WW2-Global

divinci420 said:
Waited 20 minutes before I control-alt-delete to program manager, which said the civ program was not responding? What up? My computer is new, with gobs of ram and memory.

In case you've never noticed before, task manager ALWAYS says Civ3 isn't responding when it's loading a game or otherwise occupied. As others have said, just wait longer. If your computer is new and you wait more than, say, an hour for the initial load, then reconsider if there's a problem. Less than that, don't worry, it'll get there! :)
 
Elponitnatsnoc said:
Hi, I followed the download instructions but i cant seem to find the scenario anywhere in the "civ content" or "scenarios" section of the menu. This the first one iv ever dled so im a noob at this. Please help :sad:

This looks great, im really looking forward to playing it,

Where did you unzip the files to? They need to go in:
..\[civ3_install_dir]\conquests\scenarios\. The .biq file should be in that directory, all the other files in a sub-directory WW2-Global off of that. Check that your extract to directory in winzip is going to the right place. Hope that helps, feel free to ask again with more detail on what you tried if you still have problems.
 
On the ongoing DDF pro/con debate:

The AI takes the product of HP and offense value to determine which unit is the "better" attacker. Same on defense, which you'll note every time you put, say, an army of tanks in a city with mech infantry with a far higher defense rating. This gives rise to a couple of screwy behaviors.

A quick comparison of the 1941 DDF and the Battleship C2, available with the same tech:

For veteran units,
1941 DDF==> 18A x 24HP / 350 shields = 1.23 offense value
BB C2==> 70A x 11HP / 800 shields = 0.96 offense value

So the computer will see the DDF as giving significantly more bang for its buck, and being a transport to boot. I'd hazard to say the AI will NEVER build BB C2's if 1941 DDF's are available, with that big a gap. The specialized BB's like Iowa or Bismarck are better, so are more likely to be built, but are still so expensive the AI will almost always go with the powerful unit it can build quicker.

Does this clarify things for people a little, I hope? The upshot is that I'm not too fond of DDF's either, especially since capital ships can't be formed into similar task groups, with escorts.
 
Adler17 said:
Let´s have party! Post #2000! 2000 posts in 3 month. That must be record!!!

Adler
Cheers man, cheers! :banana: :dance: [party] :dance: :banana:

BTW where's Rocoteh?
 
Week 49 part 2:
BoB reopened: 4 British garrison troops NE off London destroyed. Also 2 British CL in the Irish sea are victims of the Luftwaffe.
Lucknow in India is mine.
In Africa Dar-es-Salam is liberated from the British occupation. There also a British CA is caught in the harbour. Mbala is also mine now. Katanga is destroyed due to the lack of population and culture, as well as Elizabethville. Therefore Bretonnet is mine. As well as Gao.
Off Brest 6 British DDs are sunk by my Uboat flotilla there.

PC turn:
Italy has a great sea victory in the Med sinking a British CV, CL and BB. There also a DD flotilla fights.
Britain has also at least one of them. Britain is redeploying her naval forces elsewhere than off Norway because they are retreating.
My turn now.

I have not made a comment on DD flotillas yet. Indeed they were able to sink BBs. But I think they are too strong as unit for the game, from the first impression. I will test them more but now they seem too strong.

Adler
 
Japan - v1.5 - Emperor
1941 Report

1941 has brought stunning victories for our Army and a successful set of campaigns for our naval forces. We were at war with Soviet Russia for most of the year (although we never initiated the war). For the last month we have been at peace but that hardly matters as all that is left of the former Soviet Russia is Murmansk plus six Finn cities they had conquered. All of the rest is now part of the Japanese Empire with the exception German held cities of Odessa, Kiev, a few others plus ones razed by the Germans.

Our empire extends to Leningrad on the Baltic, Novogrod, Smolensk, Tula, Stalingrad and our defensive holdings at Kranodar and Grozny (and of course everything from there back to the Pacific). The superiority of our marines was assisted by air power and late in the war the introduction of Mobile Artillery.

Meanwhile we continued our holding action against the British after seizing Burma. This was after significant battles against Russian armor in the mountains where at one point the Russians seized Urumsti and cut our forces in two. Heroic battles at Ansi turned the tide. Also British attempted attacks Lhasa but were turned back by our bombers and artillery.

Our naval forces were let loose in the middle of the year supported by our secret weapon of the Otsu submarine. Sinkings of American and British Destroyer Flotillas are too numerous to report but needless to say that even when a Flotilla did manage to get close the landing forces were easily destroyed.

Our naval forces went south and took Labuan which was a large British airbase attacking our forces in Singapore (which we had taken during a lull with the Russians). Parts of this task force met another force sent to the Southeast and took the Solomon Islands and Port Moresby. Forces continued overland and took Sarmi and currently lay seige on Fakfak.

