WW2-Global

IarnGreiper said:
Rocoteh,

I assume the Italians only have dummy troops at the moment. Should I rerun a new test with better troops placed by me or do you plan into bringing up a new beta soon?
Right now I just can not stop France from taking out Italy.

IarnGreiper,

I will soon be away for a week so the next beta will come the
next week. However you can place at least 30 more Italian divisions
in North Italy. This should stop the French Advance.

Rocoteh
 
I am going off-line now and will be away without Internet-connection
this week. I hope you will continue to post playtest-reports and comments
on the scenario.

Rocoteh
 
Rocoteh - Thanks for the offer but you are away now and I will be away for two weeks starting on Saturday. I will read IarnGrieper's reports with interest.
 
Rocoteh said:
Tommy1234567890,


It is possible that you will have to wait 25-30 minutes when
"configuring scenario" have started. How much RAM do you have?

Rocoteh

Why how much ram do i need???
 
Right now I am modifying the beta to make it more playable. After I beefed up Italy they are now likely to attack Yugoslavia. So I have to build up those countries. However Turkey will simply be a roadblock.
 
I know the version I'm playing is a bit old now, but the report may still be appropriate. I'm playing a US vs. SID 1.9 right now and have noticed that German-held Gibraltar has an anomaly. When I make bombing runs on it (from Italy, which I have conquered or from carriers) nothing happens... I tell my fighters or bombers to make their run and absolutely nothing happens except that I can't move that fighter or bomber anymore. It is heavily defended by fighters and German 88's, but the quickest way to get rid of the fighters is by bombing with my own fighters, right? I finally resorted to bombarding with about 30 units per turn (all Atlantic battleships and numerous heavy cruisers, also a few destroyer flotillas). That seems to have worked, although it's taken two months or more to finally get rid of the fighter coverage (They had TONS of 109's and Focke-Wulfs sitting there).

Has anyone else seen this? Where you do a bombing run and absolutely NOTHING happens?

Please post anything you know about it. Thanks.
 
OgrePete - I don't have access to the scenario right now but are you sure that the units have sufficient range? I am fairly sure the fighters don't have the range from say London to Gibraltar. Would not be surprised if early version bombers don't have range also.
 
how do you find out your ram????
 
He's been banned 3 days, so don't sit an wait for a response. ;)
 
OgrePete said:
German-held Gibraltar has an anomaly. When I make bombing runs on it (from Italy, which I have conquered or from carriers) nothing happens... Has anyone else seen this? Where you do a bombing run and absolutely NOTHING happens?

Please post anything you know about it. Thanks.

OgrePete,

You are not alone. :sad: I have noticed this bug in all versions of the game that I have played. It has occurred when attacking many different cities. I have found this bug has cropped up most commonly when I have attacked London, Moscow and Cairo but it happens in random other cities all over. It isn't just fighters either. My He-111's have also been affected by this mysterious non-event on their bomb runs too. Frustrating it is but I rationalize it as being a mission failure by the aircrew thanks to navigation. :rolleyes:
 
Japan - Sid lvl 2.0

Well I wanted to give a quick try playing as Japan and I must say, what a surprise ! I quickly seized most of the chinese/chicoms city west of my position, honk kong to. But it has consumed most of my invasion force firstly bases close to Tokyo. The force I shalt use to invade Philipines and all the zillions Island on the south.

Naval wise, the prepositionning spared a lot of my ships while big quantities of subs wrecked havoc all around the pacific. I sank most of them in 20 turns and now I am quiet.
USA sent some zerglings DDs and CLs attack, while hiding his CVs. They paid an heavy price but so did the Japanese imperial fleet (I lost a lot of Subs/DDs, but those are consumable).
Everything that UK/Netherland/France sent to me is now serving as habitat for Coral barrier, downsea. Though it hasn't be really easy and I had to divert a large part of the planes attached to ground attack.

