WW2-Global

I've been lurking on these forums for a long time, so it's about time I start to post too!

I downloaded this mod last weekend and tried. Very cool!

I do have a few questions/comments. I'm playing Germany, 1.9 at emperor (from the save game)

1- Is there a FAQ or a readme for the units and buildings of this mod? The civilopedia is not complete and can cause CTD for some entries (ie democracy).

2- I don't understand the use of some units. For example, why would I build the german flamethrower infantry? It has the same attack factor as regular infantry, but poor defense and cost the same as regular infantry...

3- I notice that hamburg generates sub type VII from time to time, why is that so? Is there a special combination of building that does this?

4- I think that SS infantry should not be buildable, it's not realistic. Instead, make it a unit that is generated from a small wonder (in Berlin) every X turn. Also, make it have a high maintenance cost. SS were a small part of the german OOB, mostly used for propaganda, not regular werhmarht.

5- It's possible for the germany player to build too many tanks. Maybe they're not expensive enough (in cost and maintenance), especially compared to regular infantry. Maybe they could also have a prerequisite from a building like a tank factory that is expensive to build and costly to maintain. That would slow down the ability to build a huge army of panzers.

6- I notice that bombardment from naval and air units into a defending square with air units will damage the air units first, before ground units. Is this normal or a bug?

Regardless, I'm enjoying this mod tremendously, good work !!!
 
DarthCycle said:
I've been lurking on these forums for a long time, so it's about time I start to post too!

I downloaded this mod last weekend and tried. Very cool!

I do have a few questions/comments. I'm playing Germany, 1.9 at emperor (from the save game)

1- Is there a FAQ or a readme for the units and buildings of this mod? The civilopedia is not complete and can cause CTD for some entries (ie democracy).

2- I don't understand the use of some units. For example, why would I build the german flamethrower infantry? It has the same attack factor as regular infantry, but poor defense and cost the same as regular infantry...

3- I notice that hamburg generates sub type VII from time to time, why is that so? Is there a special combination of building that does this?

4- I think that SS infantry should not be buildable, it's not realistic. Instead, make it a unit that is generated from a small wonder (in Berlin) every X turn. Also, make it have a high maintenance cost. SS were a small part of the german OOB, mostly used for propaganda, not regular werhmarht.

5- It's possible for the germany player to build too many tanks. Maybe they're not expensive enough (in cost and maintenance), especially compared to regular infantry. Maybe they could also have a prerequisite from a building like a tank factory that is expensive to build and costly to maintain. That would slow down the ability to build a huge army of panzers.

6- I notice that bombardment from naval and air units into a defending square with air units will damage the air units first, before ground units. Is this normal or a bug?

Regardless, I'm enjoying this mod tremendously, good work !!!

DarthCycle,

1. No there is not. I hope I find time in the future to make one.

2. Regard some of the units as flavour units. Not always cost-effective
to produce.

3. Without this auto-production Germany-AI would never produce
anything close to historical numbers.

4. Waffen SS was a small organization September 1939. That is also
reflected in the at start forces. After Stalingrad there was an rapid
expansion of SS. I regard the current system to handle this aspect
as "what if".

5. In fact the cost for all armoured units will increase in version 2.0.

6. Its part of the game-engine. It can not be changed with the editor.

Thank you and welcome back.

Rocoteh
 
WVCivnut said:
Thanks for the great scenerios Rocoteh.

I've played each version of the single player and both multiplayer versions (one is currently underway on the PBEM board). Each version got better and more enjoyable. I found each of them to be rather easy until the German vs the AI special scenerio came out -- but still fun. In each of the other versions, I had German troops in America by the end of '41. The special version is much more challenging. No armies help make it closer to reality and the added troops and planes are really giving me fits -- I love it. :D

If you would like a play test of the Germany vs AI scenerio I could do that. I'm on my second game of this scenerio (turn 4). The first game was going to well -- took all of France, Spain and Scandinavia too quickly. So I started a new game with restrictions. Drafting from only two cities a turn, no anti aircraft implacements in cities (disbanded existing ones first turn -- they are just too strong and all allied planes were gone in two turns in my first game), and limited attacking in winter months on the eastern front (once that starts).

I'm really looking forward to your new large map. Definitely keep the special troops instead on GL's. One problem I'm having with the special troops though -- they are all called Adolph Hitler. :crazyeye:

WVCivnut,

Thank you for the positive words. I am really glad to hear that you like
the scenario.