Dutch forces have been remarkably quiet during the entire war. For this reason they have not been a target. Accordingly we are building a huge task force which will have the target of skipping the Dutch holdings and striking straight for Australia.

With the Russians subdued we have started our long-planned invasion of India with the liberation of Calcutta. Our plan is for a rather simple roll-up of the British forces in India given that we have no concern about a Russian flank attack. We are hoping the Germans will take the offensive against the Suez and have offered ROP and a path of attack. Earlier the Germans had razed four cities in the area so we hope they assist in bottling up the French and British which will allow us to eliminate Australia.

Unfortunately the French are still holding on to three continental cities. Hopefully the Germans will be able to eliminate them now that they have no Eaastern Front.

Our spies tell us the Americans, while still having sizable naval forces are not building signficant land forces(our spies say they have only one (1) marine division vs our 144!) Therefore assuming all goes well in Australia we will go straight for the Americas. This would not happen until the fourth quarter of 1942 and assumes no reversals on other fronts.
 
Clearbeard: So what you are saying is we should lower the stats/increase the cost of DDFs to make them work right, yes? :cool: I've been thinking of an alternative idea: slowing then down to speed 5/6 instead of 8/9 and calling them 'Naval Task Force'. Really, anything that gets the AI to build navy and transports is a great thing IMO! Besides DDFs are wimps. Maybe it is from playing Germany but I lost no more then 1 Type VII boat before a second unit would finish them off. I had a DDF taken out by a BB too, the AI does attack them. I was covering a stack of U-Boats and I guess the AI wanted to sink them. :(

I also want to thank you for the work you did with the pedia file, it helps lots! :goodjob:

Adler17: I begin to see what you mean; I am only on Emperor but it is a struggle to build up the navy, and make attacks in the Atlantic. Any boat you send out unescorted is on a one way trip. I am prepared to change my vote from 'nay' to 'neutral' on the Blitz issue for Type VII. I still like it the way it is, but if Rocoteh decides to give it back I won't be bothered by this.

LPBP: I like those pics! Are you planning on cutting the road to slow their approach, or leave it to help bring them faster? I look forward to seeing Yamatos off Los Angeles. ;)

Rocoteh: I really like the way the Axis minors work now, and the AI seems cured of it's razing disease. I've seen 2 cites razed other then ones I did myself to make room, and I am sure those were all about the AI not being able to hold the city. Even the size 1s get taken now.

I am going to make the hard decision to stop my Germany game now, in order to try something else. I was up to week 12,1940. My spies told me only the US and USSR had any navy left. Japan had only 2 BBs, but were building Otsus I think. They were also overrunning China, who had 6 cities left,including two it took from Thailand. They had also taken Timor,Sarmi, Fak Fak and of course Davao, but lost Marcus Islands. They did manage to overrun Hong Kong in there.

Italy lost 1 city each in Libya and East Africa, but I never got a spy to see what they had left for navy. They only managed to take Cyprus. Did not matter much, since I took all of Turkey, Iraq, and Egypt down to Mut and Luxor. I also had reduced Western Europe to Lisbon/Madrid/Gibralter, which was going to fall soon enough. I was gearing for an invasion of Sweden about this time. I just think Emperor was too easy; I was beginning to take cities too fast to have garrisons for them. :rolleyes: Now if I had to start from scratch with one city Emperor usually kicks me around, but any scenario where I start fully loaded is much easier to handle.

I said I was going to try US next, but I am wondering about these Japan AI wiping out China, and I want to give that one a try on Sid. Don't be surprised if it is over fast. :blush: You may want to consider adding a wonder to Batang like you have in Ansi for C.China, Rocoteh. They seem to hold out a lot better then China does. It's not like free 2-7-1s are going to be the scourge of Asia... :mischief: I'll let you know if they need it soonest.

Last notes: Don't try to look at the stats on the G3_ Brecchia?(can't remember) it will cause a missing file bug and exit your game, I know from experience. :p Thank God for autosave! ...I had ten turns done without saving. :eek: Also, the Sboats may be over-powered, but the AI does not seem to notice that; they are not building any. I also notice I am not building any simply because that awful speed of three makes them very hard to use at all.
 
