WW2-Global

Bob1475,

Thank you for the report.

"Week 2 - US Carrier force appears near Guam. Our Otsu sinks two destroyers and the US force retreats
Week 3 - Two different US transports sunk - our outer ring of Otsu's is proving more effective than continous figher patrols.
Week 4 - Southern Mainland Command(SMC) takes Nagpur."
Bob1475

AI is really weak when it comes to handle naval forces.
I hope there will be a change in CIV IV.

BTW I and Sarevok plans to make a European Theater of Operations
scenario for CIV IV. I hope we can find someone who is good
at writing code that want to help us with this project.

"We discover that war has resulted in no oil on the mainland and no rubber in the Home Islands! Presumably our internal trade was being facilitated through a Wonder in the Soviet Union??? We adjust our production accordingly with the Home Islands producing Otsus, Zeros and bombers while the Mainland goes for marines and infantry."
Bob1475

I can not remember I have placed such a wonder in Soviet yet,
but right now its hard to find another explanation.

"Week 9 Katamandu is ours as Southern Mainland Command finds no buildup of British forces
Soviets sue for peace, we reject
Week 12 Kahbarovsk taken which is key as we have been sending reinforcements to Kumara overland - now we have road"

They are in bad trouble!

Stalin feared Japan in a way that few know about. Several times
before WW2 started he send large fractions of the army in European
Soviet to Siberia and the Soviet-Japanese border.
At one time a Red Army commander in Sverdlovsk!!!! ordered fortifications
to be build around that city. If one take a look at the map one understands
he really overestimated the Japanese army!

"Week 18 - Finland grants Russia peace, Reviewing results of battles on the German/Russian front we find......more razed cities! I count 3-4 razed Russian cities - does not look like the Germans lost any cities."
Bob1475

I started to place more wonders today. BETA 1.9 should work
better with regard to this.

"We seem to have no problems with a three front war (naval US, India campaign vs British(no armor) and Northern campaign against the Soviets"
Bob1475

Yes, the gigantic fronts to cover are (as in reality) a nightmare for Japan.

"Week 26 - Magnai is ours
Madras taken
Week 27 Taluma,Komsomolsk taken
Task force reaches and liberates Truk!
Week 28 Kobya taken
Norway declares war again!
Week 29 Madurai falls"
Bob1475

The British forces in India are to weak. I will change that.

"So what happens during the last 7 weeks in Europe.....more razed cities including Minsk and Warsaw. Seems like the Germans took two cities and the Soviets took two - all razed!"
Bob1475

A very unsmart AI-strategy!

"We will clearly drive the British out of India. Key strategic issue to consider is whether to adjust our drive into the Soviet Union along the South to link up with the Germans or just to continue pushing along our front."
Bob1475

Sounds good!

"Impressions - Chinese weak (not Japanese strong). British forces not effective but if they brought in enough Spitfires it would be interesting. Presumably they cannot build in India and distance too great to ferry. Soviets seem OK, they are weak now but will get stronger. Technology very slow but need to go a few more years to see how it works out. Major problems for the AI in that they do not build enough workers and not developing the cities."
Bob1475

I agree with you on the Chinese. Will change their OOB.
British will also be stronger in BETA 1.9

"Tomorrow Civ 4 delivered but I will still spend a little time on playtesting Global. I will take Japan a little further but we really need a British playtest."
Bob1475

Yes I agree. Its hard to say if it was easier to play Britain in the
earlier versions.

Thank you and welcome back.

Rocoteh
 
I have never played Britain in the earlier versions, hence a casual playtest would not result in valuable data. However from playing Germany in many games I have to say that Britain itself is much stronger now. Many cheap German tactics like using SBoots are void with a larger channel (the map is is exagerating here, the channel would not be larger than one tile if the map was entirely accurate.

@Bob: How hard is Hong Kong now for a Japanese player ? I have never seen that city to be conquered so fast in any game before.
 
