MorphineBoy
Chieftain
What's the progress on nation-specific infantry?
Excellent job on the mod as well, Paasky!
Excellent job on the mod as well, Paasky!
Hardner said:I'm also missing the rivers.
Could you replace the Opel Blitz graphics with the SdKfz251 graphics? Would be nicer. And could you make promotions work for the mech.inf?
Truhart said:Paasky, I understand the air situation now.
The game seems to take the highest % of intercept among units in range and makes one check at that %. It would work accurately if each Fighter or AA within range got a chance to intercept, but making one check at 50% (Bf-109e) even if 8 Fighters are within range to intercept is bad.
This means there is not much advantage from having 12 Fighters patrolling a area or having just 3... you still only have 1 chance to intercept each attacking aircraft.
The Bf-109e (Messerschmidt) is only given a 50% chance, same as Light AA. The Spitfire and Hurricane should be better than Bf-109e, but not 20% better! They should only have 55% or 60% at most.
The program treats 50% more like 30%, and treats 70% more like 90%.
The good news is, this is not a bug. Anyone can edit the percentages to make it feel right to them. I left Light AA at 50%, made Bf-109e to 55%, made Hurricane 60%, and the legendary Spitfire 65%. The FW-190A was a better fighter than the Spitfire, but the Brittish had radar... so I have the FW-190a at 60%. The Mustang and FW-190d would be good at 70%, leaving 75% for jets.
Paasky said:Yes, please do. The units and buildings need strategy & civilopedia entries. You can send me them in a text file, I'll copy-paste them into the xml's.
I haven't yet made the new recent, as I've been more interested in the Napoleonic Europe atm.
Doing that (and only that) will break the code later, when it tries to use the variables. Comment out or remove everything that has self.sector in the file (comments start with #).Paasky said:Just remove the huge sector1 = [ ... ] to sector5 = [ ... ] blocks in the start of the wwiisfnbevents.py.
Doing that (and only that) will break the code later, when it tries to use the variables. Comment out or remove everything that has self.sector in the file (comments start with #).
Can you post or send the file which implements your new percentages on the airfights? It will save me a lot of time Many thanks in advance. Or can you just tell me how to edit the percentages, since I just wont seem to find the file which contains those!