WW2-Global

Thanx for the credits Roco. I never knew you valued the war stories of those who are FAR behind the times. ;)

America, v1.3, Emperor level
The Invasion of Russia.

After the house rules victory, I decide to play this one to its conclusion. The USSR is the only country standing in my way of total global domination.

The Russians had already been at war with me for some time before the fall of the Axis powers. I believe they ran over a British sub, thus invoking the MPP. Whatever the reason, as I took the last of the German cities in the east, the Russian airforce especially began to make themselves felt. Before I was ready to take on the Russians in Europe, however, they did exactly as I knew they would. They attacked China, which I had taken from the Japs. They sent in a HUGE stack of tanks (about 100 t34/76, about 50 KV-1), and they swept through the defenses like wild fire, starting in the Himalayan Mts. and working towards the coast and then turning North. I still had the forces i had used to capture the area from the Japs in the first place, plus the wolverines I had built. They fought very bravely, and quite often it took three Russian tank divisions to take out a single wolverine, more if they could give each other supporting fire. But they were no match for the tidal wave of mechanized troops which Russia poured into the region. Still, they did not die in vain. They had taken all of Russia's offensive capacity and had diverted it into a strategically and economically un-important place. And had killed quite a few T34s in the process. :D

By the time the Russians had taken the last city in Manchuria, Germany was gone. I was on the Russian border, which extended from Zagreb to Lublin (Russia had taken Yugoslavia and may of the baltic countries at an earlier date). The brits were very helpful during the European campaign, bombing the enemy cities and units, and using their crusaders and cromwells to take a good chunk of the Baltics on their own. It must have helped to give them 30,000 gold. The turn after that I saw 18 Comets move to the offensive. :D :king:

After the Russians had finished chewing up the last of my forces in Manchuria, they moved on my European colonies. All 100 or so the tanks moved right next to Berlin, 1 square E, where they could threaten 3 cities....and where they were right under both my strategic bombers' and my combat fighter-bomber's noses. I institued the draft in the European cities, pulled wolverines out of unthreatened cities, and prepared to defend against the army that had taken all of China in five turns. Fortunately, they never had to.

That turn was slaughter...er....wreckage-strewn, since there were no infantry. My B17s, B29s, P51s, P38s, Dauntless DBs and Avengers tore them apart. The airforce left only 12 tanks that had to be killed the old fashioned way with shermans. In one week, the bulk of Russia's war power was crushed.

Thats not to say Russia was beaten! By this time they had researched their SU 122, and the T34/85 tank, both of which posed challenges to our army which was made primarily of Marines and Sherman tanks. We had invented the Pershing and the Jackson, but they could only be produced in great quantities in America, and then they had to be shipped across the Atlantic ocean before they could fight. So we didn't have any in the first days of the invasion. We had to rely on numbers and and air power. Well, that wouldn't be a problem; we had both!

Every turn, the strategic airforce would batter down two or three cities selected for the taking that week, while the tactical airforce destroyed any roaming tanks they could find. At first the battle was a see-saw motion, as our air would batter down cities, and we would take them, only to lose them on Russia's turn because we hadn't any defenders who could stand up to the T34/85. But after a month of this attrition warfare, things turned around. Partly this was due to the fact that Russia was losing a lot of its warmaking capacity by losing its Ukrainian cities to us. By this time we had also managed to bring Jacksons and Perhings into the battle, so we had the advantage on both offense and defense. Anyhow, one turn came where the SU didn't even bother to launch a counter attack. And then we knew he was beat.

Our Shermans roared throught the Ukraine, while our Pershings swung North to take the cities of Riga, Leningrad and all the other cities in the vicinity. I don't bother touching Russia's Scandinavian cities, as they are to be taken later on. Once I have reached the line Riga-Moscow-Stalingrad, the Brits sign peace with Russia. Not bad, My troops could use the period to rest up and re-deploy. I could also use another shipment of Pershings and Jacksons from America.

