WW2-Global

7,003! I know! It is amazing!

WW2 Global will go down as the most popular civ3 mod ever IMHO.
BTW NOT TO NIT PICK BUT IT IS NOT 7.002 it is 7,002.
 
Actually, it's 7004. ;) :D

Eq, in Europe they use periods instead of commas, and commas where we would put periods.
Addit: in numbers, anyways. In writing, Europeans are quite orthodox where the punctuation is concerned..
 
Yes let's STOP the spam.
7,007 now. :)
 
Changes in 1.9
Gave Swordfish the Bombard AI flag. Added Char B1 bis.
Moved Dutch Infantry into the cities. A few misc tweaks around Dunkirk. Victory location in Brest.
P38 Lethal land bombardment. P51 Range now 12.
Mosquito Lethal land bombardment.Mig3 range lowered to 8.
Gave RU I-15 Defense flag. Cut out the bombard flag for many fighters. Cut the anti aircraft battery out of Koln.


1.[Tweaked Libya] Put 1 Fortress unit in Tripoli. Moved the Fortress unit in Tobruk to Benghazi.
Gave Tobruk a barracks and city walls. Added Tripoli Wonder with air trade to get oil to Italy.[Moved the Libya oil into Tripoli.]

2.[Cut cities and added cities also renamed a few] Cut the following cities to free up slots.[ Puerto Acre,Olenek,Vorkuta,Nordvik ,Norilsk, Fort Chipewyart, Broken Hill, Gao, Teffe, and Verchojansk.]
Added the following cities [ Midway,Carajas,Norfolk,Wilmington, Cebu,Charleston, Palau,Wake,Tarawa,Dunquerque,Cherbourg,Dover, and Thessaloníki. Renamed [Soloman Islands to Guadalcanal, Radom to Krakow , Bagdad to Baghdad , Namur to Bastogne, and Kuweit to Basra]

3.[Tweaked Air forces] 2 ME 109s to Yugoslavia. 2 ME 109s to Switzerland . 2 ME 109s to Romania. 1 ME 109 to Hungary.
1 ME 109 to Bulgaria. Replaced Spain's Fighter and bombers with 1 ME 109 and 2 HE 111s. 1 Fighter to the Netherlands.
1 Gladiator to Belgium. 1 Gladiator to Greece. 1 Gladiator in Egypt. 1 Gladiator in Iraq. 2 I15s to natl china 1 to commie china.

4.[BEF]Added an accurate representation of the initial BEF that was created on 22nd February 1939 and deployed on the outbreak of war to France. Moved 4 Brit Infantry 1939 from UK to Dunquerque. Added 1 Brtish tank Brigade to represent the force of 50 light tanks. Also moved 1 flak and 1 artillery from the UK to Dunquerque. Added 2 Gladiators in Dunquerque. Added 4 Hurricanes to Dunquerque.

5.[Timed War triggers] Added new unit called declare war invisible and imolble def 1 atk 0. This will have a controlled sub bug effect. The timed war triggers.[Germany vs Russia week 87 aka june 15. Germany vs Norway Denmark week 33 aka April 9 1940. War v Yugoslavia week 79 war v Greece week 81]

6.[Tweaked Poland]1 Light tank to Poland 1 sub to Poland. Named all the polish ships.

7.[Victory locations]Added victory locations in Manila,Cebu,Davao,Palau,Tarawa,Palembang,Batavia,
Singapore,Wake,Midway,Tunis,Tripoli,Benghazi,Tobru k,Alexandria,Cairo,Suez,Gibraltar.
Hong Kong,Portsmouth,Palermo,Malta,Casablanca,London,Cherbourg,Algiers,Banjarmasin,Makassar,Naples,Plymouth,Oslo,Dunquerque,and Paris.
THE VICTORY LOCATIONS WILL HAVE NICE EFFECT ON THE AI.

