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XML Rebuild - Calling for help!

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Dec 31, 2009.

  1. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Yeah, that would likely be better.
     
  2. shoggi

    shoggi Team RifE Grunt

    Joined:
    Jul 10, 2008
    Messages:
    252
    Location:
    Germany
    Ok, finished with spellinfos.
    Was more work than I anticipated. That's what I get for volunteering :)

    The Order is now:

    Debug Tools
    the Dummy Template
    Worldspells
    Spellspheres
    Arcane Mastery Spells (becaue its more or less an extension for the spellspheres)
    Religious Spells
    Religious Abilities
    Civ Spells & Abilities, starting with barbarians
    Other Spells
    Other Abilities

    Some things:
    I corrected some small things, which i assume were simply oversights.
    The Austrin version of Mount Pegasus gives now the correct promotion (it gave the generic one, not the austrin)
    All "Take <something>" spells (like "take orthus axe") are now abilities. Most of them were anyway, but some were left out.
    All versions of repair are now abilities. i think the mechanos was the only one that was missing the ability tag.
    There were duplicate entries for "Create Lion Den" and "Claim Goblin Fort". I checked and they were named exactly the same and did the same thing. I deleted one each. That happens if you don't sort them right :)
    There is a secon "Sell Slave" spell with slightly different requirements, but the same name ("SPELL_SLAVE_TRADE_SELL") I'm not sure they're both suposed to be there. It is marked with 3 questionmarks.

    I believe that is all. I checked it both in notepad++ and ingame. Doesn't give any errors.
     

    Attached Files:

  3. Jheral

    Jheral Prince

    Joined:
    Apr 29, 2009
    Messages:
    502
    If they have the same name, they the latter one will override the former; they need different names for both of them to be in the game (this has been a problem before; with Jotnar-specific spells cancelling out regular spells in an earlier version).

    If only one of them is needed, the other might as well be deleted.
     
  4. shoggi

    shoggi Team RifE Grunt

    Joined:
    Jul 10, 2008
    Messages:
    252
    Location:
    Germany
    Yeah, thats what i assumed, but i didn't know which one to delete, because, like I said, they had different requirements. If I remember correctly one needed a building, the other didn't.
     
  5. Valkrionn

    Valkrionn The Hamster King

    Joined:
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    Messages:
    14,450
    Location:
    Crestview FL
    If you aren't sure, just leave both in and make a comment in your post about it so I can look at it. In other words, exactly what you did. :lol:
     
  6. odalrick

    odalrick Emperor

    Joined:
    Nov 12, 2003
    Messages:
    1,114
    One is for the Undercouncil resolution the other is for the slaver dwarves.
     
  7. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
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    14,450
    Location:
    Crestview FL
    Which is actually what I assumed, but thought I renamed the damn thing...
     
  8. Jhoniten

    Jhoniten Warlord

    Joined:
    Jun 26, 2003
    Messages:
    170
    Terrain Folder done
     

    Attached Files:

  9. shoggi

    shoggi Team RifE Grunt

    Joined:
    Jul 10, 2008
    Messages:
    252
    Location:
    Germany
    Traitinfos done.
    Simply sorted alphabetically (because there aren't that many)
    There were double entries for Tactician and Wanderer which i deleted.
     

    Attached Files:

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