WW2NES - Peace in Our Time

Toteone

Deity
Joined
Oct 11, 2004
Messages
4,880
(many thanks to Fëanor, das and RealGoober for their material used in creating this NES - Roleplaying and posting will both be awarded, breaking out of character will not be penalized in any way but staying in character will be rewarded with small bonuses.

Reservations for powers goes by dibs-calling, first to post claims the nation. PM me if you want to play anything special.
(Looking for a map-making/editing program that will suffice...))


It is the fall of 1938. The cessation of Sudetenland to the Third Reich is final and Chamberlain is disembarking his plane, home from Munich. As he exits the aircraft he is waving some white papers in his hand, it must be the treaty! "Peace in our time!" he yells happily. "Peace in our time!"


But will the unification of all german-speaking people truly sate Adolf Hitler's lust for power?
In Spain the Republicans are hard pressed. The battle of Ebro may result in a decisive victory so sorely needed to stop Franco's Nationalist Spain. Deep inside Russia, thousands of military officers are deported to Siberia as Stalin destroys any potential breeding ground for rebellion agianst him in a lifetime.

Under the cover of darkness secret organizations and mercenary groups plan to increase their influence through the might of diplomacy and money or force if necessary.

In the far west the Americans and Canadians build up their industry as they recover from the economic depression and the US pledges never to get involved in a war yet again. In the Far East a long-standing bitter war rages on between Nationalist China and Japan while the Communists recover further west deep into the populous country. In India, nationalists and mountainmen prepare to revolt against the British Empire to gain their freedom. Will the call to aid the Commonwealth stir the soul of the 'Down Under'? What of the Africans, do they plan to rise up to the call of freedom, aid their colonial masters or would they rather sit content and tolerate the status qou?

In Latin America Brazil and Argentina life continues as normal, yet strong ties to Europe, facism or democracy in America are latent and should there be conflict abroad these nations may be swift to take sides and shed blood against each other. Or perhaps they will embark on a path of isolationism?

Only time will tell. Peace or war, the decisions made will shape the world.
----------------------------------------------------------------------
(thanks to das btw. for what comes next)

Technological Advances

What you think of in a project

Industry
- Each quarterly phase you have a full industry score to spend.
Putting too many men under arms will have a negative effect on your economy and industry. While it is perfectly possible for the USA for example to produce the weapons necessary, train and pay the economic upkeep for more than 3,000,000 Militia it is not necessarily desirable - nor will it make you popular with Congress or popular opinion but funeral companies will most likely be very pleased (should they ever engage in a major battle).

Unit Apprx. Cost. You say how much you want to spend and depending on what happens that year I may modify what you actually get.

ARMY
Militia: Extremely Cheap
Conscript: Very Cheap
Infantry: Cheap
Garrison: Cheap
Mountaineer: Average
Cavalry: Slightly Above Average
Motorized: Well Above Average
L. Armored: Slightly Expensive
Armored: Very Expensive
H. Armor: Very Expensive

NAVY
Transport: Average
Submarine: Slightly Above Average
Destroyer: Above Average
Light Cruiser: Well Above Average
Cruiser: Slightly Expensive
Heavy Cruiser: Expensive
Battle Cruiser: Expensive
Battleship: Very Expensive
Carrier: Extremely Expensive

Airforce
Transport: Above Average
Interceptor: Above Average
Escort: Slightly Expensive
CAS: Expensive
Str.Bomb: Very Expensive
Tac.Bomb: Very Expensive
Nav.Bomb: Very Expensive

(Cheap to establish, Expensive to Research)
UU Infantry (SS/Ghurka/Bufeteers/Elite Swiss Guards): Above Average
UU Heavy Armor (Panzer): Very Expensive
UU Navy (modified Destroyer): Slightly Expensive
UU Air (Jetplane): Expensive

During any major conflicts there will be significant deduction of your industrial power to support the war effort. For example under D-Day the UK and USA would have to pony up a combined 75 Industry to supply the two/three month campaign. The German Invasion of Norway would be more in the 10-15 region and the Chinese civil war around 20 for all parties.

In order to increase your economy you will have to spend as much as your economy or do it through a project or a major industrial project (such as spend my entire industry on improving infrastructure and trade routes).

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced your weapons are, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to receive a WW2 technological advance any following turn. When he chooses to, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

Hobo-Divided-Untrusting-Culturally Aware-Strongly Cultured-Patriotic-Jingoist--Devoted-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects & Techs.

Local equivalent of small-scale wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival, an increase to the war effort and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how many eco. you have to pay and how many turns if it's impossible to finish it within one.

Complaining to the Mod

naw, go right ahead I'll listen to your complaints until my PM box is full.
Wheter I'll do something about it is for time to show.

Nation Background

To better fit in as the ruler of your country, you will have a brief history of each country (at least once I have the time to write it). It will change as the NES goes, TIME TO TIME - after major events, such as victory on a major front, the rise/fall of a nation/faction, and other such.
 
Reserved post for picture of Neville waving the treaty of Munich to his audience at the airport.
DON'T POST! FOR THE SAKE OF THE TITANS AND NESING AND GARY JACKSON... GYGAX And my favorite DICE DON'T POST! YET!
 