But then they declare war again on the very next turn. Russia attacks Britain, triggering the MPP, and off we go again! :cool: My forces, supported by the HUGE and ever growing numbers of B29 and B17 bombers are invincible, as they march across the Russian wilderness. Our Pershings take Arkhangels'k, our Perhings take the Ural Mts., Our Perhings roll right through Afghanistan and those other less-known provinces in the south. Right now, the only things stopping our forces from overwhelming Russia in a single turn are distances and terrain. So, the reinforcements from America get a new job instead of being sent to the front: Global domination! They take Spain, Greece and part of Turkey in ten turns, and the next two turns look to complete the conquest. Where to capture after that? Siberia and China seem to be the only territory I can capture now.

With the Russians crushed beyond any recognition of their former greatness and the neutral countries occupied, I bow out of yet another game. I think I'll start another game as Germany, since I never did finish that v1.0 game I played them with, and I want to see the top-notch units. :D

I think I spotted two bugs. I realize that I am 4 patches behind, so these may have been corrected. If so, forgive the rudundancy.

The Iowa class BB doesn't have lethal naval Bombard. I can understand if this is not a bug, as blitz would allow the Iowa to kill BBs without even attacking. Still, I think that Iowa should have the lethal bombardment, and if necesary, remove the blitz.

The M26 Pershing does not have blitz either. I was a bit dissappointed with this, as the M26 was shaping up to be a truly awesome tank unit (which makes me wonder how cool the Tiger tank is to run a rampage with), but then I found that it could only kill one T34/85 a turn.

A pity I can't dl the 134 mb patches. If these v1.3 reports don't interest you any longer, let me know, I'll stop spamming this thread.
 
vlad1917_a said:
Russian bombing have destroyed Bucharest wonder!!! On turn 2-3.

vlad1917_a,

It seems to be impossible to stop city-razing 100%.

It will be interesting to see if Firaxis will include a "never raze option"
in CIV 4.

Rocoteh
 
oljb007,

Thank you for the report.
It seems like you have established a good strategic situation.

A strong air-force is probably the best way to hold back the Soviet
forces in Asia. Looking forward to follow this playtest.

Welcome back

Rocoteh
 
Cowabunga said:
Version 1.5 Emporer German

Rocoteh,

Thank you for adding me to the credits. I guess even my miniscule observations help...

One thing that I've noticed, and maybe this is true in every other game of Civ as well, the AI will pounce on any unprotected high value unit and make it its top priority.

A perfectly passive US was getting pounded in the ground by my panzers. It tried several infantry/paratrooper counterattacks that never reached their objectives.

After that initial surge, the AI went quiet. Then I left an artillery, in transit, unprotected. The very first visible move the US AI made was to penetrate my lines and kill that artillery.

Later, I captured some workers in the mountains around Denver. They could only move one hex, left unprotected behind a mountain of panzers, because they were still in US territory. You guessed it. The first move the AI made was to recapture those workers, and totally ignore the three stacks of panzer units to either side.

I suppose that's typical of the AI in all scenarios, but I thought I'd mention it.

Very respectfully,

Cowabunga

Cowabunga,

Thank you for your comment.
What you mention about how AI works is very interesting.

AI is also very weak when it comes to make amphibious invasions
and to use artillery.

One can only hope for CIV 4.

Best Regards

Rocoteh
 
Bob1475,

Thank you for the report.

"German fleet completely destroyed after what appeared to be the entire fleet attempted to go to the Atlantic. Now destroying at least one sub a turn." Bob1475

One can not say that AI handles naval forces in a smarter way
than it handles ground forces!

"Also in early December we have a big surprise - Japanese land one infantry and one marine in Australia!" Bob1475

Yes that is a big surprise.

"Elsewhere Germans razed Paris and have taken Lyon." Bob1475

I intend to increase cities with wonders in version 1.8, including Paris.

"Early war between France and Turkey resulted in Turks razing one of my cities."
Bob1475

It seems like Turkey always will be involved in wars early in the scenario.

Welcome back.