Yes, it would be very interesting to read reports on your playtest of the
special AI-version.

On battle-created leaders:
One solution can also be that they just can rush improvements.

I think the new large map will make the scenario much more interesting.

The last hours I have made new research on the German U-boat Order
of Battle September 1939. It will result in some changes.

Thank you and welcome back.

Rocoteh
 
Adler17 said:
Newly generated units can also be a special veteran unit like perhaps a Maus heavy tank. A strong combat unit ready to attack/ defend against the enemy.

Adler

Adler,

Yes that is right. The problem is that it will be the same unit,
no matter the Civ.

Rocoteh
 
Hyperborean said:
Hornblower, if I had more patience I would do the same thing, and only use *elite units to form an army. But I think it's a waste to have to wait for *elite units to appear, so I normally form armies from elite and veteran units, and in rare cases: regular units.
:D
I actually never used to put elite units in an army unless they had created an army of their own in a battle. i try to put vets all the time. elite units can create armies, so I try to keep them separate. moreover, after a few victories with the army, most units become elite anyways.
 
I actually never used to put elite units in an army unless they had created an army of their own in a battle. i try to put vets all the time. elite units can create armies, so I try to keep them separate. moreover, after a few victories with the army, most units become elite anyways.

Eaglefox, I use elite and veteran units to form armies because I want them as strong as possible from the very beginning, but perhaps I should be more patient, and use regular units instead, that should also increase my chances of getting new leaders faster.

hyperborean,
there are no armies in the special version which i am playing.

I really should try the special version (as soon as I'm done with 1.9).

I wished that more people tried the special AI-version.
Its worth it.

Given one think SID-level is to easy its really worth to test this
special version.

Rocoteh, I will! :)

The Swedish fleet is quite large at start. Have you inflicted any losses on it?

Nope. I tried to fight it in v 1.8, but I lost too many ships, so I decided not to repeat that mistake. In fact, the reason I failed to take Stockholm with my elite infantry divisions was because the Swedish fleet bombarded my units. When I attack Stockholm next time I'm going to use my SS armies, which are not so easily defeated. Perhaps I should bring my artillery as well.

Some time ago I checked "the view public profile" on main posters
that have ceased to post at this thread. A vast majority of them ceased
to post at any thread at CFC when they quitted this thread.
Then I assume they have lost interest to post at CFC in general, not just
this thread.

Rocoteh, I have mainly been active in Mrtn's Magnamund/Lone Wolf thread in the user-created maps forum (that was the sole reason I bothered to register). But I don't think Mrtn will work any faster if I nag at him, so that's why I'm currently only active in this thread. What I'm trying to say is that there are lots of interesting mods out there, for instance: I recently discovered a Battletech mod, but it seems to be inactive. I really wish I had the time to play them all, unfortunately I don't, so I have to be very selective in what I choose to play. And this scenario is definitely worth my time.
I, for one, appreciate that you constantly improve the scenario, and make every version better than the old ones. And also that you listen to the requests and comments of the players when you make improvements.
Of course, you cannot come with too many new versions. You have to at least give everyone a chance to finish playing the current version before you move on. I cannot download 134 meg on my computer, so I have to ask a friend with a better connection to do it for me, and since he's living a bit away from here it takes some time for me to get my hands on the latest versions.