ASIA
Insane_Panda - Nationalist China /
Blackheart - Japan /
Azale - India /


AMERICA
RealGoober - Canada /
Hellfury - USA /

EUROPE + Asian Russia
das - USSR /
Kamilian1 - Poland /
Fëanor - Germany /
Cleric - Sweden /
Sheep2 - Belgium /
Heine - Great Britain /
NonConformist - France /
Warman17 - Switzerland /
Gelion - Italy /
Reno - Hungary /
Texas Toast - Yugoslavia /
Stormbringer - Nationalist Spain /
Tyrion - Republican Spain /
Appleciders - Vatican /

Australia & Oceania
Alex994 - Australia /
#1 Person - New Zealand /

Special Organizations
Silver Steak: The Black Katars /
Silver 2039: Ghurkas /

NPC's
European NPC's

Finland
Norway
Iceland
Netherland
Czechoslovakia
Bulgaria
Romania
Greece

Asian NPC's

Communist China

African NPC's

American NPC's
 
NATION TEMPLATE
Nation Name
Player:
Capital:
Head of State:
Head of Government:
Government:
Economy:
Industry:
Army:
Navy:
Air Force:
Scientific Progress:
Culture:
Confidence:
Projects:
Trade Routes:
(Colonies, if any:)
Nation Background:

Europe + Russian Asia

Nation: Soviet Union - USSR
Player: das
Capital: Moscow
Head of State: Mikhail Khalinin
Head of Government: Josef V. Stalin
Government: (Totalitarian) Communism
Economy: 7/11/0
Industry: 213
Army: 133 Infantry, 9 Red Guard, 5 Cavalry, 16 Motorized, 3 L. Armored, 1 Armored, 4 H. Armor (KV), 11 Mountaineer
Navy: 3 Battleship, 2 Heavy Cruisers, 3 Light Cruiser, 9 Destroyer, 33 Submarines, 1 Transport
Airforce: 28 Interceptor, 9 Tac.Bomb.
Scientific Progress: Academic
Tecnologies: KV Tank mk. 1, Red Guard
Culture: Devoted
Confidence: Tolerating
Projects: Mass Deportations (+2 Confidence) 5/8
Trade Routes: Eastern Socialist Republics Industrial Resource Transferrals (+4 eco. per turn)
Nation Background: Formed out of the fires of the first world war, Josef Stalin has assumed complete control over the largest nation in the world and is ruthlessly wiping out any even potential opposition.

Nation: Germany - The Third Reich
Player: Fëanor
Capital: Berlin
Head of State: Rudolf Hess
Head of Government: Adolf Hitler
Government: National Socialism
Economy: 0/11/0
Industry: 170
Army: 88 Infantry, 5 SS Freikorps, 1 Paratrooper, 5 Motorized, 14 Armored, 3 Mountaineer, 2 Garrison
Navy: 4 Battle Cruiser, 4 Heavy Cryuser, 6 Light Cruiser, 6 Destroyer, 11 Submarine, 1 Transport
Air Force: 20 Interceptors, 7 CAS, 12 Tactical Bombers, 5 Escort, 6 Transport
Scientific Progress: Academic
Technologies: Rifle/Sub, R.P.D. Grenade Launcher
Culture: Überpatriotic
Confidence: Nation Personified
Projects: German Militarization (+ 20 Air Wings, 10 Panzer Regiments, 10 Divisions) (Done!), SS Freikorps (two SS Freikorps per round) (Done!)
Trade Routes: African Holdings (+1 eco. per turn)
Colonies: African Colonies (5 Colonial Infantry)
Nation Background: The German people is unified for the first time in centuries, what will be the legacy of the Third Reich?

Nation: Sweden
Player:
Capital: Stockholm
Ruler:
Government Form: Parliamentary Democracy
Economy: 0/6/0
Industry: 46
Sweden
Army: 3 Infantry, 1 Cavalry
Navy: 1 Battleship, 3 Battle cruiser, 4 Heavy Cruiser, 2 Light Cruiser, 1 Destroyer, 2 Submarine, 1 Transport
Airforce: 1 Interceptor, 2 CAS, 1 Tac.Bomber, 1 Str.Bomb.
Scientific Progress: Well Educated
Technologies: Jet Planes (early war)
Culture: Proud
Confidence: Admiring
Projects:
Trade Routes:
Nation Background:

Nation: France
Player: NonConformist
Capital: Paris
Head of State: Edouart Daladier
Head of Government: Albert Lebrun
Government: Democracy (currently Liberal Government)
Economy: 0/6/0
Industry: 112
Army: 60 Infantry, 6 Cavalry, 6 Motorized, 2 L. Armor, 10 Armored, 8 Mountaineer
Navy: 1 Carrier, 3 Battleship, 2 Battle Cruiser, 7 Heavy Cruiser, 12 Light Cruiser, 12 Destroyer, 15 Submarine, 9 Transport
Airforce: 9 Interceptor, 1 CAS, 4 Tac.Bomb, 3 Nav.Bomb
Scientific Progress: Average
Culture: Patriotic
Confidence: Wavering
Stability: High
Current Projects: Maginot Line (Done!)
Trade Routes: African Colonies (+3 eco. per turn)
Colonies: African Colonies (15 Divisions)
Nation Background:

Nation: Italy
Player: Gelion
Capital: Rome
Head of State: Vittorio Emanuele III
Head of Government:
Government: Constitutional Monarcy (w/ Facist Government)
Economy: 0/6/0
Industry: 83
Army: 49 Infantry, 6 Cavalry, 2 Motorized, 4 L. Armored, 1 Armored, 2 H. Armored, 5 Mountaineer, 9 Militia
Navy: 4 Battleship, 8 Heavy Cruisers, 14 Light Cruisers, 19 Destroyer, 21 Submarine, 9 Transport
Airforce: 10 Interceptor, 2 CAS, 6 Tac.Bomb, 5 Nav.Bomb., 1 Transport
Scientific Progress: Well Educated
Tecnologies: Rifle/Sub, R.P.D. Grenade Launcher,
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Trade Routes: The Mediterranean Trade Routes (+1 eco. per turn), African Holdings (+1 eco. per turn), Albania (+1 eco. per turn)
Colonies: Libya, Ethiopia, Albania
Nation Background:

Nation: Vatican City
Player: Appleciders
Ruler: Pius XI
Government: Theocracy
Economy: 0/1/0
Industry: 4
Army: 1 division Elite Swiss Guards
Navy: No Ships – Owns waterfront property in Rome.
Air Force: No Air Wings
Scientific Progress: Well Educated
Culture: Religiously Überdevoted
Confidence: Catholic Church Personified
Projects:
Nation Background: The official seat of the Papacy, the Vatican is entirely surrounded by Rome, making it the smallest country in the world. The Swiss guard, among the top special security forces in the world, is characterized by their fanatical devotion to the Pope, superb training, and silly uniforms.

