Your favorite units?

Oromo warriors. Early draftable gunpowder unit with a pair of drill promotions that will stick to whatever they end up being upgraded to. I think the least appreciated aspect of this is the primary city defender they face early on comes with built in first strikes, which your oromos will ignore, significantly reducing the effectiveness of the longbow. Drill 4 Oromos are already pretty awesome. Drill 4 rifles are devastating. Drill 4 Infantry or Mech Inf are sick and wrong. Especially since any oromos that have survived long enough to become a mech infantry probably has 10+ XP, which means your choice of other promotions in addition to drill 4.

When I play Zara, I beeline gunpowder as soon as it's feasable and create a massive oromo army.

-Sinc
 
Not to mention promoting up the drill line doesn't effect XP earning, so even at +90% odds those Oromo's will be be getting 4XP out of battles, which helps snowball their strength. I play on random and this game I rolled Ethiopia; I've found the Oromos to live up to the hype; they have been very good, and I didn't even beeline muskets.
 
War Chariots is my latest try and win. Or should I just say win and win?

With Hatty you don't need to build any settlers, or in worse case one, then you go on a rampage. You get all the cities you need, plus some change for research,

Well, on Monarch it is easy, above that level, not too sure. You still get at least one capitol on Emp, if you commit to it. On Monarch you take out two guys easily.

The guyintheteam or who it was, wrote something about 2-move units are so superior, that nothing by the AI can withstand them. And he is right.

All it takes is a dozen war-chariots or maybe 15 normal chariots and you got another city, half improved and maybe a couple of free workers (most likely) on the run.

My worst failure is Immortals, I tried a few games, but never get it right. 16 Imms against Monty on a hill was the latest, 3 archers beat me down.

So far War Chariots has'nt failed me. :goodjob:
 
Vultures!!!! Rush :d:d:d:d:d:
 
Not to mention promoting up the drill line doesn't effect XP earning, so even at +90% odds those Oromo's will be be getting 4XP out of battles, which helps snowball their strength. I play on random and this game I rolled Ethiopia; I've found the Oromos to live up to the hype; they have been very good, and I didn't even beeline muskets.

I've got to ask, which is your favorite Legend to play?
 
Beginning:axeman and archers
Later on: Cavalry and Rifleman
Modern: Tanks,mech infantry artilery
 
Cossacks. Massive strength increase from the unit it replaces (cavalry)

I played Earth 1000AD scenario as Russia...

Come historical 1812, ;), I begin the transcontinental conquest with the HRE and Byzantine. By the 1880s I own all Europe, because nothing could stop my cossacks. My upgraded Gunships :devil: are wreaking havoc in North Africa and Arabia.

Very early on, though, I just conquered a civ with chariots. My capital popped horses and my scout popped a settler, so soon I got four chariots and conquered my neighbor's 2 cities and got two free workers as well. Then I moved them 10 turns to the northern edge of continent and stole Constantine's 2 workers, and his archers didn't dare give up their defensive bonus to attack me...
 
If I don't have an awesome UU: Any siege unit. Those are the units that will carry the fight; the rest will get a hodgepodge of defensive promotions to keep them safe.



Awesome Uniques:

Quechua: Powerful rush against a very close neighbour, barbarian defence, dirt-cheap garrison units. Allowing limited rushbuy with a promotion thrown in by virtue of not obsoleting for a long time is a nice bonus.

War Chariot: Superb rush unit that's a lot more reliable than Immortals (actually better against heavily fortified archers, and it handles Spearmen about as well as Swords handle Axes.). They are also in my opinion a better Horse Archer replacement than the Horse Archer Uniques. Since Typical HA-dependent strategies involve significant attrition, cost matters.

Praetorian: Boring but effective. There's a good chance that a rush is possible without too many casualties, which leads to rapidly snowballing gains. High base strength also lets them defend very well when receiving defensive modifiers, and they can hold their own against their direct counters. Useful for a very long time as discount Macemen - I'll happily use these to clean up after cannons.

Skirmisher: Nigh-unbeatable city defender that is cost-effective enough to be an asset in the field. You can declare war just to invite your opponents to commit suicide against your fortified cities... performance close to a Longbow at half the cost and almost right from the start.
Resourceless rush or anti-barbarian unit that doesn't leave any gaps (Dog Soldiers and Jaguar Warriors which might make us miss the default), even better for choking.
 
Going back to over 20+ games that I played, the units that I most built are

1. Rifleman - usually close to 100s (or sometimes more!) almost every game. I think this most likely true to many people as well due to the ability to efficiently draft Rifleman

2. Cannon - I use cannon with musket / rifle and all the way to infantry. I usually opt for Flight for collateral after that and tends to skip artillery completely (unless somehow the AI spam SAM Infs like there's no tomorrow)

3. Cavalry - I don't use these every game, but when I do, just the lost number on my sides are in the high 100's

But if ignoring just the numbers, my favorite units in the entire game is the War Chariot. It was with this unit that gave me my first ever win in Civ IV. You could say that first impression is the deepest impression. If only the Egypt has a war monger leader who consistently use the War Chariot effectively.... sigh
 
I've got to ask, which is your favorite Legend to play?
The last couple games I've played on Emp with Start as Minors, which either means I get smashed early, or get a good start. Either way I put most of my focus on Wonders instead of legends because I use them to fuel my economy (the super specialist economy is soo strong), and so don't usually end up with one. But if it works out, I will chase 300 Spartans, that unit is so good at early defense with start as minors on at high levels, of course it's also very difficult to get. I also can see why people love Legio X, but haven't found it that useful, I only remember getting it in two games, and both times he died after only a couple of battles :(. I have wanted to try using the King's Yeomanry for an easy super medic, but I usually always have one before that (generally my first GG goes to making a SM), and so I don't find it worth it, plus the AI almost always gets it.

