WW2-Global

Anthropoid said:
That is a GOOD idea Rocoteh! Thanks for making that offer. I'll do it!

Maybe I should call it "WW2 Historical"? What do you recommend?

I'll wait to start a thread in the draft scenarios area, and I'll also desist with spamming your thread with these multi-volume sets :)

Anthropoid,

In no way I think you are spamming!

However you are seeking a scope for your scenario where I
will not go for different reasons.

WW2 Historical sounds good I think.

Again: Good luck with the project.

Rocoteh
 
Cool :)

I think I might actually call it "WW2 TOTAL WAR" with short-description of "A Variant of Rocoteh & Meateaters' World War II Global Scenario."

In a day or two, when I get most of the remaining changes I have in mind set up in a playtestable version, I'll start up a thread and copy over enough of the stuff I've posted here (quoted) so that the general point is apparent, and potential discussants, and playtesters will understand.

The whole thing might come to naught, depending on how well the changes achieve the goal of making it more historically constrained & playable, verus creating awful game imbalances. My biggest fear is that the lack of US in locked alliance will result almost inevitably in inter-allied wars very early in the game.

I understand that you are not keen to keep working on additional versions, and I'm happy to sort of receive the torch pass-off as far as trying to create additional new variants. But I hope you (and other major WW-Global participants) will continue to provide feedback and maybe a bit of playtesting.

Really I think the hard work has already been done by you, Meateater, and all the mod-testers. As such I'm hesitant to claim any "authorship" at all, but perhaps merely "facilitator" status.
 
Just for statistics: In 1943, Japan has finally managed to conquer British-India. They have razed Lucknow in the process. Otherwise, no further razing (however, most of India has been swallowed up by the Germans beforehand).

On a sidenote: Somehow, sometime during an extended period of peace with Soviet Russia, Finland has actually managed to conquer Communist Chinese Tian Shan. Strange. I have no idea how they did it.

Further observations: I am not quite sure, but is it possible that there is a maximum number not only of cities but of units as well? By now, Mid-1943, the Germans, the Russians and the US have many hundred units each. I might be mistaken, because it has become quite difficult to keep track of every unit, but I am under the impression that in the last couple of turns, the production pop-ups have shown some units produced, but then these units have not shown up during the turn. Is there a maximum number of units?

circumpolar
 
circumpolar,

"Just for statistics: In 1943, Japan has finally managed to conquer British-India. They have razed Lucknow in the process. Otherwise, no further razing (however, most of India has been swallowed up by the Germans beforehand)."
circumpolar

Thank you for the info. Lucknow was not protected.
BTW: In version 2.2 Hong Kong will be protected since I found an
irrelevant wonder that could be converted.


"On a sidenote: Somehow, sometime during an extended period of peace with Soviet Russia, Finland has actually managed to conquer Communist Chinese Tian Shan. Strange. I have no idea how they did it."
circumpolar

Very strange!!



"Further observations: I am not quite sure, but is it possible that there is a maximum number not only of cities but of units as well? By now, Mid-1943, the Germans, the Russians and the US have many hundred units each. I might be mistaken, because it has become quite difficult to keep track of every unit, but I am under the impression that in the last couple of turns, the production pop-ups have shown some units produced, but then these units have not shown up during the turn. Is there a maximum number of units?"
circumpolar

Yes there is a max limit. However its a long time now since it was
discussed, so I do not remember exact where the limit is.

In 2.2 Coal Plants and Hydro Plants will increase shields by 25% instead
of 50%. This will somewhat reduce unit-production.

Thank you and welcome back.

Rocoteh
 
Rocoteh: I mght have missed it, but have you decided on when you are going to have 2.2 ready? I mean an estimate, I realize you just changed your mind about doing it recently. Plus the Olympics are on, yay!

...I wonder why the Olympic Games have never made it into any civ scenarios I've seen. You would think they would fit in SOMEWHERE no?

