WW2-Global

ComradeDavo said:
In my 2.0 game as the Germans the Soviets razed the Turkish city of Samsun.

ComradeDavo,

Thank you for reporting that.

Notes have been taken.

Rocoteh
 
El Justo said:
Rocoteh,

yes, Klyden has incorporated this for the MP version which has several 'unconnected' locales among the 8 positions.

El Justo,

That is interesting.
Looking forward to hear how it works.

Rocoteh
 
The French Order of Battle have been reworked.
It means the introduction of these units:

DCR French Armoured Division.

DLM French Light Mechanized Division.

DLC French Cavalry/Armoured Division.

Motorized French Infantry Division.


The 40 independent Armoured Battalions have been merged into
Reinforced French Infantry Divisions.
(Thus the Armoured Regiments have been removed.)
This will reflect the defensive doctrine France had.


Rocoteh
 
Merging the armored divisions with infantry is making me happy as most people will have expected. It should prevent France from blitzing Germany while the Reich is occupied with Poland.
 
IarnGreiper said:
Merging the armored divisions with infantry is making me happy as most people will have expected. It should prevent France from blitzing Germany while the Reich is occupied with Poland.

IarnGreiper,

Yes now only 2 French units will have blitz at start:
The DLM divisions. This should create a more realistic situation at start.

Rocoteh
 
I want to share the first beta experiences with you. Right now only the first stages of the war are playable in the European theatre for your information.

Week 36

At the dawn of september 1st, the Kriegsmarine started shelling Danzig. The reduced defenders were no match for the German infantry coming from Königsberg.
Meaanwhile the Luftwaffe destroyed the Polish airforce on the ground and paved the way for the Panzer spearheads. Our Panzer troops successfully secured Lublin and Radom.
With those positions claimed the Luftwaffe was ordered to do some more damage to Polish troops while Heeresgruppe Nord took position on the hills west of Warsaw while Heeresgruppe Süd is guarding Radom and threatening Warsaw from the south.
Throughout the Reich we positioned our forces in preperation of Allied counter attacks. Some naval units were concentrated in Bremen.
 
IarnGreiper said:
I want to share the first beta experiences with you. Right now only the first stages of the war are playable in the European theatre for your information.

Week 36

At the dawn of september 1st, the Kriegsmarine started shelling Danzig. The reduced defenders were no match for the German infantry coming from Königsberg.
Meaanwhile the Luftwaffe destroyed the Polish airforce on the ground and paved the way for the Panzer spearheads. Our Panzer troops successfully secured Lublin and Radom.
With those positions claimed the Luftwaffe was ordered to do some more damage to Polish troops while Heeresgruppe Nord took position on the hills west of Warsaw while Heeresgruppe Süd is guarding Radom and threatening Warsaw from the south.
Throughout the Reich we positioned our forces in preperation of Allied counter attacks. Some naval units were concentrated in Bremen.

IarnGreiper,

Thank you for the report.
I am really looking forward to follow how this playtest turns out.

Rocoteh
 
AI turn lost 1 Panzer II and 2 infantry units to Polish, lost 2 garrisons to Belgish. Both the Belgish and the Dutch entered our territory.

German tun:
The Luftwaffe destroyed large parts of Warsaw. After a week of endless bombing runs andartillery bombardment the Polish surrender. The Dutch forces in the Reich are destroyed.

AI turn:

The French capture Torino. Both the French and British airforce are suffering horrible losses to the Luftwaffe over german cities.


Besides the fact that there are no real Russian forces yet I leave a part of my troops in the east to reflect that threat.
 
Week 38

The Wehrmacht secured Amsterdam and Rotterdam with no casualities.

AI Turn

British bombardments on Amsterdam cost many lives. The French raze Milan. We try to relocate forces to Insbruck. However movement is slow now.

Week 39

Gneisenau and Scharnhorst sunk two Britih battleships near Amsterdam.
Moved around many ground forces.
The Luftwaffe destroyed 3 French tank, 1 artillery and 11 infantry divisions in northern Italy. Negociated a ROP with Mussolini.

AI turn
The French breached our defenses near Freiburg loosing 4 tank divisions while doing so. Frnch Navy sunk a lot of our UBs.

Turn 40 The Luftwaffe destroyed the French invasion force at Freiburg with bombers. In Order to maintain our interest in the western Alps region we declared war on Switzerland. We established a defensive line south of Insbruck. The Scharnhorst, Deutschland and Gneisenau sunk 3 French battleships near Rotterdam. However they were badly damaged and moved to port.
 
Week 41

Our Fallschirmjäger Paratroopers have secured Bern after making a landing in central Swizerland last week. The unconditional surrender of the Swiss gave us some very interesting possitions in that area.
The Luftwaffe was lucky to destroy 5 French bomber squadrons on the ground while attacking the Dijon airfield.

Some personal comments:

Overall that beta is a totally new game, a next generation. Everything plays much more like a classic wargame. Especially the early game is much more interesting even without all nations enabled. In a complete version I guess I would have taken on Yugoslavia first. Without railroads, a two front war is a much higher risk.
However I would like to propose some changes:

Give fast motorized units a movement rate of 3. Because of the fact that they spend of their time in enemy territory now they seem to be move very slow now.

Air superiority missions are less effective now since defensive fighters are more spread out and everything is larger now. Maybe consider enlarging the radius on that missions if possible.