I don't know, I never really play a Legend focused game though, so I'm not the person to ask. Also I rarely make it into the late game because I get bored and stop playing when I have it clinched, which usually happens around the industrial period. So I've never even seen anything after the 54th out, except in an AI's hands while watching and playtesting in AI autoplay.

Which have you found to be your favorite, or the one you have to get? (My equivalent civ item would have to be the Pyramids, I absolutely have to get the mids, or I am lost). Based on what I've read it seems Legio X is everyone's favorite, so that would be my guess.
 
I don't know, I never really play a Legend focused game though, so I'm not the person to ask. Also I rarely make it into the late game because I get bored and stop playing when I have it clinched, which usually happens around the industrial period. So I've never even seen anything after the 54th out, except in an AI's hands while watching and playtesting in AI autoplay.

Which have you found to be your favorite, or the one you have to get? (My equivalent civ item would have to be the Pyramids, I absolutely have to get the mids, or I am lost). Based on what I've read it seems Legio X is everyone's favorite, so that would be my guess.

Funny, since you like Numidian Cavalry, I figured it for your favorite:lol: I play Legio X as if it were a NC on steroids, but it's only a must have if I draw Rome. Basically, I must have a Legend if I'm playing it's historical civ.

The answer you were looking for is THE HUNGARIAN CANNON OF DOOM, no city was safe from it pre-nerf. It's my "have to get".

Since I'm into medics, I like the Yeomen. The 300 look as super as they are with their capes. The Red Baron circling above my city really conveys that "Here I am, come and get me!" presence he must have had historically.

Haven't got to play the Barbary Corsairs as much as I would like . Would love to try The Bismark, I don't go far into industrial myself.

Phungus, you owe it too yourself to taste the fruit of your labor and savor it's flavors... Play a Noble Legend focused game against the Wonder-Builders, and go take what's rightfully yours!
 
For early game my favourite would be the ballista elephant and for late game I prefer mechanized infantry.
 
From my first victory in a while (haven't been playing much, and my last game was a loss), here are some of my favorite units:

-Praetorians (including a city raider IV Eugene of Saxony)
-A Medic III Machine Gun named Geronimo
-Artillery (just three can drop city defenses from 100% to 0% in one turn, and when you have air support...)
-A rabble of tanks that opened up a new front (what fast units!)
 
Funny, since you like Numidian Cavalry, I figured it for your favorite:lol: I play Legio X as if it were a NC on steroids, but it's only a must have if I draw Rome.
That actually might be my problem with him. You see, NCs are expendible; you mass them and their high withdraw chances cause a high percentage of them to survive in otherwise suicidal assaults. This causes the mass strength to snowball as you end up getting some insanely promoted NCs. But it's a numbers game, if I have 20 NCs and they survive 80% of the time (but only win 20% of the time --this is what makes NC's awesome), then 16 survive the city assault. There is only 1 Legio X, so it's not the same numbers game, plus his blitz promo always tempts me to "try it again", so I always end up loosing him, and it sucks loosing a Legend, as that's a huge waste of hammers.

Phungus, you owe it too yourself to taste the fruit of your labor and savor it's flavors... Play a Noble Legend focused game against the Wonder-Builders, and go take what's rightfully yours!
I might try a monarch game without start as minors on and forbid myself from building wonders and try this. I'll miss start as minors, but I'll need to play without it if I want to have a good chance of building the early legends.
 
That actually might be my problem with him. You see, NCs are expendible; you mass them and their high withdraw chances cause a high percentage of them to survive in otherwise suicidal assaults. This causes the mass strength to snowball as you end up getting some insanely promoted NCs. But it's a numbers game, if I have 20 NCs and they survive 80% of the time (but only win 20% of the time --this is what makes NC's awesome), then 16 survive the city assault. There is only 1 Legio X, so it's not the same numbers game, plus his blitz promo always tempts me to "try it again", so I always end up loosing him, and it sucks loosing a Legend, as that's a huge waste of hammers.

Yes, that pretty much sums it up. Loosing a legend sucks. I remind myself that the 300 and the Red Baron died in combat, the 54th Infantry and the Bismark were disabled in battle, which is part of what made them legendary. It still sucks. That's why I once suggested that a dead Legend should enable another Heroic Epic.


Enjoy your Legend-focused game ! :ninja:
 
Yes, that pretty much sums it up. Loosing a legend sucks. I remind myself that the 300 and the Red Baron died in combat, the 54th Infantry and the Bismark were disabled in battle, which is part of what made them legendary. It still sucks. That's why I once suggested that a dead Legend should enable another Heroic Epic.
Enjoy your Legend-focused game ! :ninja:

There was also that little incident with Lord Cardigan's cavalry at the Battle of Balaclava ("The Charge of the Light Brigade") as well as George Armstrong Custer's minor miscalculation at the Little Bighorn.
 
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