IarnGreiper said:
I have never played Britain in the earlier versions, hence a casual playtest would not result in valuable data. However from playing Germany in many games I have to say that Britain itself is much stronger now. Many cheap German tactics like using SBoots are void with a larger channel (the map is is exagerating here, the channel would not be larger than one tile if the map was entirely accurate.

@Bob: How hard is Hong Kong now for a Japanese player ? I have never seen that city to be conquered so fast in any game before.

IarnGreiper,

That is positive.
When I look back at the earlier versions I think Britains weak
initial position was a major problem that now hopefully have been solved.

Rocoteh
 
USA - v2.0 Demigod
By 1945 the Soviet Union controlled the whole of Asia, USSR and Africa.
The Germans were restricted to western europe.
As the US I invaded Norway and took the whole of occupied Scandinavia off the Russians. Amazingly Sweden had remained neutral and safe the whole game and remained so with the new Americans living next door. I pushed down to Moscow and drew a line south to the Mediterranean. Massive B29,B17 combos destroyed the masses of soviet armour that came to take back their cities. At one point the Soviets had over 300 Su122, 300 IS2's 150 IS1's 130 T34-85's and 100 T34's. This was reduced by attrition but I had to fly wave after wave of P51's to clear the skies first. In the end the SU was producing fighter aircraft exclusively to attempt to protect their tanks. This worked to my advantage as I could wear them down. Unfortunately I couldn't do this anywhere near the Germans who had TOTAL air superiority with their HS219's and ME262s of which they had approx 60 of each type. I then moved my armour stacks of Pershings and Artillery west to take out the Germans. By the time I reached Berlin (from the east) in mid 1945 I realised that the sheer production scale of the SU outweighed my ability to truck replacements across the Atlantic. Nuisance from the Germans in the west and massive stacks of doom from the Soviets meant that this game would drag to the last turn. I had also launched amphib attacks with marines on all the Jap islands in the Pacific. They weren't going to be a problem but the fact that islands aren't productive meant that I gained little.
The arrival of the BETA test meant that I called this game in late 1945 owning Moscow, Rome, Berlin and marines just landing on the Japanese home islands. It wasn't a victory though since the Soviets owned almost the rest of the world. They were a vicious opponent and I didn't really think they would go off they way they did. Additionally the lack of an effective tank and fighter aircraft for the Americans meant things went back to basics. All in all it was a very good game!

Quick thoughts on the BETA....

Germany - Beta test 1.8 Emperor
Since I am most familiar with Germany in the earlier modes of this scenario I have decided to test them.
Initial thoughts are highly positive and I am impressed by the quality and playability.
I am only 10 turns in but initially germany plays well.
The lack of railroads provides good balance and forces you to be careful with deployments but perhaps a single line connecting Paris to Berlin to Moscow could provide a bit of reality. It may also help shape the direction of certain offensives to capture real estate to take advantage of this important strategic tool. You could put forts along the line to slow things down somewhat like border checkpoints.
France is fantasically aggressive. I love it! They are hammering the poor Italians but still have time to punch up at me in the low countries. Their airforce is conducting a nice bombing campaign against me too forcing the ME109 into CAP missions. I would suggest having less italians in Albania and more on the French border.
The Polish, Yugos and Greeks are no different but the size of the map makes for a more thoughtful offensive on the part of the human player.
Placement of sea mines is good.
The British fleet has devasted Amsterdam and they back this up with a continuous stream of air attacks. It will require a bit of creativity from me to keep the coastal cities safe and productive. This is good though. Don't depower Britain or her fleet or airforce.
I know Iceland has been discussed and agree that it shouldn't be Danish and am I aware that the UK occupied it and handed it over to the USA later but I think that the USA-AI is more active with its fleet when it owns Reykjavik.
Being so early into the test I haven't got any data yet and will get back to you.
I know this is the beta so you aren't so concerned with auto producing units just yet but hope that they are present in the full fledged version. They add some nice "Chrome" as does culturally specific leaderheads.
I will give a proper rundown tomorrow on the progress.
 
