I_batman
Emperor
Rocoteh said:I batman,
The idea with the power of the mines is that Royal Navy not shall
be able to make unhistorical raids into the Baltic.
The mines also reduce the value of the great Soviet submarine force
in Leningrad. This is also realistic since in reality German minefields
in the Baltic prevented the Soviet submarines to do much damage until
late 1944.
Ah, thank you for the history lesson. I have learned so much world history much over the years playing Civ.
Rocoteh said:Thoughts on CIV IV and the future:
I think Firaxis made a mistake when they did not release a editor for CIV IV
like the one in CIV III. They say its simple to write code for CIV IV.
OK if its so simple why no editor? I mean then it can not cost much
to include an editor!
For example people like Sarevok, El Justo and me does not write code
and we are used to work with an editor. Now we have to learn how
write code or cooperate with someone who can.
I am an old-timer and will choose the second alternative.
Users online are x4 compared to before the release of CIV IV and that is
for sure both impressing and positive.
However its hard to say how great the interest for CIV IV will be
6 months from now when there are probably still no custom units
around and only a few mods and scenarios.
Rocoteh
Yes, I think it is just a surge with the advent of the game. I think once they get the bugs worked out, people will be playing the game in its base form for longer than 6 months, more like a year, before they start looking for scenarios within Civ IV.
That is assuming they can work the bugs out, and assuming the game design was as good as Civ II or Civ III.
By then they may release a simpler editor, or you can rely on some coders like me and I am sure dozens of others on the web.
Keep in mind, I thought I read somewhere that Firaxis expects scenarios to be built by teams now, not individuals.
Maybe this is how they expect it to work.
