WW2-Global

Well sir, let me know if you are interested for the next version. I have always thought a larger spread in shield costs would enhance the game.

I batman,

Yes, I think you are right.

I appreciate if you can send a PM with more info on this issue.

Rocoteh
 
One thing I forgot to post a long time ago: Special units for civilizations like the ANZAC units should only be available to that civ. So Germany or Japan should not be able to build ANZAC infantry. At least infantry should be dealt this way (as tanks were able to be captured you can allow the building to all).

Adler

Adler,

In version 2.5 auto-production of units will cease when you occupy
an enemy city.

Rocoteh
 
Kelly Whiting,

Thank you for the report.

"Japan Update - Emperor

--------------------------------------------------------------------------------

Week 36, 1942: The US is fully conquered. Canada is down to its 4 most eastern cities. I'm redeploying my tactical air force (zeros, vals and judys) back to Manchuria/China. I deployed all of my Bettys to northern Spain to a newly built airfield that places them within reach of southern England. I maintained my Peggys there in Canada to continue to spport my final Canadian attacks. Then I deployed my Kates with some zeros and a few sallys (I don't have many of these useless aircraft) down to Austin in preparation to invade Mexico. A significant force is forming to finish Canada, including 4 marine and 2 infantry divisions loaded onto my original battle fleet off Boston which will take Halifax then Saint John. The rest of my north american ground army is splitting and redeploying - the smaller force to guard the pacific coast and alaska against the russians (who are acting uppity at the moment) and the larger to invade Mexico. My fleet that just came through Panama will support the mexican invasion and if the game lasts long enough will be joined by 2 fully-loaded transports from north africa (loaded with 11 ANZAC and 1 Caledonian Marine Division) to invade south america."
Kelly Whiting

The campaign versus US was for sure really fast.

"At Plymouth - I attacked with naval bombardment (4 BBs, 9 CAs) and Grace bombers from my carriers (20 sorties) - only 1 fleet was involved in the initial attack - the other will be in range to join next turn - no ground air in range this turn - but 70+ squadrons of Bettys will be next turn. Here's the interesting thing - taking out the attacks that did no damage and the ones that damaged infrastructure and city pop - we hit combat units about 20 times - each time we did it was a brand new squadron of Spitfires (which means the Brits had 20, at least, squadrons of spitfires in Plymouth - though none were in the air - i had noted a heavy german bombing attack just before ours as well - 9 sorties of big loud bombers) - through all those attacks we managed to redline the majority of the squadrons we hit, and destroyed outright 3 of them. This is why I sent the Bettys over from north america - I'm hoping to smash their air cover completely next round (my military advisor tells me they have 33 squadrons of spitfires total, but he won't show me a city breakdown - says i need a spy for that but i already planted one there - how do i get that info? steal plans?). I did not attempt a landing due to the fact that I don't know how many ground units are at Plymouth (they have 34 british infantry and 8 matilda 2s total though I can account for at least 1 of each in Canada at the moment) and none of them are damaged at all - i need to beat them down a bit before landing - and my second fleet is on its way to join this one."
Kelly Whiting

Its positive that Britain-AI will build a strong airforce.
Why US-AI refuse to do the same is unclear.

On spies:
Yes you must steal plans to get exact info on unit-locations.

"Russia: a couple of turns ago they sent a motorized rifle division into manchuria from Vladivostok - i . .. .. .. .. .ed and they withdrew it. I note however that they have built up a large force of tanks (including t-34s) and motorized infantry right on the border there (they also have a lot of flak units - more than the AI has built or used for any other nation)."
Kelly Whiting

That is a surprise.