Because units move slower due to lack of railroad instant transportation air war seems to be faster now. It feels goods. However the air defense problem mentioned above might

Germany does not have any Flak unit. If I remember correctly they had some FLAK units even at the start of the war.

I have always been under the impression that the Reich had better artillery than the outdated French. In game however the French outgun me.
 
Week 42
Secured Brussels and Dijon. Overall we still lack large numbers of strong offensive units. The outdated Panzer II units often die at city gates. Our Luftwaffe is able to secure many victories but most cities are severely damaged during our advance. Our research is desolate despite all efforts to let it grow.
 
With the high cost of movement and large distances the inability for Germany to build mechanized infantry units hurts.
 
Ai Turn

The French have taken back Dijon and breached through our defenses at Freiburg again. We are both astonished on how many tank units the French can produce per turn and angry about our inabilty to build mechanized units to support our spearheads.

Meanwhile France has counquered Bologna.

Week 43

We secured the rest of Belgium. However all cities have been bombed into uninhabitated piles of dust.
 
IarnGreiper said:
Maybe Rocoteh or somebody else has more information on this issue but I don t think the British navy has ever built a single ship in those places.
If this system is implemented it s easy to split into "Industry" and "HeavyIndustry", so basic units can be build everywhere, semi advanced weapons need the first resource and advanced weapons need both.

For me advanced units should only be build in places like the British isles, France heartland, Germany, Italy, the low countries, Russia, Sweden, North America, Japan etc.
We can maybe agree to give places like Singapore medium advanced weapon industry.

The construction of advanced weaponry for the Commonwealth countries can be largely confined to the UK itself, Canada and Australia.
Those three parts of the Commonwealth could build everything. Canada and Australia whilst not building major fleet units still produced large numbers of destroyers and corvettes and to a lesser extent tanks, fighters and bombers.
India and the African dominions supplied large numbers of personnel to the cause so maybe a relevant slow auto produce for each region. For example a slow auto producing Halifax bomber or the like for Canada, destroyers for the UK and Australia and infantry for India and Africa. Additionally an auto producing Spitfire in London.

Malta and Gibraltar despite being impregnable for the duration of the war had to have everything shipped to them. USS Wasp even shipped fighters to Malta prior to the entry of the US in the war I think.
Singapore was a fortress city but had no capability to produce anything itself.

An idea to chew over...
Is it possible to introduce "enslave" into the mix. I was thinking that you could enable a one specific unit from each CIV such as SS Inf or a Tank unit. It would represent POW's or captured turn-coat/sympathisers as evidenced on the Russian front? I'm not sure if the game engine allows it in the editor but it is certainly a feature in some of the scenarios.
 
IarnGreiper,

Thank you for the reports. I read them with great interest.

"Give fast motorized units a movement rate of 3. Because of the fact that they spend of their time in enemy territory now they seem to be move very slow now."
IarnGreiper

OK. I will consider that.

"Air superiority missions are less effective now since defensive fighters are more spread out and everything is larger now. Maybe consider enlarging the radius on that missions if possible." IarnGreiper

Yes its possible there will be a 50% increase.

"Germany does not have any Flak unit. If I remember correctly they had some FLAK units even at the start of the war." IarnGreiper

However the 88 units are powerful Flak-units. I will probably add some standard
Flak units also though.

"I have always been under the impression that the Reich had better artillery than the outdated French. In game however the French outgun me." IarnGreiper

You are right. Changes will be made. German Artillery earlier reduced to create
play-balance.

"With the high cost of movement and large distances the inability for Germany to build mechanized infantry units hurts" IarnGreiper

Germany should be able to build Motorized Infantry at start.

Thank you and welcome back.

Rocoteh
 
Hornblower said:
The construction of advanced weaponry for the Commonwealth countries can be largely confined to the UK itself, Canada and Australia.
Those three parts of the Commonwealth could build everything. Canada and Australia whilst not building major fleet units still produced large numbers of destroyers and corvettes and to a lesser extent tanks, fighters and bombers.
India and the African dominions supplied large numbers of personnel to the cause so maybe a relevant slow auto produce for each region. For example a slow auto producing Halifax bomber or the like for Canada, destroyers for the UK and Australia and infantry for India and Africa. Additionally an auto producing Spitfire in London.

Malta and Gibraltar despite being impregnable for the duration of the war had to have everything shipped to them. USS Wasp even shipped fighters to Malta prior to the entry of the US in the war I think.
Singapore was a fortress city but had no capability to produce anything itself.

An idea to chew over...
Is it possible to introduce "enslave" into the mix. I was thinking that you could enable a one specific unit from each CIV such as SS Inf or a Tank unit. It would represent POW's or captured turn-coat/sympathisers as evidenced on the Russian front? I'm not sure if the game engine allows it in the editor but it is certainly a feature in some of the scenarios.

Hornblower,

Thank you for your comment.

On production issues.

I agree with most of what you say here. However I think British
Africa (Excluding South Africa) should produce a minimum of units,
since only 3 Infantry Divisions were created in these areas during the war.

Malta and Gibraltar will have their defense heavily increased in version 2.1.

Thank you and welcome back.

Rocoteh
 
Rocoteh,

I assume the Italians only have dummy troops at the moment. Should I rerun a new test with better troops placed by me or do you plan into bringing up a new beta soon?
Right now I just can not stop France from taking out Italy.
 
Back
Top Bottom