WW2-Global

It looks extremely awesome, I cant wait to play(if I can get it to work)
I am seeming to have some sorta problem with downloading or something cus it won't open in CivC. can you tell how to fix it
 
Kelly Whiting,

Thank you for the report.

"Not much has changed in the general operational situation because I haven't played much since my last report - only 4 or 5 turns. I have taken Tasmania, and am now moving on Melbourne (I planned on taking Canberra directly, but a closer look at the map showed that it can't be directly attacked from the sea, and my best offensive units are Marines so I will attack Melbourne first, then use my tanks across land to get at Canberra). Canberra is the key because it has that "wonder" that opens all the cities connected to it to resources through its airport - take it and the remaining Australian cities have to have reduced production capabilities and my cities will have increased ones as I advance in Australia."
Kelly Whiting

Yes, I agree.
Canberra is the key.
Without it the British forces will be in severe trouble.

"One concern is that I noted Melbourne has a veteran Matilda unit in it - that unit is more powerful than my armor and it worries me because I don't know how many they have. I have three carriers there with 3 Kates each and several bombardment ships, but probably not enough to reduce Melbourne's defenses to an acceptable level in one turn, so I am staging in some Bettys to Tasmania to aid in that. It will be interesting to see how this goes. I'll land all of my remaining ground forces in Melbourne (other than Marines who will continue to act in conjunction with the fleet taking coastal cities in connection with ground offensives - which worked wonderfully in India) and then stage in short range air to support an expanding bridgehead but my ground forces are limited - I'll only be able to put 6 tank and 5 Infantry units in at first and it will be several turns before I can get more in to back them so I'll have to fight cautiously and if they have a bunch of Matildas - that will be bad - but I do control the air and sea."
Kelly Whiting

Your carrier forces seems to have a crucial role in this playtest.
I think that is very positive.

A comment on Australia and Canada:
Since this scenario was launched December 2004 some people have
thought that Australia and Canada should be independent Civs.

I see two main problems with that:
1. It would work very bad with the Civ 3 game-engine.
2. It would not make the scenario more realistic.
the Australian and Canadian divisions were integrated within
the British Imperial forces.

"The Americans have launched a second ground attempt to retake Panama - but looking at what has showed up so far - 2 paratroopers, 13 marines - it probably isn't enough to take it."
Kelly Whiting

AI most of the time handle this type of operations bad.

"Here's the main reason I wrote - I've noted a strategic shift in the game. It's now week 14, 1941 - Germany has taken all of European France (although Italy, weirdly, took Brest) but that appears to be all they've done. I see no cities have changed hands anywhere else (except Poland of course and Belgium). I can't observe their movements, but I check the map each turn and I don't see anything happening on the Russian border, or in England, etc. France still controls Sardinia, Italy has Sicily and England has Malta. Gibralter has been destroyed - I don't know by whom. Italy, in North Africa, is down to holding only Benghazi - England has taken the rest - though Italy still holds all of its land in East Africa."
Kelly Whiting

Yes this is a major problem when AI controls Germany.
Germany-AI is not able to launch a campaign in Russia that reminds
of history.
At best it will occupy a few cities and then it will be stalemate.
The only solution to this problem is probably a special AI-version.
I plan to make such a version of the scenario later this year.

"Each turn I compare my military's power with the others in the game through my military advisor screen - in two turns, the Soviet's military went from being weak, in comparison with mine, to being average - while the Germans went from being strong compared to mine, to being average. Mine hasn't change size much in those 2 turns - except I have added some units, but my construction has been focused elsewhere for a short period. So apparently the Soviets have increased their military size rapidly and the Germans have lost some. That doesn't bode well for me or the rest of the Axis and if I get tangled up with the Soviets - with that huge land front, I'm very concerned at my ability to sustain my own offensive plans. Any thoughts?"
Kelly Whiting

I think you must reallocate forces from the campaigns against
US and Britain in order to open a front against Soviet in Siberia.
Otherwise Soviet will probably crush Germany and after that redirect
its forces against you.

A very interesting playtest.

Thank you and welcome back.


Rocoteh
 
It looks extremely awesome, I cant wait to play(if I can get it to work)
I am seeming to have some sorta problem with downloading or something cus it won't open in CivC. can you tell how to fix it

Revan IV,

Can you specify more what the problem is?