"Last turn, they sent a cavalry unit across the border in the plains toward Peking - and also a column of several infantry divisions - again with lots of flak - into the hills on my side of the border. I . .. .. .. .. .ed again and they said they'd withdraw it - and I also sent out enough of my reserve infantry to surround both groups and eliminate their movement options to attacking or withdrawing back across the border. This is why I'm rushing my tactical air force back to Manchuria and it's also why my Peggys will come here from north america as soon as Canada is finished. I still have 250+ divisions of infantry and tanks in reserve as well as 100+ flak, 40+ heavy arty and 30+ mobile arty. They are all in garrison on the RR outside of Baghdad. However, my air force is thin here. It is almost all deployed to north america and spain. I do have Nates in CAP mode in all my border cities, and I'm rapidly building Ki-84s to join them (I also have a couple of new Peggy squadrons in place and several kamikaze squadrons - and more Peggys being built). But my air cover is really thin. Each border city has 4 infantry divisions, 4 flak and 2 heavy artillery in it - and is supported by a radar tower, covered by a flak and an infantry division. I also have lots of chinese and Chi-Com infantry scattered around in garrison that could roll up to be used defensively if necessary (several of my border cities have, in addition to the garrison mentioned, a unit of one of these or the other). I have also pre-positioned a lot of Otsus on the Russian naval border in the Pacific with a large force stationed in my waters between my 2 northern islands to intercept anything that comes out - with a lot also prepositioned in Istanbul. So, given the use of my main air and naval combat forces in north america and Britain, I think this is the best I can do for defensive purposes at the moment. I haven't planted a spy with Russia yet - don't want to trigger a war until I'm ready - but I did note that about 25 divisions of German panzers (about half each of IIIes and IIIgs), sitting on the spanish border, moved away last turn. Not sure where they're heading - maybe toward russia but I see that London's pop is down to 6 (it used to be well over 12) so I assume the Germans are pounding it and maybe they are planning an invasion - the brits are down to 3 DDs and 1 transport and german u-boats simply infest the waters around england - i had to create a line of garrisoned Otsus just to keep a path open to Plymouth(I didn't mention but I intercepted and sank 4 more KGVs a few turns back - and my advisor told me they had another, but I heard the sound of it sinking at plymouth from german bombing raids 2 turns before I got there - I had an Otsu on station)."
Kelly Whiting

The fact that Russia-AI does not have launched a major attack yet
indicates that its forces is weaker then one could expect.
It will be very interesting to hear how Russias forces are composed.

"The Croatian infantry wonder built a Croatian infantry division for me. Cool animation for him - with his german-style steel helmet and, it looks like, a mauser-type rifle (it amazes me how much detail can be perceived of these units when they are so small visually - like the flaps at the back of the Japanese Infantry helmet flapping when he moves - very cool and well done)."
Kelly Whiting

I agree.

Thank you for the report and welcome back.

Rocoteh
 
Sasebo,

Thank you for the report.

"Played another turn; actually I take about 2 hours to get a turn done with Japan, they are so spread out. A brief overview of where I am at:
Week 45, 1940 - Comm. china, China & Dutch destroyed. Have taken Anadyr-Kichiga-Petropavlovsk from USSR. Also, all cities from Vanino NW to Khobya, and then SW to Ulan Bator. currently advancing on Irkutsk, Ayan, Komsomolsk, and Okhotsk(seaborne). Oh, and also Kondo, but have never advanced from there, it is kind of on the fringes of the Empire. Good progress in USSR, and the cities to the north and east will not be able to produce T34s, so they will fall eventually"
Sasebo

In 1934 the Soviet commander in Sverdlovsk ordered that fortifications
should be constructed to stop Japanese forces should there be
an Japanese invasion of Siberia.
If one consider where Sverdlovsk is located one can not say he was optimistic!

"Immediately after finishing China at Lhasa and Khotan have plunged into India towards Katmandu, following the UK roads over the Himalayas. I barely got to Khotan in time, the UK had a small swarm of Matildas in the area, but I snatched it away from them and slammed the door. Had a stroke of luck at Khotan where the Factory, Hydro plant, and Manufacturing plant all survived,so it is highly productive immediately. I need a good city out there something fierce, most of them are pretty sad. As soon as I went into India the UK immediately became active and started throwing forces into Vietnam, and over the Himalayas. Tanks have appeared near Darwin as well. My CV groups are busy at Ceylon and Hawaii atm, so I am a bit stretched."
Sasebo

Its a surprise that the British forces are so strong in this area.

