WW2-Global

Adler17 said:
Week 14:
Das Oberkommando der Wehrmacht gibt bekannt:
In the early hours this morning our fleet carried out bombardments on London to prepare an invasion. 2 British DD flotillas were damaged. Then 25 units, 6 armies among them, were set on shore of the British island near London. They met no resistance yet. In the mean time the BBs Scharnhorst, Gneisenau, Bismarck, Tirpitz, the CVs Otto Lilienthal, Graf Zeppelin with 5 Stukas and 4 Me 109 fighters, the Panzerschiffe Deutschland, Admiral Scheer, Admiral Graf Spee, the CA Admiral Hipper, Blücher, Prinz Eugen, Seydlitz, Lützow, the CL Emden, Karlsruhe, Köln, Nürnberg and Leipzig, and all DDs but Z 17, Z 18, Z 19, Z 20, Z 22 and CL Königsberg which defend the Baltic near Königsberg. Schleswig- Holstein and Schlesien are defending the Skagerrak with 64 Uboats. I don´t think the Brits make an assault but AI (artificial idioty)...
Where is Z 21 Wilhelm Heidkamp BTW??? I am not aware that one of my DDs got lost... Nevertheless I named a new DD Z 21, which joined the East Prussian squadron...
U 18 sank USS Boise out of the convoy.

PC:
The US squadron tries to break through ma lines into the Med! Another US DD flotilla is spotted. The remnants of the Italian Fleet (!) is now in the Irish sea. I do not know what they want to do there...

Adler

Adler,

Thank you for the reports.

It will be interesting to see if the British initial OOB must be reworked
further. I mean if its still to easy to occupy Britain.

Welcome back.

Rocoteh
 
skanar said:
TESTING LEVEL
I have been testing at Emperor level, and while it's not a major challenge, it's not a piece of cake. I'm sure for some, Emp. is much too easy for their level of play, but I for one am very grateful that this scenario does not exclude those whose play level is low (like me).

RESULTS
Speaking of testing (as Britain): 12 (!) Japanese SNLFs just came across the Burma Mtns. Otherwise, all fronts are quiet, though I have captured Sicily & eliminated the Portuguese. My empire is slowly building (early 1940), and once this assault is dealt with, I'm planning to go on the offensive, either through Turkey, in France via Gibraltar, or against the Japanese in China.

DDFS
Also, the DDFs are certainly very strong, and stronger than they should be (historically speaking), but I do not think that they break naval combat. I dealt with two German DDFs last turn by decoying them into Channel, then bombarding with ~6 BBs. I think they took 2 hps off my attacking battleships. In the Med, an Italian DDF attacked my BC and knocked it to one hp before dying. This is not historically unrealistic, IMO. A fleet of DDs probably COULD have come close to taking down a BC. The problem lies in making fleet units: the game engine allows lost hps (representing sunk ships in a fleet unit) to be recovered easily. In other words, my DDF can take down a BC (maybe) and heal to full strength in a turn. If I have 6 DDs, I may/may not take down the BC, but I probably only have one or two DDs left.

skanar,

Thank you for your comments.

On levels: It would be interesting to make a poll on this matter,
but I do not think its possible.

On SNLF: Maybe its to powerful now.

On DDF: There is no doubt problems with this unit. I hope it will
work better with the new stats.

Welcome back.

Rocoteh
 
Well I had 7 armies with Pz IIIe ready additional over 20 Pz IIIes and 20 infantries being elite or better. So I could yesterday (I didn´t post that already) conquer Britain with no problems and losses. But I doubt I would have problems with an even stronger defense. At a certain point AI is not able to withstand such masses.
Concerning DDFs: I think this unit is a very troubled indeed. It is too powerful. Nevertheless DDFs were able to sink BBs. They were used as fast transports in the pacific, in the Baltic and in Norway. So we have a unit able to sink BBs and transport troops. Nevertheless I don´t know what we should do with this unit. It is overpowered indeed. But also an Otsu or even an elite type VII boat has chances to sink them. So don´t know what to do.

