WW2-Global

oljb007,

Thank you for the report and comment.

"Rocoteh, (how do say that anyways?)" oljb007

Letter "h" is silent.

"I believe Emperor level for play testing is too low. Now SID is probably too high and possibly even Diety but maybe a compromise?" oljb007

I still think most players prefer Emperor level.

On Japanese air: I look over the whole matter with regard to version 1.6.

On the 1941DDF: Strange! I will check it.

On Russia: I need more feedback before I can decide whether its to
strong or not.

On Japan and research: My goal is to add more units that are relevant.

Thank you and welcome back

Rocoteh
 
Sasebo said:
TheDesertRat: I can take up to an hour to load,you are probably NOT locking,it just feels that way. :p

Rocoteh: I fixed the G50Freccia problem; there was a 'I' between the 'Freccia' part and the 'Large.pcx' part in the pediaicons file. Just a typo! It works fine once you delete it. :) BTW, I can can open and edit the WW2Global.biq file now, but the changes I made are not reflected in the game??? Do they only show up when you start a new one?

I will amend what I said about the SNLF being overpowered to 'only if you are playing China'. ;) I like the new stats for the DDFs, that will be interesting to see what the AI builds now.

I'd also like you to look at the PzIVH abd PzIVf, I could not figure out what use the -f type would be. It seems the tank with weaker stats comes later in the tech tree. :crazyeye:

Playing Italy on Sid, 1.5. Sid is not really my level but I am trying it anyway. Italy is loads of fun, but I am suspecting that long term I am going to get beaten rather badly. Italy has very little production to start with,and a lot of water tiles. The lack of a solid defender compounds this since your defenders tend to die a lot.

Week 48,1939: Have taken all of Greece, Turkey and Budapest. Germany just started a war with USSR and I am not prepared for this; I expect masses of red armor to be showing up soon in Turkey. I have all of ONE army, a 12-6-3 type. I needed it for attacking,but I need a defensive army pretty bad. :(

On the + side we have done the usual damage to the Allied fleets with good use of our navy. 291 vessels all types to my 84 losses. 61 SS lost by me, by far the worst hit class. They have done tons of damage though. Allied total includes 17 CA, 35 CL, 9 BB, and 7 CV types.There are STILL a pair of UK BB in the eastern Med, and more units coming in via Gibralter. The only trouble I really had was when the US sent 10 CA and 3 BB in and started shelling Sardinia with air support. The bombard was so bad they killed a BB. :cry: We will see how far we can get with this. Germany is not doing so hot, they still have not taken Paris!

Sasebo,

Thank you for the info on the G50Freccia problem.

On the Pz IV: I will check it up.

Thank you for the playtest-report. I am looking forward to hear
more from this playest.

Welcome back.

Rocoteh
 
William Mitchel said:
First post on new game - French - ver 1.5 - emperor - more aggressive AI
(also last post, it crashed and i had all the features turned off - my computer is way underpowered for global)

played thru week 9 of 1940. bottom line - at this level you can survive and make a comback.

general strategy
- build fortresses on front line asap
- destroy roads and railroads in axis border hexes (so they have only 1 movement point if they attack in same turn that they approach)
- took some italian mountain hexes early on to defend at better odds, but must cycle units because they won't regenerate in enemy territory
- keep enough units in front line that none is attacked twice in the same turn
- cycle back to barracks if down 4 strength points or more
- keep armor on front line to destroy any damaged axis units that could not retreat after attacking (shell with artillery and then attack)
- mobilize and stay that way
- use money to accelerate production
- build the souma tank almost exclusively
- keep fighters on air superiority and fortify if damaged (never fly at less than full strength)
- once axis interceptors show up, move bombers to africa and destroy improvements in north africa and ethiopia (eventually almost all improvments were destroyed)
- keep fleet in port until the opening carnage is over and then use to shell
improvements in italy, especially their rubber (it is fairly easy to destroy their economy)
- eventually abandoned hanoi and hue, to deny japan ownership of that territory (saigon did survive - never attacked)

5 armor in fortification appears to be the critical mass to hold off an individual german attack (with my defensive setup). by week 55 of '39 i was able to counter-attack and destroy 4 units, including a german army. soviet union declared war on germany next turn. (related?) no more german attacks after that.

French able to take Milan in week 8 of '40 - that's when it crashed.

Conclusion: it was getting tight before the turnaround (5 tanks per hex on the line), but at this level, by spending all $ on accelerated production, making all combat at favorable odds - french are viable

William Mitchel,

Thank you for a very interesting strategy-guide!

I welcome more such info since I think it gives a good picture
of the scenario.

