WW2-Global

bobtdwarf,

Thank you for the reports.

"week 28 1941...

Scotland has fallen. I am presently at peace with the Soviets after having taken several of their cities; basically I have Kazakhstan, the Caucasus oil fields and have pushed to the Urals while bypassing Moscow, Leningrad, and Stalingrad.

I then moved against Persia and have all but the Afghan portion and their port on the Indian ocean. I have taken Kuwait and Baghdad, and have a sizable force moving on Kirkuk right now. I have taken Algeria and Morocco and still hold Egypt.

For about a month and a half the Soviets were at war with the Allies again because China declared war on them for some unknown reason. But they are now at peace and I suspect that Stalin is going to declare war upon me at any moment; he did give up 22 gold per turn in the peace deal along with 8 workers..."
bobtdwarf

These declarations of war for no reason that AI deliver are
very disturbing.

"On the naval front I have still not lost a major surface unit since '39 and haven't lost a minor one in over a year except for subs which are sacrificial to be blunt."
bobtdwarf

That is really good.

"After I get the Levant tied up I think I will turn East and India while sending a moderate force down Africa to keep the English and French off balance. That is if the Soviets don't get stupid and attack me again, which I am really not looking forward to as I have seen a few T-34/76's roaming about. I am pretty sure that IF they do I can throw enough stuff at Moscow to take her this time around and IF the artillery guys have pulled their heads out their butts then perhaps Sevastopol as well."
bobtdwarf


I think its a good idea to go for India now.

Thank you and welcome back.

Rocoteh
 
Has anyone noticed this problem that the A.I. doesn't use their workers effectively. This whole time I look at Italy's terrain and not one single mine or irrigation or railroad has been lain.

Now I am going through and actually improving their terrain and attempting to make them better this late in the show.

Now the way we can combat this is make the cost of building worke rs high and the building rate the original way because the A.I. will only use workers in stacks of two's...and last time I checked railroads can't be built with just two workers in a time frame feasible.

Drivebymaster,

There will be changes with regard to production and workers in
version 2.5.
Thus for example workers will cost 30 shields intead of 10.

Rocoteh
 
Now I have a question: How in the name of all that is holy do you upgrade your Gneisenau 1 class ships to the 2? I have one sitting in Hamburg right now and there is no lightning bolt and I have the proper tech researched because I can build the 2.

The pedia says that the unit upgrades, is it a bug?

Its a bug that will be removed in version 2.5.

Rocoteh
 
slash667,

Thank you for the report.

"Not too much changes from the last time I posted however, because the Soviets were able to build up a massive military, and was at times as big as mine. Now a big part of the Wehrmacht is mostly engaging Soviet troops on the former Polish-Russian border, while in the north I was able to get up to Leningrad, and now am attacking Moscow from behind, as well as Minsk and other cities from the north, in order to cut off the hundreds of motorized infantry divisions, T34s and KV1s which keep rambling into New-Prussia. Thank god for bombers, they damage most of them, then the Ju87 go in and wreak havoc, and then my older Pz IIIes get the rest of them. But still, wave after wave, after wave keeps coming. It is incredible."
slash667

Yes to manage the airforce in a relevant way should be a key to victory.

"Sadly, the Spanish had gone on an ethnic rampage and completely destroyed the Portugese. Well, they paid bitterly for that, and now the entire Iberian peninsula is under German control, and Madrid is even building tanks. Except for in Iberia, and The British Isles, almost all cities are now connected to the Reichsbahn. Over a hundred workers, and a huge unknown amount of foreign workers did an incredible job for months, and are still working in the east, to improve roads and railroads to connect every newly conquered city."
slash667


It will still be possible to builds railroads in version 2.5.
(Earlier I had plans to take them out from the scenario.)

"In other news, the Japanese have completely eradicated the Chinese forces, and taken every city but one. When this city is taken, there will be no sovereign chinese government left, as the Soviets had destroyed communist china a year ago. As far as I can tell, the Japanese have now also started an offensive against Russia, but have not been too successful. Only one city has been taken in the last 10 weeks.
The Americans and British keep sending small taskforces with transports over the Atlantic, but Bombers, Uboats and Battleships have either damaged or sunk all of these vessels. The Atlantic is entirely under German control, with 25 Type IX and even more Type VII Uboats patrolling almost the entire northern part. Not to speak of the four Bismarck class battleships, which take care of the American Battleships."
slash667

Its a problem with Soviet-AI attacking Communist-China.
Maybe China and Communist-China should be united again.
I will consider it.

