Xen-NES: Uberfest.

Xen

Magister
Joined
Feb 10, 2003
Messages
16,004
Location
Formosa
the Low down
This is going to be my first fresh-start NES that I have made; after being somwhat dissapointed very recentlly by a possibly start up, and indeed, having been wating for quite a while to jump into what i woudl hope woudl be an unbiased mods NES, I've decided I want to start my own.

its the standard NES fresh-start affair really, the rules are a carbon copy of what are found in Azales NES

EXCEPT
1)paying econ for wonders is dumb; I hate having to do it in NES's I play, so I'm not going to make you do it here. just give the word that your continueing your wonder, and it goes on however the stipualtion is, your wonder has to be a building, you have to describe, and you dont get to decide its effects; I do, based on your description of the builind. thierfore, make the building obvious as to what you want its effects to be; want 300 cavalry? well, amke it soem sort of regale, or otherwise special cavalry barraks, and perhaps write a story about how many troops it holds or somthing.

2)I F-ing HATE dumb ass nation names- pick a real nation from the area your playing in, dont make up crap, or if you do, at least make sure it at sounds like it shoudl be in the area you want to join up in.

otherwise, the rules are standard; the next post will contain them, and then a couple reserve posts

Moderators Oath
many here may think that i will be biased towards some nations, or players, and biased against others; i here by assure you that this will NOT be the case; i will bear no grudges, I will take no vengence; I will treat every player, and every nation fairlly, but will still do my best to ensure a good, and interesting game for all those involved.
 
Economy
In the most primitive of societies, the ruler had what he wanted. And thus his actions, i.e. increasing the army, building a temple, expanding, etc, affected the economy. Therefore, in order to increase anything, you must use and economy level. To grow your economy, you cannot be using it the same turn, and you must state how you are growing it (taxing more/less, expansion into rich areas, increase in trade, etc).

Levels of the economy goes as follows: Depression, Recession, Failing, Unstable, Stable, Growing, Prosperous, Outstanding, Powerhouse. (notice the two new level editions to the stJNES series, all those stJNES fans will notice)

Military
The military consists of, in the beginning, your army and navy. They will be in number format, and each economy can increase your army and navy by the amount according to the nation’s age, which you will be informed of on the front page. When your nation increases in an age, i.e. Bronze to Iron age, then you must spend an economy to upgrade your army, and an economy to upgrade your navy.

Units available to the military vary according to your age, and will be shown on the front page.

Note: Planned rule additions include the showing of your armies and navies on the map, and the addition of Unique Units, probably around the time when armies start to become much larger. I dunno when exactly, to be honest.

Unique Units

Any PC nation can make one, but it cannot be uber-powerful and there cannot be more than 1 per age. Give a little description with the UU aswell.

Culture
The culture of your nation is essential to the people, and to your expansion progress throughout the game. With a strong culture, you can exert influence over your neighbors (they will agree with you more often), your people will be happier with your rule (just as long as it is following their custom), the people will resist foreign rule more, and expansion will be greater. To increase, spend an economy on it. It is kept track of by numbers.

Education
Your people can’t go into the next age without education, period. To increase your education, spend economies on building temples, where they teach, and academies. Hire and train teachers for your elite.

-note, a more educated nation is MUCH mor elikelyl to be able to put a plan into action, and to achieve it; so people who make heavy orders; dont expect to have even half of your plans pull off unless your nation has a nice standard of education


Government
A shared government, i.e. power is rested in both a dictator and a body of nobles, or some kind of parliament, will be treated as just that: a lack of total power. Some of your orders may be vetoed by the other power holder, and you will be notified of this hopefully (though not all the time) before it is too late to change them. However, your people are much happier with some kind of split power, and are less likely to rebel. DONT bring in advanced governments waay before thier discovery (Communism in the Midieval age...)