I've been holding off on reporting since I am trying to get to week 1, 1942 before I do. I've gotten my teeth into the Soviets and it has been "exciting" :twitch: so far.
 
I think he has made an official listing to make a 2.2, but not make any other new scenarios.

Also, I think the Olympic Games were in World 2004. I could be wrong though.
 
Despair is right. However the games of 1940 (Tokio and Garmisch- Patenkirchen) were not held as well as the games of 1944 (London and Cortina d'ampezzo), so the games should not be part of this scenario.

Adler
 
Rocoteh (or anyone who can answer) I've been messin about with the altered settings I've blabbered on about, couple questions:

I deleted the League of Nations: will this have any adverse effects?

Unfortunately, by deleting this, it seems that ALL of the pre-placed wonders shifted "up" one city (in the alphabetical order I guess?) so now (e.g.) Paris has the "Brest Wonder" in it etc. I'm going to try to get this cleaned up with a hand written list of all of these wonders.

There appear to be a few wonders that are not buildable until late game techs, can anyone confirm:
Universal Suffrage
Manhattan (obviously)
Cure for Cancer
Communist Infantry

There were a few wonders and small wonders that I was not sure where they were supposed to be placed. If anyone can simply list the city for each one I appreciate it.

Gr Library2
Infantry Production
Military Academy
Pentagon
Wall Street
T-34 Factory
Strategic Missile Defense
Intelligence Agency (pre-placed anywhere?)
Battlefield Med (any pre-placed?)
Sub Yard

FYI, with the game set to US being unaligned: I played through to about week 2 of 1940 as Germany. US had stayed out of the war for several weeks, then Japan declared war on Brazil (US pact member) causing war between them but it only last about 5 turns. But then somebody ELSE got it going AGAIN on the very same turn!

Still need to test the treasure units thing and see how AI Gr Brit handles them.
 
Sasebo said:
Rocoteh: I mght have missed it, but have you decided on when you are going to have 2.2 ready? I mean an estimate, I realize you just changed your mind about doing it recently. Plus the Olympics are on, yay!

...I wonder why the Olympic Games have never made it into any civ scenarios I've seen. You would think they would fit in SOMEWHERE no?

I've been holding off on reporting since I am trying to get to week 1, 1942 before I do. I've gotten my teeth into the Soviets and it has been "exciting" :twitch: so far.

Sasebo,

I will probably release version 2.2 late March.

Its possible there will be a version 2.3. Reactions and feedback
on 2.2 will decide that.

Rocoteh
 
Anthropoid,

"I deleted the League of Nations: will this have any adverse effects?"
Anthropoid

Only those you later describe in your post.

"There appear to be a few wonders that are not buildable until late game techs, can anyone confirm:
Universal Suffrage
Manhattan (obviously)"
Cure for Cancer
Communist Infantry"
Anthropoid

With the exception of The Manahattan Wonder I have kept
these wonders in reserve. I will probably convert them to
city-wonders in version 2.2.


"There were a few wonders and small wonders that I was not sure where they were supposed to be placed. If anyone can simply list the city for each one I appreciate it.

Gr Library2
Infantry Production
Military Academy
Pentagon
Wall Street
T-34 Factory
Strategic Missile Defense
Intelligence Agency (pre-placed anywhere?)
Battlefield Med (any pre-placed?)
Sub Yard"

Intelligence Agency have been placed in the capital of the major powers.
Sub Yard have been placed in Hamburg.

The others are in reserve. Some of them will be converted to
city-wonders in 2.2.

"FYI, with the game set to US being unaligned: I played through to about week 2 of 1940 as Germany. US had stayed out of the war for several weeks, then Japan declared war on Brazil (US pact member) causing war between them but it only last about 5 turns. But then somebody ELSE got it going AGAIN on the very same turn!"
Anthropoid

That is very interesting info.

