WW2-Global

Week 2 1940 through Week 52 1940: The Blitzkrieg continues. The Nazis take Verdun and The Italians take Toulouse using my now rebuilt offensive units in Week 2. The Panzers overcome the Fortress of Strasburg which finally surrenders the following week. After a combined Axis attack the third and fourth week of 1940 Il Duce leads the combined Armies into Lyon. The French
are in full flight - They move all the units they can from their other cities to defend Paris; to no avail. Paris is declared an open city and the little corporal dances a jig on Week 6 under the Arc de Triumphe.

Meanwhile in Africa; my forces take Suez the week before we enter Lyon, and Cairo two days before the Germans enter Paris!
More Naval Victories in the East. The navy sinks the two USN BBs and 16 DDs on Week 2, and then the usual Naval attrition with DDs and SSs continue while my new construction continues!

THE WAR IS OVER!!!??

After the 10th Week Germany did nothing but fly 2 to 10 Bombers or Fighters againest London. They ended the year with about 1000 units including 334
88's and a plethora of defensive units. The test has been basically a failure. The increase of money alone does not seem to encourage the AI to continue to assault or declare war on the other neighbors. I refused to declare war on any other than Yugoslavia and Greece to see the results. I have extended the Italian borders as far as I can and my lack of technology and overstretched supply lines will prevent me from doing anything except going on the defensive unless Germany acts now. I have conquered all of North Africa including Casablanca; all of the Mediterranean except Spain and Turkey; all of East Africa north of the Portuguese Colonies; The entire Sahara; and with tremendous battles have conquered the middle east including the entire cradle of civilization.

My next adjustment to Germany 2.4vanilla is: 1) the money from this trial plus 2) 88s and security divisions on autoproduce (1 per week) 3) Pziiie upgrading to pziiih and German Motorized Inf to Panzergrenadier 4) Uboat VII autoproduction to 1 per week and Uboat IX autoproduction to 1 per 2 weeks. I will try again as Italy with "observer" units and see how these suggestions of our newsgroup play.

Any other suggestions?

Aecon,

An interesting playtest.
It shows how hard it is to predict AI-reactions on changes made.

Two years ago I made many experiments with AI and unit-production.
These experiments (and other experiments made by ozymandias) showed
how hard it is to direct and predict which unit-production AI will choose.


Rocoteh
 
Got ya...well for now to make the game graphics look updated I am gonna manually do it lol..

HOLY CRAP...Italy can make it that far leonidas? What difficulty are you playing on, cuz I am simply amazed... :cool:

difficulty monarch yes not easy but definately possible I made many mistakes in this game so even more is possible. IMO early war with italy is crucial factories and other production improvements must be rush built in the homeland to get the required money science down to nil and one scientist in rome perhaps. Also workers must mine every tile in italy and begin railway construction. This needs to be done quickly before allied bombing raids become too severe I did not even try to defend either my african empire or cagliari, at this point US and britain are to strong.

I also restricted the types of units I built. I built no air units as they are weak and have a poor kill ratio. I also built no naval units, italy will lose control of the med whatever you do, however if land is prioritised it may be won back. Basically what you need is tons of heavy artillery a few mountain inf for defence of first kill stack (i beleive initial italian armour defence is 5) and armour, oh and a few flak. (air raids will become depressingly regular). Italy must take southern france and the weak countries around her to stand a chance as allied bombing raids from cagiari and the sea increase, production losses in the home land must be offset in new possesions. Again production buildings should be rush built as far as possibe in new cities and obviously again workers should mine every bit of land available, italian units are weak, eventually you must outproduce your enemies to stand a chance.

The hard part begins when you have to start advancing against the british in the middle east. I beleive success and failure is mostly determined by how quickly you got to this point britain will have massive airsuperiority ( i think around 20 or 30 sorties against my advancing armies a turn at one point) and superior units, (how i came to hate matildas!) but at least in my game it was possible to continue the advance. Once egypt was taken britain seemed to stop fighting so hard and there is noone else in africa capable of stopping italy so it was just a matter of time till the continent was mine. American raids are an annoyance but as long as your rail network is good even 20 divisions can be thrown back into the sea if you have enough artillery in reserve.

