Pure24
Warlord
- Joined
- Jun 24, 2019
- Messages
- 191
I know, I know... it has been talked about to death. But this time, I'd like to approach it from another angle. It is not a 'defence' of the AI per se, just a thought I had and would like you guys' opinion.
Two things. First, the issue of Deity AI being incompetent/unable to catch up to the player. Is this really fair considering that human players are constantly utilizing cheats and exploits? One would pick mods which suit them (not the AI), and even then... there is the issue of always chopping wonders and so on. That's not a cheat, and arguably not even an exploit. But still, the AI cannot compete because it wasn't designed for maximal efficiency in that way. If one were to try and maximise their efficiency WHILE prioritising roleplaying, don't you think they can find deity difficulty as challenging as intended. Imagine trying to compete for wonders without using 'cheap' tactics (sorry for calling them cheap, just can't figure out another word at the moment).
Do you think AI should be coded to do things like that, things like upgrading Moksha and Reyna and use them to insta-buy spacesports and go hard for a SV?
Second, human players usually reroll until they get a start they're happy with. And even when the game starts, they'll usually reload saves to get that wonder they missed by one turn or to save that unit who was killed. Again, not the AI at fault...
Yes, the AI has efficiency issues and doesn't seem to plan ahead right from the beginning - also they're not so good at combat. Not saying the AI doesn't need fixing. But... I just feel like the human player sometimes does things to maximise their advantage, and then feels let down that the AI appears crippled.
Don't scream at me!
Two things. First, the issue of Deity AI being incompetent/unable to catch up to the player. Is this really fair considering that human players are constantly utilizing cheats and exploits? One would pick mods which suit them (not the AI), and even then... there is the issue of always chopping wonders and so on. That's not a cheat, and arguably not even an exploit. But still, the AI cannot compete because it wasn't designed for maximal efficiency in that way. If one were to try and maximise their efficiency WHILE prioritising roleplaying, don't you think they can find deity difficulty as challenging as intended. Imagine trying to compete for wonders without using 'cheap' tactics (sorry for calling them cheap, just can't figure out another word at the moment).
Do you think AI should be coded to do things like that, things like upgrading Moksha and Reyna and use them to insta-buy spacesports and go hard for a SV?
Second, human players usually reroll until they get a start they're happy with. And even when the game starts, they'll usually reload saves to get that wonder they missed by one turn or to save that unit who was killed. Again, not the AI at fault...
Yes, the AI has efficiency issues and doesn't seem to plan ahead right from the beginning - also they're not so good at combat. Not saying the AI doesn't need fixing. But... I just feel like the human player sometimes does things to maximise their advantage, and then feels let down that the AI appears crippled.
Don't scream at me!