Your Experience Starting New Game with Spring 2017 Patch

I am on my second Emperor game now since the Spring patch, and again I went for and got a religion (3rd of four), and again I was WAY behind getting my economy setup. I have found this game quite challenging as well so far. Try going for a religion if you want to up the difficulty, it's a nice little handicap of it's own. I got a bit lucky in that my two closest city states where religious so my early investment has paid off to some extent, but even more than half way through the game my neighbors are just a bit to far ahead in tech to roll over them. Gilgamesh on the other continent is even farther ahead so I could get 'spaced' in the end.
 
Yes religion has its drawbacks but does have its benefits
Covert one of the 3 non religious civs to your religion and get a +5 permanent diplomacy modifier. That's pretty good.
For religious opposition, once converted they will give it too.
Of course you also get that lovely holy war that even in the informational era will only give you 12 warmonger points, gone in 24 turns.

At emperor its not a bad option but gets tougher at deity because you have to spam so hard for it or just get lucky with conquest. The religious benefits are such that and early take over of a couple of shrines always tempts me to go into project mode.
 
I need to figure out a more balanced start that doesn't sacrifice all growth to get a religion. First priority is always secure/scout the area, but then I either 'boom' ignoring any districts or go all in for Religion which means no settlers for far to long.
 
Okay I am revising my previous evaluation to say that the AI is now significantly better. I upped difficulty to Deity and am playing Pangea with Macedon and just ran into a buzzsaw with Japan. They are just churning out Samurai and Cavalry (which they got well ahead of me) and launched a huge invasion. I had a huge army set up in preparation for this but they are inflicting quite a few casualties and generally seem much better at combat. They are retreating their units often after being damaged and bringing much more ranged support. I took one of their cities early and made the mistake of focusing on weaker opponents and they roared back. They seem to be focusing on the city I captured early and it looks like it is going to fall.

I also tried a few openings on emperor and had a tougher time grabbing capitals early.
 
The AI definitely will put out a LOT more units than it used to in general. It doesn't happen all the time, but way more than it used to. They are generally better units tech wise than what I have, sometimes with two and three stars, and they save their upgrades to heal which can also be painful.

The one weakness still there from V is that you can 'weather' the storm and usually, eventually, the unit surge dries up and you have to act quickly to take advantage of the lull.

I had to fight long and hard to get Moscow from Peter in my current game, and just as I finally took it, he popped out two or three Cossacks, one a two star, which totally out classed every unit in my army and thankfully he was dumb enough to grant me peace with a bonus city to boot. The AI does not seem to sense when the tides have turned and they could completely own you if they tried.
 
Is it just me or the bug where the apostles run out of promotions is back online after this last patch?
 
Well it wasn't even fixed, was it? Furthermore, we are not really sure if this is a bug or just a strange feature, are we?
 
Well it wasn't even fixed, was it? Furthermore, we are not really sure if this is a bug or just a strange feature, are we?

Good question.
 
The difficulty even on level "king" is insane. I just gave up a game where Egypt had founded 4 cities till turn 50 (normal speed) and attacked in turn 50 my capital with 4 archers and 3 warriors. And the Egyptian capital was not even very close to mine...
Should I go back to level "settler" just to have a little success once in a while?

I just played an Alexander game on King with continents. It was waaaay too easy. I remember when Australia came out I was pushed harder than this on King, but it might just be a bad map. I'm not sure how guys are getting beaten on King, but it might just be because I was using Alex and had a very clear objective. I cleared a continent of 3 civs removing them entirely from the game (Arabia, France, and Russia) by turn 153. I bet if I reloaded a certain save I could cut that down 10-20 turns easy.

Also Alexander is ridiculous with his abilities. You don't have to build campus districts at all. Not on King at least. Taking a city after another more than boosts you up. If you take a few capitals drop Universities in the taken campuses, you will leap ahead in science.