Germany - v 1.9 - Sid - Week 30, 1940

Interesting news from the Eastern front. Around Stalingrad a large international tank battle has been fought. Not only were the Russians and Germans fighting each other, but there were also Italian tanks involved, as well as British, French, Persian and Chinese tanks. Both the Chinese Nationalists and the Communists sent units to participate in the great battle, but they were all obliterated by the Luftwaffe. As a matter of fact, the Luftwaffe has been so efficient that they have run out of targets, and has currently been relocated to the northern sections of the front where 4 SS armies, supported by 2 panzer divisions have initiated an assault on Gorki, to complete the encirclement of Moscow.
Tula, Krasnodar and Grozny have been taken by the Germans, but Krasnodar was unintentionally razed as it only had a minimum population.
I guess one of the reasons why the Allies have ceased sending units to fight me in the Stalingrad area is because the Japanese are conducting a lightning war in Asia. All of Burma, as well as Borneo, is now in the hands of the Japanese. And they have actually split India in two halves: Calcutta, Lucknow, Jaipur and Gwadar now belongs to Japan. But the Japanese are not invincible, the Americans have taken Marcus Island from Japan, so Japan is definitely vulnerable to American attacks. If my spies are correct the Americans have the largest army: 173 infantry divisions, and 41 marines. It's going to be interesting to see if Japan can withstand an American assault on the main islands. It appears as if the Japanese fleet has taken some serious losses. I think they only have two carriers left, but on the other hand: they have the largest airforce in the world, around three times as large as my own.
And speaking of airforces: I have conquered all of Spain, and Gibraltar as well. The British had no less than 16 planes in Gibraltar, so this is a huge setback for the RAF. However, they still have quite a lot of planes, I think the RAF is slightly larger than the Luftwaffe.
The war in the Atlantic has been very different from the war I had in v. 1.8. In the older version I fought a lot of SOD, and that was that. By this time I had complete control of the Atlantic with my u-boat fleet. However, there have been no real SOD battles in v 1.9. I have fought the Allied ships in all corners of the Atlantic (well, maybe except in the waters of Greenland), and I still cannot claim a total victory. I have eradicated the French fleet (except a transport and a destroyer flotilla in the Mediterranean), and the British fleet has suffered some devastating losses, but they have not yet been annihilated. I'm currently fighting the Americans in various places. I sunk two unescorted transports in the Mid-Atlantic, and an unescorted Carrier outside the Azores (or Madeira, or whereever it was).
I have decided not to declare war on Greece (at least not now). I gave them a ROP, and their units seems to be heading towards Caucasus. Perhaps they want to declare war on the Turks?
I have a fairly stable number of defensive units now, so I have decided to start producing a greater diversity of units. I'm particularly interested in building artillery to help bring down Leningrad and Moscow faster. I'm also going to give Luftwaffe much needed reinforcements for the first time in this war.

Some German units:

19 type VIII u-boats
9 type IX
30 infantry
25 German 88
16 panzers
8 SS armies

Some Russian units:

48 infantry
38 T-26
42 motorized infantry

I guess the odds are finally beginning to level out now. I'm about to begin building transports for the upcoming invasion of Britain, which will follow on the fall of Leningrad and Moscow. In preparation for Operation Seelöwe some units of the Kriegsmarine have bombarded the British special fortresses since the beginning of the war. They have now been joined by the main fleet, which is now operating from Brest.
 
Special Rules: Bisdanded Anti-aircraft batteries - no building new ones. Draft from only two cities per turn.

Summary of game thru turn 7.

Cities captured: Danzig, Warsaw, Belgrade, Copenhagen, Amsterdam, Brussels, Oslo, Gothenburg, and Vastervick.

Swedish fleet is eliminated. Mainly BBs left in British Atlantic fleet.

British planes are thick as flies -- they lose 2-3 each turn to CAP and flak. They mostly strike at Brussels and troops outside Paris. They even bombard with fighters -- missing 90% of the time.

Current strength:
7 MGB
1 Para
65 German Inf
36 Axis Inf
12 88's
4 Panzer II's
5 Panzer IIIe's
2 SS Inf
5 Lt tank Div
3 Ju 88's
18 Me-109
10 Heinkel-111
4 Stukas
3 Do-17

One Adolph Hitler (Special Leader Unit) has been generated so far -- then immediately lost against Belgrade.
 

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Turn 8 Report

Captured Bergen from Norway. German Northern army is one Panzer II, 1 Lt Tank Div, 8 Inf, one para, 2 Stukas, 2 Me 109, 1 Ju88. Moved half of German Kreigsmarine to Bergen. All German capital ships are still floating.

Wiped out French forces to the north of Paris. Further encircled the city. Troops are now outside Brest. AI is very reluctant to attack stacks with 88s.

Allied air strikes have slowed down considerably. Germany had air superiority during turn 8 - no CAP encountered.

Italy declared war on Greece. Germany followed suit and eliminated 4 Inf in Thessaloniki. Moved air power to cover Greek offensive next turn.
 
Hmm. A leader can not eliminate a whole division. Ludendorff perhaps excluded (because of Liège/ Lüttich). Nevertheless there must be a unit which was common to all nations. Perhaps a kind of elite infantry. With a movement of 2. Nevertheless the names of the leaders should be changed. A leader called Adolf Hitler is not the best solution to say it carefully.