Adler

P.S.: Congratulations for your post # 5000. On the next 5000! :king: :goodjob: :band: :dance: :beer:
 
Adler17 said:
Well I had 7 armies with Pz IIIe ready additional over 20 Pz IIIes and 20 infantries being elite or better. So I could yesterday (I didn´t post that already) conquer Britain with no problems and losses. But I doubt I would have problems with an even stronger defense. At a certain point AI is not able to withstand such masses.
Concerning DDFs: I think this unit is a very troubled indeed. It is too powerful. Nevertheless DDFs were able to sink BBs. They were used as fast transports in the pacific, in the Baltic and in Norway. So we have a unit able to sink BBs and transport troops. Nevertheless I don´t know what we should do with this unit. It is overpowered indeed. But also an Otsu or even an elite type VII boat has chances to sink them. So don´t know what to do.

Adler

P.S.: Congratulations for your post # 5000. On the next 5000! :king: :goodjob: :band: :dance: :beer:

Adler,

Thank you for the congratulations. It feels like a long time had
passed since I started to post at CFC.

On Britain: I agree.

On DDF: If not the reduced stats will work well, I will probably
remove the unit.

I am really looking for a better naval system in CIV4!

Rocoteh
 
Rocoteh said:
skanar,

On SNLF: Maybe its to powerful now.
Rocoteh

I am not too sure about this yet. With it's low defense, it really can't be in a stack by itself. I guess it really depends on what kinds of upgrades the Japanese get in the future. Even with their 20 attack, I can't attack the Matildas until I weaken them with Heavy Artillery.

The Japanese need something to act as point for an attack stack. I really wouldn't suggest making the SNLF weaker right now. I'll know more as I continue my playtest though.
 
allin1joe said:
I am not too sure about this yet. With it's low defense, it really can't be in a stack by itself. I guess it really depends on what kinds of upgrades the Japanese get in the future. Even with their 20 attack, I can't attack the Matildas until I weaken them with Heavy Artillery.

The Japanese need something to act as point for an attack stack. I really wouldn't suggest making the SNLF weaker right now. I'll know more as I continue my playtest though.

allin1joe,

I agree.

There will be no changes with regard to this unit until
there are more feedback.

Rocoteh
 
Recently implemented changes in version 1.6:

Corsair-bug fixed.

Yamato-bug fixed.

AA can longer be transported by air.

Changes in shield-cost should now make it a bad idea
to disband Romania, Hungary and Bulgaria infantry units.

Italian Mountain Infantry: HP+2

1939 DDF Shields 320 11-8-8 AD 2 (10-1-2) HP +14

1941 DDF Shields 400 12-11-9 AD 3 (14-1-3) HP +14

Rocoteh
 
Rocoteh said:
Nick,

Welcome back!
Its very positive that you have returned to the thread.

Looking forward to follow how the war with Soviet will evolve.
Not many general wars between US and Soviet reported so far.

Thank you and welcome back.