I am looking forward to follow this playtest.

Welcome back.

Rocoteh
 
Week 15:
Das Oberkommando der Wehrmacht gibt bekannt:
On Monday morning the German fleet bombed London again. They failed to sink the 2 DDFs there (1 HP each). Nevertheless German armies weakened the defenders that the LAH SS infantry could capture London. Also SS troops captured Plymouth (undefended) and Birmingham. Also Edinburgh and Wick are captured with no losses. Britain is in German hands! The losses are negliable, since no unit was destroyed. Unfortunately the British main coward, Winston Churchill, and the Royal Family could escape to Singapore. There they are only safe for the moment! Soon Ireland will fall.
U 109 sinks USS Nashville out of the convoy off of Gibraltar. U 2540 (XXI) is very lucky in sinking the US DDF there. 1 HP left. It returned to Gibraltar for repairs. U 74 becomes elite for sinking DD USS Davis.

PC turn: U 115 sinks an enemy sub but is sunk by another after being promoted to elite off Caracas. The 3rd Bismarck class BB, Derfflinger, is completed.

Adler
 
Japan 1.5 Diety
wk 26 1941

War started with Russia again and they had 145 T34's 20 Kv-1's and 90 motorized infantry. Two armored colums came in through the middle east into my newly acquired India; one of 13 and the other of 40. Fortuneately both were in range of a city that had nearly 30 of of my B5N Kates (bombard of 24!) I made the decision to stand my ground; repositioned 2/3's of B5N Kates (another 30 totalling !60) to West India and the other 1/3 in the north to open a second front. (since most of his tanks are in the south! :D )

Bombed the hell out of them and held both cities, one which had the stack of 30+ one tile away! Two battles I needed to win I lost with heavy machine gunners; thought I had lostthe city but then the AI retreated. guess the AI doesn't like attacking with weakend units. Looks like the 30 planes were enough! :lol:

Russia began moving tanks to the northern front but repositioned planes toor them up trying to get across the desert wihtout roads north of old chinese mountain cities.

9 weeks later (present) Russia has only 34 T34's. My northern front took 2 cities quickly and is now knocking on Lipsinks; first city worth anything. My West Indian front is driving north to meet the northern force, very large pincer movement.

Germany hasn't lost anymore cities fortuneately and I am on the eve of beginning my assualt on the manufacturing base of Russia. THE BIG CITIES! we'll see just how good these B5N Kate's really are when faced with large cities and hopefully some air defense.

I am at nearly 100 B5N Kates and only a handfull of SNFL, Heavy machine gunners but i have nearly 200 infantry. Tokyo is building YamatoC's every 8 turns and I have two cities producting Otsu's. The pacific is quite with the exception of the occasional DDF and the southpacific is moderate as Britain runs DDF's to Australia in an effort to regain some islands.

I think I'll push on Russia and if she starts to fall I think I'll quit and restart on SID as Germany. :)
 
Rocoteh
On Russia: I need more feedback before I can decide whether its to
strong or not.

ya I saw someone mention they were too week. my game they seemed really strong. 145 T34's! by week 50 of '40 they took all of italy, all of turkey from the germans and then 4-5 of her poland cities.

Also in regards to my game, Russia didn't have/build the necessary air defenses. The first war Russia bombed the hell otu of me and I thought I was done but I got a foothold with AA and zeros close enought to counter bomb and I took out all of her aircraft ina few turns. I have mixed feelings about airplanes being first in line to get bombed and taken out when attacked. Seems a little unfair, granted its real but still!!!!!!!!!!!!!

ps. Maybe I should give ol Russia a try and see for myself, I agree hard to tell at this point; couple of varied reports thus far.
 
Week 16:
Belfast bombed by warships. Scharnhorst sinks British DDF in port. Tirpitz sinks a DD in Belfast and is now elite. Seydlitz and Prinz Eugen finish off a DD each there. Stukas based in Birmingham and in my carrier can destroy the defending units. So now there is no enemy defending left. Belfast is taken by the 258Inf xx elite infantry (which will stay defending Ireland.
I retreat my units from Britain as they are supposed to be used in Russia much better.

PC turn: Nothing to report, except another US DDF appeared near Gibraltar. I suppose an invasion force.

Adler
 
Week 17:
U 95 meets and sinks a US(probably) sub. My forces are transferred back from Britain to continental Europe. Also a few Uboats sent into the Indian Ocean.

PC: Nothing spectacular to report.

Adler
 
Rocoteh said:
Soviet have really build a huge armoured force!