General Remarks :
The cities on Japan mainland are really subpar. Bar Tokyo, none is in a good shape. You have to sacrifice a few turns/pop to create some worker to improve the poooooooor land and the cities are so poorly equipped.
Fully "factoried" and the terrain mined, Tokyo barely reach 75 shield. Every soviet "grad" could easily match Japanes Capital (and best city) =/
Production wise the Japs are doomed ! they have close to zero chance and in the 5 or 6 games I played they have been wiped quickly when played by the AI.
My advice would be to let the Chinese continental cities unchanged but boost the Terrain Improvement (shield wise), boost the facilities Japanes cities have at beginning. Few cities shalt match their occidental counterpart. Even if that's not totally historically correct, that would provide a more balanced game.
Tech wise the Japs cities are so weak that you'll have to wait 40 weeks for the smallest tech which is around the double anyone else =/ Doomed on production, doomed on technology, not fair isn't it ?

Otherwise the order of battle and Tech tree (for the short term I played) looks ok for me.

PS : Nice mod really I enjoy it a lot :)
 
I agree that the Japanese need a bit of a boost for 2.1. They certainly have taken a downturn in competitiveness from 1.9 to 2.0.
Noting Simu's comments though - Despite Japan's rapid modernisation from the late 19th century onwards it was still a very agricultural society in the 1930's. They truly lacked most of the things that heavy industry in the West took for granted. I think that Rocoteh has produced an accurate snapshot of the home-islands but for the sake of competition I do agree that they need a shot in the arm somehow. There has been some discussion on how to make island based cities competitive in this scenario but I am not sure if there has been any resolution.
I am just excited about the revolution that the 2.1 map and units promise. No doubt it will keep me well and truly engaged whilst the CIV IV frenzy takes off. Despite Civ IV looking soooo great I will hang off buying for 6 months or so until the inevitable patches and updates are released and the price drops.
 
Hornblower said:
OgrePete,

You are not alone. :sad: I have noticed this bug in all versions of the game that I have played. It has occurred when attacking many different cities. I have found this bug has cropped up most commonly when I have attacked London, Moscow and Cairo but it happens in random other cities all over. It isn't just fighters either. My He-111's have also been affected by this mysterious non-event on their bomb runs too. Frustrating it is but I rationalize it as being a mission failure by the aircrew thanks to navigation. :rolleyes:


Thanks Hornblower! I'm glad I'm not the only one who's been affected by this. I was ecstatic when I finally teched a decent tank (M3 Grant/Lee 20/13) only to discover that Germany had teched Panthers (36/26). I'm still woefully behind in the tech race it appears and I'm not sure I'll be able to hold up against hordes of Panthers... Quite the challenge! :)

Japan does seem to be going down quickly, though. The Brits are attacking with hordes of Mathilda 2's, Crusaders, and Cruiser 4's. They must be coming from Australia because they've got tons more tanks than I've got in China/SE Asia. I'm not sure why Japan isn't producing any tanks, but they're down to less than 20 marines and not replenishing them quickly at all (Too darn expensive!). The Russians are sitting on the sidelines after having taken Turkey, most of the ME, and the northern half of India from GB. It's nice to not have them attacking me, but I'd sure like to have them attacking the Axis. ;)
 
1941, turn 30, USA sid 2.0 max aggression

Well, I messed with my backupfiles and lost my German game… So I decided to give a try with USA and to give the computer a bit more chance I decided to do Nothing at all until mid 41. I built my cities, seized Venezuela, Colombia and Mexico just to ensure Panama. Caracas looks like one of my best city now with 95 shields. All in all I find the US cities low on population but very productive once fully 'factoried'. Probably close to reality, the population excepted (what was US pop in 41 ?).