Then your only real worry is russia. From my current reports you will see i am still having some difficulties with them well into 45!
 
Week 45 1940.

It is five weeks now since the Empire of Japan declared war upon Soviet Russia, an event that was met with jubilation in England as it was thought that the Germans would have to withdraw forces from their rampage in Britain to defend the fatherland.

But that was five weeks ago. In that time Plymouth, Birmingham, Leicester and Liverpool have fallen. The British put up a heroic stand at Cardiff with the Royal armored corps and Marines playing noted and distinguished places along side the brave airmen of the RAF, but that city as well fell with the loss of over 30 squadrons of aircraft, leaving Northern Britain essentially without air defense.

Overseas Rommel's Afrika Korps has taken Suez and continues to hold it against all counter attacks from Cairo and Alexandria.

But what of the Russians?

There was great hope that the massive Soviet army would smash the Eastern frontier of the German state as the Germans were outnumbered. But the initial Soviet offensive stalled, ground to a halt and then began flowing backwards under the force of the German counter attack. Odessa, Brest-Litovsk, Lwow, and Petujula all lie within German control as their forces march onward toward Kiev and points East.

War on 3 fronts?!
Wow, this is really Great War!

On which level are you playing?

Good luck with all operations :goodjob:
 
My game moves very slowly. I take a great deal of time over each turn (I average an hour and a quarter on a turn). So bear with me if my reports don't rush through the years rapidly. Anyway, on to the report.

It is week 37, 1941. Since my last report, here are the changes and status:

1. Australia. I have taken every city in Australia except Normanton (should fall to my original Australian invasion fleet in about 3 turns), Alice Springs (my armor, the five surviving units of the six I originally landed, is resting and refitting after taking Winton, then it will go after Alice Springs), and Perth (my new invasion fleet departed from Java, took Darwin and has moved down the west coast and has only Perth left to take - this fleet has no Marines, using Infantry to invade, and only 1 Shokaku-class carrier, though it does also have an Escort carrier and a BBC2 with several heavy cruisers). The Melbourne-Canberra-Sydney are has done well at producing workers and city improvements and I am starting the process now of converting Australia, over time, into a major air-sea producing power. These 2 fleets will gather in the East Indies when they are done in Australia and, when combined, will head to southern Africa to spearhead our drive up the African west coast. The combined fleets will have (when combined with other ships on the way from various directions) 6 Shokakus, 1 Yamato, one old BB, 2 BBC2s, 8 heavy cruisers, an Escort carrier, and an assortment of light cruisers, DDs and AA cruisers, with 2 transports, which carry 2 Japanese Marines, 3 ANZAC Infantry, 3 Heavy Artillery, and a Marine unit produced in New Caledonia - the bombing strength of the combined fleet will be 20 squadrons of Kates and they will have 12 squadrons of the new Ki-84 fighters for air cover. The Australian air force will stage to the Middle East. I thought it would be early 1942 before I had taken all of Australia, but I now expect to be done inside of 5 turns. This fleet had 4 Japanese Marines with it - clearly more than are now needed, so as we passed Cooktown, where I placed an airport, I dropped 2 units off, lifted one to Karachi, and will lift the other the next turn - they will then load on transports at Suez once we've taken it for operations in the Med.