Hornblower,

Thank you for the report.

"By 1945 the Soviet Union controlled the whole of Asia, USSR and Africa.
The Germans were restricted to western europe."
Hornblower

An interesting situation!

"As the US I invaded Norway and took the whole of occupied Scandinavia off the Russians. Amazingly Sweden had remained neutral and safe the whole game and remained so with the new Americans living next door."
Hornblower

As in reality!

"I pushed down to Moscow and drew a line south to the Mediterranean. Massive B29,B17 combos destroyed the masses of soviet armour that came to take back their cities. At one point the Soviets had over 300 Su122, 300 IS2's 150 IS1's 130 T34-85's and 100 T34's. This was reduced by attrition but I had to fly wave after wave of P51's to clear the skies first. In the end the SU was producing fighter aircraft exclusively to attempt to protect their tanks."
Hornblower

I think that is positive since AI seldom acts so smart.

"I then moved my armour stacks of Pershings and Artillery west to take out the Germans. By the time I reached Berlin (from the east) in mid 1945 I realised that the sheer production scale of the SU outweighed my ability to truck replacements across the Atlantic. Nuisance from the Germans in the west and massive stacks of doom from the Soviets meant that this game would drag to the last turn. I had also launched amphib attacks with marines on all the Jap islands in the Pacific. They weren't going to be a problem but the fact that islands aren't productive meant that I gained little."
Hornblower

At this point it seems impossible to avoid a 100% attrition-war.

"The arrival of the BETA test meant that I called this game in late 1945 owning Moscow, Rome, Berlin and marines just landing on the Japanese home islands. It wasn't a victory though since the Soviets owned almost the rest of the world. They were a vicious opponent and I didn't really think they would go off they way they did. Additionally the lack of an effective tank and fighter aircraft for the Americans meant things went back to basics. All in all it was a very good game!"
Hornblower

It was very interesting to follow.

BETA:

"The lack of railroads provides good balance and forces you to be careful with deployments but perhaps a single line connecting Paris to Berlin to Moscow could provide a bit of reality. It may also help shape the direction of certain offensives to capture real estate to take advantage of this important strategic tool. You could put forts along the line to slow things down somewhat like border checkpoints."
Hornblower

OK I will consider that.

"I would suggest having less italians in Albania and more on the French border."
Hornblower

Yes that is a change that will be implemented in BETA 1.9.

"The Polish, Yugos and Greeks are no different but the size of the map makes for a more thoughtful offensive on the part of the human player."
Hornblower

That is positive.

"The British fleet has devasted Amsterdam and they back this up with a continuous stream of air attacks. It will require a bit of creativity from me to keep the coastal cities safe and productive. This is good though. Don't depower Britain or her fleet or airforce."
Hornblower

I agree.

"I know Iceland has been discussed and agree that it shouldn't be Danish and am I aware that the UK occupied it and handed it over to the USA later but I think that the USA-AI is more active with its fleet when it owns Reykjavik."
Hornblower

Its possible I will make such a change.

"Being so early into the test I haven't got any data yet and will get back to you.
I know this is the beta so you aren't so concerned with auto producing units just yet but hope that they are present in the full fledged version. They add some nice "Chrome" as does culturally specific leaderheads.
I will give a proper rundown tomorrow on the progress."
Hornblower

Yes the auto-produced units will be present in the release-version.

Thank you and welcome back.

Rocoteh
 
I strongly suggest not giving Reykjavik to the USA. The Royal Navy is strong as needed currently. If the US Navy adds up, the Kriegsmarine won t be able to protect Amsterdam or ever conduct Operation Seelöwe.
In my humble opinion any US appearance in the European theatre druing the first years has to be avoided.

