Is there a way to allow a player to "name" units upon their creation? I think there must be since in normal civ III when an elite unit produces a leader there is an option for renaming it. If that could be added, it would allow players to construct forces that they could name within some reasonable historical paramaters - so instead of 3 YamatoCs, you could have the Yamato, Musashi and Shinano - or whatever. If that is a change that could be made, it would be very cool.
Kelly Whiting
Yes Uncle Ted is correct, it's one of the advanced unit action buttons you can activate on the preferences screen. While you are there activate color blind help as well if you haven't already, that option is way useful.
I can't figure you out, you don't know that, or about the enemy units list once you have a spy in the country on the Military Advisor screen(It also shows what government they are in, which in other scenarios can be very useful), yet you seem to kick enormous butt.

I am in some awe of your Japanese position, what level are you playing on? Doesn't matter, I am boggled by the idea of 250 workers in one stack. I imagine it must attract all sorts of AI attention. What a juicy target!
I'm playing a Japan playtest myself; I know I tend to be silly with building up my cities infrastructure, but I had no idea it slows me down so much!
I think I am playing an earlier version, it's been a while since I last posted in here. I might be playing 1.8 or something: Japan,Sid, Week 41, 1940.
Japan is great fun since you end up fighting all over the place. I have units stretching from Anadyr in the Soviet Far East to Darwin, Austrailia. I eliminated Comm. China and the Dutch so far. Germany finished off Yugoslavia. Kuala Lumpur and Kunming fell this last turn, and China's last two cities are going to fall fairly soon. The Himalayas are acting as a huge rampart, keeping me and the UK from doing much harm to each other. My tanks can't cross, and his infantry just slogs around not accomplishing much. Took the Soviet Far Eastern coastal cities with the exception of that big one in the big bay north of Hokkaido. Heading there now though. Have a couple task forces aimed at Hawaii now, since my spies show it is ridiculously weak, just two defenders!
I am slowly chewing up the Soviet cities east of the big lake; the Soviets have yet to deploy the T-34, which will probably slow me down considerably when it shows up. Germany has not developed Panzer IIIgs yet either though. First one that does is probably going to go on a tear,especially if it is the Soviets. We HAVE taken a decent number of cities off them though, so maybe we can keep pushing. Following the numbers of Soviet units(I have spies in every major country), they are are down to 58 tank and 85 mech divisions -- we are chewing them up pretty good. Germany has 97 Panzer IIIe and seems to be holding steady or slowly increasing, a good sign. Germany has taken Sochi this past turn, and is trading Liepaja and Brest-Litovsk with the russians. They hold the other cities in that line in front of the fortified cities, Odessa and Sevastopol are cut off.
I did all this with my mighty army of 40 Chi-Ha and 7 SNLF.

Air power is a big,big deal, and though I still plan on getting up to 2 groups of ten artillery, it is not worth as much with the distances involved. You need to move your firepower constantly. In this game at least, the US and UK both have very large numbers of both bombers & fighters. I think if you don't challenge them on their home ground, they build enough. Too many for my taste.

Once you hit their soil though they switch to ground units to evict you from the area. Given how badly they tend to use airpower, mostly, that's probably not a bad idea. I'm sure I am going to be having more of a problem with the UK air at least when I start moving into India, they are nibbling now, but for the most part the lack of carriers is limiting their options. The Shokakus are Godly!
Ah, I should add the air & naval numbers, just for a reference. 12 Yamato, 30 CA C2, 7 Shokaku and 30+ Otsu. Loads of Older types as well, all original CV and BB units are still around. UK and US have I think 3-4 Carriers between them, and 40+ BBs. What they are doing is a mystery though, I never see them. I took a detour techwise to get the Otsu first, and I am really missing not having the Zero yet.

Still 16 turns away. Don't get me wrong though, the Otsuas are worth a lot. I'll have to do a crash building program when I get the tech. The Nates have been doing all right for now, but I need the Zeros soon. 24 Vals, 40+ Kates, and around 35+ Nates are the bulk of my air force. Kates are simply amazing, and the Vals are hard hitters when they come into range.
Planning to keep driving into USSR as long as the T-34 doesn't show up, and maybe not even then; soviets are a major long term threat. Every time I have a peace treaty with them they build up like crazy. Germany does a bit too, but it isn't really equal. Will be able to finish Siberia for sure, no tanks there. Once China falls I need to figure out how I am going to crack into India. I've seen UK tanks around the last China cities, so I know there are some roads. Not looking forward to going up against the UK Cap and hordes of Matildas(they have like 140+ now). UK and US are loaded for bear, can't tell you how irritating it is to compare my seven lousy marines with the US's 75. UNFAIR!

I have a small number of cities dedicated to producing ground units to keep pushing south as well. I had sooo many turns where my knickers were hanging in the breeze down there. Left the cities empty, I was so thin, just to keep attacking. Got away with it too, so far. Darwin started as a raid to grab a few workers, and I ended up taking the city. looking at the position, it is almost pefectly placed to be a trap for the UK forces. Going to chew them up there, while I try to get Moresby, Hawaii,and maybe the Solomons.
See? I just can't focus on one front; right from the start you expand, and it just keeps going. Just getting units to the front can be quite a chore.
Not being able to kill ground units with air has been very nice at times, but it has slowed down the advance a lot. China would have been a breeze with lethal land bombard.
I don't think I am ever going to get near the results Kelly Whiting has gotten,but I will keep pushing. It's still fun Rocoteh!