Nation: Poland
Player: Kamilian
Capital: Warzawa
Head of State: Ignacy Moscicki
Head of Government: Marian Zyndram-Koscialkowski
Government: Democracy (Conservative)
Economy: 0/4/0
Industry: 38
Army: 40 Infantry, 10 Cavalry, 1 Motorized, 3 L. Armored, 3 Mountaineer, 6 Militia
Navy: 1 Destroyer, 1 Submarine
Airforce: 9 Interceptor, 2 Tac.Bomb
Scientific Progress: Literate
Culture: Patriotic
Confidence: Tolerating
Projects: Obrona Kresow 1/6
Trade Routes:
Colonies:
Nation Background:

Nation: Hungary
Player: Reno
Capital: Budapest
Head of State: Miklos Horthy de Nagybanya
Head of Government: Pal Teleki de Szek
Government Form: Fascist
Economy: 0/4/0
Industry: 28
Army: 8 Infantry
Navy:
Airforce: 1 Interceptor, 1 Tac.Bomb.
Scientific Progress: Educated
Culture: Patriotic
Confidence: Respecting
Projects: Defences (+Fortifications) (Done!)
Trade Routes:
Nation Background:

Nation: Yugoslavia
Player: Texas Toast
Capital: Beograd
Head of State: Pavle Karadjordjevic
Head of Government: Dragisa Cvetkovic
Government: Monarchy
Economy: 0/5/0
Industry: 25
Army: 23 Infantry, 5 Cavalry, 1 Mountaineer
Navy: 1 Destroyer, 1 Submarine
Airforce: 1 Fighter, 1 Interceptor, 1 Str.Bomb, 1 Tac.Bomb
Scientific Progress: Educated
Technologies: Mortars 2/5
Culture: Strongly Cultured
Confidence: Respecting
Projects: Defense of Yugoslavia (+fortifications) (Done!)
Trade Routes:
Nation Background:

AMERICA

Nation: USA - The United States of America
Player: Hellfury
Capital: Washington District of Columbia
Head of State: Franklin D. Roosevelt
Head of Government: John Nance Garner
Government Form: Two-Party Presidential Democracy (w/ Liberal Government)
Economy: 0/23/0
Industry: 324
Army: 23 Infantry, 5 Motorized, 1 Cavalry, 2 L. Armored
Navy: 5 Carrier, 15 Battleship, 18 Heavy Cruiser, 17 Light Cruiser, 50 Destroyer, 19 Submarine, 30 Transport
Airforce: 8 Interceptor, 6 Tac.Bomb, 2 Str.Bomb, 2 Nav. Bomb
Scientific Progress: Academic
Culture: Jingoist
Confidence: Admiring
Projects: New Deal (+3 Economy) 8/8 (Done!)
Trade Routes: World Trade Fleet (+1 eco. per turn), The Phillipines (+1 eco. per turn), Mexico (+1 eco. per turn), Canada (+1 eco. per turn)
Colonies: The Phillipines (6 Infantry, 2 Light Cruiser, 2 Destroyer, 1 Transport)
Nation Background: The mighty USA is still struggling to fully recover from the economic recession that has been plagued it since the end of the 20’s. Tensions in Europe may disrupt trade but war on the old continent might benefit american industry and it’s workers.

Nation: Canada
Player: RealGoober
Capital: Ottawa
Head of State: John Baron Tweedsmuir
Head of Government: Mackenzie King
Government Form: Democracy (w/ Conservative Government)
Economy: 0/5/0
Industry: 33
Army: 2 Infantry, 3 Mountaineers
Navy: 2 Destroyer, 7 Transport, 2 Submarines
Air Force:
Scientific Progress: Well Educated
Culture: Devoted
Confidence: Respecting (UK related)
Projects:
Trade Routes:
Nation Background:

ASIA

Nation: Japan
Player: blackheart
Capital: Tokyo
Head of State: Hirohito
Head of Government: Abe Nobuyuki
Government Form: Constitutional Monarchy w/ Militarist Government
Economy: 0/7/0
Industry: 128
Army: 15 Infantry, 4 Cavalry, 32 Garrison, 2 Militia
Navy: 6 Carrier, 6 Battleship, 4 Battle Cruiser, 15 Heavy Cruiser, 23 Light Cruiser, 23 Destroyer, 22 Submarine, 14 Transport
Airforce:
Scientific Progress: Well Educated
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Colonies: Manchuria (57 Infantry, 2 Motorized, 4 L. Armor, 1 Armor, 10 Interceptor, 12 Tac. Bomb), Indonesia (30 Infantry, 4 Cavalry, 1 Marine)
Trade Routes: Manchurian Resources (+2 eco. per round), Indonesian Holdings & Oil (+2 eco. per round)
Nation Background:

Nation: India
Player: Azale
Capital: London/Bombay
Ruler: Mohatma Gandhi/Azale
Government: Colonial Government & Local Rahjas
Government: Colonial Beurocracy
Economy: 5
Industry: 15
Army: 6 British Infantry (part of British stats.), 2 Brit Motorized, 1 Brit L. Armor, 16 Indian Infantry
Navy: 1 Battleship, 3 L. Cruiser, 1 Destroyer, 2 Transport (mostly British)
Air Force: 2 Interceptor (British)
Culture: Divided
Confidence: Rebellious (UK related)
Projects: Indian Industralization 2/6 (+15 Industry,+2 economy, +1 Colonial Infantry)
Trade Routes:
Nation Background: Crown Jewel of the British Empire, the Indians led by Mahatma Ghandi are eager to move towards freedom and independance from the British Empire.