"Feeling strong in Russia, much less so in India, but we'll see. If the allied navies would bother to show up, I might actually be in some trouble, but lately they can hardly be seen. If I can squeeze USSR hard enough, Germany might actually get going a bit. They have taken Sochi, and the ITALIANS! took Brest-Litovsk last turn, so they are still fighting. I just wish someone would take Brest, it is very annoying seeing France sitting there with one little city. Only 5 infantry in there, so I have no idea why they are letting them dangle like that."
Sasebo

Very strange that Germany-AI is unable to occupy it.

Thank you and welcome back.

Rocoteh
 
And now, a continuing report from the echo chamber.
Britain Deity November 1940-May 1942
Early 1942 and the American AI has launched a limited Operation Sledgehammer, landing near the Spanish border in some numbers, supported by battleships and carriers. They had previously engaged in harrassment bombardments and small scale raids, but came up with a dozen marines, more than double that in infantry and what seems to be quite a few Shermans.
I have stayed out of Western Europe, apart from staging operations from Norway. The Mediterranean has been a busy theatre of operations.
The rollback of Italian North Africa has once more been completed with the application of overwhelming force in localized areas. Rather than invade Sicily this time, I have chosen to blockade the Italian peninsula and subject it to constant aerial bombardment for the moment.
The 8th Army has made a transition from North Africa to Greece, where the Germans eventually invaded in mid 1941. Supported by 4 carriers and the big guns of the Mediterranean Fleet, they have held the Germans for quite some time; Athens has changed hands four times thus far.
I decided on this rather peripheral strategy to divert German attention from the British Isles, where the Luftwaffe had been trying to make a few visits, and to hold back their full numbers from the Soviet Union.
In December 1940, the Germans invaded the USSR. It was a piecemeal attack, the usual kind, but seems to have met with some luck, and the two have been grinding each other down ever since.
This suits my purposes, as I am at war with them both; the Soviet situation followed the attempts of a spy to steal plans.
My planned invasion of NW Europe is still on for mid 1943, and with the classic foibles of the AI, should work with close to contemptuous ease.

France has fought on with her fleet from North Africa, proving quite useful in the Atlantic, and eventually in the Far East with some unnamed new battleships - I like to think of them as Richelieu and Jean Bart.

The Pacific has been the theatre of greatest predictability. The IJN has been worn down by cruiser attacks, knocked down by battleship bombardment when Force Z finally arrived mid 1941, and put down by carriers in the manner described in the last installment.

The Battle of Singapore was where the IJA was stopped on land, by Australian, Canadian, British and Indian divisions supported by a risky redeployment of 4 Spitfires and 8 Hurricanes from Canada and Britain. Gunfire from the sea has been a very useful factor in the advance up the Malayan Peninsula and into Thailand.

The Americans have started bombing Japanese China from Formosa, and have landed several times on the Japanese Home Islands in limited force raids. If they stage a Pacific counterpart to their Atlantic Sledgehammer, then they may well roll over most of Japan, which has been hit heavily for some time.

Simon Darkshade,

Thank you for the report.

I will make an special German-AI version of the scenario after that
regular version 2.5 have been completed.

Germany-AI will not function well that is clear.
Thus a special AI-version will be the best solution.

Welcome back with more reports.

Rocoteh
 
Hey Rocotech For 2.5 have you thought about including US Army Rangers. They could serve as the US's British commando unit.
 
UK - SID - Wk 37 1942

I'm still chipping away at the bad guys with great success. This game has got some legs though. I have finally started rolling up Japan with an invasion of their home islands. They have been ejected from SE Asia, China and the Himalaya. Korea and the northern half of the main island remain in Japanese control. Tokyo will fall in two or three turns. I will take that as capitulation.
The Germans are probing my defences in Persia so I launched an attack through Greece to knock out their allies. Under resourced, I only took Athens, Dubrovnick and Sofia before running out of steam. The US has taken Tirana but resolutely refuses to come out and take part in the attack. As a result I am copping hell from the Tigers and PzIV's in great numbers. A tactical withdrawal to Athens for a regroup and resupply will be required.
My bomber forces are building in massive numbers in preparation for the European invasion. Fighters in the form of Typhoons and Spit Mk IX will clear the path for them. Armoured columns are also building in Britain for D-day.
The biggest problem to call a win will be the USSR. I can imagine that when I launch against Germany they will take advantage and not only declare war against the axis but also the allies. If that eventuates an early finish may not be so easy. I can only say that they game is won with Tokyo, Berlin and Rome in my hands but also a warring Soviet Union will make me want to push on to Moscow. That would only be fair wouldn't it? Or maybe I would be engaging in my own Barbarossa folly.....
 