Wonders
-Wonders must be structures in this game.
-You must describe, either through a story, or a fair description in your orders, PM, ect.. what you wonder is like
-This is because you do not get to decide the effects of your wonder, I do; to accurateley describe your wonder is in your best interest
-you do not have to pay economies to buod wonders, merelyl make sure to mention that they are under construction
-because of the ease of wonder construction, thier is a limit of 2 wonders per age; this limit is lifted when your nations enters a Golden Age
-as a note you can rush your wonder by paying economy on it; one turn for every econ payed.


Trade
(availible in all ages, because limiting it to the iron age plus is dumb, and no one likes that rule anyway)
Basically you trade all the time. But you can set three priority trade routes with FIVE (5) different nations. You must have a road connected, which costs 1c to build, from one of your cities (not towns/villages) to one of their cities. Or you must share the same body of water, and both have a city port. The you each must pay to set up the route, which is basically agreeing to a right of trade. Then, you have to pay three economies to set up the route, and then every three turns you gain one economy.
The routes can be broken during war with armies/navies, and random events do distort outcomes of trade.

Golden Ages
Golden ages rock, and I've always enjoyed them in NES's; heres the basic; when your nation has been going good for a while, particurlaye when the economy is good, and your either at peace, or conqouring lands (or at least keeping up what you've got) you hit a golden age; golden ages make your people more proud and happy, your culture is more effective, your diplomacy with NPC's more mighty and over powering, and most of all, your economy is amazing; you get 2-for-1 deals on anything from artillery and archers to education and culture

Template

Nation (replace)
Government (replace)
Capital:
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

-Please state your location, too, if it is not obvious. NO AMERICAN NATIONS AT START. The old world wont have a clue whats going on in America (which really, wont be much), until its being discovered by explorers. Ooo, fun stuff.

-Somtimes, a map will be needed for ye who start in the back end of nowhere

-Remember, no dumbnation names, keep it sane, and keep it in touch with what one would find in that are in the real time line
 
(sorry for thw wait above, i had to take a poop)
 
Military Stuff

Bronze Age
Military: Infantry: 500, Chariots: 100, Horsemen: 150, Artillery: 0, UU: 300 Galleys: 50
Examples of available units:
-Spearmen
-Archers
-Chariots
-Horsemen
(note: both chariots and horsemen have thier places in warfare, and its up to a skilled general as to how, and when to use them.)
-Galleys
 
Unique Units of the World

Athenian UU: Triremes

The navies of ancient times were dominated by a warship called the trireme. These fierce ships were fast and furious. Motivated by three ranks of oars pulled by over 150 men they could reach speeds up to 10 knots. The top deck carried a small crew of archers and marines who did the fighting in case of close conflict.

Triremes were of various lengths but averaged about 18 feet wide and about 130 feet long. Their primary weapon was a ram at the front of the bow which was right about at the water line. The primary tactic of attack was to build up momentum by heavy rowing and then smash into an enemy vessel, hopefully avoiding the enemy's ram at the same time.


Babylonian UU: Babylonian bowmen

Babylonian bowmen are one of the finest archers in the ancient age. Their training is superior compared to any other archers, and weapons have been developed specifically for warfare. Their shots are very accurate, as almost every arrow kills enemy soldier. They have swords for self defence and also some armour, so they are fairly good in melee.

Hittite UU: Hittite Medium Chariots
831_face.jpg

Moderately fast heavy chariots, perfect for breaking up enemy formations and for a fast assault. Each chariot is manned by 4 horses, 2 warriors, and 1 driver. One warrior holds a bow, while the other holds a spear.