8.[Terrain tweaks]Unlandlocked Philadelphia,Anchorage, and Riga. Cut off
the tip of Dennmark @X194Y50 so Sweden cant block the way to Norway.

9.[German tweaks] Germany cant produce 88s Cologne wonder auto produces them every 4 turns.
Uped cost of German Security Division from 35 to 40. Got rid of German Flamethrower.
Got rid of the me262s Lethal land bombardment flag. Added Ju 87D.

10.[Worker option tweaks]GOT RID OF PLANT/CLEAR FOREST, CLEAR JUNGLE, and RAILROAD.Got rid of Radar towers

11.[British tweaks]British mines in the straits of Dover.Added British Outposts on the Shetland Islands north of Scapa Flow.
US airbase in UK. Put 1 fortress in each of the coastal British Air bases.[To Stop marine attack to destroy planes]
A few misc tweaks around Dunkirk.
Mosquito Lethal land bombardment.


12.[Flak]Cost of Flak uped by 1
00 to 250.[This is to represent the large investment needed to make large amounts of AAA.]

13.[Mines]Mines get 20 HP bonus AI will not charge them.

14.[Misc]Added mines west of Malmo so Sweden cant attack Copenhagen. Hungary Infantry @X205Y85 is owned by Germany I fixed that now owned by Hungary. Got rid of 1 cattle 25 North of Freiburg and 1 NW of Stuttgart.[There is too much food in this Area.]

15.[French tweaks] Moved French oil to Algeria. Algiers Wonder now has air trade.
Added Char B1 bis. Victory location in Brest.

16.[Thailand] Thailand is part of the Axis.

17.[American tweaks] Added some forests around New Orleans to increase production.
Added some forests in Florida. Added P-40 Warhawk.
F4F Wildcat(F) attack lowered to 8.
P38 Lethal land bombardment. P51 Range now 12.


18.[Finland tweaks] Added fortress Terrain improvements to help Finland's defense.

19.[Late war and early post war Jet fighters]Added the P80,Meteor,and MIG9.[Note in the biq I use the ME262 graphics for
all of these but you can get the graphics for these from TCW.

20.Got rid of off shore oil rigs they provided unrealistic production.

21.[Soviet tweaks]Russia can make P39s
Mig3 range lowered to 8.

22.[Italian tweaks]German Air base with 1 fortress & 2 Special fortress in Sicily. Added German Air base with 1 fortress & 2 Special fortress in Libya. Added German Air base with 2 Special fortress in Northern Italy.

23.[China tweaks]Added a US air base near Kunming with 1 fortress & 2 Special fortress.

24.[Islands tweaks]Got rid of Fish around Malta. Got rid of fish and whales around Dutch Harbor.Also replaced some of the coast around Dutch Harbor with seas.

25.[Romania tweaks] German Air base with 1 fortress & 2 Special fortress in Romania.

26.[Dutch tweaks]Moved Dutch Infantry into the cities.

27.[FIGHTER TWEAKS]Cut out the bombard flag for many fighters.

28.[Bugs Fix] Gave Swordfish the Bombard AI flag.
Gave RU I-15 Defense flag.Cut the anti aircraft battery out of Koln.
 

Attachments

Hi Equuleus,
I would like to try your version with the new graphics.
Could you please explain which graphic files to get from where and where to put them exactly? I wouldn't want to mess up my installation.
Thanks.
 
I used the terrain from the Barbarossa scenario. I went into its art folder copied the terrain folder inside of it and pasted it in the conquests art folder and overwrote the terrain folder that was there.
 
Wow! Great to see that this mod and thread are still going strong. I'm back in the fold now that our newest edition (our 3rd little girl) is sleeping again.

Can't wait to play the latest revision.

Cheers!
 
I love this scenario so much, I just had to finaly break down and register to tell you so, Rocoteh! :goodjob:

I have a couple things I'd like to bring up though incase you plan on another version or for Equuleus.