Beta report, week 1 1940

The Wehrmacht occupied Paris. Royal and US Navy still pose a serious threat to all German controlled ports.
Hanoi is down to size 1 but still under French control.
Japan has captured Ansi and not razed it. Benghazi is now under British control. However the British Empire is unable to retake the cities they have lost to the Thai.
 
IarnGreiper said:
I strongly suggest not giving Reykjavik to the USA. The Royal Navy is strong as needed currently. If the US Navy adds up, the Kriegsmarine won t be able to protect Amsterdam or ever conduct Operation Seelöwe.
In my humble opinion any US appearance in the European theatre druing the first years has to be avoided.

Beta report, week 1 1940

The Wehrmacht occupied Paris. Royal and US Navy still pose a serious threat to all German controlled ports.
Hanoi is down to size 1 but still under French control.
Japan has captured Ansi and not razed it. Benghazi is now under British control. However the British Empire is unable to retake the cities they have lost to the Thai.

IarnGreiper,

OK, it will stay British and we will see how that works.

Good to hear that Japan not have razed Ansi.

Today I have added wonders in many Chinese cities to stop
AI-razing of cities. Also added units for China and Britain (in India).

Katmandu will now auto-produce a new unit: Gurkha infantry.
Attack 9 Defense 6 Move 2. Ignores move cost of hills, forest and jungle.

Thank you and welcome back.

Rocoteh
 
Germans - beta1.8 Emperor
Wk 37 Poland conquered. Light losses. Declared war on Denmark although I have no units nearby other than a naval bombardment.
Wk 39 Netherlands conquered. One loss.
Wk 40 Denmark conquered. One loss! Declared war on Yugoslavia.
Wk 41 Brussels taken. Belgrade and Zagreb taken.
Wk 42 Belgium and Yugoslavia conquered. The Italian AI stupidly sent all its troops to Yugoslavia to "help" as a result the French pounced and took Milan.
Wk 43 Declared war on Greece.
Wk 44 Thessaloniki taken
Wk 45 Verdun taken and slow systematic destruction of Maginot line commenced to allow a creeping defensive line to move forward into forts and draw french fire.
Wk 46 redeployment and consolidation. French armour commences attacks against german forces in low countries. Extensive french bombing campaign against Italy and southern germany. UK fleet and air attacks against Amsterdam reduces city to size one. Garrisoned with 10 security divisions to draw fire and attempt to rebuild city. Air units destroyed on ground in this city forcing a rethink of defenses. Hit and run attacks by German fleet may help but due to lack of big guns the production of Bismarck has begun.
Wk 47 Athens taken
Wk 48 Lille taken.
The size of this map is superb and will cause an interesting series of dilemas as my forces get spread out. Already I can see that I could get overstretched if the Soviets attack! I suppose this is where the auto produced units of the Balkans can help out with security duties.

Some thoughts:

Considering that the SS Wiking found such a fertile recruiting ground in Denmark perhaps you could have an auto producing security unit come from here too?

After reading Iarngreiper's comments I can see how keeping Iceland British will have its advantages.

I not sure if you will turn trade back on for the release version but if not perhaps you could activate a few key cities to allow trade across channels. ie. Copenhagen connected to Gothenburg, Brest to Plymouth, Pusan to Kitakyshu etc. I'm not sure if this is how the model works but if it is it would improve productivity.
 
Hornblower,

Thank you for the report.

"Wk 37 Poland conquered. Light losses. Declared war on Denmark although I have no units nearby other than a naval bombardment.
Wk 39 Netherlands conquered. One loss.
Wk 40 Denmark conquered. One loss! Declared war on Yugoslavia.
Wk 41 Brussels taken. Belgrade and Zagreb taken.
Wk 42 Belgium and Yugoslavia conquered."
Hornblower

I think all the above is realistic.

"Wk 46 redeployment and consolidation. French armour commences attacks against german forces in low countries. Extensive french bombing campaign against Italy and southern germany. UK fleet and air attacks against Amsterdam reduces city to size one."
Hornblower

There are better ways AI could use it forces.