"Man, I really love this game. It is so much fun!"
slash667

I am glad to hear that.

"Again, I have to say that building a lot of workers at the beginning really helped me. Right now I have three cities that produce workers, but right in the beginning it was ervery single city for several weeks, and without these workers it would have been impossible to get where I am now. I seem to be behind a little technologically, but in the end my tanks are still better than the Russian's, and in two week production of Panzer IIIh will begin. I am not sure whether to research Panzergrenadiere, but they seem to be pretty powerful defensive units, so I think I might.
My total Panzer numbers seem to be pretty steady, I have about 90 Panzer IIIgs, and 48 Panzher IIIes left, while Soviet T34 numbers have been rising and falling at dramatic rates. 5 weeks ago there were 80 T34s, now there are only 45 left. Similar with the KV1s. However their ability to rebuild very quickly has already been demonstrated once, so we cannot relent on our attack. We hope to control Russian territory west of the Urals by the end of this year."
slash667

I think it should be a good idea to research the Panzergrenadier units.

Thank you and welcome back.

Rocoteh
 
My guess is that it because the AI is tying up its workers trying to build railroads. One more reason not to have them in this scenario.

They represent heavy investments in rolling stock.
Its my impression that a majority want that railroads shall
stay in the scenario.

Rocoteh
 
leonidas 1982,

Thank you for the report.

"Italy monarch week 17 1946
The war in the east is all but over. the soviets have lost all of european russia. My troops recently took their second capital leningrad and have pushed into finland. The wehrmacht finally went on the offensive and took one of the baltic cities but european russia is basically mine. There have been no major soviet counterattacks since my last report and I no longer expect any. They have less than 150 heavy tank divisions remaining. Their new capital is one just east of finland maybe called kem? this links up with their scandinavian empire but is cut off from their asian one. I dont know if it is due to this or if they really have no oil or rubber within their borders but russia is no longer producing modern tanks!"
leonidas 1982

As I have said earlier this is an unique playtest.

"I will begin building new battleships in my mediteranean cities again immediately and will never sail a task force again without at least 4 aa cruisers. sealion is obviously postponed hopefully for no more than 10 weeks as i will rush build bbs. I am now regretting that I did not seize brest in early war as it would be a perfect staging post for sealion instead of having to go round the long way. these events will also unfortunately put back my american invasion but at least all production can now be turned to the western allies as barbarossa is all but completed."
leonidas 1982

Still a very good strategic situation for you.

"rocoteh yes i believe you are correct ai german version should be next priority after next release. It is going to be a fine balancing act to beef germany up enougth so they can invade russia but not so much that the russians have no chance of halting the advance. Is finlands unit line up going to be updated in next release? I would like to play a game with them but dont think i could stand their attck 14 tank with no hope of upgrade."
leonidas 1982

I will look over Finlands units.

"On railroads, from my experience of turning workers on automatic they get wasted trying to change terrain as well so any change to help ai would have to look at this as well. personally i like the current solution, creating a rail net is hard and large resources have to be committed to it. obviously the ai is stupid and doesnt build enough improvements however this loss of production can be offset by playing on a harder difficulty level."
leonidas 1982

The railroads will stay in WW2-Global.

Thank you and welcome back.

Rocoteh
 
Now why would we want to remove the railroads all together? Why not just make them a little faster to produce rather than making them so god aweful long to build for the A.I. sake ;)

EDIT:
Hey Rocotech, the Ju-188 is the stock version of the bomber in Civ, is this to be a place holder? because the Ju-188 was built on a Ju-88 frame so why not just use the Ju-88 animations since Wyrm hasn't / didn't make a Ju-188 or atleast I didn't see one.

- http://en.wikipedia.org/wiki/Ju_188

Its a good idea.
Thank you.