The scenario has been changed and or fixed so many times that it is now a great mess or perhaps it just seems that way to me when I attempt to Edit it myself, or maybe i'm just too lazy to do the work myself. ;)

Mainly what I'm looking for is historical accuracey for the BEGINING of WWII, and each empires production capabilities and starting units, not so much as to how the AI Axis looses WWII after 100 turns or so. This would not be the case if I were to play Germany, but I'm trying Italy on demigod mode and Russia just stomps on Germany in a few turns every time. The German AI never controls a Russian town for longer than a half turn. Mean while England is pumping out a King George battle ship nearly every turn. :crazyeye:

There were numerous instances of what I like to call 'divine intervension' in the Allies favor in WWII and I believe they should not be simulated during game play.

I read about a tool that can edit saved games and I think this might be the key to keeping up on national relations, so as to keep America neutral for the first two years and such.

I like Equuleus's idea for naval units having = defense, I'm not so sure how that would pan out for subs though.

I'd like to see a Fashist Vichy France who favors democracey. An India under gandhi with a couple english bases. Norway-Denmark should be Poland-Denmark getting rid of an AI right off the bat. Victory locations in southern Norway. Slovic and hungarian cities under Romanian control to free up sots for Vichy France and India and to help keep Russia from controling the entire Balkans in 1 turn of offense. Japan and Tailand disjointed from the western Axis. limitedly mobile special fortresses and garisons, or have stasionary special fortesses in cities and airports only, anything else should be a mobile garison. A demacratic Persia who favors Fashism

Your using the leader names, so imo we should use the proper flags and leader heads. Cathrine or what ever her name is, is much more ugly than Stalin. :D

1, More Air unit production, less sea unit production. Honestly, how long would it of taken GB to produce a shiney new battle ship and would they want to when under constant air bombardment?

2, Is there anyway to make the AI want to retreat wounded units more often than sacrificing them?

3, Is there anyway to make the AI use more common sence? Ie, Greece declaring war on Russia for unknow reasons then declaring war on the Allies just to get a measly destroyer past a blocked point.

4, Why is nearly the entire Italian army conscripted and the Russian not?
this IS 1939 right?

5, I like the affect no air and sea connection on island a colonial possesions to keep them from growing to fast but it's not worth keeping Japan and Italy from every having oil. Is there a way to fix this problem?

does the Axis not start with a single worker, and the allies start with normal amounts? if so, why?

I'm sorry if any of this has been brought up already, I'm not reading all 7000+ posts. :lol:

My hats off to Rocoteh. :)
 
Wow! Great to see that this mod and thread are still going strong. I'm back in the fold now that our newest edition (our 3rd little girl) is sleeping again.

Can't wait to play the latest revision.

Cheers!

Xatokuom,

Welcome back!

Great to see you here again.

Rocoteh
 
I love this scenario so much, I just had to finaly break down and register to tell you so, Rocoteh! :goodjob:

I have a couple things I'd like to bring up though incase you plan on another version or for Equuleus.

The scenario has been changed and or fixed so many times that it is now a great mess or perhaps it just seems that way to me when I attempt to Edit it myself, or maybe i'm just too lazy to do the work myself. ;)

Mainly what I'm looking for is historical accuracey for the BEGINING of WWII, and each empires production capabilities and starting units, not so much as to how the AI Axis looses WWII after 100 turns or so. This would not be the case if I were to play Germany, but I'm trying Italy on demigod mode and Russia just stomps on Germany in a few turns every time. The German AI never controls a Russian town for longer than a half turn. Mean while England is pumping out a King George battle ship nearly every turn. :crazyeye:

There were numerous instances of what I like to call 'divine intervension' in the Allies favor in WWII and I believe they should not be simulated during game play.

I read about a tool that can edit saved games and I think this might be the key to keeping up on national relations, so as to keep America neutral for the first two years and such.

I like Equuleus's idea for naval units having = defense, I'm not so sure how that would pan out for subs though.

