go for Wick too, if they keep showing weakness.
 
Hi all. I'm back. Had to spend some time in the real world. I continued playing my Great Britain game and stopped the Axis at the end of 1940 and turned it aournd by invading China and Turkey and up into Europe until the Russians attacked. Held them off until peace and then decided I would mobilize. Discoverd that there is no negative in the game which I just read in one of the notes while I was gone. Now I know why my games are not as good as others!!

Rocoteh - I love the scenario and really appreciate your work. But somehow we need to put down the major modifications you have made in order to get comparative playtests. I am not talking about a detailed Civilopedia for units but things like multiple effects from power sources (Coal AND Hydro), no negative building effects from Mobilization and whatever other secrets there are should be included in one of your notes at the beginning. Please consider it.

Another note - I think the destroyer flotilla unit should be abandoned or changed. The AI builds these instead of battleships which definitely is not good for the US, Japan and Great Britain. In addition it seems to me that the AI prefers to use these units for transport but the result is landings with only one unit. I have seen the US and Germany do this while in the past US seems to handle landings well. Also, I don't think the unit should have bombard ability - destroyers don't so why would a large group of destroyers?

Personally I would eliminate the unit. But if you keep it either increase or eliminate transport capability.

I am going to try the Japanese as those marines are really overpowering in the early game.
 
Sasebo said:
Vlad 1917_a: Just curious, you ARE using your gold to rush buy those MG units and other critical items early on, yes? I played an earlier version of China, and the rush buy was disabled then but I am pretty sure Rocoteh said that was fixed by now. I found artillery to be second in importance after flak(early versions China did not start with any); and one or two tanks to finish off their wounded. You will have a lot of trouble beating them straight up, but bombard makes it all better. ;)
China makes 250 per turn. MG cost 1000 when some shields in. Any suggestions how to buy? Flak cost tramendos amounts as well. All units cost to much for china.
China starts with infantry and 1 china communist infantry. Its toughf to survive...
 
Sasebo,

Yes I will cut down the screen shots to a series every 5 to 7 turns, unless there is something really interesting. Will limit the 5/7 turn posts to one post for each theater. Is that OK?

Tonight I will post a series for Week 10, 1940. Last post was on Week 5, 1940. Then I will not post until Week 15.

Also I will go back and delete some of the earlier screen shots.

One of the reasons I posted so many on the early US war in the Pacific was that I had read a couple of posts that said playing the US was sort of boring. Wanted to show that although there is drudge work invovlved in duilding up the US economy, you can have a lot of fun playing just with the units you have to start out with,

Apologies for too many screen shots

Grizx
 
USA SID Ver 1.5

Week 10, 1940
Part 1

(Last update was Week 5, 1940)

Altantic / Europe
US East Coast quiet
In Europe, Germans have captured and razed Marseilles.
Italians have captured Corsica.
Week, 10, 1940 Germans invaded England and razed Birmingham.

DD Flotillas:
German AI does not appear to be building any BB's,transports, or DD's. Instead, just building DD Flotillas. :(

Britain is building DD Flotillas, but they do not appear to be atacking German DD Flotillas.

Japan is till using transports in Week 10, 1940, but those may be what it started the game with. Japan is also building DD Flotillas and using them to transport troops.

The DDF's appear to be quite overpowered and are able to sink BB's and CA's easily. They are really the equivalent of very strong pocket battleships (Graf Spee) or even battle cruisers (Hood). Their bombard is also quite high.
They allow a virtually invulnerable way to transport significant numbers of troops at very high speed. Their AA defense is very high and I have decided not to attack them with air becasue I will lose so many planes. It is hard to hit them with BB's since they are so fast, and I can't afford to build BB's to be sunk by DD Flotillas.

Instead of Destroyer Flotillas, I suggest Destroyer Squadrons.
A DD squadron would be about half the number of DD's in a flotilla and so less powerful in the game. Offensive ability would be less than a curent DD Flotilla but more than a single DD.
If a DDF is the equivalent of 6 DD's, make a DD squadron to be 3. Since DD's are lightly armored, an DDS defense should be less. DD squadrons should be able to transport 1 infantry only.
DD squadrons should be capable of only very light bombardment (8?) A DD squadron should cost 4 times the amount needed to build a single DD. Might also drop a DD squadron's speed to 6 or 7 to reflect the friction inherent in a formation vice a single ship.

Even then, the AI might still use DD squadrons instead of transports. If the AI won't build transports, then I think DD flotillas/squadrons should be dropped.

In the hands of a human player, the DD Flotillas are ascenario breaker. Think of fleets of US DD Flotillas loaded with 1942 US Marines.

Alternative is to have automatic but rare production of DD Flotillas. Even the I would prefer the less powerful DD squadron option.

Anyway, those are my thoughts for what they are worth.

Grizx.















Both the Germans and the Japanese clearly used DD's to transport troops (Norway, GuadalCanal), but in their current conficguration they appear to be skewing the game.

One of Germany's challenges in planning to invade england was getting enough landing craft. Same with the allies for invading Europe.

The current DDF's give all Civs a virtually invulnerable way to transport significant numbers of troops at high speed (DFF's much faster than transports)
 

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Grizx said:
One of the reasons I posted so many on the early US war in the Pacific was that I had read a couple of posts that said playing the US was sort of boring. Wanted to show that although there is drudge work invovlved in duilding up the US economy, you can have a lot of fun playing just with the units you have to start out with,

Apologies for too many screen shots

Grizx

Yeah, that would have been me :) The reason it's boring is mainly my own fault. I had work to do, so I just let the game run in the background. Plus, I wanted to try a different strategy this time, since the Marines weren't as overpowered as the previous versions. In 1.3, I took out all the Japanese islands up to Okinawa with the 2 starter Marines. I don't dare try that now. So, I decided to keep the fleet close to home until I was ready to launch my offensive.
 
