@Cowabunga
This topic was discussed earlier and one of the comments that was made and I agree with is that I play normal ol' Civ3 on Emperor, so I naturally started this scenario on emperor. Unfortuneately I quickly realized it was way to easy. So now I play it on Diety now. Just something to think about!
Rocoteh,
I read through your list of changes regarding 1.6. Is there anything on the slate for Japan? just a recap of things I have brought up:
B5N Kate (bomber) is the starting plane which is superior to the next 2-3 planes that come with tech advances. This is a tad tricky as the Japanesse need to grow rapidly as they did. maybe some "special Duval's" that you cant build as starting units or something.
Tech structure for Japan--First 6-8 techs only yield 3 usable units (yamatoC, Otsu and the Zero[super carrier is of questionable-shakiro?]) All of the Air techs render "obsolete" units
SNLF could be broken into groups maybe, for some flavor. 1939 (Attack 18) and a 40 (attack 20) as Japan gets "NO" new ground units. There could even be a 1942 (attack of 24) I dont know...just some thoughts.
In regards to "in house rules" and Japan I think Japan should not be able or build infantry based units or "draft" from cities other than its starting cities. This would simulate the personell issue as this resource is very limited for Japan. China quickly turns into a manufacturing base for Japan which is fine for building tanks, planes and boats but not infantry; I doubt they could get the chinese to fight for them in six months time!
Rocotech, is there a way to set this in the game or is house rule the best way? This could apply to all CIVS actually now that I think about it.
just some thoughts.