"The size of this map is superb and will cause an interesting series of dilemas as my forces get spread out. Already I can see that I could get overstretched if the Soviets attack!"
Hornblower

I agree. I have also thought that way working with the new version.
At last,the war in the east should be a challenge.

"Considering that the SS Wiking found such a fertile recruiting ground in Denmark perhaps you could have an auto producing security unit come from here too?"
Hornblower

Yes, its a good idea. Its possible I add auto-production in Copenhagen.

"I not sure if you will turn trade back on for the release version but if not perhaps you could activate a few key cities to allow trade across channels. ie. Copenhagen connected to Gothenburg, Brest to Plymouth, Pusan to Kitakyshu etc. I'm not sure if this is how the model works but if it is it would improve productivity."
Hornblower

I can not turn trade back on for the release version, since it would
mean load-time x15, but I can add trade-wonders in the way you propose
above.

Thank you and welcome back.

Rocoteh
 
HI Rocoteh:

I am curious what your thoughts are on Civ IV are so far, and if you are thinking about porting this scenario to Civ IV.

I have been posting on the Civ IV forum asking people who have played the game (I have no copy yet) what their thoughts on playability of the base Civ IV game with civ's with many cities under their control, but no intelligent answers yet.
 
I_batman said:
HI Rocoteh:

I am curious what your thoughts are on Civ IV are so far, and if you are thinking about porting this scenario to Civ IV.

I have been posting on the Civ IV forum asking people who have played the game (I have no copy yet) what their thoughts on playability of the base Civ IV game with civ's with many cities under their control, but no intelligent answers yet.

I_batman,

Guess I will get CIV IV 10 days from now. I have read a large number
of reviews but so far I think they give a very unclear picture whether
CIV IV will offer something new to scenario-creation or not.

However it seems to be clear that scenario-creation in CIV IV will
require team-work. Probably at least one member in a team must be
able to write code. One can also wonder: How good you
must be in computer knowledge to change anything beyond what you
could change with the CIV III editor???
Can you for example introduce strategic warfare without being
a real computer pro?

My intention is to convert WW2-Global to CIV IV the next year.
If will be possible is still unclear though.

I have played strategy games since the Avalon Hill era 40 years ago
and of course CIV from the start.

I think its very uncertain what this version of CIV will deliver and how people
will regard it some months from now. Of course I hope it will be a hit.
Otherwise the future for turn-based serious strategy games will not be good.

Rocoteh
 
Rocoteh said:
I_batman,

Guess I will get CIV IV 10 days from now. I have read a large number
of reviews but so far I think they give a very unclear picture whether
CIV IV will offer something new to scenario-creation or not.

However it seems to be clear that scenario-creation in CIV IV will
require team-work. Probably at least one member in a team must be
able to write code. One can also wonder: How good you
must be in computer knowledge to change anything beyond what you
could change with the CIV III editor???
Can you for example introduce strategic warfare without being
a real computer pro?

My intention is to convert WW2-Global to CIV IV the next year.
If will be possible is still unclear though.

I have played strategy games since the Avalon Hill era 40 years ago
and of course CIV from the start.

I think its very uncertain what this version of CIV will deliver and how people
will regard it some months from now. Of course I hope it will be a hit.
Otherwise the future for turn-based serious strategy games will not be good.

Rocoteh

I understand your uncertainty. Somewhat off topic, I am typing this immediately after the game twice failed to install on my computer, which is a rather bad start, I would say.

I will PM my thoughts as opposed to high-jacking the thread.
 
I am a bit optemistic because of Civ IV. However I have to test it before, expecially the editor to tell you more. But in Germany the game is not released before November the 4th and I won´t be able to buy it before the next folloing Monday.

Adler
 
I_batman said:
I understand your uncertainty. Somewhat off topic, I am typing this immediately after the game twice failed to install on my computer, which is a rather bad start, I would say.

