WW2-Global

Rocoteh,

I noticed that you removed lethal land bombardment from Ju-88, Heinkel 111, and German HQ Artillery. This has made my job harder in conquering Russia, but it also makes for a more honest scenerio. In reality, artillery and bombing alone should not be able to destroy ground units, only weaken then. It is up to the brave soldiers and tanks to finish off the enemy and take cities.

As for Russia, the standard fortresses are way too weak for defense. However, I have started my offensive so early in the campaign that Russia has not had the time to arm. It will be interesting to see others experiences lauching Barbarossa in 1941 along historical timelines before you make changes. I have just reached Leningrad, Odessa, Sevastopol, and Moscow where there are the larger fortresses (80 defense is daunting). I will lose many units in taking these cities since, like I said before, my artillery and bombers cannot do the job for me. Germany had a easy time up until that point.
 
William GBTW said:
One note, Finland never was at war with the US or UK; Russo-Finnish war was a seperate war from WWII.

Finland declared war on the UK on December 6th I think. The day before the Japanese attack on Hawaii.
 
William GBTW said:
One note, Finland never was at war with the US or UK; Russo-Finnish war was a seperate war from WWII.

It's one of those things that's a limitation of Civ 3. The alliance system isn't
flexible enough to allow Finland to be allied with Germany, but at peace with
the US/UK; or for that matter allow Japan to be at war with the US/UK,
but at peace with the Soviet Union.
 
I agree with Adler about adding the Nebelwerfer, Priest and Katyusha. I was going to post that just before I read it.

Also, I thought of adding the "Gustav Gerat" artillery to Germany at the beginning of the Scenario and have it be non build-able. Using the Railgun graphic from TGW.
 
William GBTW said:
One note, Finland never was at war with the US or UK; Russo-Finnish war was a seperate war from WWII.

William GBTW,

Great Britain declared war on Britain December 7 1941.
However there was never war de facto between Finland and US/UK.

Historic facts:

War between Finland and Soviet November 1939-March 1940
and 1941-1944.

This is not possible to reflect within the Civ 3 game-engine.
Thus I think the current solution is the best.

Rocoteh
 
Hubschrauber said:
I agree with Adler about adding the Nebelwerfer, Priest and Katyusha. I was going to post that just before I read it.

Also, I thought of adding the "Gustav Gerat" artillery to Germany at the beginning of the Scenario and have it be non build-able. Using the Railgun graphic from TGW.

Hubschrauber,

Notes have been taken.
I will have it in mind with regard to version 2.3.

Rocoteh
 
Prometheus1992 said:
This was a great scenario -- once i got it to start finally.

rating: 9.6/10 *Poster's Choice!

Sucesses : Graphics, units, everything about WW2 included, cities, etc
Plunders : Random Crashes, Not able to rename units!!


bottom line : great job rocoteh! :goodjob:

ill try to post a report as soon as possible

Prometheus1992,

Thank you.
I am very glad to hear that!

I can not explain why its not possible to rename units.
There is not any problem with that on my own computer.

Welcome back with more comments.

Rocoteh
 
imgrumpy said:
Rocoteh,

I noticed that you removed lethal land bombardment from Ju-88, Heinkel 111, and German HQ Artillery. This has made my job harder in conquering Russia, but it also makes for a more honest scenerio. In reality, artillery and bombing alone should not be able to destroy ground units, only weaken then. It is up to the brave soldiers and tanks to finish off the enemy and take cities.

As for Russia, the standard fortresses are way too weak for defense. However, I have started my offensive so early in the campaign that Russia has not had the time to arm. It will be interesting to see others experiences lauching Barbarossa in 1941 along historical timelines before you make changes. I have just reached Leningrad, Odessa, Sevastopol, and Moscow where there are the larger fortresses (80 defense is daunting). I will lose many units in taking these cities since, like I said before, my artillery and bombers cannot do the job for me. Germany had a easy time up until that point.

imgrumpy,

Yes, you are right:
Lethal land bombardment was removed from a large number of air-units.
Although airpower was important during WW2 (All offensives launched
when the enemy had air-superiority failed.) it seldom knocked out
whole divisions.

On Russia in WW2-Global:

Yes I will wait for more playtest-reports before I implement any changes.
It will be interesting to follow how large losses the major cities will cost you.


Rocoteh
 
I've started playing version 2.2 as Britain, at Regent level

Previously I'd played version 2.1 three times, once as USA, once as Soviet Union and once as Germany, and enjoyed it!

I was pleased at the larger map for the European area, makes life a lot easier when you have more cities producing units.