Rocoteh

Great to be back, I missed playing this scenario, and catching up on all the posts here took some time! Now...back to the game
wk43,1941 Soviets declare war on US. Sends stack of death into Eastern Germany containing 5KV-1, 65T34/76 (out of their total of 92) and 27Paratroops. I lose a couple of destroyers and 1Inf defending Belgrade against a not too serious raid where 2T34s are destroyed
wk44 I take Nanking, Tirana, Wuhan and Sian from the SU, but they take Berlin from me as SOD remenants penetrate deeper into Germany. But AI moves the Paras first so they are outside Berlin and will be isolated if I take Berlin back. I take heavy losses, 4M3, 16M4, 5Inf and aF4 and P-38 on the ground in Berlin. I destroy 31T34, 5KV1, 8Inf, 5HMG, 14Para and a DD, mostly in the SOD in Germany which I attack with arty and lots of B-24s.
SU lands in Ireland as the Royal Navy is asleep again.
wk45, I turn things around this turn with only a B-24 as losses I destroy 8KV1,20T34,2HMG,3Inf, 1Ru-Pe8 and 2Paras. I take back Berlin as well as Vladivostock and Tsitsihov. I notice that the M10 has a bombard value but lacks the ability to bombard, is that a bug or by design? French and Brits are attacking from MidEast into SU occupied Turkey. SU sub/destroyers pouring through the Baltic
Wk46, Khavarovsk, Budapest, Vilnius and Sofia fall to me, but Warsaw is auto-razed when I take it. I have 3MGLs generated last two turns! I lose one 3M4 while destroying 10T34,9HMG,10Para,8Inf,1Marine,2SS and a Ru-Pe8
wk47 slow going in the far east as cities are far apart and my armour is too slow. I take Lublin, Lwow, Oradea, Chita, Istanbul, Riga, Ankara and Samsun and destroy 20HMG, 9T34,9Inf and trade 3DD for 2SS in the North Sea.
wk48 I take Bucharest(2MGLs generated here),Minsk,Odessa,Kiev,Ayan, Kumara,Irkutsk,Sebastopol and Trabzon. Again my losses are a light 2M4 versus 13HMG,6T34,1Para,10Inf,11DD,2SS,1Marine and 8assFighters. My fleets of B-24s and now B-17Gs in Europe and B-24s/B29s in Asia are really tearing great chunks out of the SU defenses with little or no air resistance.
More soon

Nick
 
DrNick said:
Great to be back, I missed playing this scenario, and catching up on all the posts here took some time! Now...back to the game
wk43,1941 Soviets declare war on US. Sends stack of death into Eastern Germany containing 5KV-1, 65T34/76 (out of their total of 92) and 27Paratroops. I lose a couple of destroyers and 1Inf defending Belgrade against a not too serious raid where 2T34s are destroyed
wk44 I take Nanking, Tirana, Wuhan and Sian from the SU, but they take Berlin from me as SOD remenants penetrate deeper into Germany. But AI moves the Paras first so they are outside Berlin and will be isolated if I take Berlin back. I take heavy losses, 4M3, 16M4, 5Inf and aF4 and P-38 on the ground in Berlin. I destroy 31T34, 5KV1, 8Inf, 5HMG, 14Para and a DD, mostly in the SOD in Germany which I attack with arty and lots of B-24s.
SU lands in Ireland as the Royal Navy is asleep again.
wk45, I turn things around this turn with only a B-24 as losses I destroy 8KV1,20T34,2HMG,3Inf, 1Ru-Pe8 and 2Paras. I take back Berlin as well as Vladivostock and Tsitsihov. I notice that the M10 has a bombard value but lacks the ability to bombard, is that a bug or by design? French and Brits are attacking from MidEast into SU occupied Turkey. SU sub/destroyers pouring through the Baltic
Wk46, Khavarovsk, Budapest, Vilnius and Sofia fall to me, but Warsaw is auto-razed when I take it. I have 3MGLs generated last two turns! I lose one 3M4 while destroying 10T34,9HMG,10Para,8Inf,1Marine,2SS and a Ru-Pe8
wk47 slow going in the far east as cities are far apart and my armour is too slow. I take Lublin, Lwow, Oradea, Chita, Istanbul, Riga, Ankara and Samsun and destroy 20HMG, 9T34,9Inf and trade 3DD for 2SS in the North Sea.
wk48 I take Bucharest(2MGLs generated here),Minsk,Odessa,Kiev,Ayan, Kumara,Irkutsk,Sebastopol and Trabzon. Again my losses are a light 2M4 versus 13HMG,6T34,1Para,10Inf,11DD,2SS,1Marine and 8assFighters. My fleets of B-24s and now B-17Gs in Europe and B-24s/B29s in Asia are really tearing great chunks out of the SU defenses with little or no air resistance.
More soon

Nick

Nick,

Thank you for the report.

Soviet have really build a huge armoured force!