So I did nothing at all military wise. I fortified my units in place, lost a lot in Philipines as Japan captured every US possession in Pacific bar Hawaï. I didn't responded, waiting late 41. Japanese got his ass handed to him by the… Communist Chinese… What a shame. His marine almost got raped somewhere (raping itself the Brit navy) and except their 4 Yamatos they shouldn't be a threat.
Germany captured Poland, France, most of Spain and the UK mainland. That was a good surprise to me that actually the AI did perform SeeLöwe ! 2 cities have been razed in the process (Wick and Plymouth). He didn't touch Belgrade (how stupid the AI is), nor Greece or Scandinavia. And there the german is. He sits on 140+ 88mm guns for only 50 PzIIIG (very defensive posture). 100 ME109, 40 ME110 and 1 JU88… something tells me that'll be hard for USAF once I'll attack onkel Krauts =/ He got 5 Bismarcks, 3 CVs, hordes of Uboots and nothing else.
The Soviet is… a Juggernaut. 400 Mechinf, 250 T26, 350 Infantry… Sweden and Norway have been russified. Turkey aswell. Soviet declared war on UK and the full Middle East is Red. Germany razed a couple of cities (Talin and another one) and peace fired up (a chance for the german…) SU is übber strong, they are my target.

Mid 41 came, I developped every 40's techs but the new units are poor =/ I built some CV3 and hordes of F4, B25B. Strategically I choose to take Japanese mainland as my 1st target. I'll need a base to close support my future invasion of Far East Asia (Vladivostock will speak english soon, better than I do I hope). A dozen of each Heavy Art, M2, Inf, Marine sailed for Tokyo's beach which they reached 2 turns ago. I sank a couple of Yamatos in exchange of 2 BBs. I lost 6 fighters and 6 dauntless for very little effects… It looks like I didn't built enough Artillery to capture easily Tokyo so I am massively shelling it from sea. The city shalt fall in one turn or 2, then the rest of Japan will eventually fall during early 42.

Every major tech takes me 16 turn to developp. I am at 100% on tech, 0% money, 3/4 of my cities are producing Wealth to compensate. I wanted to developp massively on tech but finally I am not that in advance at all… Well, the 41 units are crap anyway. I need a better air force and some usefull ground units. 41 Land will give mobile Artillery which is a game winner but as it's to powerfull imho I'll restrict the number I'll build.

Interessant game, I don't exactly see how i'll be able to cope with Soviet. I am actually kinda sparing the German as he acts like a buffer for me. The German keeps sending me Bismarcks and Transport, an excellent suprise that AI actually does try to invade USA =)
 
Next BETA attempt (Germany, large map, emperor):
I cleared Poland in a single turn (learning curve). Then I moved my offensive units south and my defensive west. The strategy this time was to keep the French at bay while clearing the new-born Balcan nations. I assaulted them on turn 3, took Belgrade the same turn, Zagreb in turn 4 and Dubrovnik turn 5. Thesaloniki fell in turn 6. The rest of Greece was a slow crawl due to the defensive terrain. Patras fell turn 8 and Athens in turn 10.
As expected these countries were not able to counteratter efficiently. On a sidenote Partas is missing a road checkbox on the city itself.

Meanwhile I defended Freiburg heroically shooting down most of the French airforce. They wasted their tanks either on me as on Italy. Torino was close to falling during turn 3 and 4 (maybe earlier, did not have recons then), when defenders went into the red range. I expect them to perform better when they have an airforce. I strongly expect all their trops in the mountains to have been massacred by air.

Netherlands and Belgium both expended their infantry by attacking the Reich itself. While loosing their troops my first produced Panzer IIIs were able to secure Asterdam turn 7, Rotterdam 8 and Antwerps in turn 9. As I don t want to bombard brussels to the ground in missed the opprtunity to catch it in turn 10 with air bombardments.
Meanwhile the Luftwafe turned Switzerland to dust. As my troops arrive from the Balcans I am ready to seize it and use it as a springboard to France´s weak underbelly.
My cities produce either infrastucture or Panzer IIIe.
 
Rocoteh hasn t placed any British sea units yet. I placed a few and they only bombed the sea mines once. After all my playtests with various versions I came to the conclusion that the AI only bombs minefields if that is the easiest target. However on a large map. There are soon better targets for the AI. I watched the AI to move their sea unitssouth on higher aggression games, too.
 
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