Rocoteh
 
Another question: I'm playing Sarevok's ACW mod. Wow! :) What an awesome scenario!!

The civopedia notes that "arty stacks are a game cheat," which makes me think, why not have house rules about stacking? I don't know what would be appropriate, but maybe it should even apply to ground units too? Also, maybe it should apply to the WW2 scenario(s)?

For example, for the ACW scenario, could be a rule that "no more than one of each arty type unit in any enemy controlled stack, or stack without a road?
 
Anthropoid said:
Another question: I'm playing Sarevok's ACW mod. Wow! :) What an awesome scenario!!

The civopedia notes that "arty stacks are a game cheat," which makes me think, why not have house rules about stacking? I don't know what would be appropriate, but maybe it should even apply to ground units too? Also, maybe it should apply to the WW2 scenario(s)?

For example, for the ACW scenario, could be a rule that "no more than one of each arty type unit in any enemy controlled stack, or stack without a road?

Anthropoid,

Sarevok made many excellent scenarios.

However I and Procifica made the ACW scenario!

With regard to what you say about the house-rules I think its
an interesting idea.

Rocoteh
 
Sarevok made many excellent scenarios.

However I and Procifica made the ACW scenario!

Doh!

Sorry about that :) I was thinking of the TGW mod (which I know you had major influence in that one also! :)

Some more questions. I deleted a couple of the cities in the S Pacific (Guam e.g., maybe one other), and replaced them with air bases. I think there is probably at least one or two extra city slots now.

Question: is the gap b/w Messina, Sicily and Palmi, Calabria (main Italian peninsula) NOT big enough for military flotilla? Perhaps town called "Palmi" should be added to allow whoever controls it to be able to pass b/w Sicily and the Peninsula?
 
Anthropoid said:
Doh!

Sorry about that :) I was thinking of the TGW mod (which I know you had major influence in that one also! :)

Some more questions. I deleted a couple of the cities in the S Pacific (Guam e.g., maybe one other), and replaced them with air bases. I think there is probably at least one or two extra city slots now.

Question: is the gap b/w Messina, Sicily and Palmi, Calabria (main Italian peninsula) NOT big enough for military flotilla? Perhaps town called "Palmi" should be added to allow whoever controls it to be able to pass b/w Sicily and the Peninsula?

Anthropoid,

With regard to TGW and Barbarossa both Sarevok and I are creators.

Only one person can be a thread-starter though.

On South Italy: Notes have been taken.

Rocoteh
 
Germany v2.1 Emperor

Week 30 1944 - DOMINATION VICTORY!!

I had totally forgot about domination victory - actually I was going for conquest although this was nothing I thought of when I started.

Actually I believe I would have achieved total conquest by the end of 1944 but I have had enough dealing with so many units.

At game end it is easier to speak of what has not been conquered.

At this point Germany was still at peace with Brazil, Portugal, Argentina, Chile and Thailand although they were all in the plans. I find it very strange that Japan never eliminated Thailand, especially with nothing left to do with their units in Asia (I had eventually "walled" them out of my territories to avoid razing and to keep them from clogging my advances - did this long ago with Finland and Italy.

Currently at war with Spain - down to 2 cities which would have been mine in two weeks.

Currently at war with Chile - down to 3 cities.

USA - down to 2 cities - Prudhoe Bay to be mine in two weeks. Fleet approaching Honolulu.

UK - 16 cities left. Have landed on Australia and taken Carnavarn but reinforcements needed to take the entire continent. Probably would have taken 4 months.
Have not touched New Zealand.

Current unit count - 4,055 units!! Have dramatically cut build and moved about 50% of cities to wealth just to reduce the number of units. Won't bore you with the numbers - they are obviously ridiculously high.

Summing up my past impressions -

Artillery is the problem in balancing with the AI which is a game-engine problem - particularly mobile rockets.