Rocoteh
 
psweetman1590,

Thank you for a very interesting report.
When I included a possible end-struggle between US and Soviet
in the scenario I thought and hoped it should be possible to turn out
as you describe in your playtest.

That is: Massive Soviet armour formations met by a superior US air-force.

The bugs you describe have been corrected now.
Thank you for reporting them.

Of course I am interested in more 1.3 reports.

Thank you and welcome back.

Rocoteh
 
Grizx said:
LBPB,

What is also interesting in your screen shots is that the US AI has not made any terrain improvements from what i can see. This would mean the US is not producing to anywhere near full capacity.

I have tried adding workers to some countries like Germany and Japan, but the AI does not seem to use them except possibly to add to city populations.

The AI will use workers to build radar stations, so perhaps that is where all their workers go to. Making a radar station uses up the worker.

Perhaps a civil engineer type unit that some were mentioning in earlier posts might work if they cannot be addded back to city populations and do not get consumed making radar stations or airfields.

It is interesting that the South American countries do produce and use workers to some extent.

It will be interesting to see how fast your conquest of the US goes and what units it produces to fight you.

Grizx

Grix,

since I didn't trade worlds maps, this screen shot didn't show the news terrains improvement made by the AI. But I can confirm that the AI did build massive improvements, since when I'm revealing terrain, I'm also revealing news railroads.
Even if it isn't showed by the screens shots, USA are practicaly totaly filled with railroads...
also I'm destructing them quickly ;)
 
DDAY Storm over USA !


The Hell has just begun for the USA... they will pay for the destructions they've made on Japan homeland with there landings !


A terrific ground battle taked place in the hills east of LA. despite the superiority given to them by their equipements, I've teach them a lesson they wil never forget (like I did for the Soviet 3 years ago) ! They ve fallen in a trap, shelled to the death by my heavy artillery then finished off by my counter attack lead by light tanks...
They lost at least 20 units and I had only some wounded ones :D


Next week, I begun mass bombing of the western USA communication network up to Las Vegas with my Bettys.
And in the mean time I begun carpet bombing all US airfields homing the deadly B17.
The only counter offensive sent by the USA this week was 1/3 of their Atlantic fleet (3 Iowas, and some others ships) who passed the Panama Canal. They met two of my patroling Yamatos who suffered greatly from this encounter. One is sunk and the other practicaly dead (1hp left), only one of their Iowa is sunk the others have no damages ! I redirect the fleet south to meet them and protect the escaping Yamato...


WWLBAL06ok.gif
 
Nice work Rocoteh, I have tried 1.7 version with Germany for few turns. Please find my comments:

1. The operation range for ME 109 and Ju87B is too large, they are short ranged aircraft. During Battle of Britain, the Me109 and Ju87B could fly just over southern England.

2. Pathner (Panzer V) began mass production in mid of 1943 just before Battle of Kursk. Tiger (Panzer VI) began mass production in winter of 1942. Please consider to add back the Tiger as it was a quite famous member of Panzer.

3. Please consider to create another minor Eastern Europe (Riga, Vilnius, Lublin) which to be at War with Soviet Russia at start. Russia would have something to do now.

4. Would you change Narvik as a Victory city or include it as a requirement of total victory? Narvik in Norway was an important city to Germany. Germany was relying on iron core imports from Sewden during WWII. Great Britain did have a plan to conquer Norway to hammer the iron core supply of German. There was a hydrogen plant that was important to manufacturing of Nuclear bomb.

5. The Flak 88 should have a bombardment value. During the start of WWII, none of the German Anti-Tank guns could hurt the heavy armor tanks of France and Great Britain. Erwin Rommel then used the Flak 88 as an deadly Anti-Tank weapon to fight off the Allies armor.

Hopes that help.

Cloud
 
I've started a Germany v1.8 DemiGod playtest. I wanted to try something different this time :)

I remember reading that there should be a house rule for Germany to not draft any infantry, so I am following that rule with one exception. I draft infantry to fill the armies I start with. I will not be building Panzer armies. All that will ever go into any armies I get will be conscript infantry.

