Yet another Early Growth Thread

Well, now, that is something completely different. This piece of information is vital... now I know that;
a) you are not a nut-job that wants irrelevant information

hehe

To cv431410 & dime et al.: your in depth discussion is much appreciated by us usually-silent lurkers. Please continue.
 
That's really the heart of this thread: would you agree with me:

(1) If you research is 100%, you expand too slow?
(2) If your research is 10%, you expand too fast?

If you do, then what is the rate?
If you do not, why not?

If I get 500 beakers at 0% and 400 beakers at 100%, which is better?

The question does not have an answer.
 
If I get 500 beakers at 0% and 400 beakers at 100%, which is better?

The question does not have an answer.

The question is how fast you should expand initially to get the highest score at turn 100.

Neither research 0% or 100% itself is the important factor; but some simple variable will need to be used to give quantitative measure to this expnsion speed.

Because this is a short term game, as many people have suggested, the SE is better than CE, which make research % is poor measure later, which I agree.

But before you have a chance to set up SE, research % can be a very simple measure of exansion speed.

First thing first, let's get the first simple variable first so we can start to define the expansion speed. By the time this variable is no longer good, we will figure out something else.

So far, we could not get this process started. A simple but quantitative measure of early expansion speed does make sense, does it?
 
Change civic ASAP as the game starts; if you are lucky, you will get one. Otherwise, start with CoL.

Ah, so the first three Ancient religions are apportioned randomly at the start of a classic start game? That's good to know. I never played anything other than an Ancient start so I didn't know.


If that fails, a GS will pop Philosophy.

If that fails, research or pop theology.

If that fails, get artists for devine right.

If that fails, you are a really bad player.

Yep, that happened to me on Emperor. Once, I couldn't beat the AI to a religion even beelining to it and I was stuck on an isolated start. There goes a chance at a culture victory.
 
If you are competing for in-game score after 80 turns on normal/peaceful/no barbs, the winner will be whoever builds the Hanging Gardens. Nothing else will matter.
 
The score is determined by population (50%), land (25%), tech (15%) and wonders (10%).

Are you sure about these numbers? It doesn't quite match the factors in GlobalDefines.xml (50/20/20/10), but each of these is on a different scale.

Assuming I'm translating the SDK correctly

Wonder score is a flat rate per wonder. I believe it is 1000/49 in Warlords (20.4 each), 1000/46 in Vanilla (21.7)

Techs are going to be a consistant as well - it looks like something between 6 and 7 points per tech value (an ancient start begins with 13 points, which is the two ancient techs), where the value of the tech depends on its era (a linear scale - Classical techs are worth twice as much as ancient techs).

Population and Land scores are going to be map dependent, but you can probably work out the rates based on how the score changes when your city first pops (assuming your border expansion includes more land tiles), and grows. A quick test on a duel custom continents map produced 16 points per pop, maybe 6 points per land tile (remember you have to wait for the OWNERSHIP_SCORE_DURATION_THRESHOLD to kick in). You can probably work out specific numbers by watching how the score changes during the early turns.
 
Are you sure about these numbers? It doesn't quite match the factors in GlobalDefines.xml (50/20/20/10), but each of these is on a different scale.

No, I am not sure, most of my numbers are still from Civilization IV age; the Warlord made some changes. Thank you for your update and it is good to know.

>>Ah, so the first three Ancient religions are apportioned randomly at the start of a classic start game? That's good to know. I never played anything other than an Ancient start so I didn't know.
<<
Switch Civic ASAP might increase your chance of getting one of the three. Someone else have to fill in this.
 
I'm an idiot.

Hover the mouse over your own name on the score table, and it shows the breakdown of maximum scores for each category, as well as describing how you are progressing.

On a quick test game (duel map, custom continents)

Each point of population (256 total) = 19
Each plot of land (217 total) = 9
Each tech point (301 total) = 6.?
Each wonder (49 total) = 20

Note that the wonder score is a bit wonky, as it shows you getting the wonders 5 at a time ( so when you found the capital, instead of 1/49 you see 5/245).
 
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