Seems that Germany - and I suspect Soviet Russia have a major advantage in the no air/sea trade. Essentially Germany can use all of Europe/Asia/Africa to build high level armor units but I suspect that US cannot build outside of the Americas - dont' know what you did with the UK i.e. if they have resource in India to allow armor construction. What this means if that I played as US I would take all of the Americas to give me more unit producing cities, otherwise it would be difficult to take on the Soviets in EurAsia. For the general historic purpose this is OK through 1942 but it adds to the limitations of US going overseas. However, I accept this in exchange for the processing improvements that allow the current map size. Great job!

France - Just New Caledonia left.
 
Germany - V2.1 Deity 1942
Japans destruction:
The Soviets have a consistent beef with the entire allied and axis world. They will make peace with one side and immediately declare war on the other. The allies have been consistently pounding away at the Japs in Asia and the constant attacks by the Soviets have taken their toll. Whilst the Japs maintain sea control and protect their home islands with 26 Yamatos they are getting badly hurt on the Chinese mainland. The USSR has taken all but a few Jap cities in Manchurian north and the British have taken half a dozen Jap cities in the Southern Chinese areas. Surprisingly Communist China has maintained a strong presence in central china and hasn't lost any cities. Nationalist China crumbled and was destroyed by Japan. This was possibly Japan's undoing as they were over extended and had few units deployed along the chinese coast.
German North Africa:
The Italians were destroyed by the UK in late 1940 so the German Afrika Korps commenced operations to regain north Africa. Starting in Algiers the Panzer Armee Afrika equipped with PzIIIg's and early PzIV's has spread west, south and east. As the new Panzer IVh's come online the PzIII and MkI IV's are reassigned to Africa. 21st Panzer Div has captured Persia and is regrouping for a push on India. The remaining PzIII's have pushed through from Odessa and down to Tehran. All these obselete panzers will spear through to rescue Japan and return her Asian possessions to her.
Barbarossa:
The Soviets have been reluctant to attack these columns moving through their southern regions whilst the British have had whatever armour they possessed on the sub continent destroyed by my Stukas flying out of Iran.
The Germans occupied a line from Murmansk to Leningrad to Sebastapol. Even with the cities barely occupied the Russians would not attack. I besieged Stalingrad with all my Balkan allies. Hungarian, Bulgarian and Romanian troops accompanied by a limited number of 88's, Flak and 6 StuGIII's deployed in a crescent around Stalingrad. 12 heavy artillery units bombard the city but the AI only makes piecemeal attacks. I had a brainwave after remembering a tactic discussed for another scenario. I took a powerful occupied city 6ish squares (Minsk) in and emptied it of troops. I placed a bunch of StuG's and 2 artillery battalions and multiple defensive 88's at various points along the imagined route they would travel and placed 1 squadron of Stuka, He111, Ju88 and HS129 each at various cities and the border airfield. Next turn the Soviets threw everything they had at making a mad dash to capture Minsk! Everything they had came across the border in 3 SOD's of 200 units each. The Soviets possessed 70 Soviet light tanks, 150 T-34/76's, 160 KV-1's and over 500 motorised infantry of various types. I also had masses of Me109's,110's and Fw190's conducting a massive air campaign to clear the skies. The Russian fighters are being slaughtered but they are replacing them just as quick.
My reserves of 30 PzIIIg's, 30 PzIV's, 20 IVh's, 15 Panthers and 15 SS 1943's (Tigers?) are working in conjunction with the artillery and airpower and badly mauling the SOD's. So far I have only lost 10 units to the Soviets 178 units. An amazing kill ratio. I never realised the tank trap gambit could be so effective.
French resistance:
The remaining 2 french colonies in West Africa will fall in the next 2 turns. Madagascar has just fallen to an expeditionary force that I dispatched 18 turns previously. I took Suez with the 21st Panzer Div and allowed the convoy to pass through into the Indian ocean. I then gifted the Suez to Turkey. This precipitated a war between Turkey and the Allies. The French took Suez. The Germans took it back and have it lightly garrisoned with a single Panzergrenadier drawing in the weak the UK units in Africa.
The expeditionary force are now enroute to New Caledonia to wipe out the last French bastion. I will gift Noumea to the Japanese and take my expeditionary force to help out in China.
British resistance:
The home Isle of Great Britain is producing a steady flow of Lancasters and Halifax's to bomb just about anywhere a German unit is exposed. This has forced an overlapping CAP of Me109's and Fw190's throughout the reich. They annihilate the bombers every time but the Brits keep sending them out. The new Hs219's should cause even more havoc as I believe they are more effective at CAP. Additionally a small expeditionary force took Ireland. The northern irish city was razed by the russians early in 41 but the central city is now German. This has driven the UK into a constant frenzy of attacks with their Comets and Churchill's and bombers. I have multiple fighters in the city and a nearby airfield causing carnage. Also I launch continuous fighter attacks across the Channel with Fw190's to diminish the British CAP. The British aircraft are far superior to their Russian counterparts and have a 70% kill ratio of my aircraft. There will be no German bombing of the UK until I have Me262's I think.
The AI as usual is displaying a baffling combination of brilliance and stupidity but all up it is proving a good game.
 