Hey Rocotech For 2.5 have you thought about including US Army Rangers. They could serve as the US's British commando unit.

Its possible an US Army Ranger unit will be included with version 2.5.
In such a case it will be auto-produced.

Rocoteh
 
Hornblower,

Thank you for the report.

"UK - SID - Wk 37 1942

I'm still chipping away at the bad guys with great success. This game has got some legs though. I have finally started rolling up Japan with an invasion of their home islands. They have been ejected from SE Asia, China and the Himalaya. Korea and the northern half of the main island remain in Japanese control. Tokyo will fall in two or three turns. I will take that as capitulation."
Hornblower

A fast victory against Japan.

"The Germans are probing my defences in Persia so I launched an attack through Greece to knock out their allies. Under resourced, I only took Athens, Dubrovnick and Sofia before running out of steam. The US has taken Tirana but resolutely refuses to come out and take part in the attack. As a result I am copping hell from the Tigers and PzIV's in great numbers. A tactical withdrawal to Athens for a regroup and resupply will be required."
Hornblower

What do you think about US-AI play so far?
Does US-AI refuse to build a strong airforce in this playtest also?

"My bomber forces are building in massive numbers in preparation for the European invasion. Fighters in the form of Typhoons and Spit Mk IX will clear the path for them. Armoured columns are also building in Britain for D-day.
The biggest problem to call a win will be the USSR. I can imagine that when I launch against Germany they will take advantage and not only declare war against the axis but also the allies. If that eventuates an early finish may not be so easy. I can only say that they game is won with Tokyo, Berlin and Rome in my hands but also a warring Soviet Union will make me want to push on to Moscow. That would only be fair wouldn't it? Or maybe I would be engaging in my own Barbarossa folly....."
Hornblower

Agree.
Soviet will be the great problem.

Thank you and welcome back.

Rocoteh
 
Roc,

As far as the US-AI is concerned it isn't the worst I've seen from a major power in this game scenario. It successfully managed to take Cagliari in mid 1940 by amphib assault and has held onto it for the duration of the game. From this base in the middle of the Med the AI has been sending out a constant stream of Bombers and Fighters. Initially it didn't go well and most of the early tech USAAF was destroyed but this led to B-29's, P-38's and P-51's arriving. I was surprised to see the B29's so early in the game but it has certainly been amusing to watch deep penetration bomber raids over Italy and Germany. This has had the additional benefit of seeing Germany beefing up its fighter defences with massive numbers of FW190's in every city. Additionally I have seen quite a few P-51 attacks over Japan. The US AI seems to have rebasing weighed off.
The convoy system is also working for the US as it deploys two Iowa's, one DD and one convoy transport. They are always fully loaded with a combo of Marines and Sherman tanks so they do manage to take cities such as Tirana. Unfortunately the convoys are spaced about 5-10 turns apart and lose momentum when used against European targets. The system works really well for the AI against the Japanese in the Pacific though.

I did go into the editor and set the German, Japanese and USSR AI to max aggression prior to starting. USA got set one notch down alongside France and Finland. I have also set the overall AI to SID level from within the editor. I think that by doing this I have seen better improvements than from simply setting the difficulty level when starting the game. I don't find the game from an allied perspective too difficult as the AI is still ridiculously scattered however the sheer numbers that Germany and Russia produce make it a fun bloody battle.

I have been fiddling with the Axis AI myself and have given the German AI the 94 Infantry divs that it had at the start of the war. I also gave it an additional 10 PzII's and have it auto producing SS-Inf in the three cities that had SS training schools during that period. They produce every 10 turns but are staggered so that one SS-Inf div produces every 3-4 turns. The Luftwaffe was also beefed up with Stukas and He-111's. The AI wastes most of these on destroying the forts in the Maginot Line but I believe that this achieves the objectives of giving the German AI a quicker victory in France as it really does charge through the gaps. By the fall of France though the AI Luftwaffe is a spent force. If Russia doesn't attack it rebuilds with newer technology anyway.
 
