Happy to contribute!
I was looking for this before, it would be great to have all info in one thread.
I'm sure that I've seen MemoryAttitudePercents explained in some thread. Smurkz SGOTM 7 thread probably, but that's a very long thread...Anyway, I do know what this means. Some examples:
MEMORY DECLARED WAR: -300. You get -3 for declaring a war.
MEMORY_LIBERATED_CITIES: 150. You get 1.5 for Liberating a city. (This means 1 if you liberate 1 city, but full 3 if you free 2 cities)
MEMORY_TRADED_TECH_TO_US: varies with civs. Example: 10. You have to gift 10 techs to get the full 1 attitude. I'm positive that Niklas explained that in SGOTM 7 Smurkz thread.
Of course, it would be best for somebody that reads code to confirm everything. One thing that I've spotted in your summary file:
iDemandRebukedSneakProb is implemented but iDemandRebukedWarProb isn't! See DanF5771's explanation:
AI DoW logic (same thread as before)