Ok right now I am playing the game.....And I can officially say the Brits navy is desimated the next task for me is to take out that god damned air base that is right in paris that the UK owns!!!! From there they are running like a hella lotta bombing runs and they MOVED MORE planes to that base which bombed and took out my bombers :(
 
DDFs should be fast, because destroyers was much faster than battleships (mostly). I think attack and defence should be the same, or closer

1939 DDF's should be next to useless though and therefor really cheap.

quoted from grizx:

1939 Destroyer Flotilla
Cost = 400 shields vice 300
Movement - 7 instead of 8
Attack Strength - 11 instead of 16
Defense Strength - 8 instead of 10
Bonus to Hit - 5 instead of 20
Rate of fire 1 - instead of 2
Air Defense 1 - instead of 3
Transport 1 Inf
Blitz capability
All other characteristics the same

1941 Destroyer Flotilla
500 Shields vice 450
Movement - 8 instead of 9
Attack Strength - 12 instead of 18
Defense Strength - 9 instead of 12
Bonus to Hit - 6 instead of 20
Rate of fire 2 - instead of 3
Air Defense 2 - instead of 3
Blitz capability

id like to keep the defence the same as attack, or at least within 2 of the attack. Speed should be 1 more than the fastest BB/CA, so that will make 8 just about right? VET HP's id like to reduce alittle too, so its the same as a elite BB? and then keep the cost the same?
 
Germany v1.5 report

Just finished with a domination victory in week 30 of 1941

Turn 1: Poland destroyed, Brussels and Amsterdam taken
Turn 2: Paris & Brest taken
Turn 3: Lyons taken
Turn 4: London, Birmingham taken. Yugoslavia destoyed.
Turn 5: Plymouth & Edinburg taken
Turn 6: Conquest of UK and mainland France complete.
By end of 1939: Good beachhead made in N.America. Conquest of Turkey, middle east as far as India and part of North Africa.
By end of 1940: Control all of Europe, Africa and Asia and North America
By week 30, 1941: Take Central and South America, Indonesia and Australia and game ends with domination victory. All that survived was Hawaii for US, New Caledonia for France and New Zealand for UK.

Question: Most of my early war was financed by Hungary, Bulgaria and Romania. Did Racoteh intend for for their infantry to be so valuable? This gave me almost unlimited resources for my early blitzkrieg. I even built the Bismarck on my second turn only to watch it get destroyed immediately by a UK battleship.
 
how on EARTH did you do that? how did you get troops to america that fast considering the size of there fleet?

Hungary, bulgaria and romania troops are only good for garrisions i found....did you use them for the attacking?
 
If you delete them, you will find you can build a whole panzer with each infantry. That allows you to have a pretty big panzer attack on turn 2.
 
Well obviously they were never intended to be disbanded for shields. :p I was thinking you must have conscripted like mad to do it until you mentioned how they financed your attack. It might have been fun, but not terribly realistic. :crazyeye:

I got about 4 turns into China before I just about barfed and gave up. Rocoteh, I can live with the Jap. Inf. being upgraded to 11-11-1, although I don't understand why you chose those stats. I can live with playing on Sid, I can live with the 30+ air raids a turn early on and 10+ BB/CA raining death on Foochow. What I can't live with is not only are the SNLF too strong with that 20 attack(they used to be 16;18 would have been better) but there were like 10 of them coming at me on week 39. :eek: It was a massacre! I played Japan before, and I remember starting with TWO SNLF; did you really want to add that many??!! The only thing China can do is throw Infantry under their heels to buy time. I had no chance of stopping that many of them! If you are going to keep them as is then China needs cheaper Infantry, and an auto production wonder at the least. Make Japan build them at least,without that reprieve China is doomed. I would rather play C.China at that.
 
Sasebo said:
Well obviously they were never intended to be disbanded for shields. :p ...

...The only thing China can do is throw Infantry under their heels to buy time.

If they weren't intended to be disbanded, and no-one can build them anyway, why not just reduce their cost to some fraction of what it is now, or even zero?

As for China, I noticed how quickly they fell in my UK game, too. They would have been finished by the invasion of ~15 more SNLF's if I hadn't gotten my rail line connected through to kunming and slaughtered them instead with artillery and a few tanks and British Infantry. If China is really meant to be playable, Japan needs less starting power, or perhaps even reduce the SNLF's movement from 2 to 1, that would be huge.
 
@Clearbeard@ Thanks for the advice - really useful but I dont know how you got 250 workers and built the rail link that quick to HK. My infantry etc cannot hope to hold the Japanese SNLF. Even the matilda will crumble to the SNLF.

Asia:
Burma under seige but relieved by French tanks (how do they make tanks so easily?) and Chinese infantry. Used my men to sit and wait until cities ready to fall to french and then snuck in... captured Bangkok like that.
American fleets arrive in Asia and japanese fleet looks non existent now.

Russia:
Soviets and Germans fighting like mad and Germans struggling to hold Soviets.

Europe:

Paris retaken by French and then falls again to be retaken by BEF. Brest and Grozny razed.