ADDIT/ADDIT: Also, why not put the Sub Yard 2 in Rostock, thus freeing up another Building slot?

ADDIT: in response to the point above about Germ and Soviet advantage of large continental landmass: One possible idea: Make the Wonders for Marseille, Brest, and Bordeaux all allow air travel. This would make the French struggle against Nazis more difficult, and would also give Allies ability to build stuff in France once they get at least one beachhead there.

I have tried to set up Gr Brit so that it Austral, Canada, and England are all linked up, as well as Cairo & Bombay. I've left the wonders for S. Afr as non air lift though. Do you think Bombay might unbalance things?

QUESTION: should Ruhr Industry be in Dusseldorf? If so, then why not free up the "Dusseldorf Wonder" for a pre-placed in another city? Also could free up Hamburg since it starts with Sub Yard.

I'm starting to think that the "solution" to this Arty-Stack "Game Cheat" is just a house rule of some sort that has to do with stacking.

I'm playing ACW and I'm sticking to a rule that I cannot have more than one of any particular artillery type in a stack unless:
(a) it is controlled by me as well as one of the following:
(i) it has a road, or
(iii) it is a naval hex, or
(iv) it is a town/city

Now maybe CERTAIN arty should be allowed two per stack (e.g., perhaps the smaller power units?) but certainly not two big guns.

The AI basically adheres to this rule already! What this will do is force the human to build a larger balance, and distribute his stacks into more of a combined arms approach, and to attack powerful cities more slowly, from several hexes at once.
 
Bob1475,

Thank you for the report.

"Germany v2.1 Emperor

Week 30 1944 - DOMINATION VICTORY!!

I had totally forgot about domination victory - actually I was going for conquest although this was nothing I thought of when I started.

Actually I believe I would have achieved total conquest by the end of 1944 but I have had enough dealing with so many units."
Bob1475

That is a very good result!
Power-plants will increase production less in version 2.2.
This should somewhat reduce the numbers of units produced.

"At this point Germany was still at peace with Brazil, Portugal, Argentina, Chile and Thailand although they were all in the plans. I find it very strange that Japan never eliminated Thailand, especially with nothing left to do with their units in Asia (I had eventually "walled" them out of my territories to avoid razing and to keep them from clogging my advances - did this long ago with Finland and Italy."
Bob1475

Yes, I agree.

"Currently at war with Spain - down to 2 cities which would have been mine in two weeks.

Currently at war with Chile - down to 3 cities.

USA - down to 2 cities - Prudhoe Bay to be mine in two weeks. Fleet approaching Honolulu.