Cuman UU: Cuman Horse Archers
horse_archer.jpg

Cumans being a steppe people are excellent horsemen and archers. The horse archers avoid close combat and firing at the enemy same time. Cuman horse archers were no armour, which makes them very fast and it is very hard for heavier cavalry to catch them. The tactics that these guys use includes luring, deciving, constant out-flanking, and exhausting the enemy by getting run after the Cuman horse archers and then striking with the heavy cavalry.
Horse archers have very fast marching speed which makes them good raiders, when thier oppoents arnt laughing thier arses off at thier silly fu-fu ponies. ;)

Cimmarian UU: Ashinyi Ayui
bronze armoured rider and horse with lance, rely on shock tactics
 
Player Nations

Nation: Kingdom of Trebizond
Government: Monarchy
Capital: Trapezus
Ruler: King Alexius I/Thomander
Economy: Growing
Army: 750 Spearmen, 750 Archers
Navy: 50 Galleys
Culture: 3
Education: 1
Wonders: The Celestial Temple [1/3]
Notes: Nobody knows for certain where they're from, though there are rumours involving the ancient land of graecia. What is certain, however, is the potential for trade/expansion this nation has. Located in (north-eastern) Asia Minor and along the black sea, it is able to control the affairs between Asia and Europe.

Nation: Cimmaria
Government: Monarchy
Capital: Sari
Ruler: Kuluk Khan/ pawpaw
Economy: Growing
Army: 500 Spearmen, 500 Archers, 50 Horsemen, 375 UU
Navy: 50 galleys
Culture: 2
Education: 0
Wonders: Great war sword of Pa Pa [1/3]
Notes: The Cimmarians were warriors from the steppes who have settled in the lower ukraine area. The loose clans are slowly uniting into one nation

Nation: Sparta
Government Monarchy
Capital: Spartae
Ruler: Cletus/Communisto
Economy: Stable
Army: 1883 Spearmen, 447 Archers
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders: Academy of War [2/2]
Notes:

Nation: Rome
Government: Oligarchy
Capital: Roma
Ruler: House of Patricians/Alex994
Economy: Stable
Army: 675 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders: Senate 3/6
Notes: Established after the overthrowing of the native king, these people are proud and determined to defend their liberties. While underneath, the plebian's dislike shimmers...

Nation: Euskara
Government: Oligarchy
Capital: Vizcaya
Ruler: High King Milesius/North King
Economy: Growing
Army: 500 Spearmen, 500 Archers, 100 swordsmen
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders: Solar Temple of Vizcaya [1/4]
Notes: Often called the Basques, they are a fierce, independent, prideful people. They used to look mainly inward, but in more recent times they have grown expansionist. Basque whaling ships sail the Bay of Biscay, while armies of their crack infantry storm out of the green mountains to launch devasating campaigns through Hispania and Gaul. Perhaps the precursor to a true Empire...
Trade: Tartessos [2/3]

Nation: Hatti
Government: Monarchy
Capital: Hattusa
Ruler: Hattusili I
Economy: Growing
Army: 450 Spearmen, 477 Archers, 485 UU, 75 Swordsmen
Navy:
Culture: 1
Education: 0
Wonders:
Notes: The Hittites are fierce peoples inhabiting north-central anatolia. They are an expansionistic people reknown for their chariots.

Nation: Qin
Goverment: Monarchy
Capital: Xianyang
Ruler: Qin Shi Huang Di/ Kejixu
Economy: Prosperous
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders: Great Wall of the Qin [1/3]
Notes: a unified, multi-national, autocratic and power-centralized state in Ancient China hoping to show the world its power.

Nation: Saba
Government: Monarchy
Capital: Ma'rib
Ruler: King Rahman/Grandmaster
Economy: Growing
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 2
Education: 0
Wonders:
Notes: Saba is a trading kingdom in southern Arabia. The relatively fertile land and adequate rainfall of this region provide the people of Saba with enough food to sustain a stable population, and a surplus in good years. The Sabaeans eschew warfare, preferring to profit from the lucrative trade of spices, frankincense, myrrh, wool, and other valuable goods.
Trade: Egypt [1/3]

Nation: Athens
Government: Monarchy
Capital: Athens
Ruler: Socrates/Kal'thzar
Economy: Unstable
Army: 650 Spearmen, 500 Archers
Navy: 50 Galleys, 50 UU
Culture: 1
Education: 2
Wonders: The Academy 3/4
Notes:

Nation: Cumans
Government: Monarchy
Capital: Levidia (south from kiev, in the bank of the black sea)
Ruler: ?/player: Naziassbandit
Economy: Stable
Army: 500 Spearmen, 500 Archers, 300 UU
Navy: 50 Galleys
Culture: 2
Education: 2
Wonders:
Notes: The Cumans are blue eyed mongoloid barbarians of the steps. They are expectional horsemen and their tactics are centered around horse archery. They live in the lands of the schythians.