I'd like to see a Fashist Vichy France who favors democracey. An India under gandhi with a couple english bases. Norway-Denmark should be Poland-Denmark getting rid of an AI right off the bat. Victory locations in southern Norway. Slovic and hungarian cities under Romanian control to free up sots for Vichy France and India and to help keep Russia from controling the entire Balkans in 1 turn of offense. Japan and Tailand disjointed from the western Axis. limitedly mobile special fortresses and garisons, or have stasionary special fortesses in cities and airports only, anything else should be a mobile garison. A demacratic Persia who favors Fashism

Your using the leader names, so imo we should use the proper flags and leader heads. Cathrine or what ever her name is, is much more ugly than Stalin. :D

1, More Air unit production, less sea unit production. Honestly, how long would it of taken GB to produce a shiney new battle ship and would they want to when under constant air bombardment?

2, Is there anyway to make the AI want to retreat wounded units more often than sacrificing them?

3, Is there anyway to make the AI use more common sence? Ie, Greece declaring war on Russia for unknow reasons then declaring war on the Allies just to get a measly destroyer past a blocked point.

4, Why is nearly the entire Italian army conscripted and the Russian not?
this IS 1939 right?

5, I like the affect no air and sea connection on island a colonial possesions to keep them from growing to fast but it's not worth keeping Japan and Italy from every having oil. Is there a way to fix this problem?

does the Axis not start with a single worker, and the allies start with normal amounts? if so, why?

I'm sorry if any of this has been brought up already, I'm not reading all 7000+ posts. :lol:

My hats off to Rocoteh. :)

Colden,

"The scenario has been changed and or fixed so many times that it is now a great mess or perhaps it just seems that way to me when I attempt to Edit it myself, or maybe i'm just too lazy to do the work myself."
Colden

The result of more then 2 years of revisions: "a great mess".

Well I do not agree. I regard the latest version of WW2-Global as
a much better product then version 1.0.

"Mainly what I'm looking for is historical accuracey for the BEGINING of WWII, and each empires production capabilities and starting units, not so much as to how the AI Axis looses WWII after 100 turns or so. This would not be the case if I were to play Germany, but I'm trying Italy on demigod mode and Russia just stomps on Germany in a few turns every time. The German AI never controls a Russian town for longer than a half turn. Mean while England is pumping out a King George battle ship nearly every turn"
Colden

For sure the weak AI is a problem. My intention is to counter that with
special AI-versions.

"Your using the leader names, so imo we should use the proper flags and leader heads. Cathrine or what ever her name is, is much more ugly than Stalin"
Colden

Such changes will come with the graphic update.
(If there will be one.)

1. This is also related to how AI works. Its a big spender of naval units.
Of course I can change production to reflect historical levels.
For example:
Japan will only produce 2 battleships during a whole game.
The question is: Will this produce a more realistic scenario?
Will players of the scenario like it?

2. De facto: no.

3. No.

4. This is not related to conscription. Its related to de facto strenght and troop-quality
most of the time. By 1939 most Italian infantry divisions was at 30-40% strenght.
Morale was low. One should remember that many Italians hated
the fascist-regime.

5. Lack of oil was a big problem for both Japan and Italy.

On workers:

No nation starts with workers.