2. South Africa. I have taken three British cities in south africa - including Praetoria and Johannesburg. I have pounded Kimberley down to a pop of 1. I'm now pounding Cape Town. I just landed 4 new units of tanks here and will begin the offensive south to take Kimberley. The Birts did counterattack aggressively and in reasonably large numbers, but with SA Infantry, regular Infantry and individual Tank Brigades. They attempted to bomb me on 2 separate turns but my zeros intercepted and shot down every bomber squadron they used (15 of them over the 2 turns) and my Bettys found their fighters and destroyed them on the ground before they could be used to intercept me (7 squadrons - not sure what they were except British fighters). The fleet that was down here has deployed to the Red Sea (it now has 4 old BBs, 5 Shokakus - with a sixth en route, and one Yamato with a large number of heavy and light cruisers, etc.). I had stationed half a dozen Otsu subs at the exit to intercept enemy ships. A Brit light cruiser came out and I sank it, then we spotted 2 British BBs, the Resolution and Revenge - and I sent my fleet north to get them. We arrived, sank both, then intervened in the air by pounding the Brit ground forces that were attacking Italian East Africa - they lost Mogadishu, but their remaining 2 cities are still firmly in their hands due to our timely intervention. This fleet will now move north, ravaging Brit holdings all the way to Suez and sinking everything it can find. It has 10 squadrons of the new Ki-84 fighters and AA cruisers, so I'm hoping the Brits will throw a bunch of bombers at us (we can take a LOT of pounding before we are at any risk and we should intercept and shoot down a lot of enemy aircraft before that ever happens). Meanwhile, I had stationed another squadron of 8 Otsus off South Africa to give me warning if any Brit ships approached - they spotted a squadron of 5 Portueguese DDs coming and sank them all. I have about 2 dozen Otsus at various points en route, half to south africa, half to the Red Sea for when we take Suez and break into the Med (my fleet won't take it because though it has a transport, I left the Marines in South Africa to fight on the ground (due to my small ground force there - which I am building up with relays of transports - I have 6 infantry and 6 tank units en route) but when we take it from the middle east, the 2 air-deployed Marines from Australia will join this fleet at Suez for operations in the Med.

3. Middle East. Persia is out of the game. We have also taken Kuweit, Baghdad and Kirkuk and will take Damascus next turn, then Jerusalem within 2 or 3 turns thereafter. This Army and air force is very large and grows every turn as I deploy newly constructed units in from China and Manchuria. There are well over 250 units here - a lot of heavy artillery and flak, 70 each of infantry and tanks, and about 70 squadrons of air (when I deployed the new Ki-84s to the fleets, I moved the zeros into these groups). Both the Brits and French counterattacked aggressively and heavily with lots of ground and British air. They have been roundly defeated in each case. I expect this force to move on, take Suez, then fan out and take all of Africa, driving France and Belgium out of the game and further cutting into British production and resource capabilities (they will be helped in this by the force coming north from South Africa). It will also link up with the fleet and take all of the allied-held islands in the Med and hopefully sink a bunch of British and French ships. When done, this campaign should have eliminated France and Belgium, reduced Portuegal to Lissabon, crippled the British fleet and driven them entirely out of the Med and Africa.

4. North America. We have taken all of Alaska, and Whitehorse from the Canadians. Prince Rupert is next on the target list and has been brought under bombardment by my invasion fleet's 12 Kate squadrons (only 4 Shokakus here, 2 more en route). The Canadians intervened with air, but my zeros destroyed their bombers, then my bombers destroyed their fighters on the ground in Whitehorse. I am ferrying over convoys of transports loaded with infantry, armor and workers. I need to rapidly get a road network built south to the other in-land Canadian cities and my infantry will have to move through the mountains and take those cities, supported by Bettys. The coastal cities will fall to the fleet. It still carrys 20 infantry, six heavy artillery, 4 flak and 15 tank units to put on shore and 2 new marine units are also en route to joint his fleet. One advantage up here is that the borders of cities are so extensive, the enemy has a difficult time counterattacking - especially since I totally control the air - at the moment anyway. There are about 70 squadrons of ground based air up here, in addition to my fleet air units. I'm dreading the appearance of B17s. I expect that they may actually swing the balance the other way, if they appear in large enough numbers.