Australia and Oceania

Nation: Australia
Player: Alex994
Capital: Canberra
Head of State: Alexander G. Arkwright
Head of Government: Robert G. Menzies
Government Form: Demoracry (w/ Conservative Government)
Economy: 0/4/0
Industry: 40
Army: 3 Infantry, 6 Garrison
Navy: 6 Light Cruisers, 2 Destroyer
Airforce: 1 Tac.Bomb, 1 Nav.Bomb.
Scientific Progress: Well Educated
Culture: Dependant
Confidence: Admiring (UK related)
Projects:
Trade Routes:
Nation Background

Country: New Zealand
Player: #1 Person
Head of State: George de Vere Viscount Galway
Head of Government: Michael Joseph Savage
Government Form: Democracy (w/ Socialist Government)
Economy: 0/3/0
Industry: 9
Army: 4 Infantry, 3 Cavalry, 10 Militia
Navy: 6 Transport
Air Force:
Scientific Progress: Educated
Culture: Culturallly Aware
Confidence: Respecting (UK related)
Projects:
Trade Routes:
Nation Background:

Special Organizations

Mercenary Group: The Black Katars
Player: Silver Steak
Headquarters: none yet chosen
Ruler: not yet announced
Government Form: Military Ranking
Economy: 0/2/0 (worth 13 eco. if liquified)
Army: 2 Divisions of Elite Soldiers
Navy: 1 Capital Ship
Air Forces: 1 Air Wing
Scientific Progress: Academic
Culture: Jingoist
Confidence: Admiring
Projects:
Trade Routes:
Colonies:
Organizational Background:

Partisan Group: The Ghurkas
Player: Silver
Capital:
Government Form: Military Ranking/Guerrila Leadership
Economy: 0/2/0
Industry: 2
Army: 7 Ghurkas, 2 Militia
Navy: No Ships
Air Force: No Air Wings
Scientific Progress: Dumb

NPC NATIONS

Europe

United Kingdom of Great Britain
Player: NPC
Capital: London
Head of State: George VI
Head of Government: Winston Churchill
Government: Constitutional Monarchy (w/ Conservative Government)
Economy: 1/7/0
Industry: 201
Army: 32 Infantry, 4 Motorized, 2 L. Armored, 5 Garrison, 9 Militia
Navy: 7 Carrier, 12 Battleship, 3 Battle Cruiser, 44 Light Cruiser, 32 Destroyer, 12 Submarine, 21 Transport
Airforce: 3 Interceptor, 3 Str.Bomb, 5 Tac.Bomb,2 Nav.Bomb
Scientifc Progress: Well Educated
Technologies: Speed Cruisers (powerful naval engines, improved designs)
Culture: Jingoist
Confidence: Respecting
Current Projects: Radar (Done!), Modernization 4/40 (grow 3 ind. per eco. instead of 2)
Trade Routes: World Trading Fleet (+1 eco. income per turn), Colonies (+3 eco. per turn)
Colonies: Colonies Worldwide (16 Colonial Infantry, 2 Motorized, 2 L. Armor)
Nation Background:

Spanish Republic
Player: NPC
Capital: Burgos
Head of State: Francisco Franco Bahamonde
Head of Government: Francisco Franco Bahamonde
Government: Authoritarian
Economy: 0/6/0
Industry: 46
Army: 12 Infantry, 1 Cavalry, 1 L. Armored, 1 Armored, 1 Mountaineer
Navy: 2 Battleship, 5 Light Cruiser, 4 Destroyer, 2 Submarine, 4 Transport
Airforce: 2 Interceptor, 1 Str.Bomb, 1 Tac.Bomb.
Scientific Progress: Educated
Culture: Devoted
Confidence: Respecting
Projects:
Trade Routes:
Colonies: Morocco
Nation Background:

Nation: Belgium
Player: NPC
Capital:
Head of Government: Hubert Pierlot
Head of State: King Leopold III
Government: Constitutional Monarchy (w/ Conservative Government)
Economy: 0/4/0
Industry: 21
Army: 12 Infantry, 1 Cavalry, 1 Motorized, 1 Mountaineer
Navy: 2 Transport
Air Force:
Scientific Progress: Well Educated
Culture: Patriotic
Confidence: Loving
Projects: Upgrade of Eastern defences (2/5) (+Fortifications on the eastern border)
Trade Routes: Colonial Resources (+1 eco. per turn)
Colonies: Belgian Congo (7 Infantry, 1 Militia)
Nation Background: Belguim was neutral from 1831 to 1914 when Germany invaded her breaking the Treaty of London. After the war Belguim returned to its neutrality however she upgraded her defences along the German border.

Nation: Switzerland
Player: NPC
Capital: Bern
Head of State: Phillip Etter
Head of Government: Philip Etter
Government: Democracy (w/ Liberal Government)
Economy: 0/4/0
Industry: 17
Switzerland
Army: 8 Infantry, 6 Mountaineer
Navy:
Airforce: 1 Interceptor, 1 Tac.Bomb
Scientific Progress: Academic
Culture: Devoted
Confidence: Admiring
Projects: Alpine Haven 0/4, International Banks 0/5
Nation Background: Neutral during the Great War. Currently the governemnt is controled by Conservatives that back neither communism nor facism. The nations rests within the Alps and if need be can become a fortress of defense.
Notes: Gevena is home to the League of Nations.

Nation: Finland
Player: NPC
Capital: Helsinki
Head of State: Kyösti Kallio
Head of Government: Risto Ryti
Government Form: Democracy (w/ Conservative Government)
Economy: 3/4/0
Industry: 14
Army: 14 Infantry, 1 Mountaineer, 1 L. Armor
Navy: 2 Heavy Cruiser, 1 Submarine
Airforce: 2 Interceptors, 1 Tac.Bomb
Scientific Progress: Well Educated
Culture: Devoted
Confidence: Loving
Projects:
Trade Routes:
Nation Background:
 