Med news: American fleet and marines take corsica and sardinia. Brits took advanatge of US bombardment of Sicily and captured the city.

Subs arrive at london every thrid turn and get blown out of the water. Keeping my fleet busy but not worried about losing ships.

Africa: last Axis city Adis Abbaba falls to Brits. Frees up troops to move to Burma to defend against Japanese.

Lucky I have allies or I would be defeated by now.

Rocotech : This is a brilliant scenario:
 
soldierblue2 said:
@Clearbeard@ Thanks for the advice - really useful but I dont know how you got 250 workers and built the rail link that quick to HK. My infantry etc cannot hope to hold the Japanese SNLF. Even the matilda will crumble to the SNLF.

Well, I started from turn 1 building basically only workers in every city in Africa, Asia, India, and Australia. I also set my research to zero basically until the start of 1940. With spies in place, you can steal techs from the Axis powers for about 1800 gold "safely" which, since Democracy spies are veteran, almost always works. Thus I was able to catch up, and now surpass the Germans in tech in a matter of about 2 turns with my booming economy provided by 250 workers building mines and railroads! That strategy gave me loads of cash, so I could buy the workers every other turn or so in the less productive but still populous cities. I built the occasional granary during the period too, to boost my growth rates to make up for the losses to workers. The brits really do start out with sufficient forces if you strip all the "safe" bases in Africa and Asia of infantry and artillery, and concentrate them into a single force to take out Italian North Africa and Ethiopia. Those cities fell about one per turn, as British infantry has a higher attack than Italian infantry has defense. Just make sure to send in artillery to each city to take out those city walls first! Usually it took 1-2 arty and 2-3 infantry allocated to each city, save Addis Ababa which is better defended, making it possible to take 1-2 cities per turn, even from the start. I took Tobruk on turn one before Italy could move those 13 subs out of port! It's definitely a viable strategy, probably even on higher difficulties (I played Emperor also). It gives Italy so much less to work with that your Malta fleet can keep reinforcements out of Africa even if they can't totally destroy the Italian Med fleet. The real key though is to buy those workers, not wait 5 or even 10 turns for them to produce. They cost less than 40 gold after the first turn's production, after all!

And believe me, British infantry fortified in a fortress in the mountains is quite sufficient to school those pesky SNLF's. I had a stack of 3 in one fort that killed about 6 defending, some of the SNLF's even being elite! Matildas in such a prepared position would have no trouble at all (except by the time I could build Matildas, Japan had no troops left, how sad).
 
USA SID Ver 1.5

Intersting view of the North Atlantic Week 42, 1939 after the US Atlantic Fleet sortied en masse to help British and French clear the Atlantic. All German, Italian, and Spanish ships at sea in th Atlantic ahve been sunk.

For anyone playing the US, don't be hesitant to get your fleet right out there.

From the German player perspective, this is somewhat intimidating.

Grizx
 

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Overlag said:
the german save game didnt work for me, not sure about others, but then i only using 1.15 not 1.22 or whatever it is.

LBPB, do you plan on taking the roads out, slowing there advance to you? surely they will make them "stuck" even longer?
I got 1.15 too, and the saved games didn't work , you must start a new game.
Yes I will take out the roads after they've send nought troops on zone


Grizx said:
LBPB
Nice screen shot.
How did you do those sexy arrows?
Grizx
With Paint Shop Pro 8
 
JAPAN 1.3 - Week 50, 1944 - DDay on California post #2

Last US gambling !


Man those American are so annoying !
Our DDay operation has been discovered by the Americans, they know we're massing troops in Hawaii shores. Intelligence has reported several USN atlantic ships passing the Panama canal and heading straight for Hawaii !

Their forces are 5 Iowas and 9 BB large... they clearly didn't want to retake Hawaii, but they want to destroy our troops transports (full) in the shores South West of the City...

This will be one of the largest engagement of ship since the firsts weeks of the War and the sunking of the US carriers !
DDayCa2.jpg


The battle began, I sent 14 Yamatos and 6 Heavy Cruisers to engage the US fleet. In the mean time all my carriers and Hawaii airbases launch their available diving bombers...

...the battle lasted for 2 days and it was great something to remember in history books.
I lost 6 Bombers and 3 Yamatos (5 more are badly damaged), but the USN is now thrown into oblivion !

Nothing wan now prevent us to land in California...
 
Perhaps I`m missing something here, but I wonder what point there is to mobilization if it has no disadvantages? If everybody mobilizes, doesn`t the effect cancel each other out? In a normal game you`re forced to make decision which state that will benefit you the mostin the long run, normal or mobilization....

-Tantor-
 
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