This is really a titanic struggle and I am looking forward to see how
it ends. The US heavy bombers should have a very important role to
play here.

In fact I think that playing the scenario with a last struggle against
Soviet should be one of the most interesting aspects when playing US.
Rocoteh

Yes, the SU does did have a large armoured force, as well as a ton of HMGs. The Sovs also had a marginal airforce which I almost never see.

wk49, I take Reinovo, Karkhov,Kursk and Stalingrad but autoraze Rostov. I lose 3M4 and a Marine army when the SU counterattcks!I destroy moreT34s,Inf and HMGs
wk50, I take Erzurum,Smolensk,Tula,Gorbeya,Kiresk and Novgorod.
wk51 Moscow falls!, as well as Krasnodar,Grozny,Gurev,Yakutsk,Kubyshev, Gorki,Aralsk and Kalinin
wk52 Lenningrad, Arkhangel'sk,Helsinki, Kazan,Tampere and Yarovoi.
wk1, 1942 The new year dawns with the SU almost out for the count. Dzhyusal,Oslo, Kuopio, Magnitorsk, Hammerfest,Turkestan,Khiva and Alma Ata fall. Alma Ata makes a SU inf for me at the turn roll over?
wk2 Lepinks, Petsamo, Kem, Narvik, Karsnoyarsk,Pokhodsk Avam and Taskent fall
wk3 Atavskoe, Chelyabinsk, Olyutorskoe and Trondheim (auto-raze) fall
wk4 Bergen, Murmansk, Izhma, Sverdlovsk, Kemchatsk, Vorogovo and Novosibirsk fall. The SU has only two far norther cities left and I think I am going to call this a game. Just for stats fun, from turn 49(41) to turn4(42) I have destroyed 29T34, 105HMG, 45Inf, 20assorted air units and 44 SS, while only losing 8M4s, a Marine army (ouch), 1P38, 1dauntless, 3DD and two Paras. Generally speaking my large (but not huge) force of B24s/B17G and B29s paved the way with very little opposition, even shooting down a fair number of SU fighters. Despite not having fought and won much from Germany and having conquered Turkey early, the Sov economy/industrial base was weak. Once I demolished the initial armoured surge, it was kind of a walkover. I am going to now try v1.5 playing the Germans or the Brits but on Demigod level to see if I get a tougher game. However, this was very enjoyable.
One minor pt is that the P-39 is kind of an afterthought in the US inventory here. Not sure if this is any different in 1.5. I understand that the ealy P39s were not a sucess but later they were fairly prized both in the Pacific war and by the Russians as lend-lease aircraft for the puch of their 30mm cannon as a ground-attack weapon.

Thanks for making such an enjoyable game
:goodjob:
 
oljb007 said:
Also, Sea 1941 gives two entries in the build for 1941 DDF; one is listed as 1941DDF 12(11)9 but when you get details they are 18(18)49 which is the second entry in the build options screen. Maybe I didn't look at it close enought but seems like "bum" entry. Second one is called 1941 Destroyer Fotilla while the first is DDF with wrong stats.

The 'pedia entries are my baliwick so far. The deal is this (in general, applies to DDF's too): each unit graphic has a unique name, i.e. PRTO_Bomber, but there may be several different units with different stats that use that graphic and that name. For the DD's, both the DD and the DDF use the same graphic, hence the same name (PRTO_1941DD), hence there can be only one 'pedia entry for both! However, if you look at specific units closely you'll notice that the stats on the two units are quite different, even though the text in the box above is the same. To figure out what you're looking at, check the title at the top, then read the matching entry in the text, then check out the stats below. Sometimes I've noticed right clicking on icons in some places doesn't bring up the correct instance of a unit (in the build list, I think), but usually the right one shows. Hope that explains everything. I checked, and the DDF vs. the DD does in fact display properly. Note the bombard value on the DDF that the DD doesn't have, in particular. :)


Another note on healing in general and DDF's in particular:
Despite what the game manual says, some seem not realize that barracks, harbors, and airports DO NOT heal units completely in one turn. Healing per turn is actually 1HP per turn outside city (if appropriate), 2HP in city w/o barracks etc, 4HP in city with barracks etc. So the DDF's with ~20 hp can take upwards of 4 or 5 turns to heal completely if they're reduced to 1 hp, even in a city with a harbor. So keep the bombs and guns coming! :scan:
 
Week 50, 1940 - Japan Emperor - 1.5

The war so far is going very well. China and Communist-China are now completely controlled by the Japanese Empire. The British have been pushed as far west as Tehran. The only cities in SE Asia that aren't under our control are Bangkok/Singora as they are still held by Thailand, and Kuala Lumpur. There is a Thailand infantry blocking the land route to that city, so I had to bring my fleet around to attack it by sea. So far, that fleet as taken out Labuan and Singapore with KL and Medan in it's sights next turn.

