oljb007
Warlord
rocoteh,
I quit my 1.5 Diety Japan game as world domination by me was iminent. russia was falling easily to my force of B5N Kate's.
I have given some thought to Japan and I am in a conundrum about them. The units they get in the beginning are the units they use throughout the game. Lacks flavor as previously mentioned. However, it is also stated and agreed that Japan needs to be able to expand rapidly as she starts with nothing and this accurately follows history. it works fine as is but lacks "flavor". The Duval with a bombard of 24 is sufficient and then maybe the Kate could come in later with a little more bombard and little more range. SNLF's could also maybe be broken into groups. maybe first gen could be attack 18 then upgrade a little later to 20 and then possible even a better one later on with 24 to match the russian tank versions in '41-'42. just some thoughts. Otsu's are nice and were desperately needed to counter the DDF;s but now maybe their price could upped a little as they are quite cheap and easy to SPAM. its tough to say, if the US comes with IOWA's its nice to have a blitz capable ship for japan.
all in all Japan is pretty good as is, the Kate's might be a tad strong to have off the get go but its pretty good. Just needs some "flavor"
A big change that I think should be implement is the idea of a house rule with japan. I would recommend that only Japanesse cities build "people based" units (SNLF, infantry, machine gunners) while mainland china and other captured cities can't. Captured cities are used for building equipment; aircraft, tanks and ships. The "people" should only come from Japan itself. This simulates the concept that Japan has limited population to draw upon for its military!
I follow this rule with my german game, only concsripting from main german cities as you wouldn't get conscripts from capture russian cities!
hope that helps or gives some insight.
I quit my 1.5 Diety Japan game as world domination by me was iminent. russia was falling easily to my force of B5N Kate's.
I have given some thought to Japan and I am in a conundrum about them. The units they get in the beginning are the units they use throughout the game. Lacks flavor as previously mentioned. However, it is also stated and agreed that Japan needs to be able to expand rapidly as she starts with nothing and this accurately follows history. it works fine as is but lacks "flavor". The Duval with a bombard of 24 is sufficient and then maybe the Kate could come in later with a little more bombard and little more range. SNLF's could also maybe be broken into groups. maybe first gen could be attack 18 then upgrade a little later to 20 and then possible even a better one later on with 24 to match the russian tank versions in '41-'42. just some thoughts. Otsu's are nice and were desperately needed to counter the DDF;s but now maybe their price could upped a little as they are quite cheap and easy to SPAM. its tough to say, if the US comes with IOWA's its nice to have a blitz capable ship for japan.
all in all Japan is pretty good as is, the Kate's might be a tad strong to have off the get go but its pretty good. Just needs some "flavor"
A big change that I think should be implement is the idea of a house rule with japan. I would recommend that only Japanesse cities build "people based" units (SNLF, infantry, machine gunners) while mainland china and other captured cities can't. Captured cities are used for building equipment; aircraft, tanks and ships. The "people" should only come from Japan itself. This simulates the concept that Japan has limited population to draw upon for its military!
I follow this rule with my german game, only concsripting from main german cities as you wouldn't get conscripts from capture russian cities!
hope that helps or gives some insight.