I will PM my thoughts as opposed to high-jacking the thread.

I_batman,

No problem.
I do not think this is off-topic since its possible the only future
the current CIV III scenarios have is with CIV IV!

Yes the future for CIV IV is uncertain in a way I never thought when
CIV II and CIV III were released.

The huge number of crash-reports one can read in the CIV IV section
is for sure not a good start!

Rocoteh
 
Adler17 said:
I am a bit optemistic because of Civ IV. However I have to test it before, expecially the editor to tell you more. But in Germany the game is not released before November the 4th and I won´t be able to buy it before the next folloing Monday.

Adler

Adler,

If its really true that CIV IV can be modded without real limits
it should have a very good future given enough number of
individuals that can write code want to work with.

I still hope that stacking-limits, supply, strategic warfare and
such aspects some day should be possible to include in CIV IV.

Rocoteh
 
Reading about the Civ IV crashes makes me feel somewhat vindicated about not buying it just yet. I think I will get it early next year when they are shipping the patched versions or downloads are available.

The important thing is that this scenario is ensuring that there is life in C3C yet!

Although I have discussed this before I was dissecting my last game as the US and I found that the P51 was the best fighter available to that civ. As a result they were getting carved up by the Me262's. Perhaps the US and UK and Japan could have the P80 Shooting Star, Gloster Meteor and Japanese cloned Me262 (can't remember its name) inserted as the 1945 Air unit for those civs.
 
Hornblower said:
Reading about the Civ IV crashes makes me feel somewhat vindicated about not buying it just yet. I think I will get it early next year when they are shipping the patched versions or downloads are available.

The important thing is that this scenario is ensuring that there is life in C3C yet!

Although I have discussed this before I was dissecting my last game as the US and I found that the P51 was the best fighter available to that civ. As a result they were getting carved up by the Me262's. Perhaps the US and UK and Japan could have the P80 Shooting Star, Gloster Meteor and Japanese cloned Me262 (can't remember its name) inserted as the 1945 Air unit for those civs.

Hornblower,

Yes a vast majority of the new threads in the CIV IV section seems to
related with severe install-problems and game-crashes!

"The important thing is that this scenario is ensuring that there is life in C3C yet!"
Hornblower

Thank you!
I will support WW2-Global as long there is interest for it.

On new late-war fighter units:

I think its a good idea that should be implemented.

Rocoteh
 
I have CIV IV and after my own problems installing have played the tutorial and almost completed one full game at the ridiculously low difficulty level - alway fun to use destroyers to kill galley!).

The game comes with a WW2 type scenario although I have not gotten to it. Most of the installation problems seem to be getting addressed - my problem was that I had not cleared out my temp files - strongly advise you do so.

I found the first game troubling at first simply getting used to the "cartoonish" units and felt lost much of the time. However I continued my normal process of interspersing play with reading the manual and over time things became a little clearer. Now what is really becoming clear to me is that for many of us CIV 3 had become relatively simple. We knew the basic strategies (settler pumps, trade for techs, go for the lower line techs since the AI goes for the higher ones, go for the TOE etc, etc. Also we got very good at government picks and mining hills, RRs everywhere, etc.

What is apparent so far is that CIV 4 has MANY, MANY more variables, you have multiple terrain improvements (still not sure how to handle Windmill vs Workshop, etc this is not just irrigate or mine!), Religion is something that is interesting and I tend to doubt I fully get it yet, Civics instead of government offers multiple options on five different factors, multiple research paths is also very interesting, unit promotions will be a lot of fun but clearly some planning has to go on. Other factors I did not fully realize is that there are limitations on building wonders in cities so you just can't have a "Wonder City" - I need to plan better for that - spies work differently in that you need actual units - unfortunately have not yet built the correct wonder to play with that.

As you can see it is a little overwhelming at first but I suspect it will get a little better. Great people you have heard about but it makes the game so much more interesting that War is not the only way to go! They have taken most of the exploits out of the game (railroad is only good for 10 moves) but I am sure that can be modded.