Rocoteh
 
On railroads, from my experience of turning workers on automatic they get wasted trying to change terrain as well so any change to help ai would have to look at this as well. personally i like the current solution, creating a rail net is hard and large resources have to be committed to it. obviously the ai is stupid and doesnt build enough improvements however this loss of production can be offset by playing on a harder difficulty level.

I disagree, the AI at Sidlevel isn't that hard either. I have had some problems with the Soviets, and they keep coming at me, but I am still conquering their cities without any real problems, and destroying their invading forces, now even pushed back in the south and took Lwow and Lutsk. The conquest is just slowed down a little, because my tanks have to repaired, and the Soviets build like 20 new t34s every round. They were back up to 88 of them in week 19, now there 63 left. only 5 KV-1s left. Pretty amazing, while I still have 99 Panzer IIIGs, and 43 PzIIIEs. But I guess it would be a lot different for a lesser nation, with weaker units, and as Italy I would definitely not be doing so well. Also if the Russians had Railroads, I would probably only be defending, not attacking at all anymore, because then those new T34s would be instantaneously invading as soon as they were produced. No railroads slows everything down for them, so I have more time to deal with their tankforces.
 
I disagree, the AI at Sidlevel isn't that hard either. I have had some problems with the Soviets, and they keep coming at me, but I am still conquering their cities without any real problems, and destroying their invading forces, now even pushed back in the south and took Lwow and Lutsk. The conquest is just slowed down a little, because my tanks have to repaired, and the Soviets build like 20 new t34s every round. They were back up to 88 of them in week 19, now there 63 left. only 5 KV-1s left. Pretty amazing, while I still have 99 Panzer IIIGs, and 43 PzIIIEs. But I guess it would be a lot different for a lesser nation, with weaker units, and as Italy I would definitely not be doing so well. Also if the Russians had Railroads, I would probably only be defending, not attacking at all anymore, because then those new T34s would be instantaneously invading as soon as they were produced. No railroads slows everything down for them, so I have more time to deal with their tankforces.

yes if you are a good player playing as one of the major nations even on sid is relatively easy. Unfortunately the ai is stupid and we are unable to fix that. even if the soviets had a rail net you could defeat them just leave internal cities undefended and they will bypass your border cities whilst you pound them. the fact ai doesnt use artillery at all and bombers only partially makes it extremely vulnerable against a player exploiting these units. the only way to really challenge the experienced human is to give the ai a massive production advantage or make their units far stronger. This would require specific player versions for different nations eg making german units far weaker and increasing russian production in a game meant to be played as the germans. Sort of the opposite of the german ai version rocoteh is planning.
 
week 24 1942.....

Game go bye bye with the dreaded pedia large error.

And things were going so well.... I had just taken Vietnam, the Soviets were down to under 12 cities in the Far East, and I had just mounted my invasion of Africa by dumping 5 transports worth of armor in the Belgian congo.

Anyone know of a work around to this problem?

Tried reloading the last weeks autosave to see if it would load correctly this time around; no joy. Gave me a somewhat different error though of it missing an entry in pedia.txt, what entry I have no idea... is there another copy of the pedia.txt file around that I could copy over the other one to fix this?
 
yes if you are a good player playing as one of the major nations even on sid is relatively easy. Unfortunately the ai is stupid and we are unable to fix that. even if the soviets had a rail net you could defeat them just leave internal cities undefended and they will bypass your border cities whilst you pound them. the fact ai doesnt use artillery at all and bombers only partially makes it extremely vulnerable against a player exploiting these units. the only way to really challenge the experienced human is to give the ai a massive production advantage or make their units far stronger. This would require specific player versions for different nations eg making german units far weaker and increasing russian production in a game meant to be played as the germans. Sort of the opposite of the german ai version rocoteh is planning.

leonidas 1982,

Yes you are right.
In the special German AI version production-time for all German
units will be reduced with 50%.

Rocoteh
 
leonidas 1982,

Yes you are right.
In the special German AI version production-time for all German
units will be reduced with 50%.

Rocoteh

I am researching a simpler way of using the master map with just economic manipulation. My 6th attempt at ww2global2.4 Italy Deity has hope in balancing the AI players without reducing the purchase costs of the AI nations which is a labour intensive activity. I will give my more detailed report at the end of 1939. IMO It is easier to add some resources then create many different mods.
 