On M-10: Its by design. Should thus reflect defensive bombard.

This is really a titanic struggle and I am looking forward to see how
it ends. The US heavy bombers should have a very important role to
play here.

In fact I think that playing the scenario with a last struggle against
Soviet should be one of the most interesting aspects when playing US.

Welcome back.

Rocoteh
 
Rocoteh -

I have reduced my postings because the specifics of my game play are not really of additional value. However I continue to play the scenario.

I have always posted by CIV, version, and level of play (usually Emperor) in all postings because it is impossible to understand the significance of a postings without this. I would ask all to do this even where it seems to be understood i.e. Adler.

There is no CORRECT level but I think if your interest is in the widest use then Emperor is fine. Most CIV players are at Emperor or below - these are not necessarily the most posters but the most players. Going higher will serve an increasingly more elite group - who I truly admire - but if the game is too difficult for most then you will get a lot fewer posts.

I think your new DDF numbers look fine. On the Japanese marines - yes they are overpowered at the beginning of the game but the reality is that the Japanese never get an improved unit. Therefore the Japanese must surge early which I think provides a realistic replay of WW2. In my own Japanese game I (along with the Germans) took all of Europe, Asia and Africa but could never defeat the Americans (Emperor level). Now playing as the Americans I have to wait a long time before taking on the Japanese marines which I think makes for a more interesting game.
 
Rocoteh - I did not mean to imply that the SNLF is overpowered. With my forces, I should be able to deal with the current attack. (and in fact, four are already retreating)

More generally, the SNLF allowed Japan to capture all of non-Mtn China save Chengtu. BUT, they're not having a lot of success attacking my fortress-line in Burma. Historically, this makes sense, and play-wise, it provides a challenge for the Britain player. Building fortresses and radar towers while Japan was taking China now allows me to defend with success even with Brit Inf. The thing that is hurting me the most is that I forgot to build a road net through all of the mountains, so my armor can't counterattack against weakened SNLFs.

Thus, how well I play is the biggest factor in my success or failure. This is an outstanding feature of any scenario, and one more way that WW2-Global demonstrates its excellence.
 
What convention did Rocoteh use for city names? Modern conventions certainly are different for some names (eg Ulan Bator is now called Ulaanbaatar). If Rocoteh is using 1940s naming conventions, I bow to his masterful superiority and apologize for wasting forum space. If not, I (and perhaps others) would be willing to find the modern Anglicizations for the cities in the scenario to save Rocoteh the time it takes to look them up.

I realize that this is a minor point, but hey. Might as well fix it, no?
 
Rocoteh, (how do say that anyways?)

here we go:

...On the Japanese marines - yes they are overpowered at the beginning of the game but the reality is that the Japanese never get an improved unit. Therefore the Japanese must surge early which I think provides a realistic replay of WW2.
--bob1475
My thoughts exactly!


Second. I play CIV3 on emperor or one above when playing a normal game. However, in your scenario I found it way to easy and had to bump up to Diety. I believe Emperor level for play testing is too low. Now SID is probably too high and possibly even Diety but maybe a compromise? I would like to know if there is anyone who hasn't won on Emperor with ANY civ?

Third: My playtest(game)
Japan 1.5 Diety

WK 50 1940, German lines fell to Russian onslaught of 60-70 T34's and about 20 K1's? (the tank just a tad weaker than the T34. by week 7 of 1941, Italy wiped from European continent by the Russians. Germans fortified there lines in Europe with only 4-5 cities lost but lost all of Turkey. As Japan, I Pushed hard on them with mainly B5N Kates and took about 6-7 Cities before they brokered piece with Italy. I refocused on India and by week 14 have taken up to Delhi and started taking the Chinese Mountain cities.