Hornblower,

"As far as the US-AI is concerned it isn't the worst I've seen from a major power in this game scenario. It successfully managed to take Cagliari in mid 1940 by amphib assault and has held onto it for the duration of the game. From this base in the middle of the Med the AI has been sending out a constant stream of Bombers and Fighters. Initially it didn't go well and most of the early tech USAAF was destroyed but this led to B-29's, P-38's and P-51's arriving. I was surprised to see the B29's so early in the game but it has certainly been amusing to watch deep penetration bomber raids over Italy and Germany. This has had the additional benefit of seeing Germany beefing up its fighter defences with massive numbers of FW190's in every city. Additionally I have seen quite a few P-51 attacks over Japan. The US AI seems to have rebasing weighed off."
Hornblower

This is very good news!
Maybe US-AI will build a strong airforce given it can establish a base
in Europe.

"The convoy system is also working for the US as it deploys two Iowa's, one DD and one convoy transport. They are always fully loaded with a combo of Marines and Sherman tanks so they do manage to take cities such as Tirana. Unfortunately the convoys are spaced about 5-10 turns apart and lose momentum when used against European targets. The system works really well for the AI against the Japanese in the Pacific though."
Hornblower

That is also interesting.

"I have been fiddling with the Axis AI myself and have given the German AI the 94 Infantry divs that it had at the start of the war. I also gave it an additional 10 PzII's and have it auto producing SS-Inf in the three cities that had SS training schools during that period. They produce every 10 turns but are staggered so that one SS-Inf div produces every 3-4 turns. The Luftwaffe was also beefed up with Stukas and He-111's. The AI wastes most of these on destroying the forts in the Maginot Line but I believe that this achieves the objectives of giving the German AI a quicker victory in France as it really does charge through the gaps. By the fall of France though the AI Luftwaffe is a spent force. If Russia doesn't attack it rebuilds with newer technology anyway."
Hornblower

I am aware of the fact that Germany had more Infantry divisions than those
present at start in WW2-Global. However those excluded was cadre units.
Now and then I have considered to include them as cadre units that could
be upgraded to full-strenght units.
Its possible I will choose that solution in the future. It will have large impact
on play-balance though.

There are problems with a division-level system and the Civ 3 game-engine.
Due to the "pooling-system" only 45% of the US combat formations served
within divisions by 1944.
I have tried to reflect the "pooling-system" with giving US divisions better
stats then what they had on paper. thus I assume the units have been
reinforced with "pool-units".
In 1944 the US Army reached a strenght of about 7 000 000 men.
Of these only some 2 300 000 served within combat formations.
4 700 000 belonged to logistical non-combat formations.
Thus only 1 035 000 men of the 7 000 000 men army fought within
the US divisions.


On Germany-AI and airpower:

I will have what you mention in mind for the special AI-version.

Rocoteh
 
Why do you say that Rocoteh? If any city should have a SAM I would say it should be Gibralter. Considering the many great raids in the actual war(i.e. Taranto, Dolittle's raid on Tokyo,etc.), no city should have such an improvement. SAM batteries are just murderous too, does anything EVER get through them??? :eek:

In my Japan game, I took the four cities in USSR I was aiming at, but was repulsed with some loss at Katmandu. Basically, I saw there were too many Matildas and air units there for my chosen force to break it. Everything we have is concentrated along this one narrow pass, and it is an absolute bloodbath. More for them then me, but I am still taking some higher then usual losses.

I'm debating my options at this point,and most of them are unpalatable. I can back off of Katmandu, and try to head around through Siam and push them from the eastern side. That would take some considerable time to just redeploy, with no guarantee of success, but the terrain would be a bit more open, and I could use some CV group support from the sea side. There is also this pass(road) leading from Khotan over the mountains; the UK seems to send a unit every turn now to scout, but no serious numbers have shown up. My trouble with this one is I don't have a road to Khotan yet, and not enough support units to make this work. I NEED support units, I went at Katmandu with like 8 Vet+ Inf. units, and nearly got them all mangled, and a few killed. Half the tank force with them got bombed to pieces as well, or the Infantry would certainly have died. UK has at least a dozen bombers going in the area. Third option is just regroup and add more units, and just smash my way through Katmandu anyway. I hadn't planned on it developing this way, and I definitely could use better terrain, but we are both equally handicapped.