Simply making 88s & German Security divisions auto produced makes Germany use its resources much better.
 
well, that is pretty effective, I guess, but I think it's a waste of resources, and of cities. Those German cities are pretty good at production, and, at least for me, it would be a shame to let them go to waste.

I completely took over England, and the british cities are now building my fleet and airforce, while my German cities can build up the groundforces needed to destroy Russia.
But then again, if you aren't going to attack Russia on the ground anyway, I guess it makes sense.

I just like the ground action, it's fun!

Bombing cities gets kind of boring.

Plus, I want to use the cities I conquer, so bombing them doesn't help me that much.

But then as England you basically just need to keep Germany down to win, and watch out that Russia doesn't get too strong. As Germany I need to expand, and do it quickly, before the Russian army gets too strong. Man, what a great game, thank you again, Rocoteh!

1.) Not really. They have been hit with conventional airpower over time, so a lot of the buildings are already gone. The transport network linking them to resources is long gone. All they remain as is a potential source of German attacks, German troops, and a possible addition to a Soviet power bloc. I have no intention of giving a sucker an even break.

Now, there is a radioactive wasteland in Central Europe that will slow down any Soviet advance. It is a killing ground second to none - it allows channeling Soviet forces into trap areas that can be hit with conventional bombers or nuclear airpower. My own cities provide units when needed.

2.) Making war on the ground is in my view a costly expenditure of resources. In WW2, there is no intercepting the atomic bomb; this guarantees victory without losing units for no gain.
Airpower also has an advantage of range, but even conventional bombers are expensive and lose numbers. The atomic bomb wins the war with the least cost to lives and resources for me.

3.) Each to their own; Britain is not suited to building up a massive land army, and has a number of advantages pointing it towards airpower.

4.) On the contrary, it takes a lot to put a strategic air campaign together, and the destruction cannot be replicated.

5.) I don't need them, and it just seems a little ahistorical to me; liberated cities are given back to their owners, and there is nothing a German factory can build that the industrial set up in Britain and Canada cannot.
I do not need them, and therefore, no other enemies are going to have them.

6.) Plus destroy Italy before they can cut off the Med, and engage Japan before the Far East is taken.

I guess I prefer the broad strategic options and difficulties open to an oceanic power as compared to a continental one.
 
Hi, does anyone know if the AI will use its atomic bombs when it gets them? Im near 1942 and only just got Land 1941 because I had science at 10% up untill recently. The british are the most advanced and they have land 1944 as far as I know so it wont be long before they get atomic bomb. also, i have taken plymoth and london. i am trying to hold on to those while i take over the soviet union.

so yeah will the british nuke me before i finish off russia which might take a year or more. i;ve taken novgorod to astrakahn so far

also im playing the latest version as germay sid level
 
First off, Hi, I like the games, and the mods.

I seem to be having trouble installing the mod. Where do I unzip the two folders? I assume the "Scenario" subfolder, but that doeesn't work, and the instructions are a tad vauge.

I kinda feel stupid, so don't make me fell stupider.
 
I am researching a simpler way of using the master map with just economic manipulation. My 6th attempt at ww2global2.4 Italy Deity has hope in balancing the AI players without reducing the purchase costs of the AI nations which is a labour intensive activity. I will give my more detailed report at the end of 1939. IMO It is easier to add some resources then create many different mods.

Aecon,

However I think the best way to increase the power of AI
is to make production faster.
I will make one special German (or Axis) AI version.
If there will be more AI-versions depends on reactions on that version.

Rocoteh
 
First off, Hi, I like the games, and the mods.

I seem to be having trouble installing the mod. Where do I unzip the two folders? I assume the "Scenario" subfolder, but that doeesn't work, and the instructions are a tad vauge.

I kinda feel stupid, so don't make me fell stupider.

Doeth,

No reason for you to feel stupid.
You have probably installed the folder and the file into
the Scenario-folder of CIV 3 instead of the Scenario-folder of
Conquests.
This is a very common mistake.

Rocoteh
 
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