Adler
 
Hyberborean,

Thank you for the report.

"Nope. I tried to fight it in v 1.8, but I lost too many ships, so I decided not to repeat that mistake. In fact, the reason I failed to take Stockholm with my elite infantry divisions was because the Swedish fleet bombarded my units. When I attack Stockholm next time I'm going to use my SS armies, which are not so easily defeated. Perhaps I should bring my artillery as well." Hyperborean

Maybe its a good idea to reduce it with air units.

"Of course, you cannot come with too many new versions. You have to at least give everyone a chance to finish playing the current version before you move on. I cannot download 134 meg on my computer, so I have to ask a friend with a better connection to do it for me, and since he's living a bit away from here it takes some time for me to get my hands on the latest versions." Hyberborean

Well I see no risk for to many versions, since the time I can allocate to
Civ is limited. A new version takes a lot of time to make in most cases.
Note also that there have also been only one graphic update.
Thus after the release of the scenario December last year, you have only
had to make one "huge" download.
To complete the new map will consume many, many days so the next graphic
update is far away.

"As a matter of fact, the Luftwaffe has been so efficient that they have run out of targets, and has currently been relocated to the northern sections of the front where 4 SS armies, supported by 2 panzer divisions have initiated an assault on Gorki, to complete the encirclement of Moscow." Hyperborean

Maybe air units is to powerful against ground units.
What do you think?

"I guess one of the reasons why the Allies have ceased sending units to fight me in the Stalingrad area is because the Japanese are conducting a lightning war in Asia. All of Burma, as well as Borneo, is now in the hands of the Japanese. And they have actually split India in two halves: Calcutta, Lucknow, Jaipur and Gwadar now belongs to Japan. But the Japanese are not invincible, the Americans have taken Marcus Island from Japan, so Japan is definitely vulnerable to American attacks. If my spies are correct the Americans have the largest army: 173 infantry divisions, and 41 marines. It's going to be interesting to see if Japan can withstand an American assault on the main islands. It appears as if the Japanese fleet has taken some serious losses. I think they only have two carriers left, but on the other hand: they have the largest airforce in the world, around three times as large as my own."
Hyperborean

This is all very interesting facts.

Comment on the naval war:

It seems like AI abstains from large production of naval units.

On the stats:

From the stats I can see that Russia is still a power to count with.

Thank you and welcome back.

Rocoteh
 
WVCivnut,

Thank you for the report.

It seems like you have established a good strategic sitiuation.
The only problem I see is that the airforce have taken heavy losses.

Will you go for Russia or Britain after the fall of France?

What do you think about air-units. Are they to powerful?

Thank you and welcome back.

Rocoteh
 
Adler17 said:
Hmm. A leader can not eliminate a whole division. Ludendorff perhaps excluded (because of Liège/ Lüttich). Nevertheless there must be a unit which was common to all nations. Perhaps a kind of elite infantry. With a movement of 2. Nevertheless the names of the leaders should be changed. A leader called Adolf Hitler is not the best solution to say it carefully.

Adler

Adler,

A leader here represent the impact of leadership and staff-work.

On names of leaders:

Should the system from the special version be used for version 2.0
you will get a leader named Winston Churchill when you play Britain.

In the editor you must write in a name for the leader of each Civ
under "Civilizations".
Thus it must be Adolf Hitler for Germany.

However, since armies will be removed in version 2.0 (360x306), maybe
the most logic step to take is to remove all battle-created units.
I welcome feedback on this idea.

Rocoteh
 
Rocoteh said:
WVCivnut,

Thank you for the report.

It seems like you have established a good strategic sitiuation.
The only problem I see is that the airforce have taken heavy losses.

Will you go for Russia or Britain after the fall of France?

What do you think about air-units. Are they to powerful?

Thank you and welcome back.

Rocoteh

My airforce has indeed been severly damaged. In this tougher version, you added 20-30 planes to Britains defense. And those darn Spitfires are better than anything the Germans have. The French airforce seems larger also. As soon as I get my land forces to the level I want, I'll start replacing the lost air units.

I plan on mopping up Scandinavia, France, Spain, Portugal, Gribraltar, and Greece. It is very tough to get on to Britain but that might be an option. I play by feel not long term plans -- my theory is to exploit weaknesses and go the path of least resistance. I'm keeping Russia happy at the moment with monetary gifts each turn. Not much I can do with the money anyway since it takes pop to rush production for the Germans.