I am hoping my taking of Ceylon and my naval groups rampaging down south there will soon attract the UK ground troops. I will send a raiding force to tear up the roads and such between India and the Middle East(CV group). I am going to try and use the Marine force I used to take Ceylon to rip up the Indian cites near Ceylon and in general try to draw forces to the South.

I failed at Hawaii, but only because my Vet. Inf. died on a red-lined US Inf. with 1 hp. I should have brought more force, but distance is the enemy with Japan, and I wanted to strike while I had the chance, it was pitifully weak. If my remaining elite Inf. with 6 hp loses the same battle next turn, I am going to reduce Honolulu to ashes before I leave. :mad:

Killed a UK KG V that came towards Darwin, then noticed on the advisor screen the UK now have 11 Lion class. :( Not good! They also have a bunch of tanks coming at me, it is fast becoming the battle magnet I expected it would be when I took it. I want to add that the UK has Centurions, Valentines, Spitfire MK Vs, and Armstrong/Wellington bombers, in addition to those Lion class I mentioned before. Oh, and they are building 1941 DDs and have a new C3 Carrier. The point being, they have really taken a tech lead, and I see from my spies they are going at a 70% clip; by the time I finally get my Zeros, they will already be outdated. :cry: I knew the UK would be good at tech, but it is only early 1941, do they research faster on Sid as well?

The Russians feel like they are whipped to me, but I know that is a false impression, the T34 has yet to arrive. Thank God,too. I now have more tanks then the Soviets, yay! Will be going at Bratsk and maybe the cities SW of Irkutsk soon, we'll see.

I started another game, for which to play after I finish Japan. I just wanted to do a quick couple turns to set the groundwork,not play through. Going to go as the Soviets on Sid, I am going to try and take over South America.Scandanavia and as many neutrals as they will let me get away with before I get jumped. Should be very interesting, I am going to have to build some transports! :lol:

What do you all carry on your CVs? I am using 4 Kate and 1 fighter on my Shokaku class,but I am wondering if I should change that. The figher almost never gets any work. Plus, I really need some more Kates on land, for the longer range, and I was thinking of swapping in a single Val on each to free up some Kate sqn. for use on land. What do you all think?
 
Sasebo,

"Why do you say that Rocoteh? If any city should have a SAM I would say it should be Gibralter. Considering the many great raids in the actual war(i.e. Taranto, Dolittle's raid on Tokyo,etc.), no city should have such an improvement. SAM batteries are just murderous too, does anything EVER get through them???"
Sasebo

Maybe Gibraltar should have a SAM also.
Concerning cities I agree:
They shall not have SAM batteries.
However Scapa Flow and Gibraltar are more military bases then cities.
(At least with regard to this scenario.)
Both of them had a large number of AA-batteries.

"I'm debating my options at this point,and most of them are unpalatable. I can back off of Katmandu, and try to head around through Siam and push them from the eastern side. That would take some considerable time to just redeploy, with no guarantee of success, but the terrain would be a bit more open, and I could use some CV group support from the sea side. There is also this pass(road) leading from Khotan over the mountains; the UK seems to send a unit every turn now to scout, but no serious numbers have shown up. My trouble with this one is I don't have a road to Khotan yet, and not enough support units to make this work. I NEED support units, I went at Katmandu with like 8 Vet+ Inf. units, and nearly got them all mangled, and a few killed. Half the tank force with them got bombed to pieces as well, or the Infantry would certainly have died. UK has at least a dozen bombers going in the area. Third option is just regroup and add more units, and just smash my way through Katmandu anyway. I hadn't planned on it developing this way, and I definitely could use better terrain, but we are both equally handicapped."
Sasebo

Maybe its best to regroup and build up forces.