5. Panama. Finally finished off all of the American units. They attempted to leave when I attacked Alask/Canada, but my bombers red-lined them and they stayed in place to heal up - helpfully right on the coast, 2 spaces from Panama, which allowed me to transport a pair of marine units each turn (I have 4 here) over to destroy them and over about 10 turns, I attritted them out of existence - about 20 or so marine and paratrooper units. I also have 4 Canadian units, and a British Commando unit in similar condition on Yucatan - I'll finish them next. Once that is done, I'll be able to deploy the ground forces out from Panama and take Cuba and Puerto Rico. My original battle fleet is still here - soon it will have an additional 2 shokakus. I'm also setting up a pair of escort carriers about halfway between Hawaii and Panama, so I can stage over Kates and Ki-84s to join my Bettys and my fleet air units. I'm tempted to aim for Miami with this force in time (I'm also ferrying over tank and artillery and flak units) but I'm hesitant. All of my advantages would disappear once I was on the American mainland out in that exposed spot. AI would be able to concentrate air and ground forces in overwhelming numbers faster than I could. My Fleet should be able to protect the islands though. I also have about 20 Otsus en route to Panama to head into the Carib. and Atlantic. I have 1 Otsu and 4 subs in the Carib now, and I had 4 Otsus in the mid-Atlantic, but after nothing happened over a lot of turns, I moved them down to Gibralter - en route the British BB Barham ran over one and wiped it out - so I have 3 down there, watching the entrance to the Med (once they got down near southern England and Spain they saw lots of German u-boats running around).

6. RRs. They are now complete all the way into the Middle East. It takes a tank unit less than 1 turn to get from Pusan to Baghdad. This is hugely important and my workers will continue to follow the army extending the RR, and normal roads, behind them and into north africa. I have connected all of south-east asia and northern India to my main line and have only to finish northern China (the border cities with the Soviets), the Malaysian Peninsula (which will take forever due to the jungles), southern India and some internal mountain cities in China - then to the Persian cities I bypassed, etc. The pace of this has increased as I continue to produce lots of workers, especially in India, about 1/3 of whom join the RR crews and the rest work on improvements in India to make the cities more productive. By the end of the year, India will join China, south east asia and Manchuria as major unit producers.

7. Technology. I'm at land 1943. I should be in the 1944 tech section before the end of 1941.

8. Victory Conditions. My alliance is now in second place with about 6000 VPs. The US alliance is still in first with about 9600. As to the domination stuff, I have 46% of the pop, and 26% of the terrain. I think this is the category at which the game will end if the Allies don't stop me and drive me back, the Russians don't attack, and if no one gets the nukes before I get 60% in each category (not letting Japan develop nukes is just wrong). I won't attack Russia until I have all of Africa, Turkey, the Balkans (if any are left by then), Portugual and Spain so I expect the domination category will come into play at some point.

Regards,

Kelly Whiting
 
I don't know if this is bad or not but I am playing as Germany on Deity with the agression set to max aggression. It is Week 15, 1942...Im almost done researching all of the 1940 techs :p :lol:

I have taken almost all of europe excluding britain, some of west russia, and switzerland...I am in a bind so to speak...I can either go straight to africa and hold off on pounding away at the Soviets or I can continue to go at it with the soviets. Invading Britain is suicide for me right now, because there is no way I could pull it off unless I Raze and I need those cities.

I think my plan is going to be to take Africa through Turkey because if I take Turkey I am going to be within range of the Soviet's oil fields. I think I have survived this long even with low tech due to the numbers of panzers I have and the amount of artillery that I have...though the soviets have something like 600+ infantry and about 400 motorized division 1939...my artillery get a lot of practice :lol:

Anyways any ideas on what to do next would be much appreciated
 
Can you post a few screen shots?
Have you taken Spain yet?
 
Ya I already took Spain, infact there is just portugal over there...I forgot about them :lol:

screen1ld9.jpg


screen2fj6.jpg
 
okay I hope this is solved somehow in the newer version of WW2 Global.