Rocoteh
 
A suggestion about the next version.
I think it would add allot of flavor to the scenario to more customize the buildings and add some new ones.
There is no more need for the fake wonders after the no raze patch.
That frees up allot of space for new buildings and wonders.
 
A suggestion about the next version.
I think it would add allot of flavor to the scenario to more customize the buildings and add some new ones.
There is no more need for the fake wonders after the no raze patch.
That frees up allot of space for new buildings and wonders.

Only a few people have installed the no raze patch.

Rocoteh
 
With scenarios demanding it that can change quickly. I would agree, that, if the patch is in the download, this should be done so. I don't know any bugs of it.

Adler

Adler,

I see two problems with this:

1. Its still unclear if its legal to install this patch.

2. It will de facto lock out a large number of people from the new version.

Due to these problems I will not use the patch for version 2.5.


Rocoteh
 
hello all
I have a game as italy monarch level now early 1945. I have had much success conquering in order southern france, the balkans, spain the middle east, all africa, the east indies and new zealand. With the british if not beaten then severely battered and america largely impotent due to the ai's weakness in launching amphibious assaults my only real danger is the soviets. I and the axis have had a few inconclusive wars with them but 8 weeks ago they attacked japan bring me and germany into the war. initially I was succesful supporting the germans in poland and launching a succesful attack on stalingrad ( previous wars had left me with positions in the caucuses. However the main fighting was in the crimea I defeated there initial armies there and gained a couple of cities however in the last 2 weeks 3 seperate soviet kill stacks of 200+ units have shown up there. with the weakness of my tanks I have no chance of defeating this force and while i have so far been able to keep my main army intact i am unable to stop them. They are dangerously close to cutting my european empire off from my african one and I expect germany to collapse relatively soon as i have been forced to withdraw my support forces.
I was planning to resolve this situation in emphatic terms with the deployment of nuclear weapons to hold back the soviet hordes. I have just this turn completed the manhatton project. However i cannot see a nuclear bomb in build ques. Is Italy precluded from building the bomb? If so it seems a little strange i was able to build the project?

any ideas, thanks
 
Only the Germans, Soviets, British and Americans can build atom bombs.
 
hello all
I have a game as italy monarch level now early 1945. I have had much success conquering in order southern france, the balkans, spain the middle east, all africa, the east indies and new zealand. With the british if not beaten then severely battered and america largely impotent due to the ai's weakness in launching amphibious assaults my only real danger is the soviets. I and the axis have had a few inconclusive wars with them but 8 weeks ago they attacked japan bring me and germany into the war. initially I was succesful supporting the germans in poland and launching a succesful attack on stalingrad ( previous wars had left me with positions in the caucuses. However the main fighting was in the crimea I defeated there initial armies there and gained a couple of cities however in the last 2 weeks 3 seperate soviet kill stacks of 200+ units have shown up there. with the weakness of my tanks I have no chance of defeating this force and while i have so far been able to keep my main army intact i am unable to stop them. They are dangerously close to cutting my european empire off from my african one and I expect germany to collapse relatively soon as i have been forced to withdraw my support forces.
I was planning to resolve this situation in emphatic terms with the deployment of nuclear weapons to hold back the soviet hordes. I have just this turn completed the manhatton project. However i cannot see a nuclear bomb in build ques. Is Italy precluded from building the bomb? If so it seems a little strange i was able to build the project?

any ideas, thanks

very interesting!
please keep reporting!
 
yeah Uhh the problem is that when ever i download it the map itself doesnt actually download... like all of the icons and civilpedia and leader heads are all there but there is nothing to open it with in civc editor
 
Rocoteh,

As even a no-CD patch was published on the site of a big German PC game and nobody said anything against that, it would be highly against all Good Faith to do that now. Also it is even highly questionable if the license agreements used in software are valid as they were known to the buyer after the pruchase of the license. Thus he can do all what he wants, except making copies for other things as the personal use. Although this here is debated and basing upon the German laws it should not be very different to any other laws.
Also this patch is known since a year. Thus Firaxis had to go against that for long. They even claimed to watch this forum. So again they are tolerating at least the patches and can not change their mind as fast.
And if you add the patch to the download you should also not have much problems with a lock out of people.
In contrast the patch is more useful than it is a danger.