I" am hoping my taking of Ceylon and my naval groups rampaging down south there will soon attract the UK ground troops. I will send a raiding force to tear up the roads and such between India and the Middle East(CV group). I am going to try and use the Marine force I used to take Ceylon to rip up the Indian cites near Ceylon and in general try to draw forces to the South."
Sasebo

I think it sounds like a good idea.

"Killed a UK KG V that came towards Darwin, then noticed on the advisor screen the UK now have 11 Lion class. Not good! They also have a bunch of tanks coming at me, it is fast becoming the battle magnet I expected it would be when I took it. I want to add that the UK has Centurions, Valentines, Spitfire MK Vs, and Armstrong/Wellington bombers, in addition to those Lion class I mentioned before. Oh, and they are building 1941 DDs and have a new C3 Carrier. The point being, they have really taken a tech lead, and I see from my spies they are going at a 70% clip; by the time I finally get my Zeros, they will already be outdated. I knew the UK would be good at tech, but it is only early 1941, do they research faster on Sid as well?"
Sasebo

Yes much faster.

"I started another game, for which to play after I finish Japan. I just wanted to do a quick couple turns to set the groundwork,not play through. Going to go as the Soviets on Sid, I am going to try and take over South America.Scandanavia and as many neutrals as they will let me get away with before I get jumped. Should be very interesting, I am going to have to build some transports!"
Sasebo

Should be a very interesting playtest!

Thank you for the report and welcome back.

Rocoteh
 
A SAM battery IMO is not neccessary. Indeed the air defense is then stronger. Also I suggest if you take it to rename that as SAMs were only used at the very end of the war in little numbers. However for these cities I suggest to give them an immobile flak unit with high AA as replacement. Also considering the air strikes on Scapa in the first years I also suggest to give Scapa no such unit. Gibraltar yes, perhaps Malta, too.

Adler
 
A SAM battery IMO is not neccessary. Indeed the air defense is then stronger. Also I suggest if you take it to rename that as SAMs were only used at the very end of the war in little numbers. However for these cities I suggest to give them an immobile flak unit with high AA as replacement. Also considering the air strikes on Scapa in the first years I also suggest to give Scapa no such unit. Gibraltar yes, perhaps Malta, too.

Adler

Adler,

An immobile flak unit with high AA is an interesting alternative.
I will consider it for version 2.5.

Rocoteh
 
It could represent the various heavy flak types - the 128mm German, the 120mm American, the 100mm Soviet, the static 3.7"/4.5" and later the 5.25" British guns. It is a fine notion that adds just a little bit of difference to the aerial battle.

I shall add a little more tomorrow; Overlord 43 in progress.
 
I dont get why people lose so many bombers. What I do is attack with fighters first, in order to take out the defending fighters, and then, when I am sure there are no defending airplanes left, that is when the bombers come in. First the Ju-88s, then the Ju87s. Very effective, as the enemies airforce and its groundforce gets pounded. German fighters are superior to the Soviet's, and I don't know about about how Japanese fighters are compared to their enemy's, but it seems to me that this would work pretty well with any Civ.
But then, I never bomb cities either, because I want them intact for production, I only bomb groundforces outside of cities. Might be different then.

Another thing, I think it is ok for wonders to keep autoproducing even after the city was conquered. There were Dutch, Belgian, Swedish, Norwegian, Serbian, and a bunch of other SS divisions from all over Europe. Even from Pakistan. If the facility is there, why should it stop functioning? For example the Croatian infantry, I think should be kept autoproducing. It's only realistic.
 
I am having a big problem, I am playing as Germany 1941, monarch, and while I have conquered all of Europe except Britain, Greece and select cities in Soviet Russia. But what is giving a big problem is the three cities of Gibraltar, Stalingrad, and ESPECIALLY ( I have not yet advanced on Moscow, but I have it totally surrounded with German territory) Sevastopool in the fact they are fortress cities. I don't know about the others but even with stacked arty's and lots of Ju-87B's it is proving in impossible nut to crack. I have advanced past it for the most part, but it is still a big thorn in the side of the German war Machine. It has downed most of my lethal bombard Ju's and it has subs that take out any naval bombardment attempts. Any advice on taking it?
 
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