NPC Nations - Europe

Nation: Estonia
Player: NPC
Capital: Tallinn
Government: Fascist
Head of State: Konstantin Pats
Head of Government: Karel Eenpalu
Economy: 0/2/0
Industry: 12
Army: 3 Infantry, 4 Conscript
Navy: 1 Submarine
Scientific Progress: Literate
Culture: Patriotic
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Lithuania
Player: NPC
Capital: Vilnius
Government: Fascist
Head of State: Antanas Smetona
Head of Government: Jonas Cernius
Economy: 0/2/0
Industry: 8
Army: 4 Industry, 1 Conscript, 1 Militia
Navy:
Air Force: 1 Interceptor
Scientific Progress: Literate
Culture: Devoted
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Latvia
Player: NPC
Capital:
Government: Fascist
Head of State: Karlis Ulmanis
Head of Government: Karlis Ulmanis
Economy: 0/2/0
Industry: 8
Army: 5 Infantry, 3 Militia
Navy: 1 Submarine
Air Force:
Scientific Progress: Literate
Culture: Patriotic
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Netherlands
Player: NPC
Capital: Amsterdam
Head of State: Wilhelmina
Head of Government: Dirk Jan de Geer
Government: Constitutional Monarchy with Conservative Government
Economy: 0/4/0
Industry: 31
Army: 13 Infantry, 3 Motorized,
Navy: 4 Light Cruiser, 2 Destroyer, 3 Submarine, 4 Transport.
Airforce: 2 Interceptor, 1 Tac.Bomb
Scientific Progress: Well Educated
Culture: Patriotic
Confidence: Respectful
Projects: Wall of Truce 5/5 (Eastern Fortifications) (Done!)
Trade Routes:
Colonies:
Nation Background:

Nation: Czechoslovakia
Player: NPC
Capital: Prague
Head of State: Eduard Benes
Head of Government: Jan Syrovy
Government Form: Democracy (w/ Conservative Government)
Economy: 0/3/0
Industry: 18
Army: 9 Infantry, 2 L. Armored, 1 Armored
Navy:
Air Force:
Scientific Progress: Educated
Culture: Patriotic
Confidence: Admiring
Projects: Trade Routes: Trading Point between West and East Europe (+1 eco. income per turn)
Colonies:
Nation Background:

Nation: Slovakia
Player: NPC
Capital: Bratislava
Head of State: Tiso
Head of Government: Tiso
Government: Fascist
Economy: 0/2/0
Industry: 12
Army: 4 Infantry
Navy:
Air Force:
Scientific Progress: Literate
Culture: Patriotic
Confidence: Admiring
Projects:
Trade Routes:
Nation Background:

Nation: Norway
Capital: Oslo
Player: NPC
Ruler: Nygaardsvoll
Government Form: Parliamentary Democracy
Economy: 2
Industry: 13
Army: 2 Infantry
Navy: 2 Heavy Cruiser, 2 Destroyer, 1 Transporter
Airforce: 1 Interceptor
Scientific Progress: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects: 'Second Trading Fleet' (+1 economy) (Done!)
Trade Routes: Trading Fleet (+1 eco. income per turn)
Nation Background:

Nation: Iceland
Capital: Reikjavik
Player: NPC
Head of State:
Head of Government:
Government Form: Democracy (oldest surviving government on Earth)
Economy: 0/1/0
Industry: 5
Army: 1 Divisions of national authorities and the native population with hunting rifles
Navy: 1 Fleet of fishing ships and martime authorities that may potentially equal 1 capital ship
Air Force: Freight Planes
Scientific Progress: Well Educated
Culture: Patriotic
Confidence: Loving
Projects: 'Ice Sea Fishing Fleet' (+1 economy, +1 industry) 4/5
Trade Routes:
National Background:

Asia

Nation: Communist China
Capital:
Player: NPC
Ruler: Mao Tse Tsung
Government: Communism
Economy: 0/3/0
Industry: 10
Communist China
Army: 3 Infantry, 3 Mountaineer, 10 Militia
Navy:
Air Force:
Scientific Progress: Literate
Culture: Jingoist
Confidence: Loving
Projects:
Trade Routes:
Nation Background:

Romania
Capital: Bucharest
Player: NPC
Head of State: Carol II
Head of Government: Gheorghe Argeseanu
Government:
Economy: 0/4/0
Industry: 30
Government: Constitutional Monarchy with Conservative Government
Army: 21 Infantry, 6 Cavalry, 2 Armored, 4 Mountaineer, 3 Militia
Navy: 1 Destroyer
Airforce: 2 Interceptor, 2 Tac.Bomb, 1 Nav.Bomb.
Education: Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Greece
Player: NPC
Capital: Athens
Government: Constitutional Monarchy with Conservative Government
Head of State: Georgeos II
Head of Government: Ioannis Metaxas
Economy: 0/5/0
Industry: 15
Army: 15 Infantry, 1 Cavalry, 1 Militia
Navy: 2 Light Cruiser, 2 Destroyer, 2 Submarine, 2 Transport
Air Force: 1 Interceptor
Scientific Progress: Educated
Culture: Patriotic
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Nationalist China
Player: NPC
Capital:
Head of State: Lin Sen
Head of Government: Chiang Kai-shek
Government Form: Authoritarian Nationalist Dictatorship
Economy: 0/6/0
Industry: 21
Army: 33 Infantry Div., 5 Cavalry, 5 Mountaineer, 77 Militia
Navy: No Capital Ships
Air Force: 1 Interceptor, 1 Tac.Bomb
Scientific Progress: Literate
Confidence: Wavering
Projects:
Trade Routes:
Nation Background:

Nation: Turkey
Player: NPC
Capital: Ankara
Government: Democracy with Conservative Government
Head of State: Ismet Inonu
Head of Government: Mahmud Celal Bayar
Economy: 0/3/0
Industry: 12
Army: 11 Infantry, 2 Cavalry, 3 Mountaineer, 1 Militia
Navy: 1 Battle Cruiser, 2 Light Cruiser, 1 Destroyer, 2 Submarine, 1 Transport
Air Force: 2 Interceptor, 2 Tac.Bomb
Scientific Progress: Educated
Culture: Jingoist
Confidence: Admiring
Projects:
Trade Routes:
Nation Background:

Nation: Bulgaria
Player: NPC
Capital: Sofia
Government: Monarchy
Head of State: Boris II
Head of Government: Bogdan Filov
Economy: 0/3/0
Industry: 24
Army: 14 Infantry, 2 Motorized, 1 Conscript, 1 Militia
Navy: 1 Interceptor, 2 Tac.Bomb
Air Force:
Scientific Progress: Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Phillipines
Player: NPC (USA)
Capital:
Government: Democracy with Liberal Government
Head of State: Manuel Quezon
Head of Government: Sergio Osmera
Economy: 0/3/0
Industry: 8
Army: 9 Militia (+USA Colonial Army)
Navy:
Air Force:
Scientific Progress: Dumb
Culture: Culturally Aware
Confidence: Respecting (USA related)
Projects: Infrastructure Program 2/6 (+1 eco., 5 Industry)
Trade Routes:
Nation Background:

Nation: Brazil
Player: NPC
Capital: Rio de Janeiro
Government: Authoritarian
Head of State: Getulio Vargas
Head of Government: Getulio Vargas
Economy: 0/5/0
Industry: 47
Army: 6 Infantry, 1 Cavalry, 1 Armor, 5 Militia
Navy: 2 Battleship, 2 L. Cruiser, 1 Submarine, 6 Transport
Air Force: 1 Interceptor
Scientific Progress: Educated
Culture: Devoted
Confidence: Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Argentina
Player: NPC
Capital: Buenos Aires
Government: Authoritarian
Head of State: Roberto M. Ortiz
Head of Government: Roberto M. Ortiz
Economy: 0/5/0
Industry: 26
Army: 4 Infantry, 2 Mountaineer, 2 Militia
Navy: 2 Battleship, 4 H. Cruisers, 3 L. Cruisers, 3 Destroyers, 2 Submarine
Air Force: 2 Interceptor, 1 Nav.Bomb.
Scientific Progress: Educated
Culture: Devoted
Confidence: Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Yunan
Player: NPC
Capital:
Government: Authoritarian
Head of State: Lung Yun
Head of Government: Lung Yun
Economy: 0/1/0
Industry: 6
Army: 14 Militia
Navy:
Air Force:
Scientific Progress: Dumb
Culture: Jingoist
Confidence: Admiring
Projects:
Trade Routes:
Nation Background:

Nation: Xibei San Ma
Player: NPC
Capital:
Government: Authoritarian
Head of State: Ma Hung-kuei
Head of Government: Ma Hung-kuei
Economy: 0/2/0
Industry: 5
Army: 1 Infantry, 2 Cavalry, 6 Militia
Navy:
Air Force:
Scientific Progress: Barely Literate
Culture: Jingoist
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Afghanistan
Player: NPC
Capital:
Government: Monarchy
Head of State: Muhammed Zahir
Head of Government: Muhammed Hashim
Economy: 0/2/0
Industry: 6
Army: 1 Infantry, 3 Cavalry, 5 Militia
Navy:
Air Force:
Scientific Progress: Educated
Culture: Devoted
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Sinkiang
Player: NPC
Capital:
Government: Authoritarian
Head of State: Sheng Shih-tsai
Head of Government: Koja Neyaze
Economy: 0/2/0
Industry: 5
Army: 11 Militia
Navy:
Air Force:
Scientific Progress: Barely Literate
Culture: Jingoist
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Mongolia
Player: NPC
Capital:
Government: Communist
Head of State: Dansrabilegyin Dogsam
Head of Government: Horloogiyn Choybalsan
Economy: 0/2/0
Industry: 5
Army: 2 Infantry, 2 Cavalry, 7 Militia
Navy:
Air Force:
Scientific Progress: Barely Literate
Culture: Divided
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Manchukuo
Player: NPC
Capital:
Government: Fascist
Head of State: Pu-Yi
Head of Government: Wei Cheng-chen
Economy: 0/3/0
Industry: 21
Army: 1 Infantry, 3 Cavalry, 5 Militia
Navy:
Air Force:
Scientific Progress: Barely Literate
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Mexico
Player: NPC
Capital:
Government: Democracy with Liberal Govenrment
Head of State: Lazaro Cardenas
Head of Government: Lazaro Cardenas
Economy: 0/4/0
Industry: 21
Army: 4 Infantry, 2 Cavalry
Navy: 2 Destroyers
Air Force: 1 Interceptor
Scientific Progress: Literate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Peru
Player: NPC
Capital:
Government: Democracy with Conservative Government
Head of State: Manuel Prado y Ugarteche
Head of Government: Adolfo Solf y Muro
Economy: 0/2/0
Industry: 10
Army: 8 Infantry
Navy: 2 L. Cruiser, 2 Destroyer, 2 Submarine
Air Force:
Scientific Progress: Literate
Culture: Culturally Aware
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Shanxi
Player: NPC
Capital:
Government: Autocracy
Head of State: Yen Hsi-shan
Head of Government: Yen Hsi-shan
Economy: 0
Industry: 0 (they have been driven in the Gobi desert by the Japanese forces, half of their lands are part of Mengkukuo and the other in direct Japanese control)
Army: 1 Cavalry, 1 Mountaineer, 2 Militia
Navy:
Air Force:
Scientific Progress: Dumb
Culture: Strongly Cultured
Confidence: Barely Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Iraq
Player: NPC
Capital:
Government: Monarchy
Head of State: Abdul Illah
Head of Government: Nuri as Said
Economy: 0/3/0
Industry: 6
Army: 4 Infantry, 1 Mountaineer, 1 Militia
Navy:
Air Force: 1 Interceptor
Scientific Progress:
Culture: Strongly Cultured
Confidence: Tolerating (UK related)
Projects:
Trade Routes:
Nation Background:

Nation: Chile
Player: NPC
Capital:
Government: Democracy with Liberal Government
Head of State: Pedro Aguirre Cerda
Head of Government: Pedro Aguirre Cerda
Economy: 0/2/0
Industry: 12
Army: 2 Infantry, 5 Mountaineer
Navy:
Air Force:
Scientific Progress: Literate
Culture: Culturally Aware
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Nation: Tibet
Player: NPC
Capital:
Government: Authoritarian
Head of State: Dalai Lama Lhamo Tondup
Head of Government: Reting Rimpoche
Economy: 0/2/0
Industry: 5
Army: 1 Infantry, 2 Militia
Navy:
Air Force:
Scientific Progress: Literate
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Trade Routes:
Nation Background:

Nation: South Africa
Player: NPC
Capital: Pretoria
Government: Democracy with Conservative Government
Head of State: Sir Patrick Duncan
Head of Government: Jan C. Smuts
Government:
Economy: 0/3/0
Industry: 15
Army: 2 Infantry, 3 Garrison, 2 Militia
Navy: 1 Destroyer, 6 Transport
Air Force:
Scientific Progress: Educated
Culture: Jingoist
Confidence: Respecting
Projects:
Trade Routes: (+1 eco. from Bantustans)
Nation Background:

Nation: Saudi Arabia
Player: NPC
Capital:
Government: Monarchy
Head of State: Abdul Aziz al Saud
Head of Government: Saud al Saud
Economy: 0/2/0
Industry: 6
Army: 2 Infantry, 1 Cavalry
Navy:
Air Force:
Scientific Progress: Barely Literate
Culture: Culturally Aware
Confidence: Respecting
Projects:
Trade Routes: (+1 Oil Trade Routes)
Nation Background:

Nation: Siam
Player: NPC
Capital:
Head of State: Rama VIII
Head of Government: Luang Phibunsongkhram
Government: Constitutional Monarchy with Fascist Government
Economy: 0/3/0
Industry: 10
Army: 3 Infantry, 2 Garrison
Navy: 2 L. Cruiser, 1 Destroyer, 1 Submarine
Air Force: 2 Interceptor, 1 Tac.Bomb
Scientific Progress: Literate
Culture: Devoted
Confidence: Loving
Projects:
Trade Routes:
Nation Background:

Nation: Venezuela
Player: NPC
Capital: Caracas
Head of State: Eleazar Contreras
Head of Government: Eleazar Contreras
Government: Authoritarian
Economy: 0/3/0
Industry: 8
Army: 1 Infantry, 1 Garrison, 1 Cavalry, 1 Conscript, 1 Militia
Navy:
Air Force:
Scientific Progress: Educated
Culture: Culturally Aware
Confidence: Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Albania
Player: NPC
Capital:
Economy: 0/1/0
Industry: 4
Head of State: Zog I
Head of Government: Midhat Fraseri
Government: Monarchy
Army: 1 Infanty, 5 Militia
Navy:
Air Force:
Education: Dumb
Culture: Culturally Aware
Confidence: Resenting
Projects:
Nation Background:

Nation: Guanxi Clique
Player:
Capital:
Economy: 0/1/0
Industry: 8
Head of State: Li Chi-shen
Head of Government: Li Tsung-jen
Government: Communist
Army: 1 Divisions, 1 Mountaineer, 3 Militia
Navy:
Air Force:
Education: Literate
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Portugal
Army: 3 Infantry
Navy: 2 Destroyer, 1 Submarine, 2 Transport
Airforce: 1 Tac.Bomb.

Nepal
Army: 2 Infantry

Liberia
Army: 2 Infantry
Navy: 1 Destroyer

Bhutan
Army: 2 Infantry

Bolivia
Army: 1 Infantry, 1 Cavalry

Colombia
Army: 1 Infantry, 1 Cavalry
Navy: 1 Destroyer

Ireland
Army: 2 Infantry
Navy: 1 Transport

Cuba
Army: 1 Infantry, Cavalry

Denmark
Army: 2 Infantry
Navy: 2 Heavy Cruiser, 2 Submarines

Yemen
Army: 1 Cavalry

Tannu Tuva
Army: 1 Infantry

Panama
Army: 1 Infantry

Oman
Army: 1 Cavalry

Luxemburg
Army: 1 Infantry

Honduras
Army: 1 Infantry

Haiti
Army: 1 Infantry

El Salvador
Army: 1 Infantry

Dominican Republic
Army: 1 Infantry

Nicaragua
Army: 1 Infantry

Costa Rica
Army: 1 Infantry

Guatemala
Army: 1 Infantry

Uruguay
Army: 1 Infantry

Equador
Army: 1 Infantry

Mengkukuo
Army: 1 Militia


Venezuela
Industry: 8
Government: Authoritarian
Head of State: Eleazar Contreras
Head of Government: Eleazar Contreras

Persia
Economy:
Industry: 6
Army: 2 Infantry, 1 Cavalry
Government: Monarchy
Head of State: Reza Pahlavi
Head of Government: Mahmud Jam

Portugal
Industry: 16
Government: Fascism
Head of State: António de Fragoso Carmona
Head of Government: António de Oliveira Salazar

Nepal
Industry: 6
Government: Monarchy
Head of State: Tribhuvana
Head of Government: Juddha Rana

Liberia
Industry: 5
Government: Democracy with Conservative Government
Head of State: Edwin J. Barclay
Head of Government: Edwin J. Barclay

Bhutan
Industry: 5
Government: Monarchy
Head of State: Jigme Wangchuk
Head of Government: Sonam Togay Dorji

Bolivia
Industry: 7
Government: Authoritarian
Head of State: German Busch Becerra
Head of Government: German Busch Becerra

Colombia
Industry: 11
Government:
Head of State: Eduardo Santos Montejo
Head of Government: Eduardo Santos Montejo

Ireland
Industry: 4
Government: Democracy with Conservative Government
Head of State: Douglas Hyde
Head of Government: Eamon de Valera

Cuba
Industry: 8
Government: Authoritarian
Head of State: Federico Laredo Bru
Head of Government: Fulgencio Batista

Denmark
Industry: 13
Government: Constitutional Monarchy with Socialist Government
Head of State: Christian X
Head of Government: Thornvald Stauning

Yemen
Industry: 6
Government: Monarchy
Head of State: Yahya al Hamid
Head of Government: Yahya al Hamid

Tannu Tuva
Industry: 5
Government: Stalinist
Head of State: Salchak Gyrmittai
Head of Government: Kemchik-ool