Observations:
Air 1941 Gives KI43 7(8)71 plan but you already have the Zero at 10(8)71 so this seems backwards. it also gives D4Y Judy 0(24)41 but you already have the B5N Kate at 0(24)71. So two obsolete units that a future tech gives. Also, Sea 1941 gives two entries in the build for 1941 DDF; one is listed as 1941DDF 12(11)9 but when you get details they are 18(18)49 which is the second entry in the build options screen. Maybe I didn't look at it close enought but seems like "bum" entry. Second one is called 1941 Destroyer Fotilla while the first is DDF with wrong stats.

I feel that Russia is way to strong way to early and that she shouldn't have access to the T34's so early. My only defense against them was AIR. B5N Kates which also seem a tad strong for so early, granted Japan needs the advantage for her rapid growth. But as for T34's it is week 9, 1941 and she has a 125 T34's!!! "gonna need a lot of airplanes to stop that!" ;)

Also as Japan I am getting the feeling there is no sense researching after the first few techs that give you Machinegunners and the YamatoC. No improved ground units, no improved air units only more variations of existing naval units.

thats about it. Having a blast! thanks again Rocoteh. more later!

jb

ps. I got about 90 B5N Kate's! only thing I have to deal with nearly 150 tanks of russia. 250 if you include motorized Rifleman.
 
Ok, waded through dozens of posts but haven't found the problem I have posted yet. Followed the download and install instructions. When I go to open the scenario, it loads, I choose my civilization, and then it starts. It configures AI, assigns team colors, and starts to configure scenarios. It gets about 80% of the way through and locks up. ????
(P4, 3.4 ghz, 1 gig RAM)
 
TheDesertRat: I can take up to an hour to load,you are probably NOT locking,it just feels that way. :p

Rocoteh: I fixed the G50Freccia problem; there was a 'I' between the 'Freccia' part and the 'Large.pcx' part in the pediaicons file. Just a typo! It works fine once you delete it. :) BTW, I can can open and edit the WW2Global.biq file now, but the changes I made are not reflected in the game??? Do they only show up when you start a new one?

I will amend what I said about the SNLF being overpowered to 'only if you are playing China'. ;) I like the new stats for the DDFs, that will be interesting to see what the AI builds now.

I'd also like you to look at the PzIVH abd PzIVf, I could not figure out what use the -f type would be. It seems the tank with weaker stats comes later in the tech tree. :crazyeye:

Playing Italy on Sid, 1.5. Sid is not really my level but I am trying it anyway. Italy is loads of fun, but I am suspecting that long term I am going to get beaten rather badly. Italy has very little production to start with,and a lot of water tiles. The lack of a solid defender compounds this since your defenders tend to die a lot.

Week 48,1939: Have taken all of Greece, Turkey and Budapest. Germany just started a war with USSR and I am not prepared for this; I expect masses of red armor to be showing up soon in Turkey. I have all of ONE army, a 12-6-3 type. I needed it for attacking,but I need a defensive army pretty bad. :(

On the + side we have done the usual damage to the Allied fleets with good use of our navy. 291 vessels all types to my 84 losses. 61 SS lost by me, by far the worst hit class. They have done tons of damage though. Allied total includes 17 CA, 35 CL, 9 BB, and 7 CV types.There are STILL a pair of UK BB in the eastern Med, and more units coming in via Gibralter. The only trouble I really had was when the US sent 10 CA and 3 BB in and started shelling Sardinia with air support. The bombard was so bad they killed a BB. :cry: We will see how far we can get with this. Germany is not doing so hot, they still have not taken Paris!
 
Possible bugs:

British Militia Divisions can bombard with range 0.
Swordfish bombers can bombard with range 1.
 