Turn 1 saw the Germans take Amsterdam and Brussels. The Eastern force also pounded the heck out of the Polish army. Troops are now massed next to both Polish cities. In the battle around Brussels, my first great leader was won. I moved him to Berlin to rush the Intelligence Agency.

The AI counter attack was fierce. The French threw their entire Air Force against Brussels, then followed it up by attacking with Tanks. My nearly full strength conscript infantry army destroyed every attacker that tried to hit the city. The French were successful in destroying some of my garrison and infantry units that were caught outside cities, but that's about it. They did mass 2 large armies next to Brussels. If memory serves, each stack had about 15 infantry units, plus some wounded tanks left over from the offensive.

Turn 2 saw Poland destroyed. I raized their northern city to give my cities room to grow and captured Warsaw. I left some defense in Warsaw and moved the rest of my Eastern army to Brussels to counter the French attack. Between my Air Force and my army, I was able to destroy every French unit in German territory. I rebased my limited range Air Force in Brussels to start my attack West (I know people here said attacking Russia early is a good thing, but I want to get the French out of the way).

The AIs counter attack mainly consisted of bombing Brussels. My Air Force was able to shoot down 3-4 planes. The Greeks must have run into an Italian sub (or they are just stupid) and they declared on the Italians, dragging us into the war. I wanted their territory, but AFTER the French. The Greeks send 9 infantry around Belgrade.

Turn 3 had my entire Air Force bomb Paris until every last plane was destroyed. I then re-focused on the stack of troops NE of Paris. What remained of my AF bombed that stack, and my army (what wasn't wounded from the defense of Brussels) finished them off. I moved the remainder of my non-wounded army on to Paris' doorstep. I am hoping that between a full bombing run and the troops I have massed, I will be able to take Paris in 1-2 weeks. I also diverted some forces to the south to deal with the Greeks. I think I sent a Panzer unit or two with about 5 or so infantry. I also moved every Hungarian infantry unit I have as I want them to be the main attack on this front. I am trying to save my valuable units for my war in the West.

I am doing 10% research at the moment. I am not really worrying about infrastructure at this point either. All cities that could build Panzer IIIe in less then 4 turns are building them. Those that can't are either building workers(right now, I have 2, and one was created by me razing that Polish city), factories or other shield increasing buildings in an attempt to get them productive. Without the draft, I am going to need these units ASAP to replace the units I am losing against the French.

After my push West (I plan on going all the way to Lisbon), I want to take out all the neutral countries that remain between me and the Soviets. I am assuming I'll have Greece in 3-4 turns, but I want to take Yugoslavia and Turkey as well. I need a bigger production base. Once I have them, I'll start my build up for the Soviet Union (if they haven't declared on me already). I am still torn on whether or not I'll continue south to the Suez Canal. It would make sense to do so, but it depends on the time frame. I don't want to delay my Soviet invasion for too long.
 
Cloudwind said:
Nice work Rocoteh, I have tried 1.7 version with Germany for few turns. Please find my comments:

1. The operation range for ME 109 and Ju87B is too large, they are short ranged aircraft. During Battle of Britain, the Me109 and Ju87B could fly just over southern England.

2. Pathner (Panzer V) began mass production in mid of 1943 just before Battle of Kursk. Tiger (Panzer VI) began mass production in winter of 1942. Please consider to add back the Tiger as it was a quite famous member of Panzer.

3. Please consider to create another minor Eastern Europe (Riga, Vilnius, Lublin) which to be at War with Soviet Russia at start. Russia would have something to do now.

4. Would you change Narvik as a Victory city or include it as a requirement of total victory? Narvik in Norway was an important city to Germany. Germany was relying on iron core imports from Sewden during WWII. Great Britain did have a plan to conquer Norway to hammer the iron core supply of German. There was a hydrogen plant that was important to manufacturing of Nuclear bomb.

5. The Flak 88 should have a bombardment value. During the start of WWII, none of the German Anti-Tank guns could hurt the heavy armor tanks of France and Great Britain. Erwin Rommel then used the Flak 88 as an deadly Anti-Tank weapon to fight off the Allies armor.