I appear to be the tech leader with Sea 1941 already researched and Air 1941 coming in 2 turns. So far, this is completely self researched as the American and British(only 2 civs I have a spy planted with) never seem to have anything for me to steal.

My army full of Japanese Infantry, Marines, and Heavy Artillery will continue to push west as far as the Suez Canal. I'll have to pause there, because the Germans took that city. If the British can take it back, then I'll be able to continue my push into Africa. If not, I'll need to get a fleet over there to ferry them across if I wanted to continue that direction. However, I figure it would be better to take out the Soviet Union at that point instead. I am massing a 2nd army to prepare for that so I can strike the Soviet Union from 2 fronts.

My SE Asia fleet consists of 62 ships. These ships include 1 Yamato, 2 Battleships, 4 Shokatu class ACs filled with Kates, and 7 transports filled with Marines, Infantry and 2 armies. This fleet will continue to take the Islands to the north of Australia before attempting to establish a beach head there too. It's mission is to completely control the Pacific to the west of Midway.

I have 71 workers at the moment, with most of them concentrating on the rail net. I have it complete to the west up to Gwador, and almost completely through India now. I am still working on getting the # of workers up, but I've been doing it slowly as I've been concentrating on military production. My army/navy consists of:

1 Paratrooper
5 Yamato
9 Transports
3 Carriers
10 Subs
23 1939 Destroyers
5 Battleships
3 Armies
106 Infantry
14 Zeros
6 Light Cruisers
3 D3AVals
9 Sallies
15 Ki27 Nate
29 B5N Kate
1 N1K George
38 Marines
8 Type 99 Heavy Machinegunners (mainly along my norther border with Russia)
24 Heavy Artillery
9 Heavy Cruisers
4 Heavy Cruisers C2
18 Communist Infantry
61 Special Fortresses
6 Shokaku ACs
6 1939 Flotillas
15 Otsus
5 1941 Flotillas

I do not know the makeup of the Soviets yet as I haven't tried to plant a spy. They are already mad at me, so I figure if they catch my spy, it'll mean war. So, I am going to wait to try to plant one until I am ready for war. I do have spies with Britian and America though.

Britian's army:

19 Workers
1 Marine
1 Paratrooper
5 Artillery
2 Transports
1 Sub
32 1939 Destroyers
7 Battleships
1 Carrier B1
1 Carrier B2
84 Infantry
6 Swordfish
15 Light Cruisers
3 tanks that start wiht Cruiser M for a name
15 Spitfire
1 Hurricane
5 Blackburns
30 Matilda 2
1 Bristol Be
73 Vickers HMG
1 German S.. (Soldier?)
2 Gladiator
1 British Militia
65 Garrisons
4 Heavy Cruisers
3 Flak
1 Battlecruiser
1 AA Cruiser
43 Special Fortresses
28 1939 Flotilla
5 ANZAC Infantry

America
36 Workers
1 Cav
1 Infantry
3 Artillery
1 Carrier
32 Subs
10 1939 Destroyers
1 Battleship
9 Fighters
12 Bombers
4 F4F Wildcats
1 Marine
124 Infantry
1 Paratrooper Plane
2 Light Cruisers
1 Light Cruiser C2/3?
1 F2A Buffalo 1 SBD Dauntless
46 US Paratroopers
1 HMG
8 Garrison
1 Heavy Cruiser
22 WW1 Destroyers
5 1939 Destroyers

Interesting how the Americans didn't build any flotillas, while that's all it seems the British built. I also didn't realize how badly I hurt the Americans in our naval battles. It would explain why I haven't seen them in a while.
 
The German S... is a German Security Division in Malta named Anti-Tank something-or-other. Either it's a bug and Rocoteh placed the wrong unit, or he's using the GSD to represent an anti-tank unit.
Someone mentioned this bug a while back, but I don't think Rocoteh responded to it.
 
skanar said:
The German S... is a German Security Division in Malta named Anti-Tank something-or-other. Either it's a bug and Rocoteh placed the wrong unit, or he's using the GSD to represent an anti-tank unit.
Someone mentioned this bug a while back, but I don't think Rocoteh responded to it.

skanar,

The unit have now been removed.

Thank you for reporting it.

Rocoteh
 
Adler,

Thank you for the reports.

I think its hard to simulate Operation Sealion better than now
within the current game-engine

I mean adding more static defense units would not be realistic.