Every time I make peace with the Soviets the very next turn the Japanese declare war on them... :mad: this is so frustrating at times because I just wasted 300 gold making peace
 
British -Sid - week 40 1939

The British and her Commonwealth allies at the start of this game are really in quite an unprepared state much like they were in reality. As a result I am in consolidation mode. A massive amount of potential income is being lost to corruption so Police stations are being built in every city and town that is displaying corruption of more than two. Additionally I can hurry this production since police stations are really quite cheap. I have traded with every sympathetic country under the sun to beef up my bank balance. The Indian subcontinent also has the potential for social strife so temples, cathedrals and the like are next on the build list. It will be some time before military units are available to garrison and quieten uneasy cities. Hopefully I will not be faced with invasion in these far flung regions just yet.
Australia is being prepared as my factory in the south and Canada as a feeder for the British Isles to the west by an ambitious build of workers and infrastructure. The navy should be able to hold any early Axis commando probes but most likely at great cost. In my retentive state I have named every ship of the Royal navy roughly in accordance with their type. The old four stackers and 1939 destroyers are not much of a match for the U-boats as they are all inexperienced and at a bit of a disadvantage. It will be interesting to see which ones survive at the end of the game.
The British Isles are having infrastructure hurried and railroads laid throughout the country to speed production when it is needed. Hopefully the few forces there can hold until my tech gives me something to work with.
The Italians are having the same sort of uncommon luck with their navy that the Germans are having. All my Med based Battleships are sunk and not many BB's remain elsewhere. Fortunately the Italians seem convinced that amphib assaults on Malta is a good idea. Thanks be to the fortress of Malta for holding them off and bleeding Italian infantry dry where otherwise they could be threatening me with more success.
Now that the Poles have capitulated the Luftwaffe and Wehrmacht have turned their truly formidable forces west and have swept aside the low countries. They have commenced bombing London in conjunction with Kreigsmarine bombardment. The French Navy is being destroyed in futile engagements whilst I try to get my Scapa Fleet south to engage as well.

Edit: I've just realise why the AI is doing so well at sea. In an experiment to see if I could make the AI more competitive I have changed the AI intelligence to SID in the editor. This could be the reason why it is getting the mathematical advantage when it comes to equal battles....
 
okay I hope this is solved somehow in the newer version of WW2 Global.

Every time I make peace with the Soviets the very next turn the Japanese declare war on them... :mad: this is so frustrating at times because I just wasted 300 gold making peace

I'd assume it's because there's a Japanese or Soviet Sub/invisible unit in either side's territory, which keeps re-setting the "Sub Bug."
 
I'd assume it's because there's a Japanese or Soviet Sub/invisible unit in either side's territory, which keeps re-setting the "Sub Bug."

Bah...Oh well, all I do is just stack my cities with german 88's and the dumb AI even with a big stack of troops keeps going deeper and deeper into my territory where I use my planes and artillery to pound them and then when they get down to really low health they turn around making the run back through the gauntlet as I like to call it which is Kiev all the way to Breslau :rolleyes:
 
War on 3 fronts?!
Wow, this is really Great War!

On which level are you playing?

Good luck with all operations :goodjob:


one below middle.

Am up to week 51 of '40 and should update things a bit:

In England Sheffield has fallen, so has Alexandria and Algiers. In Week 48 the Soviets accepted peace with Germany ceding Odessa, Kishiniev, Lwow, Minsk, etc along with the Baltic states minus Estonia to Germany. So basically all of Lithuania, Byelorussia, the Ukraine West of Kiev, Bessarabia and Odessa are now German. That same week London celebrated it' first "we love the Fuhrer day."

Week 49 the Soviets declared war upon Britain and her allies declared war upon the Soviets. Germany consolidates it' forces in the East and redeploys air assets to strategic forward areas in Russia.

That comes in handy as in week 50 Russia declares war on me and all my allies pile on them in response.

So Russia is now at war with pretty much the whole world and their first offensive against me this go round was more pathetic then the first time and my counter offensive is going to be brutal as I have roughly four times the number of air units then before and a much increased and overall better quality (lot of elite units) force then the first time.

I have almost the entire KM set as a single stack steaming toward New York which I intend to bomb and shell. I have three Pocket battleships, the Bismarck, three Gneisenau', three CA', 2 AA cruisers and 2 CA C2' along with a C3 and C2 carrier and numerous destroyers and light cruisers.

Really though at the point the Russians made peace IRL I would have won the war given the position in Britain and Egypt.
 