Hopes that help.

Cloud

1. Minimum range have been set to 4 for air-units.
The reason is that a shorter range would make them uninteresting
to produce.

2. Waffen SS 1943 = Tiger I
Waffen SS 1944 = Tiger II.

3. The Molotov-Ribbentrop pact meant the end for the independence
of the Baltic states. That they were occupied 1940 does not change
that fact.

4. Victory city - Yes. Part of total victory - No.

5. I will consider a defensive bombard for it. Otherwise its already
a powerful unit.

Rocoteh
 
allin1joe,

"I remember reading that there should be a house rule for Germany to not draft any infantry, so I am following that rule with one exception. I draft infantry to fill the armies I start with. I will not be building Panzer armies. All that will ever go into any armies I get will be conscript infantry." allin1joe

Of course its OK with me if people create whatever house-rules they want.
However I do not regard the above as a house-rule.

I intend to produce a special AI version within the next 2 months.
This will be done with a human German player in mind.
It will add some 60 Infantry divisions for France-AI to direct at start.
Britain-AI will have Air-units x100%.

Rocoteh
 
LBPB,

I call this a massive invasion!

It will be very interesting to follow how this huge struggle evolves.

Thank you for the report and welcome back.

Rocoteh
 
I tried to install this mod recently and it seems to boot up but then it locks up right before everything loads...any suggestions. I also noticed that many world leaders are renamed, but their graphics are not. Is this how it should be?
 
I intend to produce a special AI version within the next 2 months.
This will be done with a human German player in mind.
It will add some 60 Infantry divisions for France-AI to direct at start.
Britain-AI will have Air-units x100%.

oh yea..... :goodjob: can you give us some more details!!!!!!!!!!!!
 
bobmcclune said:
I tried to install this mod recently and it seems to boot up but then it locks up right before everything loads...any suggestions. I also noticed that many world leaders are renamed, but their graphics are not. Is this how it should be?

It takes about an hour on most machines to initialize. And, the leaderhead graphics haven't been changed, so yes, that is how it should be.
 
I tried to install this mod recently and it seems to boot up but then it locks up right before everything loads...any suggestions. I also noticed that many world leaders are renamed, but their graphics are not. Is this how it should be?

just wait. if your loading a save game it takes 2-7 mins. if your starting the scenario give it anywhere from 30-90 mins depending on machine specs.

I have 2ghz 256 ram and it takes 45 mins to load the scenario

ps, you can pick up saves from the first 10 posts, #9 i think!
 
Rocoteh said:
allin1joe,

"I remember reading that there should be a house rule for Germany to not draft any infantry, so I am following that rule with one exception. I draft infantry to fill the armies I start with. I will not be building Panzer armies. All that will ever go into any armies I get will be conscript infantry." allin1joe

Of course its OK with me if people create whatever house-rules they want.
However I do not regard the above as a house-rule.

I intend to produce a special AI version within the next 2 months.
This will be done with a human German player in mind.
It will add some 60 Infantry divisions for France-AI to direct at start.
Britain-AI will have Air-units x100%.

Rocoteh

I do plan on sticking with the conscript infantry for armies, since the AI doesn't use them correctly. However, my no drafting rule might get thrown away as time goes on if the AI is making too hard of a push.

As for the special AI edition, it sounds VERY interesting.
 
bobmcclune said:
I tried to install this mod recently and it seems to boot up but then it locks up right before everything loads...any suggestions. I also noticed that many world leaders are renamed, but their graphics are not. Is this how it should be?

bobmcclune,

Yes it is.

Rocoteh
 
Wow! That is crazy...what are the load times in between turns...I have a 2.67Ghz and 768 RAM so it might be a little quicker then the quoted rates above, but still... Wow! Looks great though! I am def. going to give it a run! I am just impatient! I gave it like 5 minutes and then I started looking for something that I did wrong!

Just to ask again...how quickly does the gameplay go once initialized?
 
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