On the air units power: I think the lethal land attack is too much. We've seen time and time again in wars were airpower is not enough to finish an enemy. I like the idea of a higher rate of fire but with the killing ability of the attack on land removed. I would keep it lethal at sea since many of the units represent a single ship.
 
WVCivnut said:
My airforce has indeed been severly damaged. In this tougher version, you added 20-30 planes to Britains defense. And those darn Spitfires are better than anything the Germans have. The French airforce seems larger also. As soon as I get my land forces to the level I want, I'll start replacing the lost air units.

I plan on mopping up Scandinavia, France, Spain, Portugal, Gribraltar, and Greece. It is very tough to get on to Britain but that might be an option. I play by feel not long term plans -- my theory is to exploit weaknesses and go the path of least resistance. I'm keeping Russia happy at the moment with monetary gifts each turn. Not much I can do with the money anyway since it takes pop to rush production for the Germans.

On the air units power: I think the lethal land attack is too much. We've seen time and time again in wars were airpower is not enough to finish an enemy. I like the idea of a higher rate of fire but with the killing ability of the attack on land removed. I would keep it lethal at sea since many of the units represent a single ship.

WVCivnut,

Taking away lethal land attack is a very good idea that
I will implement in version 2.0.
Lethal sea will stay.

I will also look over the current bombardment stats.

On the special AI version:

Yes, the French airforce have also been increased.

Rocoteh
 
Turn 9 report.

Production: Intelligence Agency (planted spy in France), 4 city improvements, 1 Panzer IIIe. Drafted 4 Inf -- the max.

Captured Thessaloniki, Brest and Stockholm.

Losses: 4 subs, 4 Inf and one Stuka to flak.

Encountered no CAP for the second turn in a row.

Spy missions noted on JPEG.

Picked off a lone British BB. They should never be left unescorted. :D
 

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First report - Germany 1.9 Emperor (from the save game)

Overall, the German situation is going very well. Poland fell in two turns. Then Holland and Belgium. I took my time in France, about 6-8 turns. I was mopping up unit carefully, minimizing my loses. Also grabbed Yugoslavia. The sea battles against UK initially took a toll on my units. Any units I was leaving at sea would be attacked by a massive fleet of BB. So instead, I always make sure to return to port instead. From time to time, a stack will be in range and pay the price in lots of sunken British/USA units. I'm holding the Western front well. I won't try to invade the bristish isles until I truly control the sea. I'm building new BB units in order to prepare for operation sea lion.

Right at the end of the campaign against continental France, I noticed that some Russian units were now inside my borders due to the expansion of my borders. I asked Stalin to remove his units, he declared war. Hehehe. Barbarosa is starting early, it's not even 1940 yet. I was able to plant a spy prior to declaration of war, which is very usefull in order to get a feel for their OOB. In my first turn, I blitz against the airfields in order to destroy the maximum amount of air units. I don't want to deal with all those fighters later on.

The game is still in very early stages, and my war against Russia has just begun. I raised all the cities on my eastern border, don't want to slow down my advance. I'll only keep the size 4 and more, if they're not all clustered together. My loses are minimal and I'm popping up a lot of leaders during combat. I had to draft some infantry in order to help clean up all the russian garrison (0-3). Nice design there Rocotech. It definitively slows down the offensive. On the other side, it's a great opportunity to gain experience with those conscript infantry.

Even though Germany has a big edge on quality of units, there's a lot of Russian units. They are building a lot of the heavy machine gun infantry for defense. Those are tough defenders.

For the air war, the Me-110 is a great unit. It's has a nice balance of factors (6-(18)-8) so it's a great first bomber candidate. If there's an interceptor, I usually win the air fight. If there is no interceptor, I can then follow up with the heavy bombers to soften the defense.

Also, I think it's a great design to have arty unit with defensive factor, which implies that you can't capture them. It actually force the player to build those units, instead of capturing them.
 
I think the Spitfire is still overrated in the game. However I think a lethal land bombardment should still be there. For battle generated units: There must be an elite unit available for all countries. What about a kind of merceries/ volunteers from other nations appearing to fight for glory/ against Nazism/ Bolshevism?

Adler
 
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