Take the Forge Pantheon, build a barracks in your capital, pump out units and pretend you are Shaka from Civ 5. His units are not OP, but they are more than suitable enough and when you build both equally in number, you can timing push Knights, then Musketmen, while going from war to war.

I will have to go back to Emperor and Immortal to see how this shakes out, but I might try Persia instead. I haven't decided. I think Alexander is my new favorite civ for conquest now. The momentum is so nasty, that I bet I could roll an Immortal game without too much effort, compared to a weaker civ.
 
Well it wasn't even fixed, was it? Furthermore, we are not really sure if this is a bug or just a strange feature, are we?
It had been fixed on the Winter 2016 Patch...
Quote from the patch notes: "Fixed a bug that caused Apostles to run out of promotions"
Now it has been unfixed! :crazyeye:
The quality of games in this days...:rolleyes:
 
Well turn 113 on Deity Gorgo started sending cavalry at me. I dunno if that used to happen. But I had to quit, doing conquest, as Alexander because there's just nothing I can do against cavalry corps that 1 shot my crossbows on a hill forest.

The AI seems to be improved, when it doesn't run into any problems, it builds units, it sends them at you, it attacks, it makes some effort to focus fire, it even uses ranged units to defend cities. Of course Civ VI is set up to be very accommodating to steamrolling, once you take over a few civs you will conquer the rest faster and faster. And archer rush is still overpowered. But getting to that point where you just snowball really isn't that much of a cakewalk like it was a couple patches ago when dealing with Deity unit production and techs.

There are still issues though. I was sieging Washington, attacking the city with 4 archers with a warrior standing by outside, they had a catapult when I started and built 2 more as I was attacking the city, all 3 of which got stuck outside as there was a warrior garrisoned. And they didn't use the catapults to defend the city. While I was sieging it I sent in an archer to attack from behind and one of the catapults attacked it twice and got it down to low health but they didn't do anything about my warrior or my other archers.

Another time (different game) Teddy sent an invasion fleet at me with a couple crossbow corps, a knight corps, some modern armor and I intercepted them with 1 submarine...it was as if they were baffled by the devilry of my sub, they just sat there and let me kill them one by one until more units invaded farther north.
 
AIs are ridiculously friendly in the new patch.

I decided to stuff 10 Civs and 15 CSes together on a small map to create some tension, and to play without declaring war or capturing any cities. To make it more relaxing, I decided to drop down to Immortal. Little did I know how relaxing it would be! I have three declared friends, including both civs originally bordering me (and have had alliances with both of them), with two more asking repeatedly. Given my overseas expansion to 16 cities I have borders with five civs now. Still, my first DoW was quite late, solo by Alexander, a couple lone knights trickling across the continent. Then even later, Egypt with a fairly sizable force, but still of knights, swordsmen and chariot archers - against my (by now) fields cannons, infantry and frigates. Never had such adoring fans in previous patches (I think I've had one alliance TOTAL). and I'm not doing anything clever - my various friends hate each other.
 
The AI was the most aggressive I have seen it my current game so far in VI. On turn 18 of (Emperor/quick/small/continents) I got a double DoW and one of them forward settled me just before doing this (Spain). The pile on was Rome. I thought I could take the forward settle easily with three archers/warriors, but was soundly pushed back by two small hordes and two barb horses who showed up at the worst possible time.

It took several reloads and having to tactically retreat to not lose any units. The AI is now pretty blood thirsty with archers looking to end your wounded units.
 
I had Harald declare war on me on turn 12 in vanilla. I don't think the AI is more aggressive now than it used to be early on. I have had Harald,Gilgamesh, declaer waron me very early prior to the patch.
 
I have played a lot of games since the patch. Some games you are barb swamped and other games you do not get a chance to eureka you slingers.
Quite a few game you are attacked very early by at least one civ but often more
Every now and then you get games where you can just run crazy aggressive yourself and get away with a lot.
It's just so random
 
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