Well, when I said Armies, I was referring to that in the game, they call the really-complicated-unit an "Army". An army, even a small one, is a much more complex beast, involving infantry, most likely archers, cavalry, messengers, relays, artillery, wagon trains, cooks, et cetera, et cetera. The support aspect of which is mostly merged into the units of Civilization anyway. And yes, I'm aware you can set it to have a higher UPT limit. But they could take it and hard-code it so it's a smaller number anyway. Personally, I'd like my idea available regardless of any UPT limits mainly because I want to be able to have units that AREN'T just limited to a single aspect, such as archers or swordsmen. I'd always want to give my Mages or archers some swordsmen as bodyguards, for example, or have swordsmen with dedicated archer/artillery support. Personally, one of my personal dreams is a turn based (or even more complicated, real time) strategy game that allows you to create units of troops that you can customize the composition, formation, outfitting of. For example, have a unit in, say, lets have a box formation... SSSSSSSSS SMPPPPPMS SPAAAAAPS SPAAAAAPS SPAAAAAPS SMPPPPPMS SSSSSSSSS Where S's are Swordsmen, P are Pikemen, A are Archers, and M are Mages. Basically have the mages constantly keeping up a barrier shield around the unit, while the swordsmen hold off any invaders via sword and shield, pikemen strike from the rank behind the swordsmen at those directly in front of the swordsmen, and archers constantly bombard the enemy ranks. At the VERY least I want an RTS that makes it so you can lock your unit's position relative to other units in its group, so you can make your own ad hoc de facto formations. So you could have a T shape of troops with archers at the intersection and infantry on the outsides constantly to protect them from attack, and never have to worry about the infantry wandering off on their own. You could even have it so that the troops constantly advance while the archers are firing arrows until the unit is in melee range, and never have to issue more than one order. But that's a bit off topic anyway... Regardless, my idea was less a literal army as much as a more diverse, and thus, powerful unit. I think you will be hard pressed to find any instance where a combined-arms approach to warfare was inferior to using a single type of troop in a battle. Furthermore, it gives cities with high production something to do, and it allows for people to make more powerful single units instead of the dependency on stacks of units for all your jobs... That and I always hated that I couldn't send multiple units at a time to attack a target when it would obviously be tactically more sound to do it. Why have only one unit of archers attack a unit at a time taking turns instead of having all 5 units attack at the same time? Now obviously I ALSO support that you would have to pay increased unit support costs for them.