Currently I'm in the latter half of 1940. France is holding out well, lost Lille and Verdun to the Germans only recently. For a time they managed to take Namur off the Germans too. There's been a couple of short Soviet/Axis wars, and Russia has lost a couple of cities. The Japanese have made no headway on the Chinese mainland, but have taken all the Dutch East Indies (Netherlands is now out of the game), as well as Port Moresby in New Guinea.

I've destroyed Thailand to get a secure land route to Singapore, built a road connection through Africa, and another to India via a RofP with Persia, so I can build tanks in India now I have a connection to oil resources. I've knocked the Italians out of Africa completely in my last turn (week 35).

My plan is to send a large land force (now heading to Europe from Canada and the UK mainland - very heavily escorted, those U-boats are dangerous!) to invade Sicily, then push up the Italian peninsula. I'm also thinking of invading Turkey to make a land route for my armies from India into eastern Europe. And I'm going to push the Japanese out of China and Korea, while using my forces from Australia to take the Indonesian islands off them.

I've spent a lot of time upgrading my economy to make it possible to build lots and lots of tanks. Currently, my best Indian and Canadian cities can make a tank in about 5 turns, in my UK cities about 2 turns.

It's a great scenario, slow to start but now things are looking up.
 
so i finaly fu**ed up my version 2.1 game,becuase the english have 20-40 interceptors in each city so i built 3 turns me-109 in each city had about 15-20 in amsterdam and 30 ju-87b after i attacked london to see what would hapen i had 10 jus left and shot down 2 spitfires and damaged some units,london lost 2 population.and 2nd i attacked a english bb with my bismarck (5 healtpoints) and my ship was sank and made 2 damage(pretty unrealistic).now i should play on my 2.2 game but i hate that the german scientific reasearch is rediculous compared to the english(should be equal historically) and also the mass of units the english have in thei colonies is so huge that i consider to take them because i think it's pretty simple from what i have read in the reports( the number of units in canada would be as high as its population?)

one question:allows the editor to remove the allies after a little time:so e.g.:you play as germany and made a succsesfull sealion and barbarossa so i think the us would think about a peac theatery
 
German 2.2

Week 49
Cities captured: Tula
Report: U28 sinks French Battlecruiser Strasbourg. U40 sinks British BB Malaya. U41 sinks British BB Valiant. U38 sinks British BB Nelson. Tula taken. Without leathal land bombardment I'm having a very tough time taking Leningrad and Sevastopol.

Week 50
Cities captured: Saratov, Leningrad
Report: Saratov taken. Leningrad taken by combined naval and army assault. I've reinforced my defensive line west of Freiburg with German 88s. The French send maybe 1 or 2 tanks against it with minamal losses on my side every turn now.

Week 51
Report: Bismarck is launched!
 
German 2.2

Week 52
Cities captured: Chelyabinsk
Report: Chelyabinsk taken. We have now reached the Urals, Russia is in dire straights. Admiral Graf Spee sunk off the coast of Norway while attempting to sneak home. Sevastopol has been under seige for a month now and little progress has been made.

Week 1, 1940
Cities captured: Sverdlovsk
Report: Sverdlovsk taken. Russia is effectively cut in two, leaving Moscow isolated from reinforcements. Bismarck gets its first kill; the British BB Queen Elizabeth. The Americans decide to make an appearance in the North Sea. U70 sinks American BB Idaho. Admiral Sheer sinks American Hvy CA. Lt CA Nürnberg sinks American Hvy CA. Lt CA Leipzig sinks American Hvy CA.
 
mjdh1957,

"Previously I'd played version 2.1 three times, once as USA, once as Soviet Union and once as Germany, and enjoyed it!

I was pleased at the larger map for the European area, makes life a lot easier when you have more cities producing units."
mjdh1957

I am glad to hear that. The large map was a real improvement of
WW2-Global.

"Currently I'm in the latter half of 1940. France is holding out well, lost Lille and Verdun to the Germans only recently. For a time they managed to take Namur off the Germans too. There's been a couple of short Soviet/Axis wars, and Russia has lost a couple of cities. The Japanese have made no headway on the Chinese mainland, but have taken all the Dutch East Indies (Netherlands is now out of the game), as well as Port Moresby in New Guinea."
mjdh1957


With a large number of victory locations in Australia (in version 2.2)
it will be interesting to hear if Japan-AI now will move South.

"I've destroyed Thailand to get a secure land route to Singapore, built a road connection through Africa, and another to India via a RofP with Persia, so I can build tanks in India now I have a connection to oil resources. I've knocked the Italians out of Africa completely in my last turn (week 35).