Nation: Aquitane
Government: Monarchy
Capital: Orleans
Ruler: King Clovis I/Azale
Economy: Untable
Army: 1500 Spearmen, 500 Archers, 50 Horsemen
Navy: 50 Galleys
Culture: 3
Education: 0
Wonders:

Nation: Svealand
Government: Monarchy
Capital: Uppsala
Ruler: Ohthere/Fischfang
Economy: Prosperous
Army: 550 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 2
Education: 0
Wonders:
Notes:

Nation: Babylon
Government: Monarchy
Capital: Babylon
Ruler: Hammurabi/andis
Economy: Unstable
Army: 475 Spearmen, 525 Archers, 100 Chariots, 350 UU
Navy:
Culture: 1
Education: 0
Wonders:Statue of Thor [0/2]
Notes: Some farmers who have built great kingdom and are good using chariots

Nation: Carthage
Government: Monarchy
Capital: Carthage
Ruler: Queen Dido/Stormbringer
Economy: Stable
Army: 500 Spearmen, 500 Archers, 50 Horsemen
Navy: 100 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Nation: Kingdom of Ireland
Government: Theocracy
Capital: Dublin
Ruler: King O'Neil/DrakeRlugia
Economy: Growing
Army: 1000 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 3
Education: 1
Wonders:
Notes: A nation created by the Celtic barbarians which lurk in the land of Eire. Highly uncivilized, and known for it's Druidic religion.

Bavira
Government: Monarchy
Capital: Malich
Ruler: King Theod/Dachspmg
Economy: Growing
Army: 500 Spearmen, 500 Archers, 25 Chariots
Navy: 50 Galleys
Culture: 2
Education: 0
Wonders:
Notes: this is what you get when you turn German Baviaria into Illyrian Celtic Bavaria
 
Non-Player Nations

Nation: Egypt
Government: Monarchy
Capital: Waset (Egyptian Thebes)
Ruler: Pharaoh
Economy: Stable
Army: 700 Spearmen, 600 Archers, 500 Chariots
Navy: 50 Galleys
Culture: 5
Education: 2
Wonders: Great Pyramid [+2 culture]
Notes:
Trade: Minoa [2/3] Saba [1/3]

Nation: Minoa
Government: Monarchy
Capital: Knossos
Ruler: Minos Asterion
Economy: Stable
Army: 1200 Spearmen, 700 Archers
Navy: 100 Galleys
Culture: 2
Education: 3
Wonders:
Notes:
Trade: Egypt [1/3]

Nation: Han
Government: Monarchy
Capital: Louyang
Ruler:
Economy: Stable
Army: 550 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Nation: Tartessos
Government: Monarchy
Capital: Tartessos
Ruler: King Arganthonios
Economy: Stable
Army: 1000 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 2
Wonders:
Notes:
Trade: Euskara [2/3]

Nation: Macedon
Government: Monarchy
Capital: Ayga
Ruler: Perdiccas
Economy: Stable
Army: 1500 Spearmen, 500 Archers, 700 horsemen
Navy:
Culture: 1
Education: 0
Wonders:
Notes:


Nation: Qi
Government: Monarchy
Capital: Lu
Ruler:
Economy: Stable
Army: 500 Spearmen, 1500 Archers, 25 Horsemen
Navy: 150 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Nation: Yan
Government: Monarchy
Capital: Ji (Beijing)
Ruler:
Economy: Stable
Army: 500 Spearmen, 700 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Nation: Assyria
Government:
Capital: Ninenveh
Ruler: /player
Economy: Stable
Army: 1500 Spearmen, 1500 Archers, 500 Chariots
Navy:
Culture: 1
Education: 0
Wonders:
Notes:

