Rocoteh,
Some feedback on my USA SID Ver 1.5 Game
1. AI's are producing only Destroyer, Flotillas, - no other naval units except for Germany's automated U boat production.
2. Britain now has 95 Destroyer flotillas and counting.
3. The are now only 3 German U-boats in the game, 2 VII, one IX.
4. The only other subs in the game are US subs (me) and 40 USSR subs in port at Sevatopol.
5. Becasue of the Destroyer Flotilla ability to transport infantry, Britain has produced no tanks - or at least has none in the game now.
6. Japan does not have any tanks either. That may be more becasue of Marine SNLF than becasue of Destroyer Flotillas, but hard to tell.
I have stoppped my game because it has turned into something other than a WWII scenario.
I am going to try a new game with some changes to destroyer flotillas
1939 Destroyer Flotilla
Cost = 400 shields vice 300
Movement - 7 instead of 8
Attack Strength - 11 instead of 16
Defense Strength - 8 instead of 10
Bonus to Hit - 5 instead of 20
Rate of fire 1 - instead of 2
Air Defense 1 - instead of 3
Transport 1 Inf
Blitz capability
All other characteristics the same
1941 Destroyer Flotilla
500 Shields vice 450
Movement - 8 instead of 9
Attack Strength - 12 instead of 18
Defense Strength - 9 instead of 12
Bonus to Hit - 6 instead of 20
Rate of fire 2 - instead of 3
Air Defense 2 - instead of 3
Blitz capability
By dropping the stats down to just slightly above the equivalent 1393 and 1941 DD's
but giving the Flotillas the blitz I hope to simulate more closely several ships in a flotilla/squadron. Don't know if it will work but I am going to test it.
On the 1941 DD Flotillas, I have given them stats just above the 1939 Flotillas to allow for possible introduction of 1942 and 1944 DD and DD flotilla classes. If those 1942 and 1944 DD classes are not added to the game then I would tweak the 1941 DD Flotilla up a bit. But for a play test this should suffice.
Not sure what to do about Britain not building any tanks. And Japan too. Hopefull the high cost and slower speed may persuade the AI's to build transports. Otherwise, might drop the ability of DD flotillas to transport troops to solve the Britain problem and then give Japan a certain number of special DD flotillas capable of carry troops a the start but unable to produce any more.
If the AI persists in building just DD flotillas even with the new stats, then I would be in favor of dropping DD Flotillas althogether. DD flotillas might just be a good idea that does not fit into this scenario because of game engine limitations. AS far as the naval war goes, Ver 1.3 was really pretty good.
To compensate Germany for the DD flotillas I am going to give the U-boats back the blitz.
I'll let you know what happens.
Grizx
Some feedback on my USA SID Ver 1.5 Game
1. AI's are producing only Destroyer, Flotillas, - no other naval units except for Germany's automated U boat production.
2. Britain now has 95 Destroyer flotillas and counting.
3. The are now only 3 German U-boats in the game, 2 VII, one IX.
4. The only other subs in the game are US subs (me) and 40 USSR subs in port at Sevatopol.
5. Becasue of the Destroyer Flotilla ability to transport infantry, Britain has produced no tanks - or at least has none in the game now.
6. Japan does not have any tanks either. That may be more becasue of Marine SNLF than becasue of Destroyer Flotillas, but hard to tell.
I have stoppped my game because it has turned into something other than a WWII scenario.
I am going to try a new game with some changes to destroyer flotillas
1939 Destroyer Flotilla
Cost = 400 shields vice 300
Movement - 7 instead of 8
Attack Strength - 11 instead of 16
Defense Strength - 8 instead of 10
Bonus to Hit - 5 instead of 20
Rate of fire 1 - instead of 2
Air Defense 1 - instead of 3
Transport 1 Inf
Blitz capability
All other characteristics the same
1941 Destroyer Flotilla
500 Shields vice 450
Movement - 8 instead of 9
Attack Strength - 12 instead of 18
Defense Strength - 9 instead of 12
Bonus to Hit - 6 instead of 20
Rate of fire 2 - instead of 3
Air Defense 2 - instead of 3
Blitz capability
By dropping the stats down to just slightly above the equivalent 1393 and 1941 DD's
but giving the Flotillas the blitz I hope to simulate more closely several ships in a flotilla/squadron. Don't know if it will work but I am going to test it.
On the 1941 DD Flotillas, I have given them stats just above the 1939 Flotillas to allow for possible introduction of 1942 and 1944 DD and DD flotilla classes. If those 1942 and 1944 DD classes are not added to the game then I would tweak the 1941 DD Flotilla up a bit. But for a play test this should suffice.
Not sure what to do about Britain not building any tanks. And Japan too. Hopefull the high cost and slower speed may persuade the AI's to build transports. Otherwise, might drop the ability of DD flotillas to transport troops to solve the Britain problem and then give Japan a certain number of special DD flotillas capable of carry troops a the start but unable to produce any more.
If the AI persists in building just DD flotillas even with the new stats, then I would be in favor of dropping DD Flotillas althogether. DD flotillas might just be a good idea that does not fit into this scenario because of game engine limitations. AS far as the naval war goes, Ver 1.3 was really pretty good.
To compensate Germany for the DD flotillas I am going to give the U-boats back the blitz.
I'll let you know what happens.
Grizx