After only one game I think that scenario can probably work even better - the promotions adds the possibility of creating super units (presuming you can mod them so they are granted before the game begins) - I think the civics section, leaders and promotions will be a lot of fun for mod/scenario creation with little or no programming.

Rocoteh - I think the future will be bright but there is so much more to learn!

I think Global will have to wait until you work out the factors for a regional scenario but it appears there is one on the CD!
 
WWII Global 2.0

All right I decided to finally play this mod as Germany because I want to take on the challenge of conquering the world. It will be tough but all fun and games at the same time. This article will be a guide as to what is happening at the time.


***Week 36, 1939***
I have just destroyed Poland and I have also destroyed Denmark.

***Week 37, 1939***
I have always hated the second turn in this game because now the AI can move and my Naval units usually suck. I have sustained HIGH U-Boat losses in the English Channel. The Brits pretty much have the ocean swarming with ship. But those ships are low on health.

(Bugs Found)
German 88: The Rotate Before Attack tag was not selected so it fires the wrong way towards the enemy.
Light Cruiser: No attack sounds

***Week 38, 1939***
My U-Boat force has been almost removed but I did save about 10-12 of them and hid them in Hamburg for a while. Britain has 6 Battleships outside of Amsterdam, and are currently bombarding the town. I am bombing them right now with my Ju-88's and DO-17's.

***Week 39, 1939***
France is trying to invade my mighty Germany but they only have Infantry. My airplanes are getting shot down whenever I try and bomb England. It seems like history is happening. I have stopped attacking England somewhat because I need cities I am attacking France.

***Week 40, 1939***
I am now preparing to invade Paris and take it. To do this I am bombing the area to soften up the enemy.

***Week 41, 1939***
My forces are being re-enforced very slowly and my navy has been decimated. The only ships I have that are able to move is my U-Boats. Italy and I are now on assualting France. Eventually Frances defenses will fall.


***Week 42, 1939***
The French tried to counter attack me with about 12 infantry troops. After bomb runs and artillery they have no troops.

***Week 43, 1939***
I am now strengthening my East Lines because all of the troops that the USSR has is quiet frankly scaring the **** outa me. I have workers now repairing and improving my land.
 
Germans - Beta1.8 Emperor

Wk49 1939: The French are very aggressive and send a stack of doom into Italy. They take Bologna
Wk50: French take Rimini
Wk 51: Germans take Milan off rampaging French. Italians dither about sending stacks of Infantry into Albania???
Wk 52:French Meditteraneanfleet of Heavy Cruisers and Battleships commence annoying bombardment of German occupied Dubrovnik.
Germans liberate Bologna
Germans occupy Paris
Wk 1 1940: French Meditteranean fleet of Heavy Cruisers sunk by German HE111's operating out of Dubrovnik
Wk3: Brest occupied by Germans
Wk4: Torino liberated by Germans. Italians continue to appear lost.
Wk7: Lyon occupied
Wk8: Marseilles occupied
Wk9: Strasbourg occupied and last remenants of Maginot line destroyed ending a 15 wk siege.
Wk12: Bordeux occupied finally driving French from their homeland.
The italians show up with a SOD outside Bordeux. As punishment for their totally ineffective support the Germans are keeping the liberated italian cities for themselves.

Approximately one third of the cities in southern china have been raised by the Japanese including Hong Kong!

The UK continues a vigourous air campaign against German occupied cities within range. The ME 109 CAP does not seem as effective against the attacking UK air units.
The UK Channel fleet is slowly being whittled down however the Germans cannot leave their ports for more than one turn without being set upon and badly punished. This is good!

Tech is a lot slower than I expected. I haven't developed an opinion on this yet because tech usually speeds up as city improvements are made. Usually by mid game I am discovering 1944 tech's in 1943 etc. I will see what happens here.
 
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