Provolution
Sage of Quatronia
Xerxes is now in the middle of the Iroqi Warzone.
Squaws are sent home (the plan may be to trick their warriors in the wrong direction for a while), Cruller lays in ruins and Xerxes spotted a mysterious village. Xerxes knows there are two Iroqi warbands out there to get him.
One is lead by "Spirit of the Game", a most confusing warchief whose specialty is to put forth unfair and untimely demands and back them up with divine intervention and strange Iroqi symbols for sounds in a way to to mess with the Ironic warriors minds. An evil foe that must be eliminated.
The other is the Iroqi War Criminal, "Will of the People", a brutal warchief, and the main architect of the Cruller massacre, whose specialty is to whine about bizarre arcane rights, laws and principles to the point that the adversaries put a stone sling to their head and commit suicide.
FYI, I made up these names since the Iroqis got no imagination.
Now Xerxes can
1. Enter the mysterious village and trigger a major uprising, find some shamans with new knowledge, another tribe that wants to wander with him, or another warband volunteering to throw off the yokes of Iroqi oppression.
2. Enter the southern hill and scout out the terrain
3. Escape the clutches of Iroqi followers going over the savannah west
4. Escaping under the fire of stoneslings through the northern forest.
Squaws are sent home (the plan may be to trick their warriors in the wrong direction for a while), Cruller lays in ruins and Xerxes spotted a mysterious village. Xerxes knows there are two Iroqi warbands out there to get him.
One is lead by "Spirit of the Game", a most confusing warchief whose specialty is to put forth unfair and untimely demands and back them up with divine intervention and strange Iroqi symbols for sounds in a way to to mess with the Ironic warriors minds. An evil foe that must be eliminated.
The other is the Iroqi War Criminal, "Will of the People", a brutal warchief, and the main architect of the Cruller massacre, whose specialty is to whine about bizarre arcane rights, laws and principles to the point that the adversaries put a stone sling to their head and commit suicide.
FYI, I made up these names since the Iroqis got no imagination.
Now Xerxes can
1. Enter the mysterious village and trigger a major uprising, find some shamans with new knowledge, another tribe that wants to wander with him, or another warband volunteering to throw off the yokes of Iroqi oppression.
2. Enter the southern hill and scout out the terrain
3. Escape the clutches of Iroqi followers going over the savannah west
4. Escaping under the fire of stoneslings through the northern forest.