Adler
 
Italy monarch
now week 20 1945 japan made peace with ussr shortly after my last post ending the war inconcluseively. Though I beleive had it continued the axis would have suffered a comprehensive defeat.
One of the reasons why i struggled to contain the soviet advance was because I had recently embarked a large invasion fleet for australia this fleet has now arrived and has taken western australia and is still advancing my force in new zealand is also attacking tazmania.
I have spent my time building heavy artillery and m15 42s for the next soviet war. A long peace is obviously not planned as they still have two kill stacks within my borders at the gates of iasi. I plan to make a preemptive strike this turn concentrating my entire armed forces not in australasia on the crimean front. I will not even attempt to defend iasi. My best unit has defence 14! but will keep my artillery and armor in the mountains and wear the soviets down. AI seems not to attack a kill stack if it is large enougth even when made up of inferior italian troops.
I hope in order to break their army in crimea retake iasi and odessa ( another of my cities i expect to lose and then eventually retake the offensive.
All the while hoping my german and japanese allies dont collapse around me!

Heres hoping!
 
Oh ideas for 2.5. I would strengthen finland unit line up considerably. In reality their troops were generally superior to the red armys which is not reflected in there late war equipment. I believe finns had at least one panzer division. (germans sold them tanks). so perhaps allow them to build german armor excluding ss divisions?
In my play test finns stood up well in first couple of axis soviet wars but completely collapsed in later ones. Their units simply dont get better they are stuck with the weak default tank.

other than that japan performed well took all china and advance into india. Germany took most of india although decided to raise a good half of it. Germans have held ground against soviets just about, with my support. They even launched sealion in 1944. partially succesful took southern england including london but have now been forced back to two cities. Their army was decimated in last soviet war although they just managed to hold their ground.

Any thoughts?
 
yeah Uhh the problem is that when ever i download it the map itself doesnt actually download... like all of the icons and civilpedia and leader heads are all there but there is nothing to open it with in civc editor
The attached zip in the first post contains the biq all the artwork is the larger offsite download.
 
Italy monarch
now week 20 1945 japan made peace with ussr shortly after my last post ending the war inconcluseively. Though I beleive had it continued the axis would have suffered a comprehensive defeat.
One of the reasons why i struggled to contain the soviet advance was because I had recently embarked a large invasion fleet for australia this fleet has now arrived and has taken western australia and is still advancing my force in new zealand is also attacking tazmania.
I have spent my time building heavy artillery and m15 42s for the next soviet war. A long peace is obviously not planned as they still have two kill stacks within my borders at the gates of iasi. I plan to make a preemptive strike this turn concentrating my entire armed forces not in australasia on the crimean front. I will not even attempt to defend iasi. My best unit has defence 14! but will keep my artillery and armor in the mountains and wear the soviets down. AI seems not to attack a kill stack if it is large enougth even when made up of inferior italian troops.
I hope in order to break their army in crimea retake iasi and odessa ( another of my cities i expect to lose and then eventually retake the offensive.
All the while hoping my german and japanese allies dont collapse around me!

Heres hoping!


and?!
what happened next? :eek:
 
and?!
what happened next?
__________________
Go tell the Spartans, stranger passing by,
that here, obedient to their laws, we lie.
Simonides

Haha will post in a couple of days when Ive had a chance to play
 
Week 42, 1939 through week 1 1940: Week 42 and week 43 The Brits send a force of CL "D" with 2 DDs from Suez to the Med Sea toward Malta. I intercepted them with my few remaining Bombers (I have no remaining fighters) and SSs and DDs and sink them losing only 1 SS and 3 DDs. I am starting to finally build some units. After playing the USA it seems to take the ItaliansSoooo Looong to build anything. My First Littorio BB will probably complete in week 46 (10 Weeks). I will try to be patient and build my Mtn Inf and Armour rather then my Italian Infantry which cannot really assault anything. One City on each a Fighter, Level Bomber, and Dive Bomber. The Three Slavic Cities will be useless for much of '40 while the infrastructure
builds to make them somewhat productive. The African Cities produce little---Just one building Motorized Italian Infantry and the others building defensive units (mainly Italian Infantry.)The French Counterattack toward Freiburg is gaining momentum and there appears to be no more progress by the Nazis againest Belgium. Japan has conquered Guam and Ningpo by week 42. If
Germany gets stalled my theory will prove false. French assaults againest Tripoli and British Assaults againest Tobruk are becoming an every turn event but have done nothing but raise the level of my defending units. Continue to pound Malta with all unused Naval and Air units within range. Corsica Falls.