USA SID Ver 1.5

Week 10,1940 {Part 2)
Last update was Week 5 1940

Central America
Peru declred war On the US and has invaded, so am now moving what few troops I have to Quito to defend and, if feasable, counterattack.
Peruvean subs started asttacking my subs East of Hawaii, so I now have DD's sweeping East of Hawaii to destroy the subs. 4 Peru subs sunk so far. I US sub and 1 US DD sunk in the attacks/counter attacks.

Asia / Western Pacific / Austalia.
On the ASian mainland over the last 5 weeks, Japan has captured the cities of Chengtu, Batang, Lhasa, Canton, Nanning, and Hanoi. It is attacking Hong Kong but prob won't take it for another couple of turns.
To the South Japan has taken Timor, Surabaya, and Borneo. (Screen shot)

Central Pacific (Screen shot)
US Navy is cconducting harrassment attacks on outlying Japanese held islands, but cant do much more until reinforcements arrive.

Northern Pacific/Bering Sea (Screen shot)
Minor skirmishes with subs, but have cleaned it up for now. US TF edging West. Screen shot show summary of recent moves and earlier sinkings.

Rocoteh - I had modified the scenario by taking out the ice barrier. Didn't like it. Used Tundra in a couple of places to block off ocean routes above Siberia and Canada. So far it is working fine and has allowed some fun gameplay in the Bering Sea/Straight. I limited Arctic Ocean sea space with land,mark sea terrain.
I can post a couple of screen shots of what I didi if you want.


Next series of screen shot updates will be in 10 turns at Week 20, 1940 unless something really interesting happens.

Grizx
 

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USA SID Ver 1.5

Central Pacific
 

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USA SID Ver 1.5

Week 10, 1940

Norther Pascific / Bering Sea
 

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Hey.. THIS LOOKS AWSOME!!!!!!!!! :crazyeye: i currently am trying to catch up and my spring break is this coming friday so ill be doing nothing for a week so im printing out every form from page 24 to 95 (I got to 25 yesterday) and im looking forward to playing this when i get back! this screenies look great! but i have a qestion I play Hearts of Iron an HOI2 an on that game the computer refures to DD's and Ca Iv managed to figure out they mean Crusier or Destroyer but why the 2 letters!? anyway this look great i cant even began to image how long youv been working on this Rocobut it really looks great :D
 
Adler17 said:
Week 43:
HMS Fury, South off Gibraltar, is sunk by artillery. Over the British DD group next to the US squadron a US plane was downed by a Me 109. 7 DD sunk there, 3 further 1 HP left only. In the tile south off Plymouth HMS Royal Oak is sunk by my Luftwaffe.
BoB: 5 further garrisons were anhiliated by my Luftwaffe. Oh shouldn´t the Do 17 have a lethal land bombardment?
Meshed and Kerman are mine now. Suez is mine as well as El Alamain. Oh a poem ;)! 2 regular infantries lost at El Alamain. As well as Cairo. Oh in Suez a British BB and CV were destroyed :D.

I have to stop here.

Adler

Adler,

Thank you for the report and the screenshot.

Again: This is something of a record concerning rapid early
German expansion. It will be very interesting to follow.

On Do-17: Yes I will change that in version 1.6.

Welcome back.

Rocoteh
 
JunKy871 said:
Hey.. THIS LOOKS AWSOME!!!!!!!!! :crazyeye: i currently am trying to catch up and my spring break is this coming friday so ill be doing nothing for a week so im printing out every form from page 24 to 95 (I got to 25 yesterday) and im looking forward to playing this when i get back! this screenies look great! but i have a qestion I play Hearts of Iron an HOI2 an on that game the computer refures to DD's and Ca Iv managed to figure out they mean Crusier or Destroyer but why the 2 letters!? anyway this look great i cant even began to image how long youv been working on this Rocobut it really looks great :D

JunKy871,

Thank you for the positive words.

Here is a explaination to some of the terms:

SS = Submarine
DE = Destroyer Escort
DD = Destroyer
CL = Light Cruiser
CA = Heavy Cruiser
BC = Battlecruiser
BB = Battleship
CVE = Escort Carrier
CVL = Light Carrier
CV = Carrier

Why Destroyer become DD? I can not answer that.

Rocoteh
 
oljb007 said:
Japan 1.5 Diety (?)

Roc, (and all)

I started a new game on a much more difficult level. (one below sid) I think Diety.

its week 49 and Germany hasn't taken anything in France. Paris and brussels are still french.

Secondly, Roc, I dont think US will turn into the "economic super power" it is supposed to be under the computers control. Would it be possible to "que" the build order in the US cities for the AI so it will build infrastructure first? Maybe even the same for Germany?

Do other people feel the same way?

either way damn fun, just kinda sad I wasted so much time on the lower level save before i realized it. I was to busy oooo'ing and awe'ing over the whole thing :crazyeye:

oljb007,

Its not possible within the game-engine.

Rocoteh
 
vlad1917_a said:
I am playing China SID. It's not a real fun.
I have survive all my cites to turn 11
I have down all Japan air forces.
I have killed their 6 marines.
Well. Do you think it is success?
It is desiaster.
I am not sure I will surwive it :)
If I make to produce 2 machine gunners in next 3 turns I will have a chance.
AI attacks my infantry with just one hit in there marines and AI is right.
I think China ifnantry is overpriced. Cost should be around 40..

vlad1917_a,

I do not think its possible to make China fun to play.

Its possible I will remove it as playable CIV in version 1.6.

Rocoteh
 
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