ww2global2.4 Italy Deity
Campaign during Game Year 1941:
We left off:
'"From week 20 until the end of 1940 I built roads through the Sahara and conquer: Kindel, Bardei, Tekro, Gao, Agades, Timbuktu, followed by the sub-sahara cities of Mao and Kano. The 2nd African Army then makes an amphibious run to take Nouakchott, and Dakar and then moves inland to conquer Bamako. On week 36 I attempt another amphibious assault againest Abidjan and my force of 6 CAs 4CLs 6DDs 4CLAAs run into 6 KGVs and is slaughtered. I am fortunate not to have lost any transports or assault units (1 Marine, 7 Mtn Inf, 4 M13/40, 4 Mot Inf) which were covered by the Cruisers as they withdrew.
Also on Week 36 I started the assault into the Congo. After terrible losses in Mtn Divisions and Inf I am finally able to take Bangui and Stanleyville but I am stopped in front of Lagos, Nigeria and Kamina.'"
There was no further offense in Asia! I concentrated exclusively on Africa which was very difficult since the British had improved units and a relatively large number of them.
I withdrew my damaged assaulting units from the debacle in front of Lagos, in the east; but the forces which were stalled in front of Kamina were destroyed by French units attacking East (with the help of British bombers.) It was time to build roads.
Roads through the jungle take a loooong time to construct! While I transferred workers from Asia, Sahara, and Europe to start this necessary construction to get tanks and airfields setup for a continued assault againest Central Africa I will try to make another Amphibious assault around the coast of West Africa to Take the coastal cities of: Abidjan, Accra and Lagos. If the KGVs moved away it should be possible, if not, I am bringing 8 new "Littorios" and a CV, various CAs, CLs, DDs along with three transports to win the naval battle.
The Italian 1st Army is in support of the Combat Engineers and workers who will continue building the road through the jungle as fast as possible. The Estimated Month to attack with coordination with the East African Front is July. South of Dondalla my pickets are under constant attack and when not destroyed have to be cycled often. The British must now have one of their longer range bombers which seem to hit my forward units but not my cities where I maintain heavy FLAK! I am going to build an airfield to support fighters who will be able to handle the bombers. Italian Fighters is an oxymoron! I lose 3 fighters for every bomber but at least they are not hitting my ground troops as I continue building the road or marshall them for the assault!
Week 15, 1941: As I approach Abidjan again my naval force comes under air attack. The Fighters carried aboard the CV are all shot down in two weeks without a single bomber loss! The Littorios take only light damage from the remaining bombers and on week 17, 1941 face the 6 KGVs and some DD1941s. With the loss of 5 BBs and damage to almost all the of the other supporting vessels I successfully land the eighteen units outside Abidjan but I am forced to dig in for defense as the strenth of this French Capital is too great for my poor units to assault immediately. Over the next 11 Weeks I bring up some more CAs and CLS and along with the 3 surviving BBs pound Adbijan to try to prevent attacks upon my "invasion" force while I send the entire 2nd Army and some 20+ AFVs overland to take the city. The German U-Boats show up on Week 19, 1940 and I never again see another allied ship in these waters. Abidjan falls on week 27 and Accra on Week 28! The new French Capital is now New Caledonia! With the road complete from Bamako to Accra I now send almost all of my AFVs (I left 12 in Asia and 30 in Europe) to make Africanus Roma in the second half of the year.
The assault by the 1st Army actually appears to start with the Belgium and British (some French) forces trying to attack my workers building the roads through the jungle. With the roads from Egypt already complete to Stanleyville by week 5, 1941, I transfer all but about a dozen Mtn Divisions down the roads to Stanleyville to get ready for the jungle assault. The attrition between Belgium and Italian units is about 3 to 5 but since I can so outproduce them they have quickly stopped their counterattacks. The British, however, did not engage us until about 4 hexes from Kamina. They would attack my stack of Infantry, Combat Engineers and Workers; kill one and withdraw. The Bombers started pounding this stack on week 31. I quickly rotated the damaged units for undamaged while I continued to build the road to Kamina. The British level bombers apparently cannot kill land units and until I conquered Kamina (Week 40) I did not see many ground units. The British lost some of these bombers to my FLAK units but they still usually hit me with between 15 and 20 a turn. The loss of Kamina was the beginning of the end to effective resistance in Africa. Leopoldville fell eliminating Belgium on week 42. Brazzaville fell to the 2nd Army week 39. By week 52, 1941 all but the last 5 South African Cities (Cape Town, Kimberly, Johannesburg, Pretoria, Walvis Bay) and the Portuguese possessions are under Italian Rule. The game has now reached the unit cap and there are no longer any allies or axis transports to carry out further invasions, and I will now stop this play test with my final observations.