Week 44 1939: I intercept the first of the USA Navy (CLs and DDs) and I am able to sink them all with Bombers softening the units and my naval units finishing them off. I am advancing toward Marseilles with my Armour, Mtn and Mot Inf Div. I saw the AI_France move 4 Units to the North from Marseilles. After the USN is sunk next Turn I will move all BB, CA, CL and Bombers in position for the assault on Marseilles. Week 46 --- Marseilles Captured but at a terrible cost. All of my European offensive units except one damaged Mtn Div! I will move all of my FLAK, Art and 9 Inf to hold againest any counterattacks. My light naval units were enough to handle the weekly attrition of DDs and SSs that came into the Mediterranean. My First new BB
has been produced the next one will only take 7 Turns. No apparent movement in the Pacific.

Week 47 1939: I move my Bombers, BBs, CAs, CLs to start the assault againest Tunis. Repeated Assaults for the Weeks of 48,
49, and 50 and the French Useless Counterattacks remove all resistance and my motorized inf assault is successful without any losses! I move My North African FLAK units, Inf and leave 5 damaged units to hold Tunis while I move my navy to the East. Germany has overrun Belgium and has begun the Battle for France. No further advancement in the Pacific. (typical) The handful
of DDs and SSs (4-12) per turn is handled by my light units. DDs seem to sink SSs and SSs seem to sink DDs, quaint! Tunis will make an easier and closer port than Cagliari to guard the Western Med. Week 51: Here comes the USN. Another Turn and all my bombers would have moved to the Egyptian Border. 52DDs, 4CAs, 4CLs, 3BBs(Idaho, Colorado, Texas). I will move my Main
Fleet of 5BBs, 6CAs, 9CLs to join the 23DDs and 46SSs for the defence of the Western Mediterranean. My total remaining Fleet is 11 DDs and 1CL in Benghazi. I badly need more productive cities to offset naval losses! My Bombers and Light forces sink the 9 Frenck Subs and 4 USN CLs with no losses while my Battle Fleet takes up position one area out of range of the remaining USN. USN advances Week 52. Bombers Concentrate on BBs and CAs Damaging them while the Main Battle Fleet Hits the small forces and withdraws to Tunis and I use the "Elite" DDs and SSs to destroy some of their USN opposite Numbers. Both Brazil and USSR demand a resource and I just give it to them. I believe I will soon have to take Greece, my next Strategic objective, before the USSR, another Neutral or combatant thinks about it. Then I will deal with the extortionists.

Week 1 1940: The naval battle continues---A glorius day for Fascism. Suprisingly the AI-USA retreated its damaged ships. But the two Battleships and 4 Cruisers came on. The 2 BBs were out of range but the 4 CAs were sent to Davy Jones along with all of the DDs within range. Alexandria fell, Lille fell, and Batavia fell to the marching music of the Axis.

The pace is about the same as the last time I played Italy WW2Global v2.0 Deity. I had assumed with the larger map and more expensive tanks it would have been slower. Perhaps the "platinum" addition is working. The real test will soon be coming as I have very little resources to use for science and my troops are already obsolete. The Germans must truly be overwhelming while I take a primarily defensive posture when my momentum stops probably this year (1940.)

to be continued.............
 
Great post Aecon,

I really enjoy all Italian reports!!!
You did quite good in 1939, and with Marseille you always have to be a bit lucky, i once lost all my forces against this city :crazyeye:

Keep the reports comming ;-)
 
Rocoteh,

As even a no-CD patch was published on the site of a big German PC game and nobody said anything against that, it would be highly against all Good Faith to do that now. Also it is even highly questionable if the license agreements used in software are valid as they were known to the buyer after the pruchase of the license. Thus he can do all what he wants, except making copies for other things as the personal use. Although this here is debated and basing upon the German laws it should not be very different to any other laws.
Also this patch is known since a year. Thus Firaxis had to go against that for long. They even claimed to watch this forum. So again they are tolerating at least the patches and can not change their mind as fast.
And if you add the patch to the download you should also not have much problems with a lock out of people.
In contrast the patch is more useful than it is a danger.

Adler

Adler,

OK I see your point.

However I still want more info and feedback from people who
have installed this patch before I include it with the WW2-Global download.

Rocoteh
 
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