Rocoteh
 
Germany, Sid

OKW Bericht 1. Juli 1940

The last months have shown nothing but success! Continental France was conquered by the end of January, after which Yugoslavia was taken within two or three weeks. Shortly after the Balkan campaign all our 44 tank divisions landed near London, and after only a week of fighting the city was taken.
By now the entire British main island is under our control. Scapa Flow is about to be taken by SS Infantry and Marineinfanteristen, and the transports with more tank divisions to Dublin and Belfast are already under way. As soon as Britains presence in Europe is exterminated, preparations for the war against the Communist Swine of Russia will begin. It is time for Russia's fall.
Surprisingly the Russians have completely destroyed Communist China, giving them more influence in the Far East. Japan's military is about the same size as ours, and is on the march in Southeast Asia. Wuhan and Kumming are presumably their next objectives, as well as Saigon.
The British and the Americans have lost many transports and destroyers to our U boats, and Battleships protecting them are ususally destroyed by one of our three Bismarck Class Battleships.
All in all, fate has been on our side. We have had some losses, especially our bomber force has been decimated dramatically But our ME 109 squadrons kept our own land units from being bombarded to pieces. Every objective we have set was accomplished quickly, often even before the timeplans.
The next 3 or 4 months will be spent on pacifying the subjugated countries, and preparing for the attack on the Soviet Union. Intel tells us they have no unit that is even comparable to our Panzers, but who knows how soon they will have developed a more serious weapon?

Here a short overview of our offensive forces:
2 Marines
3 Paratroopers
3 Bismarck Class Battleships
7 Transports
6 1939 Destroyers
9 Coastal Submarines
10 Germany 1939 Destroyers
1 Croatia Infantry
47 German Infantry
15 Uboat Type VII
1 Light Cruiser
3 Ju-88
13 German 88
3 Panzer II
58 Panzer IIIe
42 Me-109
1 Heinkel-111
6 Ju-87B
2 SS Infantry
5 Slovakia Infantry
23 German Security Divisions
3 Light Divisions
2 Heavy Cruisers
10 Uboat Type XI
1 Hungary Infantry
1 Special Transport
3 German Motorized Infantry Divisions

This was our 6 monthly report on the war. The next report will be published at the end of the year.
 
I am surprised how easy Sid level difficulty is. The only real problem I have is that it is impossible to research techs in under 40 turns. Also because I made a mistake with allocating money, the first tech won't be finished until week 30, two weeks from now.
 
58 panzers wow!:eek:

Thats thats about 14,000 Panzer3s made in less than a year.
I think Panzers should cost more money.
Also I think infantry should be made less expensive and more powerful.
Example.
1939 Infantry. Attack 13 Defense 14
1940 Infantry. Attack 14 Defense 15
1941 Infantry. Attack 15 Defense 16
1942 Infantry. Attack 16 Defense 17
1943 Infantry. Attack 17 Defense 18
1944 Infantry. Attack 18 Defense 19
1945 Infantry. Attack 19 Defense 20
I think it would be a good idea to have an infantry for each year for the major powers.
 
Yeah, I get 8 Panzer III divisions every two weeks. With subsidies of course, as I didn't spend any money on research, because of the problem I mentioned above. However, the next tech is only going to take 16 weeks, so instead of 1600 Reichsmark I'll only get 150 per week, which means that production is going to be more like 5 Panzer divisions every two weeks, until the French cities are capable of producing them more quickly.

I totally agree with you on the increasing strength of infantry, though. That way people would build more of them, I think. I only build one or two of them every two weeks, but if they were cheaper and a little stronger, they would be far more numerous in my game. Especially with tanks being more expensive.

Right now, I build up city infrastructure, and produce mostly tanks and aircraft. I just started producing more Army HQs though, of which I have 10, I forgot to list those above.
 
I think I will make those changes in my next mod version.
BTW I think if we have ships with equal attack and defense it will be much harder for Germany to destroy the Royal Navy and invade Britain.
 
That is definitely true. I think the defense for ships should be a little less than the attack value, though, to simulate the surprise of being attacked. However not overly so. Take for example the submarines. Their defense is incredibly low compared to their attack. But really, whether they are attacking, or being attacked, they still have the advantage of being underwater, and harder to find, so for the type XI u boat for example I think it would be better to have them at 35.30 instead of 35.7. Maybe a little less, but I think that 7 is just not enough. Battleships, however, are so strong that it really doesn't matter anymore, I think. But with smaller ships I think it would make sense to have defense values closer to the attack values.
 
I would keep German Infantry a little stronger than the other's though.
 
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