First post on new game - French - ver 1.5 - emperor - more aggressive AI
(also last post, it crashed and i had all the features turned off - my computer is way underpowered for global)

played thru week 9 of 1940. bottom line - at this level you can survive and make a comback.

general strategy
- build fortresses on front line asap
- destroy roads and railroads in axis border hexes (so they have only 1 movement point if they attack in same turn that they approach)
- took some italian mountain hexes early on to defend at better odds, but must cycle units because they won't regenerate in enemy territory
- keep enough units in front line that none is attacked twice in the same turn
- cycle back to barracks if down 4 strength points or more
- keep armor on front line to destroy any damaged axis units that could not retreat after attacking (shell with artillery and then attack)
- mobilize and stay that way
- use money to accelerate production
- build the souma tank almost exclusively
- keep fighters on air superiority and fortify if damaged (never fly at less than full strength)
- once axis interceptors show up, move bombers to africa and destroy improvements in north africa and ethiopia (eventually almost all improvments were destroyed)
- keep fleet in port until the opening carnage is over and then use to shell
improvements in italy, especially their rubber (it is fairly easy to destroy their economy)
- eventually abandoned hanoi and hue, to deny japan ownership of that territory (saigon did survive - never attacked)

5 armor in fortification appears to be the critical mass to hold off an individual german attack (with my defensive setup). by week 55 of '39 i was able to counter-attack and destroy 4 units, including a german army. soviet union declared war on germany next turn. (related?) no more german attacks after that.

French able to take Milan in week 8 of '40 - that's when it crashed.

Conclusion: it was getting tight before the turnaround (5 tanks per hex on the line), but at this level, by spending all $ on accelerated production, making all combat at favorable odds - french are viable
 
skanar said:
Possible bugs:

British Militia Divisions can bombard with range 0.
Swordfish bombers can bombard with range 1.

skanar,

Thank you for reporting.

The bugs have now been corrected.

"Rocoteh - I did not mean to imply that the SNLF is overpowered. With my forces, I should be able to deal with the current attack. (and in fact, four are already retreating)

More generally, the SNLF allowed Japan to capture all of non-Mtn China save Chengtu. BUT, they're not having a lot of success attacking my fortress-line in Burma. Historically, this makes sense, and play-wise, it provides a challenge for the Britain player. Building fortresses and radar towers while Japan was taking China now allows me to defend with success even with Brit Inf. The thing that is hurting me the most is that I forgot to build a road net through all of the mountains, so my armor can't counterattack against weakened SNLFs.

Thus, how well I play is the biggest factor in my success or failure. This is an outstanding feature of any scenario, and one more way that WW2-Global demonstrates its excellence" skanar

OK, I see. Thank you for the comment.

Rocoteh
 
Bob1475 said:
Rocoteh -

I have reduced my postings because the specifics of my game play are not really of additional value. However I continue to play the scenario.

I have always posted by CIV, version, and level of play (usually Emperor) in all postings because it is impossible to understand the significance of a postings without this. I would ask all to do this even where it seems to be understood i.e. Adler.

There is no CORRECT level but I think if your interest is in the widest use then Emperor is fine. Most CIV players are at Emperor or below - these are not necessarily the most posters but the most players. Going higher will serve an increasingly more elite group - who I truly admire - but if the game is too difficult for most then you will get a lot fewer posts.

I think your new DDF numbers look fine. On the Japanese marines - yes they are overpowered at the beginning of the game but the reality is that the Japanese never get an improved unit. Therefore the Japanese must surge early which I think provides a realistic replay of WW2. In my own Japanese game I (along with the Germans) took all of Europe, Asia and Africa but could never defeat the Americans (Emperor level). Now playing as the Americans I have to wait a long time before taking on the Japanese marines which I think makes for a more interesting game.

Bob1475,

Concerning your analyse on which level most people play at: I agree.

On DDF: I think they will work much better now.

On the Japanese marines: Current stats should be relevant.

Rocoteh
 
TheDesertRat said:
Ok, waded through dozens of posts but haven't found the problem I have posted yet. Followed the download and install instructions. When I go to open the scenario, it loads, I choose my civilization, and then it starts. It configures AI, assigns team colors, and starts to configure scenarios. It gets about 80% of the way through and locks up. ????
(P4, 3.4 ghz, 1 gig RAM)

TheDesertRat,

It probably does not lock up, but you must wait 20-30 minutes
before the scenario loads.

Try one of the saved games instead (Post 3 and 10) if you think
that is to much.

Rocoteh
 
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