As of the close of this playtest:
The most powerful Army is the Germans followed by the USA, and Japan.
The most powerful Navy is the Italians followed by the USA and British (the germans have control of the Atlantic with U-boats)
With all of the cities razed the Axis could conquer all of the Allies areas including North and South America and not make the Land percentage.
Guam, Davao and Makassar never fell! Australia successfully repulsed all invasions until the destruction of the Japanese Fleet by the combined British, USA, Dutch and French Fleets.
To repeat the first four observations from a previous post two months ago:
1) Neither Production or Economic Changes by themselves can make the AI more aggressive, they must be combined.
2) I do not think that Defensive Units should be anything but autobuilt by the AI. Even the British built too many militia instead of Inf units which is all Italy basically faced. The French cities were tougher to take.
3) It is not necessary to make the units cheaper for the AI. They have a cost advantage with the Challenge Setting.
4) The discussion regarding the "no-raze" mod should again be re-visited. If Germany had to defend all of those cities It may have changed the strategy. Perhaps settlers should be reintroduced with some house rules.
4a At the start of the game a number of "settlers" to be given every player nation or autobuild settlers maybe one every 26 to 35 Turns which may offset the raze issue without copywrite infringements.
5)The reason for very little end game play is the engine restriction upon the number of units. Perhaps the cost of units after the free ones should be raised significantly (maybe 4, 5 or even 10) so minor nations or weak economicnations will have to consider more carefully how to upgrade units vs large numbers of useless older ones.
Maybe additional Government Settings.
(PERHAPS A DISCUSSION ON THIS ISSUE IS APPROPRIATE AT THIS TIME - no shout intended)
6)The Balkan nations may be combined as a single nation to simplify their management. I still feel that they should be separate from Germany.
7)To make Italy a playable nation on a harder setting the addition of Massena (Salerno) with the elimination of the Saharan city of Bardai is necessary for the survival of the Italian navy (still only a 1 in 3 chance through 11 playtests - I restarted 8 games) and should not really upset the areas of the game.
8)Some map enhancements:
a) hill squares maybe given a food and can be terraced (irrigated) or mined. This may help reduce the number of starving cities later in the game, particularly in deserts.
b) Danzig was always a productive city. It is pitiful because it doesn't seem to have enough resources to grow. a cattle 25 placed at X202:Y66 instead of some other German city will solve this problem.
c) For Italy: Changing Gold to Gold 25 X196:Y98 and adding a Gold 25 at X195:Y97 in central Italy to allow some money to spend on technology. Changing Fish to Fish 25 at X192:Y98 (Rome should have a larger population to allow for the quicker production of workers and later combat engineers.) Special Fortresses as border guards in N Africa at X189:Y119 and X205:Y121 (speed bumps) to give the player a chance to reinforce N Africa if they want to make a fight of it. Finally, Bringing the 2 Italian Inf Units in Addis Abeba to Veteran status.
d) Though I have not read all of the pages of all of the posts since this scenario's inception I was unable to find any discussion about the lenth of time to complete technology advances. I believe this is still too quick.
perhaps 8 turn minimum?
9)Dive Bombers should be given both land and sea kill ability. If the British had an effective Dive Bomber when I started my assault through the Congo they would have discouraged me further and I would have had to make bigger stacks to insure unit survival.
There have been some other observations and suggestions for testing in my previous posts so I will not repeat them here but I believe that this scenario, even with the limitations as imposed by the game engine is the finest work in Civ3.
Kudos Rocoteh and company;
Keep up the good (volunteer) work. It is appreciated by all of us who are generally silent but so thankful.