Tomice
Passionate Smart-Ass
Sadly, I'm on a business trip as well and can't provide a long answer.
But I love that such an interesting discussion started!
First, I never meant to incline that something is fundamentally wrong with CBP. Quite the contrary, it's in an amazing state, and playing CBP is the best Civ5 experience I ever had (Sorry, Thalassicus!
).
Second, totally removing science from pop seems very radical. It's quite realistic for the early eras and totally removing it creates a whole bunch of problems with early science.
But we could significantly reduce its importance.
We now have additional science/pop on library, school of philosophy, public school and research lab. IMHO, only the public school should provide it, while library, school of ph. and research institute are elite institutions by their very name. They should provide raw science and specialist slots, but not improve science/pop.
My suggestion: 1 science for every second citizen as base, boosted by public schools.
All other science buildings provide raw science. Plus maybe some science on forests (and possibly strategic resources or other sources on the map)
This wouldn't change the game fundamentally, be much easier to balance, be very realistic and alleviate many problems we talked about recently.
But I love that such an interesting discussion started!
First, I never meant to incline that something is fundamentally wrong with CBP. Quite the contrary, it's in an amazing state, and playing CBP is the best Civ5 experience I ever had (Sorry, Thalassicus!

Second, totally removing science from pop seems very radical. It's quite realistic for the early eras and totally removing it creates a whole bunch of problems with early science.
But we could significantly reduce its importance.
We now have additional science/pop on library, school of philosophy, public school and research lab. IMHO, only the public school should provide it, while library, school of ph. and research institute are elite institutions by their very name. They should provide raw science and specialist slots, but not improve science/pop.
My suggestion: 1 science for every second citizen as base, boosted by public schools.
All other science buildings provide raw science. Plus maybe some science on forests (and possibly strategic resources or other sources on the map)
This wouldn't change the game fundamentally, be much easier to balance, be very realistic and alleviate many problems we talked about recently.