Man this really "grinds my gears" (thank you family guy). Japan keeps declaring war on the Soviets and who gets the brunt of the force... ---> ME <---

Oh well I think after realizing that I have been way too passive in this game that now every opponent has built up and are pretty evenly matched now. My Blitzkrieg has petered out even before Stalingrad :(

This is going to be tough...I need Panthers and Tigers and a big big airforce to do the job right.

Explain to me, how on earth you guys are able to blitz across europe so fast and I can't

EDIT:
You know it may be due to the fact that I am playing on Deity. That didn't hit me till now that the AI gets a HUGE advantage over the human player in the fact that they get faster research naturally and much much faster production.

I think I am going to restart on emperor mode.
 
This is going to be tough...I need Panthers and Tigers and a big big airforce to do the job right.

Explain to me, how on earth you guys are able to blitz across europe so fast and I can't

EDIT:
You know it may be due to the fact that I am playing on Deity. That didn't hit me till now that the AI gets a HUGE advantage over the human player in the fact that they get faster research naturally and much much faster production.

I think I am going to restart on emperor mode.

Driveby,

After playing this scenario in its various forms since V1.6 I have noticed that the AI quality does not vary appreciably by going up or down difficulty levels. What does change is the AI economic ability and the speed at which it researches tech. However.... depending on which country you play (USA, Germany, Russia, Japan) as long as you develop your factory infrastructure, build railroads all around your major production cities and put research facilities in every city you will find that by about late 1942/mid 1943 you will have researched up to future tech 1. This is dependant on conquering large wealthy areas such as western europe, all of china or continental USA/Canada. Speed is the key, so build stacks of 28 workers (native to your civ since captured workers are less efficient). Each stack will produce a railroad over a prebuilt road on plain or grassland in one turn. With 2 or 3 stacks your empire leaps forward in productivity rapidly. Use the POW workers to do lesser tasks such as mining or road building.
Don't worry about stacks of Tigers or King Tigers (Pz VI's 1943,1944) They are expensive. The Panther is just as effective but cheaper so you can quite easily have 300 panthers roaming around and not costing too much to build. The money saved on 300 panthers vs 300 Tigers is phenomenal. Of course I still build small groups of Tigers and King Tigers as shock troops to face off against the massive stacks of Soviet troops and armour. Partly for historic value I build fewer but it also means that your cities are tied up for fewer turns. 14 turns is a long time to build a King Tiger when you could have pumped out 2/3 Panthers from the same city.
I like reading your playtests but I encourage you to up the difficulty and don't worry about the early days. You will catch up and soon overtake the bad guys. When you do the victories are that much sweeter!!!
 
Man this really "grinds my gears" (thank you family guy). Japan keeps declaring war on the Soviets and who gets the brunt of the force... ---> ME <---
Explain to me, how on earth you guys are able to blitz across europe so fast and I can't

I think I am going to restart on emperor mode.

This game seems to be still quite saveable. How many divisions do you have? when you talk about making the soviet forces run the gauntlet are you able to finish them all off or do they escape back into soviet territory? If you keep bleeding the soviets they will eventually run out of troops and you can begin your own push. The key for a good defense against the soviets is a good railroad network and plenty of artillery.

When I have played as the germans in the past the key to a very easy soviet blitzkrieg is to do it early. In the past I have taken france yugoslavia and poland before end of 1940 and then immediately attacked soviets. In early war their units are extremely poor, if you attck early enough there will be few if any t34s.

However it is more than possible to attack in later game just bleed there forces with an active defense first, as you seem to be doing.
good luck!
 
italy monarch week 4 1946

The italian barbarossa campaign continues succesfully. 3 weeks ago the soviets brokered a peace with the japanese with italian forces at the gates of moscow. needless to say italy did not respect this peace and seized the city. The soviets now appear to be collapsing after a series of massive couter attcks were thrown back around aralsk. One of these was partially succesful as I left some artillery relatively unprotected and 20 m15 divisions and 40 heavy atillery were lost in one week. However Italy is now too strong for even relatively major setbacks to alter the strategic situation and the soviet attcking forces were destroyed.