UK - 16 cities left. Have landed on Australia and taken Carnavarn but reinforcements needed to take the entire continent. Probably would have taken 4 months.
Have not touched New Zealand."
Bob1475

The time-schedule you mention sounds realistic.

"Current unit count - 4,055 units!! Have dramatically cut build and moved about 50% of cities to wealth just to reduce the number of units. Won't bore you with the numbers - they are obviously ridiculously high."
Bob1475

Maybe more should be done to reduce the numbers of units that can
be produced. I will consider changes.

"Artillery is the problem in balancing with the AI which is a game-engine problem - particularly mobile rockets."
Bob1475

Changes have been implemented into version 2.2.

"Seems that Germany - and I suspect Soviet Russia have a major advantage in the no air/sea trade. Essentially Germany can use all of Europe/Asia/Africa to build high level armor units but I suspect that US cannot build outside of the Americas - dont' know what you did with the UK i.e. if they have resource in India to allow armor construction. What this means if that I played as US I would take all of the Americas to give me more unit producing cities, otherwise it would be difficult to take on the Soviets in EurAsia. For the general historic purpose this is OK through 1942 but it adds to the limitations of US going overseas. However, I accept this in exchange for the processing improvements that allow the current map size. Great job!"
Bob1475

Thank you.
Notes have been taken.

Thank you and welcome back.

Rocoteh
 
Hornblower,

Thank you for the report.

"Germany - V2.1 Deity 1942
Japans destruction:
The Soviets have a consistent beef with the entire allied and axis world. They will make peace with one side and immediately declare war on the other. The allies have been consistently pounding away at the Japs in Asia and the constant attacks by the Soviets have taken their toll. Whilst the Japs maintain sea control and protect their home islands with 26 Yamatos they are getting badly hurt on the Chinese mainland. The USSR has taken all but a few Jap cities in Manchurian north and the British have taken half a dozen Jap cities in the Southern Chinese areas. Surprisingly Communist China has maintained a strong presence in central china and hasn't lost any cities. Nationalist China crumbled and was destroyed by Japan. This was possibly Japan's undoing as they were over extended and had few units deployed along the chinese coast"
Hornblower


The basic problem Japan has is overextension.
In this playtest it seems like Japan-AI have been unable
to respond when faced with multiple problems.
One wonder if there ever will be a real good AI for Civ.

"German North Africa:
The Italians were destroyed by the UK in late 1940 so the German Afrika Korps commenced operations to regain north Africa. Starting in Algiers the Panzer Armee Afrika equipped with PzIIIg's and early PzIV's has spread west, south and east. As the new Panzer IVh's come online the PzIII and MkI IV's are reassigned to Africa. 21st Panzer Div has captured Persia and is regrouping for a push on India. The remaining PzIII's have pushed through from Odessa and down to Tehran. All these obselete panzers will spear through to rescue Japan and return her Asian possessions to her."
Hornblower

That is a very good respons to a problematic situation!

"Barbarossa:
The Soviets have been reluctant to attack these columns moving through their southern regions whilst the British have had whatever armour they possessed on the sub continent destroyed by my Stukas flying out of Iran.
The Germans occupied a line from Murmansk to Leningrad to Sebastapol. Even with the cities barely occupied the Russians would not attack. I besieged Stalingrad with all my Balkan allies. Hungarian, Bulgarian and Romanian troops accompanied by a limited number of 88's, Flak and 6 StuGIII's deployed in a crescent around Stalingrad. 12 heavy artillery units bombard the city but the AI only makes piecemeal attacks. I had a brainwave after remembering a tactic discussed for another scenario. I took a powerful occupied city 6ish squares (Minsk) in and emptied it of troops. I placed a bunch of StuG's and 2 artillery battalions and multiple defensive 88's at various points along the imagined route they would travel and placed 1 squadron of Stuka, He111, Ju88 and HS129 each at various cities and the border airfield. Next turn the Soviets threw everything they had at making a mad dash to capture Minsk! Everything they had came across the border in 3 SOD's of 200 units each. The Soviets possessed 70 Soviet light tanks, 150 T-34/76's, 160 KV-1's and over 500 motorised infantry of various types. I also had masses of Me109's,110's and Fw190's conducting a massive air campaign to clear the skies. The Russian fighters are being slaughtered but they are replacing them just as quick.
My reserves of 30 PzIIIg's, 30 PzIV's, 20 IVh's, 15 Panthers and 15 SS 1943's (Tigers?) are working in conjunction with the artillery and airpower and badly mauling the SOD's. So far I have only lost 10 units to the Soviets 178 units. An amazing kill ratio. I never realised the tank trap gambit could be so effective"
Hornblower