Panama
Industry: 5
Government: Oligarchy
Head of State: Juan Demosthenes Arosemana
Head of Government: Carlos Zavala

Oman
Industry: 5
Government: Monarchy
Head of State: Said ibn Timur
Head of Government: Said ibn Timur

Honduras
Industry: 6
Government: Authoritarian
Head of State: Tiburcio Carias Andina
Head of Government: Carlos Alberto Ucles

Haiti
Industry: 5
Government: Authoritarian
Head of State: Stenio Vincent
Head of Government: Stenio Vincent

El Salvador
Industry: 6
Government: Authoritarian
Head of State: Maximiliano Hernandez Martinez
Head of Government: Maximiliano Hernandez Martinez

Dominican Republic
Industry: 6
Government: Authoritarian
Head of State: Jacinto Bienvenido Peynado
Head of Government: Manuel de Jesus Troncoso

Nicaragua
Industry: 6
Government: Authoritarian
Head of State: Anastacio G. Somoza
Head of Government: Carlos A. Villenueava

Costa Rica
Industry: 5
Government: Democracy with Liberal Government
Head of State: Leon Cortes Castro
Head of Government: Tobias Zuniaga Montufar

Guatemala
Industry: 7
Government: Authoritarian
Head of State: Jose Ubico Castaneda
Head of Government: Manuel Arroyo

Uruguay
Industry: 8
Government: Authoritarian
Head of State: Alfredo Baldomir
Head of Government: Alfredo Baldomir

Equador
Industry: 6
Government: Authoritarian
Head of State: Andres de Cordova Nieto
Head of Government: Andres de Cordova Nieto

Mengkukuo
Industry: 1
Government: Fascist
Head of State: Teh Wang
Head of Government: Teh Wang
 
New Infantry Weapons Project
Development Started 1938
Development Consortium (Weapons) Mauser-Werke Oberndorf Waffensysteme GmbH & Fabbrica d'Armi Pietro Beretta S.P.A
Development Consortium (Ammunitions) Carl Walther GmbH & Fiocchi Munizioni S.P.A.
Weapon Details

Sturmgewehr 39
Weapon Name Sturmgewehr 39
Production Name StG-39
Weapon Characteristics
Caliber 7.92x33mm
Ammunition 7.92 Kurz Patrone
Muzzle velocity 685 m/s (2,250 ft/s)
Operational Action Tilting Bolt, Gas Operated
Overall length 940 mm (37 in)
Barrel length 419 mm (16.5 in)
Mass, unloaded 5.22 kg (11.51 lb)
Firing Rate 500–600 rpm
Viewing sights Blade front, tangent U-notch rear
Effective Range 300 m
Standard Magazine Capacity 30 rounds
Weapon Details

Panzefaust 150
Weapon Name Panzerfaust 150
Production Name PzF-150
Weapon Characteristics
Caliber 44 mm
Ammunition 150 mm Faustpatrone
Muzzle velocity 85 m/s
Overall length 1045 mm
Mass, loaded 6.7 kg
Effective Range 150 m
Maximum Armor Penetration 200 mm
Operational Action Electrical Ignited Rocket Motor
Ammunition Capacity Single Shot
Lifetime 10 Rounds
Firing Rate 6 rpm
Production Details

Panzerschreck 54
Weapon Name Panzerschreck 54
Production Name PzS-54
Weapon Characteristics
Caliber 88 mm
Ammunition PzS.Gr.4992
Muzzle velocity 110 m/s
Overall Length 1350 mm
Mass, loaded 11 kg
Effective Range 280 m
Maximum Penetration 230 mm
Operational Action Electrical Ignited Rocket Motor
Ammunition Capacity Single Shot
Lifetime 200 Rounds
Firing Rate 8 rpm
 
Nationalist Spain is here, and are you sure on the stats? Nationalists had quite a few German and Italian tanks, especially by '38 and you show that there are none, while the Republicans have some. Also, Madrid was the Republican capital, the Nationalist one was Burgos.
 
OOC:Edit nevermind.Confirming Sweden.

To World
We declare neutrality in all matters.
 
Confirming Italy and greeting Nationalist Spain.

P.S. Toteone I think you are missing a map ;)
 
Confirming USSR and advising Gelion to switch government to communism.
 
Thanking Gelion and advising USSR to watch it or Franco will come-a-landing in Sevastopol
 
As we're yet to screw up our relations with Turkey... ;)
 
[map is up in a link on the last post] check
(PM confirmations of game having started being sent...) check
(hmmm what else, I know there was something. Oh yes, add a few tanks to Nationalist Spain of course...) check
Write Backgrounds for everyone...
Fix the Confidence and Culture...
Finish NPC countries...
Nationalist Spain is here, and are you sure on the stats? Nationalists had quite a few German and Italian tanks, especially by '38 and you show that there are none, while the Republicans have some. Also, Madrid was the Republican capital, the Nationalist one was Burgos.

Yes. I hadn't removed the old stats I made. you might have noticed Republican Spain still said Divisions in 'Army'. I did know that Republican Spain was Madrid but I thought it had fallen into Nationalist hands by 1938. Silly me for thinking they would just switch. Besides Republican Spain hadn't collapsed all the way yet.
The new stats. provided from Ironhearts were far much more moderate and so I've corrected the stats. Communist Spain won't be happy though, but I suppose he never expected an easy fight anyway. ;)
 
Confirming the USA and neutrality
 
Collecting a conference of all Fascist leaders ASAP.
 
Hungary Here...

To: Poland
From: Hungary

The area of Muncacs is ours by right, seced it to us so peace can continue.

To: Germany and Italy
From: Hungary

Mutual protection pact and a Nap would be in our best intrest to protect us from Boslhevism.

OCC:
Seriously the area of Muncacs should NOT belong to Poland it should either be with Checkoslovakia or Hungary.
 
Reno come online, big conference here ;)...
 
confirming Japan
---
To: Communist & Nationalist China
From: Japan

Pay us 2 eco tribute a turn and you will be spared.
---
To: USA

Let's be friends. (No Pearl Harbor this Nes!)
 
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