I noticed an interesting thing in one attack aralsk was virtually undefended and around 80 soviet armoured divisions arrived half is1s and 2s the rest old kv1s and t34 types. I was unable to get enough artillery to destroy them in first turn so destroyed the 10 divisions threatening aralsk that turn and protected the artillery with a 100 m15 divisions. I followed standard italian battle practice and built a fort on the tile and a radar station behind it to make it a less appealing target. Seeing the strength of this force the ai withdrew the is1s and 2s. Oddly it then attacked with its obselete divisions. With radar and a fortress i won over 50 percent of these battles and the battlefield was mine. Very odd ai decision anyway!

Even with the soviet high command trying to protect its heavy tanks as mentioned above they are now down to less than 250 divisions. They have also now wasted nearly all their old type armoured units t34s and kv1s which which numbered above 600 at the opening of the war have been reduced to less than 50 divisions in total.

My attacks are now gathering pace as the soviet counterattacks dry up my main thrust is in the north as shown but i now also have a light army group (mobile artillery only) attacking into persian russia. The sheer number of assaults is draining my forces m15 divisions had crept over 300 but are now around 275. I am rush building armour to maintain numbers. having completed tech tree i have plenty of gold to spare, as per aecon i had tried to help the germans by subsidising them 2000 gpt but this seemed to have little effect so i am using the extra myself now.

The russian war is consuming all my resources however i now have 6 transports near gibralter for italian sealion. I plan to launch around week 15 possibly using my light army group from persia. I grow bored of the russian war but i need to emasculate them as the american invasion will require all of my forces and i cannot leave myself unprotected if russia is still a strong power. I plan to take all russia up to the urals and then determine if she is weak enough to be left.

On other fronts the wehrmacht has finally retaken konigsberg but has not yet moved onto russian territory. London is still a part of the reich. Japan has taken one city in central russia i beleive it has also razed a fair few along the border. Japan seems to love razing more than anyone else!

Australia is being built up as i will move my far east fleet to take hawaii and then launch a diversionary invasion of the us pacific coast before the main atlantic invasion.
 
Hitting Z my friend...gah I dont know why Firaxis didn't allow for the resizing of the game screen to a higher resolution. oh well

Week 29, 1942
Deity
Germany

Gold: 289 (+2 per turn)

Well after long deliberation and thought, I have decided to continue playing the Deity campaign until I die or until I conquer the globe. I have about 62 Panzer IIIE's left and about 35 Panzer IIIH's left. Now that is small compared to the Soviets, but I have artillery and the A.I. is ******** :lol:

For the last 30 turns or so their has been a stalemate between the Soviets and I. Neither one of us can make an advancement. And due to Japan's "sub bug" I can't build up an offensive because I have to take those troops made and put them on defense.

The British are creating Lion Class BB at an incredible rate. I see stacks of 3 just roaming around freely and I can only engage a few at a time with my Bismarck class BB's. Currently I am trying to take all of the medeterainian sea so the British have no use of heading in that direction. However I can't accomplish this because the Japanese keep declaring war :lol:. Oh well.

Week 30, 1942
Deity
Germany

Gold: 278 (-11 per turn)

The Soviets are everywhere in my country on the east side. They keep taking my airfields but the funny thing is, is that they stack the airfield with planes that very turn and defend it poorly. This is how I am going to destroy the Red Army's airforce, or atleast render them useless.

I just traded Japan 1 Oil for (+31 gold perturn) and 40 Gold. I always give my allies supplies for war so that way I dont die alone.

EDIT:
I guess you guys were right.

Week 35, 1942

The Soviets have pretty much come to a stop and so has my army in some aspects, though I lost many panzers but the Soviets lost tons of troops and they are on the retreat/attempting advancement.

The British have researched land 1944 and I know this because I saw a Comet land on my coast, though no match for my bombers and artillery it was destroyed and also with it my hopes of even taking britain before 1943 is over.
 
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