An impressing kill-ratio!
Still I do not think its unrealistic, with regard to the limits that the
game-engine sets.
Of course not Soviet units were not destroyed in the numbers you
describe above, but the fact remains that the German Army inflicted
very high losses on Soviet forces until mid-1944.

"British resistance:
The home Isle of Great Britain is producing a steady flow of Lancasters and Halifax's to bomb just about anywhere a German unit is exposed. This has forced an overlapping CAP of Me109's and Fw190's throughout the reich. They annihilate the bombers every time but the Brits keep sending them out. The new Hs219's should cause even more havoc as I believe they are more effective at CAP. Additionally a small expeditionary force took Ireland. The northern irish city was razed by the russians early in 41 but the central city is now German. This has driven the UK into a constant frenzy of attacks with their Comets and Churchill's and bombers. I have multiple fighters in the city and a nearby airfield causing carnage. Also I launch continuous fighter attacks across the Channel with Fw190's to diminish the British CAP. The British aircraft are far superior to their Russian counterparts and have a 70% kill ratio of my aircraft. There will be no German bombing of the UK until I have Me262's I think.
The AI as usual is displaying a baffling combination of brilliance and stupidity but all up it is proving a good game"
Hornblower

I agree.
AI can handle ground and air units rather well.
The real problem comes with naval forces!

It will be interesting to follow this playtest.
Thank you and welcome back.

Rocoteh
 
Anthropoid,

Thank you for the comments.

"ADDIT/ADDIT: Also, why not put the Sub Yard 2 in Rostock, thus freeing up another Building slot?"
Anthropoid

A very good idea!

"ADDIT: in response to the point above about Germ and Soviet advantage of large continental landmass: One possible idea: Make the Wonders for Marseille, Brest, and Bordeaux all allow air travel. This would make the French struggle against Nazis more difficult, and would also give Allies ability to build stuff in France once they get at least one beachhead there."
Anthropoid

That is also a very good idea.
I will consider it.

"I have tried to set up Gr Brit so that it Austral, Canada, and England are all linked up, as well as Cairo & Bombay. I've left the wonders for S. Afr as non air lift though. Do you think Bombay might unbalance things?"
Anthropoid

No, it should still be hard for Britain to defend India against
a determined Japanese attack.

"QUESTION: should Ruhr Industry be in Dusseldorf? If so, then why not free up the "Dusseldorf Wonder" for a pre-placed in another city? Also could free up Hamburg since it starts with Sub Yard."
Anthropoid

Once again: Good ideas for "saving" wonders.

"I'm playing ACW and I'm sticking to a rule that I cannot have more than one of any particular artillery type in a stack unless:
(a) it is controlled by me as well as one of the following:
(i) it has a road, or
(iii) it is a naval hex, or
(iv) it is a town/city

Now maybe CERTAIN arty should be allowed two per stack (e.g., perhaps the smaller power units?) but certainly not two big guns.

The AI basically adheres to this rule already! What this will do is force the human to build a larger balance, and distribute his stacks into more of a combined arms approach, and to attack powerful cities more slowly, from several hexes at once."
Anthropoid

I think what you describe here is an interesting house-rule.

Thank you and welcome back.

Rocoteh
 
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