Welcome back.

Rocoteh
 
oljb007,

Thank you for the report.
With the Russian armour crushed it should take a long time before
AI can attack again.

On the strenght of Soviet: No doubt its a very great difference with regard to
play Germany or Japan.
I mean if you play Germany you can most of the time crush Soviet before
it become a problem. If you play Japan you will have an AI-allied that will be
unable to attack Soviet in force.

Its very hard to solve the problem within one version.
Its possible I will make AI-versions in the future, but I have no such plans now.

Welcome back.

Rocoteh
 
DrNick said:
Yes, the SU does did have a large armoured force, as well as a ton of HMGs. The Sovs also had a marginal airforce which I almost never see.

wk49, I take Reinovo, Karkhov,Kursk and Stalingrad but autoraze Rostov. I lose 3M4 and a Marine army when the SU counterattcks!I destroy moreT34s,Inf and HMGs
wk50, I take Erzurum,Smolensk,Tula,Gorbeya,Kiresk and Novgorod.
wk51 Moscow falls!, as well as Krasnodar,Grozny,Gurev,Yakutsk,Kubyshev, Gorki,Aralsk and Kalinin
wk52 Lenningrad, Arkhangel'sk,Helsinki, Kazan,Tampere and Yarovoi.
wk1, 1942 The new year dawns with the SU almost out for the count. Dzhyusal,Oslo, Kuopio, Magnitorsk, Hammerfest,Turkestan,Khiva and Alma Ata fall. Alma Ata makes a SU inf for me at the turn roll over?
wk2 Lepinks, Petsamo, Kem, Narvik, Karsnoyarsk,Pokhodsk Avam and Taskent fall
wk3 Atavskoe, Chelyabinsk, Olyutorskoe and Trondheim (auto-raze) fall
wk4 Bergen, Murmansk, Izhma, Sverdlovsk, Kemchatsk, Vorogovo and Novosibirsk fall. The SU has only two far norther cities left and I think I am going to call this a game. Just for stats fun, from turn 49(41) to turn4(42) I have destroyed 29T34, 105HMG, 45Inf, 20assorted air units and 44 SS, while only losing 8M4s, a Marine army (ouch), 1P38, 1dauntless, 3DD and two Paras. Generally speaking my large (but not huge) force of B24s/B17G and B29s paved the way with very little opposition, even shooting down a fair number of SU fighters. Despite not having fought and won much from Germany and having conquered Turkey early, the Sov economy/industrial base was weak. Once I demolished the initial armoured surge, it was kind of a walkover. I am going to now try v1.5 playing the Germans or the Brits but on Demigod level to see if I get a tougher game. However, this was very enjoyable.
One minor pt is that the P-39 is kind of an afterthought in the US inventory here. Not sure if this is any different in 1.5. I understand that the ealy P39s were not a sucess but later they were fairly prized both in the Pacific war and by the Russians as lend-lease aircraft for the puch of their 30mm cannon as a ground-attack weapon.

Thanks for making such an enjoyable game
:goodjob:

Nick,

Thank you for a very interesting report.

I am really surprised that it was possible to win such a massive
victory as US so early in the game.

You have won a total victory, and it shows that an early US offensive
in Europa can pay off.
I think that building a large number of heavy bombers was a very good move.

An early strike like this is probably a key to victory against
Soviet-AI.

Thank you and welcome back.

Rocoteh
 
allin1joe,

Thank you for the report and the report on OOB:s.

I am surprised that US-AI have build so many paratroopers.

The changed stats for the DDF:s and introduction of two types (1939 and 1942)
of infantry for US and Britain in version 1.6 will probably result in new
building strategys for US-AI and Britain-AI.

I have also removed all railroads in South America and many of the roads.
Many people have meant that its to easy for US to expand in South America
early in the scenario. After the changes so should not be the case anymore.

Overall I think your strategic position looks very good.
It will be interesting to see how this playtest evolves.

Welcome back.

Rocoteh
 
I don´t think there is a possibility to simulate Operation Seelöwe historical accurate. More defenders would only mean more bombing runs for the Luftwaffe. AI is too stupid to deal with certain important features:
a) Invasions and coastal defense
b) Air combat and air superiority
c) Naval combat and blockades
We can only hope for civ IV. Civ III is unable to simulate this in a good manner. So I think Britain will ever fall when fighting as an AI player but has outstanding chances to survive when playing as human. Even France has chances to survive... So I hope the AI will be much better.

Adler

P.S.: Rocoteh, shall I give you suggestions about ship's strenghth? And when does your ww3 scenario play?
 
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