Nation:Phoenica
Government: Oligarchy
Capital: Tyre
Ruler: /player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 75 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Nation:Dacia
Government: Monarchy
Capital:
Ruler: ?/player
Economy: Stable
Army: 1300 Spearmen, 600 Archers
Navy:
Culture: 1
Education: 0
Wonders:
Notes:

Nation:Media
Government: Monarchy
Capital: Ecubatana
Ruler: ?/player
Economy: Stable
Army: 1000 Spearmen, 500 Archers
Navy:
Culture: 1
Education: 0
Wonders:
Notes:

Nation:Persia
Government: Monarchy
Capital: Persepolis
Ruler: Darius
Economy: Stable
Army: 2000 Spearmen, 500 Archers, 100 Chariots
Navy:
Culture: 1
Education: 0
Wonders:
Notes:

Nation:Baleric Pirates
Government: Scurvy ridden scoundrel-ocracy
Capital: Majorica
Ruler: Blue-Balls the short-tempered
Economy: Stable
Army: 600 Spearmen
Navy: 75 galleys
Culture: 1
Education: 0
Wonders:
Notes:

Liguria
Government: Republic
Capital: Arelate
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 600 Archers
Navy: 150 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Illyria
Government: Monarchy
Capital: Salonae
Ruler: ?/player
Economy: Stable
Army: 1500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Epirus
Government: Monarchy
Capital:
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 500 Archers, 1000 Horsemen
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Meroe
Government: Monarchy
Capital:
Ruler: ?/player
Economy: Growing
Army: 500 Spearmen, 500 Archers, 200 CHariots
Navy:
Culture: 1
Education: 0
Wonders:
Notes:

Axum
Government:Monarchy
Capital:
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 150 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Punt
Government: Monarchy
Capital:
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Hallstatt
Government: Monarchy
Capital:
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Quiang
Government: Monarchy
Capital:
Ruler: ?/player
Economy: Stable
Army: 1500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 3
Education: 0
Wonders:
Notes:
 
The Map I will be using (expect this map to be updated per-turn, because I find the concept of having everything you need to know about the NES availible on the front page a very nice concept)

xnesupdate44fe.png
 
Updates

(filler)
 
Formal Alliances

Formal Treaties and Pacts
 
One for Good Luck
 
You May Now Post!
 
Nation: Kingdom of Trebizond
Government: Monarchy
Capital: Trapezus
Ruler: King Alexius I/Thomander
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes: Nobody knows for certain where they're from, though there are rumours involving the ancient land of graecia. What is certain, however, is the potential for trade/expansion this nation has. Located in (north-eastern) Asia Minor and along the black sea, it is able to control the affairs between Asia and Europe.

OOC: my third attempt at starting in this location... not budging this time :)
 
well, prove it by joining up then; I'd much enjoy the presence of Northking, a moderator whom has caused me a great deal of pain and pleause (and long ass waits ;)) when in his NEs's
 
Xen said:
well, prove it by joining up then; I'd much enjoy the presence of Northking, a moderator whom has caused me a great deal of pain and pleause (and long ass waits ;)) when in his NEs's

Is that a good thing?

:crazyeye:
 
well, at least once a week.

its ALWAYS your safest bet in anything run by me to do short, quick- and FAST orders, then take 5 days of waiting for half-assed diplomacy or somthign liek that to try to create a master peice; I'm more interested in a good game pace, and will update as often as I have arounf 3/4 ths of the orders in. this wont be so for the beginning; i wont really update for the first three or so updates without everybody in, but people need to remember to get them in fast, and be an order perfectionist
 
North King said:
Is that a good thing?

:crazyeye:

well, its more good then it is bad (kinda) ;) :p
 
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