My plan is to send a large land force (now heading to Europe from Canada and the UK mainland - very heavily escorted, those U-boats are dangerous!) to invade Sicily, then push up the Italian peninsula. I'm also thinking of invading Turkey to make a land route for my armies from India into eastern Europe. And I'm going to push the Japanese out of China and Korea, while using my forces from Australia to take the Indonesian islands off them."
mjdh1957

To knock out Italy fast sounds like a good idea.

If you manage to occupy Indonesia it will take important resources
away from Japan.

"I've spent a lot of time upgrading my economy to make it possible to build lots and lots of tanks. Currently, my best Indian and Canadian cities can make a tank in about 5 turns, in my UK cities about 2 turns."
mjdh1957

A good rate.

Thank you and welcome back.

Rocoteh
 
Morphling,

"now i should play on my 2.2 game but i hate that the german scientific reasearch is rediculous compared to the english(should be equal historically) and also the mass of units the english have in thei colonies is so huge that i consider to take them because i think it's pretty simple from what i have read in the reports( the number of units in canada would be as high as its population?)"
Morphling

Many people mean that its to easy to play Germany.
If I make research cheaper it will be easier than now!

On unit-strenght in the British Empire:

Given I had a game-system like "A World in Flames" (will be released
this summer) to work with I could change the Order of Battle for
the British Empire to a 100% historical one.
Now I have the Civ-3 system and the result of such a OOB would be
a fast Axis overrun of all British positions.

"one question:allows the editor to remove the allies after a little time:so e.g.:you play as germany and made a succsesfull sealion and barbarossa so i think the us would think about a peac theatery"
Morphling



No the editor does not allow that.
In fact its very limited.

Rocoteh
 
imgrumpy,

Thank you for the reports.

"Week 49
Cities captured: Tula
Report: U28 sinks French Battlecruiser Strasbourg. U40 sinks British BB Malaya. U41 sinks British BB Valiant. U38 sinks British BB Nelson. Tula taken. Without leathal land bombardment I'm having a very tough time taking Leningrad and Sevastopol."
imgrumpy

That is interesting. An increase in realism.

"Week 50
Cities captured: Saratov, Leningrad
Report: Saratov taken. Leningrad taken by combined naval and army assault. I've reinforced my defensive line west of Freiburg with German 88s. The French send maybe 1 or 2 tanks against it with minamal losses on my side every turn now."
imgrumpy

Its a surprise that France-AI plays so defensive.

"Week 52
Cities captured: Chelyabinsk
Report: Chelyabinsk taken. We have now reached the Urals, Russia is in dire straights. Admiral Graf Spee sunk off the coast of Norway while attempting to sneak home. Sevastopol has been under seige for a month now and little progress has been made."
imgrumpy

Russia in severe trouble though.

"Week 1, 1940
Cities captured: Sverdlovsk
Report: Sverdlovsk taken. Russia is effectively cut in two, leaving Moscow isolated from reinforcements. Bismarck gets its first kill; the British BB Queen Elizabeth. The Americans decide to make an appearance in the North Sea. U70 sinks American BB Idaho. Admiral Sheer sinks American Hvy CA. Lt CA Nürnberg sinks American Hvy CA. Lt CA Leipzig sinks American Hvy CA."
imgrumpy

Very good results!

Thank you and welcome back.

Rocoteh
 
Week 20 part 2:

PC turn: The Turkish made circumvented my armies and now want to attack Adana. There are two huge stacks. But that is good for me as I can attack now Ankara.
Of the North American coast several allied BBs appear. As well several Soviet subs in the North West Passage.

Week 21:
Ankara and Samsun were taken. But then I had to send more troops to Adana to stop the offensive. The Turkish fleet is attacked by my light ships of my fleet. Now except two all my ships are at least veterans. One of them can still become veteran the next turn. A Turkish sub remains in the Black sea.
In the North west passage between Baffinland and the continent U 92 and U 104 attacked the Soviet SS sinking 10 of them.
16 Uboats were lost by sinking three US BB C2, a British KGV BB and three TR. Still a good price.
In the east Bulgan was taken. In Africa Tekro.
New BB ready: Sedan.

PC turn:
The Turkish did not continue their battle against Adana but retreated in four directions. Also 2 US BB C2 spotted off Halifax. One of them sank a Uboat.
Japan destroyed China (Nationalists).

Adler
 
I have a question for imgrumpy:

When you say one of your u-boats sunk a Battleship, is that the only unit fighing it? I mean there is no way you could have sunk all those ships without some losses.
 
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